NES Update ExROM
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@ -263,7 +263,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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if (NES.ppu.reg_2000.obj_size_16
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//zero 03-aug-2014 - added this to fix Uchuu Keibitai SDF. The game reads NT entries from CHR rom while PPU is disabled.
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//obviously we have enormous numbers of bugs springing from our terrible emulation of ppu-disabled states, but this does the job for fixing this one
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&& NES.ppu.reg_2001.show_obj
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&& NES.ppu.show_obj_new
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)
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{
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if (NES.ppu.ppuphase == PPU.PPUPHASE.OBJ)
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@ -702,7 +702,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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int sl = NES.ppu.ppur.status.sl + 1;
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if (!NES.ppu.reg_2001.PPUON || sl >= 241)
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if (!NES.ppu.PPUON || sl >= 241)
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{
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// whenever rendering is off for any reason (vblank or forced disable
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// the irq counter resets, as well as the inframe flag (easily verifiable from software)
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