bleh, forgot to check this in
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@ -79,8 +79,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBA
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GameCode = Encoding.ASCII.GetString(file, 0xac, 4);
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Console.WriteLine("Game code \"{0}\"", GameCode);
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savebuff = new byte[LibVBANext.BinStateSize(Core)];
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savebuff2 = new byte[savebuff.Length + 13];
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_savebuff = new byte[LibVBANext.BinStateSize(Core)];
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_savebuff2 = new byte[_savebuff.Length + 13];
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InitMemoryDomains();
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InitRegisters();
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InitCallbacks();
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@ -106,7 +106,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBA
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SyncTraceCallback();
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IsLagFrame = LibVBANext.FrameAdvance(Core, GetButtons(Controller), videobuff, soundbuff, out numsamp, videopalette);
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IsLagFrame = LibVBANext.FrameAdvance(Core, GetButtons(Controller), _videobuff, _soundbuff, out _numsamp, _videopalette);
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if (IsLagFrame)
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LagCount++;
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