James Groom
b40c405921
Remove useless check from Nymashock ctor
...
when you load a `.bin`, well in my case it asked me to choose a platform, but once I picked PSX, it continued to synthesise a `.cue` and side-step this check
2024-04-30 22:00:41 +10:00
CasualPokePlayer
296eb8f1a0
fix message
2024-04-30 00:52:00 -07:00
CasualPokePlayer
65a7c89318
make extensions how gpgx wants to see them
2024-04-30 00:49:09 -07:00
CasualPokePlayer
60fb92f685
partially revert previous commit (seems that throwing in this callback causes a stack overflow? wtf? throwing normally works in nyma firmware handling which is in a callback so this is odd)
...
add proper gg firmware entry
2024-04-30 00:49:09 -07:00
CasualPokePlayer
c41dea6683
Cleanup some GPGX stuff, fix system detection for archived roms
2024-04-29 23:23:17 -07:00
CasualPokePlayer
21b6bd331b
Add CHD CD support
2024-04-29 22:21:47 -07:00
Sergio Martin
9dcb84336e
Wiring up GPGX as core for SMS, GG, and SG ( #3902 )
...
* Adding GPGX as core for SMS and GG
* Enabling SMS FM selection
* Allow selecting PicoDrive as the preferred core for MD/Genesis
---------
Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
Co-authored-by: feos <feykomylce@gmail.com>
2024-04-28 20:10:44 +03:00
James Groom
8a0bf19869
Restore previous GPGX display name
...
if you're going to fix this, fix the rest at the same time, and use the name verbatim with spaces
2024-04-28 23:54:57 +10:00
James Groom
653844e692
Add workaround for a Mono bug
2024-04-27 18:50:59 +00:00
CasualPokePlayer
127209f3a2
Fix wrong track mode being given to gpgx
2024-04-27 06:15:49 -07:00
James Groom
df0ae2c2d0
Leave some comments in `LuaConsole.InputBox_KeyDown`
2024-04-27 12:15:10 +00:00
James Groom
6ed83ed7a0
Improve UX for long-running commands in the Lua REPL
2024-04-27 12:13:28 +00:00
CasualPokePlayer
d4c4ef8f17
C# fixes for gpgx
2024-04-27 03:12:25 -07:00
CasualPokePlayer
06ceec6390
Fixup nyma flatbuffer comms, update flatbuffer
2024-04-27 02:52:14 -07:00
CasualPokePlayer
811555d594
fix gpgx invisible heap size
...
kb is not bytes
2024-04-26 16:26:00 -07:00
CasualPokePlayer
fb438863f5
Fix crash when saving CD ebram
2024-04-26 16:18:34 -07:00
CasualPokePlayer
80f209ed0d
Remove CD caching code
...
It was a sort of novel speed boost idea, but it doesn't work too well due to wbx heap limitations and the drive light still needing a callback anyways
2024-04-26 15:41:33 -07:00
CasualPokePlayer
979258f2cf
Fix calculation for disc buffer size needed
2024-04-26 14:41:22 -07:00
CasualPokePlayer
55fbf68c8a
Better calculation for disc buffer space needed
2024-04-26 13:53:28 -07:00
CasualPokePlayer
f1dec3dd07
C# changes for fixing GPGX drive light
2024-04-26 13:51:36 -07:00
CasualPokePlayer
5326d76ec5
Fix GPGX CD buffer allocation
2024-04-26 12:55:21 -07:00
CasualPokePlayer
b91f328436
More C# changes for GPGX adjustments
2024-04-26 12:47:17 -07:00
CasualPokePlayer
9e2d239a02
Adjust C# parts for GPGX changes
2024-04-26 12:12:14 -07:00
CasualPokePlayer
3c168ed64c
Fix crashes when a branch is saved/loaded while the main window is minimized
...
primarily occurs with the case of a lua script and the user decides to minimize the main window
2024-04-25 14:14:06 -07:00
James Groom
24d2794554
Fix typo in doc comment
...
fixes df36aaaa1
2024-04-25 14:14:04 +10:00
James Groom
df36aaaa1c
Add docs to the config props which control host audio volume
2024-04-25 04:09:39 +00:00
Sergio Martin
5cb1fe0042
Update Genesis Plus GX Core ( #3889 )
...
* Added deep freeze functionality
* Adding support for selecting sound chip
* Adding LUA interface to the deepfreeze list
* Implemented sprite always on top in the VDP
* Found and fixed the issue that manifested itself in a reset Gargoyles and an outright fail in Ristar. The issue was the use of a union type containing overlapping cd and cartdrige data. Using struct now to keep them separated
* Fix PC reg in tracelogs
---------
Co-authored-by: feos <feykomylce@gmail.com>
Co-authored-by: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
2024-04-21 18:34:54 +03:00
Morilli
e06369bed8
Fix inverted timestamp condition in branch id check
...
fixes 05abb3adfa
2024-04-20 12:46:28 +02:00
James Groom
1ff7d54511
Make Lua `onqueryitemtext` more resilient ( resolves #3897 )
2024-04-19 00:03:30 +10:00
James Groom
45e2307a7b
Reword a label for clarity in the bundler
2024-04-17 14:59:27 +10:00
James Groom
8f963ba58c
Improve error dialog when `DiscMountJob` fails
2024-04-15 13:10:24 +10:00
James Groom
c35aeb992f
Don't start with `CompileCueJob` if the `ParseCueJob` had an error
2024-04-15 13:01:04 +10:00
CasualPokePlayer
fe8a119eaf
update mGBA
2024-04-12 19:38:54 -07:00
James Groom
d415bf4ca0
Fix typo
...
fixes 7d951c6a3
2024-04-06 03:42:21 +10:00
James Groom
7d951c6a3d
Fix `FileNotFoundException` thrown from quickslot preview
...
fixes 1db54108a
2024-04-06 03:41:12 +10:00
James Groom
1db54108ac
Wire up `ScreenshotForm` for the quickslot buttons in the status bar
2024-04-05 00:14:21 +00:00
James Groom
20ff7a10ba
Merge `ScreenshotForm` to custom controls dir
2024-04-04 23:59:17 +00:00
James Groom
58f810a0e1
Merge `ScreenshotForm` into one file and fix doc comment
2024-04-04 23:56:43 +00:00
James Groom
73c3056bd6
Shuffle logic between `ScreenshotForm.UpdateValues` and call-site
2024-04-04 23:51:09 +00:00
James Groom
3cb7847b35
Improve memoisation in `ScreenshotForm`
2024-04-04 23:39:17 +00:00
feos
18f8f3faa2
mame: mnemonics for Robotron 2084
2024-04-04 18:12:16 +03:00
James Groom
dd9e4178d6
Use MSBuild to create empty dirs in output
2024-04-04 00:17:32 +00:00
James Groom
b427e7c417
Fix generation of API reference `.xml` files
2024-04-04 00:16:11 +00:00
James Groom
d0594c2224
Fix post-build file shuffling again
...
fixes b654d4a2a
2024-04-04 00:14:44 +00:00
James Groom
82d80bf4bf
Embed debug info for main solution only
...
fixes 0e892a5f1
2024-04-03 23:32:29 +00:00
Morilli
b654d4a2ac
Fix and simplify PostBuild file moving
2024-04-03 22:57:45 +02:00
Morilli
41e7c04678
Don't set output path for non-exe projects
...
surely this is safe and fine and all
2024-04-03 22:38:43 +02:00
James Groom
2206571ab8
Hide asms from ext. tool list if they don't reference any Hawk asms
2024-03-30 07:15:31 +10:00
James Groom
a3faf6fbd7
Skip generating ext. tool menu items for files that aren't assemblies
2024-03-30 07:12:24 +10:00
James Groom
7e8623fdda
Retain `BizHawk.Client.` prefix in executables' assembly names
2024-03-30 07:07:21 +10:00
Morilli
6d06dcd5d2
Fix BinarySearch test failures
2024-03-29 18:56:56 +01:00
Morilli
af9d337900
Add one more failing test
2024-03-29 18:56:38 +01:00
Morilli
b983bdb361
Add failing binary search tests
...
Fixing these functions is left as an exercise to the reader
2024-03-29 13:08:52 +01:00
CasualPokePlayer
be6647f10c
[MAME] Fix System Bus causing desyncs
2024-03-28 17:58:34 -07:00
James Groom
d67b1c1d23
Fix typo
...
fixes 4f144c74d
2024-03-27 17:19:16 +00:00
James Groom
4f144c74d4
Create constructors for `RollColumn`
2024-03-27 17:17:53 +00:00
James Groom
8967f58df8
Move `&&`/`||` to start of next line in main solution
2024-03-27 16:35:31 +00:00
James Groom
b0ba7a1246
Move `&&`/`||` to start of next line in EmuHawk project
2024-03-27 16:10:32 +00:00
James Groom
8987ba8650
Remove unused import
...
fixes cf45d41c8
2024-03-27 02:24:29 +00:00
James Groom
651c79abeb
Fix typos from `&&`/`||` refactoring
...
fixes 5685befe1
2024-03-27 02:21:50 +00:00
James Groom
5685befe14
Move `&&`/`||` to start of next line in Emulation.Cores project
2024-03-27 02:10:39 +00:00
Morilli
e5582cd016
Use UtcNow instead of Now
2024-03-26 22:28:18 +01:00
Morilli
95381170d8
Add optimization for >>1k fps scenarios
2024-03-26 20:14:54 +01:00
Morilli
cf45d41c85
Don't unnecessarily create and return a Dictionary from GetAxisValues
2024-03-26 19:23:50 +01:00
Morilli
032d1b85d6
-1 list allocation per frame yay
2024-03-26 19:20:54 +01:00
Morilli
d498f8c3be
Simplify logic in OverrideAdapter
2024-03-26 19:10:22 +01:00
Morilli
45159091e6
Optimize IsLoaded<T>
...
can we get rid of the other 3 functions maybe?
2024-03-26 18:32:32 +01:00
James Groom
3c2b01f34b
Replace some spaces used as indentation
2024-03-26 16:52:47 +00:00
James Groom
7b5f688590
Fix double enumeration in `InputRoll.SelectRow`
2024-03-26 01:11:07 +10:00
James Groom
85caed48cc
Fix movie importer crashing on files with unrecognised extentions
2024-03-22 17:00:43 +00:00
Sergio Martin
9c4a818423
Replace QuickNES core with QuickerNES (squashed PR #3839 )
...
resolves #3848
2024-03-23 01:31:22 +10:00
James Groom
0857dd6771
Clean up equality implementation for `Cell`
2024-03-20 22:19:57 +00:00
James Groom
01ed94d167
Replace mutation w/ pre-init check for N64 C button column header hack
...
also fixes width not being recalculated
fixes fde16fa5a
2024-03-20 19:51:41 +00:00
James Groom
41cae2dd22
Remove unused props from `RollColumn` and `RollColumns`
2024-03-20 19:46:56 +00:00
James Groom
c5a478a28a
Remove unused prop `Cell.CurrentText`
2024-03-20 19:34:45 +00:00
James Groom
bbe7040554
Remove temporary no-crash-plz shims
2024-03-20 19:33:46 +00:00
James Groom
a3aa67681f
Clean up debug serialisation of `Cell`
...
fixes 2a67cf93e
2024-03-20 19:31:34 +00:00
YoshiRulz
57439f9697
Reduce LINQ calls on `CellList`
2024-03-20 11:24:13 +00:00
James Groom
0f9f6f0e53
Drop import
2024-03-20 11:24:13 +00:00
Morilli
ca0fb69570
Optimize operations with selected items
2024-03-20 11:24:13 +00:00
James Groom
2a67cf93ec
Replace `SortedSet` with `SortedList<T>` in `InputRoll`
...
see 6d40c08c3
2024-03-20 11:24:13 +00:00
SkiHatDuckie
328d36d0ca
Refactor window scale menu, add 6x through 9x (squashed PR #3872 )
...
resolves #3826
2024-03-20 09:48:15 +10:00
adelikat
b6efbfe54b
add hotkey to toggle the last used lua script
2024-03-19 11:10:15 -05:00
Morilli
bfae8d0f1e
reduce allocations in CalculatePointedCell
2024-03-16 13:26:53 +01:00
Morilli
cad3699221
Don't triple-allocate in FrameToStringPadded
2024-03-15 18:31:46 +01:00
James Groom
2f6a507fdf
Simplify some logic in `InputRoll.{SelectCell,OnMouseDown}`
2024-03-15 12:10:20 +00:00
James Groom
967ce66e9e
Use helper prop in `InputRoll`, simplifying LINQ call
2024-03-15 12:01:58 +00:00
Morilli
0cbc65ba4e
Improve Cell comparison
2024-03-14 21:59:25 +01:00
James Groom
86a4aa69ee
Fix double enumeration in `InputRoll.SelectRow`
2024-03-15 06:02:29 +10:00
James Groom
ce6d032051
Fix logic in `Bk2Controller.SetFromMnemonic`
...
fixes fdf63900b
2024-03-14 04:15:56 +10:00
James Groom
8d892346d2
Fix crash when loading `.wch` into RAM Search
2024-03-13 23:42:25 +10:00
James Groom
0f8995eec7
Clean up conditionals in `TAStudio.TasView_QueryItemIcon`
...
fixes 17ed62b39
2024-03-12 15:35:44 +10:00
James Groom
e55c6c2688
Avoid delegate wrapper in `ICollection.RemoveAll` extension hot path
...
see 6d40c08c3
2024-03-12 15:24:41 +10:00
James Groom
24bd99eb07
Refactor `HotkeyInfo.ResolveWithDefaults`
2024-03-12 15:22:07 +10:00
Morilli
fdf63900b6
Reduce string allocations in SetFromMnemonic
2024-03-12 02:17:59 +01:00
Morilli
17ed62b39e
Prevent unnecessary TasMovieRecord queries
2024-03-12 01:41:22 +01:00
Morilli
9a2de650d1
Reduce Cell allocation spam
...
Don't really like this change but it does help allocation count a lot. Perhaps Cell should just be a struct?
2024-03-12 00:04:29 +01:00
Morilli
6d40c08c3c
fix #3675
...
This looks to just be better on .net framework...
2024-03-11 22:43:57 +01:00
CasualPokePlayer
5bf9d387b4
prevent various apis from being used while in an input/memory callback
2024-03-10 23:18:55 -07:00
CasualPokePlayer
38ef6028d7
correct buffer check condition
2024-03-10 15:25:01 -07:00
CasualPokePlayer
04fe0d7d04
fix crash with SDLResampler
2024-03-10 15:10:17 -07:00
CasualPokePlayer
03fa3fc19d
get rid of this Flush call
...
isn't really needed
2024-03-10 15:03:33 -07:00
CasualPokePlayer
d9a93c474a
throw out the speex resampler, place in SDL's resampler to replace it
...
no more 2010 vc++ runtime requirement
2024-03-10 15:02:25 -07:00
Morilli
05abb3adfa
Optimize IndexOfFrame function in TAStudio
2024-03-10 19:21:05 +01:00
Morilli
87197e0524
Optimize IsMarker checks in TAStudio
2024-03-10 18:57:08 +01:00
CasualPokePlayer
d547ff3d57
update comment due to prev commit
2024-03-10 03:40:18 -07:00
CasualPokePlayer
c85aee928f
remove DInput dependency with RawKeyInput
2024-03-09 22:01:44 -08:00
CasualPokePlayer
90369fce13
encore: add lag detection
2024-03-08 20:25:25 -08:00
CasualPokePlayer
59176ca2d3
encore: fix aes_keys.txt / seeddb.bin not being properly picked up by the core
2024-03-08 19:12:54 -08:00
CasualPokePlayer
6dd0bb25e8
encore: remove async file io completely, fix savestate crashes due to AsyncWakeUpCallback serialization attempts
2024-03-08 17:29:40 -08:00
James Groom
69d29c39f5
Fix cheat editor resetting display type when changing size
...
and when choice is no longer valid, default to hex instead of unsigned
2024-03-08 21:42:20 +10:00
James Groom
2f758459dd
Add docs and unit tests for `IList.LowerBoundBinarySearch` extension
...
without d29da10e9
, the final case in this test method would throw an exception
2024-03-08 11:22:44 +00:00
James Groom
49fa40f562
Rename newly-added `.props` file, improve MSTest output
...
fixes 6df491c9d
2024-03-08 10:50:57 +00:00
James Groom
5a6fcce981
Use new way of importing MSTest framework
2024-03-08 10:42:37 +00:00
James Groom
9e12480c3e
Bump MSTest and Magick.NET
2024-03-08 10:38:08 +00:00
James Groom
6df491c9d9
Dedup test project files and also mute style warnings in GambatteSuite
2024-03-08 10:33:53 +00:00
James Groom
8630ccdd41
Update list of known testrom failures from Gambatte suite
2024-03-08 10:30:12 +00:00
CasualPokePlayer
d9cd9f4810
do various determinism fixes for encore
2024-03-07 22:31:16 -08:00
James Groom
729ca96517
Hopefully fix double BOM
...
thanks VS Code
2024-03-08 03:50:05 +00:00
James Groom
615c2eaf88
Leave comment in `FindIOSurfaceInfo`
...
fixes 7ee0e0afa
2024-03-08 13:42:47 +10:00
Morilli
7ee0e0afac
Reduce allocations in FindIOSurfaceInfo
2024-03-08 02:22:56 +01:00
Morilli
d29da10e91
Fix LowerBoundBinarySearch, fix lag check
2024-03-08 02:22:31 +01:00
Morilli
b8e49413cf
Remove unnecessary TasMovieRecord allocations
2024-03-07 23:52:18 +01:00
Morilli
674997b345
Optimize speed and allocations of TasMovieMarker.Previous[OrCurrent]
...
was quite a ridiculous amount of allocations due the amount of calls to this functions
2024-03-07 22:53:39 +01:00
James Groom
592eb34370
Update lists of known testrom failures (except Gambatte suite)
2024-03-07 06:55:43 +00:00
James Groom
1f70320ea8
Get testroms projects building again
...
fixes 8ae947fed
, e87536ea8
, e7f4ad822
, 59fcdb04c
, 72cc19266
, d788e603f
, and 86684b689
2024-03-07 06:54:16 +00:00
CasualPokePlayer
7c4f997f88
encore: add in some new settings, expose some other settings, rework upscaling management (more in line with how melonds is handled)
2024-03-06 21:08:57 -08:00
James Groom
07d1c41712
Fix typo
...
fixes 8c3f857ab
2024-03-06 17:39:38 +10:00
James Groom
8c3f857ab6
Fix cheat editor showing "0x" prefix when not hex type
2024-03-06 16:30:14 +10:00
CasualPokePlayer
5a55f04f1e
-headless isn't a postfix for encore
2024-03-05 18:28:12 -08:00
CasualPokePlayer
1bbc54f29f
add back encore submodule + build script + add windows build + a few more renamings
2024-03-05 16:13:51 -08:00
CasualPokePlayer
7cf8c968df
rename all the things
2024-03-04 18:39:30 -08:00
CasualPokePlayer
f02080b61b
fix build
2024-03-04 17:13:51 -08:00
CasualPokePlayer
5304467855
update to nightly-2104
2024-03-04 17:06:40 -08:00
James Groom
3f58dba4f5
Use title case for this menu item
2024-02-25 06:42:51 +10:00
James Groom
4df850973f
Document invariant
...
see df4aa7974
2024-02-24 05:15:31 +10:00
Morilli
df4aa7974b
Optimize InputDisplayGenerator.Generate
2024-02-22 19:27:38 +01:00
YoshiRulz
d31047ffc3
Use NuGet central package management
2024-02-14 16:24:31 +00:00
James Groom
daf9ea7bb2
Check for FFmpeg when using DiscoHawk's bottom box
...
no download option for now
2024-02-14 16:23:11 +00:00
James Groom
3f2f9cc170
Copy error dialog code from DiscoHawk's top box to its bottom box
2024-02-14 16:21:34 +00:00
feos
54ef35d2e0
black text on white BG is how input roll is meant to look
...
if we ever support swapping the colors for a dark theme, bd3f919129
could be a useful refactor, but only allowing linux users to see input roll properly was wrong (because setting BG to Control color makes it look disabled)
2024-02-13 01:11:50 +03:00
CasualPokePlayer
b34e713f1c
update sqlite stuff, also swap it with Microsoft.Data.Sqlite.Core / SQLitePCLRaw.provider.e_sqlite3 and do a different hack to avoid pulling in native deps
2024-02-12 13:59:16 -08:00
James Groom
131bc65e8f
Bump .NET SDK to 8.x
2024-02-12 20:38:03 +00:00
CasualPokePlayer
17434f78cf
init rtc before calling nyma init functions
...
mainly needed for saturnus
2024-02-09 18:37:34 -08:00
CasualPokePlayer
5fb7b486b3
dumb rcheevos saturn memory fix
...
yeah this is dumb
2024-02-08 23:48:53 -08:00
CasualPokePlayer
2c521fdc5a
add ISaveRam explicitly
...
this is needed for new saveram interface to be picked up apparently
fixes 446fac3242
2024-02-08 23:36:12 -08:00
CasualPokePlayer
446fac3242
add in c# side code to actually use new saturnus saveram interface
2024-02-08 23:32:14 -08:00
CasualPokePlayer
5d54c09577
update saturn entries in firmware db
...
mainly don't consider other region bios files as "acceptable", mednafen policy is to reject the wrong region (see ss.bios_sanity handling)
2024-02-07 06:17:54 -08:00
James Groom
33f0b5ca32
Remove imports no longer used after recent changes
2024-02-06 11:10:05 +00:00
James Groom
33a71cf0e1
Replace `null` array w/ empty in `NESSyncSettings.OkBtn_Click` ( fixes #3858 )
...
fixes 103fb3832
2024-02-06 09:03:16 +10:00
James Groom
103fb38322
Clean up `NESSyncSettings.OkBtn_Click` ( resolves #3856 )
2024-02-01 15:11:52 +00:00
James Groom
484e1fee78
Clean up `NESSyncSettings.InitialWRamStatePattern`
2024-02-01 15:10:02 +00:00
James Groom
7e8950ea52
Clean up `BytesToHexString`
2024-02-01 15:04:36 +00:00
James Groom
f3aae71da6
Expose PALRAM domain from NesHawk ( resolves #3854 )
2024-01-31 09:31:22 +00:00
CasualPokePlayer
2f11560b14
fix alternative keyboard layout handling for extended scancodes
2024-01-26 07:01:22 -08:00
James Groom
acf368e67f
Rewrite Game Genie (GB) decoder
2024-01-21 15:01:20 +00:00
James Groom
2f9119834b
Add test cases for Game Genie (GB) decoder
2024-01-21 14:49:22 +00:00
James Groom
21706d8421
Fix typo
...
fixes f6a9dee46
2024-01-18 14:55:51 +10:00
James Groom
f6a9dee467
Prevent an IooRE in *Action 52*
...
see https://github.com/TASEmulators/BizHawk/issues/2999#issuecomment-1895239013
2024-01-17 17:35:25 +10:00
CasualPokePlayer
62afd3c747
add missing member to this struct
2024-01-16 22:04:30 -08:00
CasualPokePlayer
1b7fe8e7fd
misc cheevo stuff
2024-01-16 20:16:25 -08:00
CasualPokePlayer
d03d076fa7
several rcheevo updates, mostly for 3DS stuff
2024-01-16 20:00:45 -08:00
CasualPokePlayer
67b535d0f8
remove dsi skip fw restriction c# side
2024-01-16 11:08:40 -08:00
CasualPokePlayer
8be0111e72
fix build
2023-12-31 18:02:49 -08:00
CasualPokePlayer
d6fdf503b9
/s/RIM_KEY/RI_KEY
...
seems to be a dumb typo (docs have RI_KEY_* not RIM_KEY_*)
2023-12-31 06:00:48 -08:00
CasualPokePlayer
6330a703a1
fix Pause key not working with RAWINPUT
2023-12-31 05:44:50 -08:00
CasualPokePlayer
79d6bee75f
this can be null
2023-12-30 16:40:25 -08:00
CasualPokePlayer
f94bcb64b1
add back hawk sound when opening About box
2023-12-30 16:37:37 -08:00
CasualPokePlayer
51925e7cc9
make SDL2WavStream consume a generic Stream rather than passing in a file path
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this now should make it functionally the same as a System.Media.SoundPlayer, letting us only doing disk access one time per wav file (and allows some embbed wav to be played)
2023-12-30 16:03:21 -08:00
CasualPokePlayer
a38e854a6d
add method to play wav files via ISoundOutput, use this instead of System.Media.SoundPlayer
2023-12-30 04:49:26 -08:00
CasualPokePlayer
94f6616e74
fix #1862 , also rename front facing setting ("non-vi" makes no sense here)
2023-12-25 00:46:13 -08:00
CasualPokePlayer
bc432de43a
fix 7ceb6345e4
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somehow mixed up files and put the wrong tmd in lol
2023-12-24 23:46:20 -08:00
CasualPokePlayer
7ceb6345e4
add missing TMD for USA California Super Sports, also remove unneeded data in TMDs
2023-12-24 19:05:20 -08:00
CasualPokePlayer
ded668fe5a
add PolySharp as explicit dep, do some BizHawk.Common .NET6 cleanups
...
PolySharp was already an implicit dep due to some transitive dep from Vortice. This causes some problems in the test project, although it seems it's specific to the test project setup / one of the test project deps exposing internal classes rather than actually the fault of PolySharp (enabling PolySharpExcludeTypeForwardedToDeclarations works around it)
PolySharp provides source generated internal IsExternalInit/Range/Index, allowing us to use init props and range/index operators, and since it's source generated and internal to each project, it should play nice with potential multi-targetting (keeping in mind the test project is an edge case that doesn't apply in general)
2023-12-22 14:26:24 -08:00
James Groom
3fb30a2ca7
Clean up some `AskSaveChanges` implementations
2023-12-22 04:48:49 +00:00
James Groom
bd3f919129
Don't hardcode colours in InputRoll
2023-12-22 04:16:01 +00:00
James Groom
cae739a826
Clean up peeking for Hex Editor's N64 Matrix view
2023-12-22 01:17:02 +10:00
James Groom
0d5b0ac964
Fix typos from copy-pasting via human
...
fixes 6f39bed3f
2023-12-22 01:11:39 +10:00
James Groom
6f39bed3f8
UI+UX improvements for Hex Editor's N64 Matrix view
...
no idea what this is actually for but now it's usable
2023-12-22 01:04:57 +10:00
James Groom
e1571189c5
Mute NU1702 harder
2023-12-21 13:36:13 +10:00
James Groom
ea00f3be54
Use helper method
...
fixes 73bb9b4bd
this is the only code style warning atm
2023-12-21 13:35:23 +10:00
CasualPokePlayer
d00a512026
add comment noting StopSound can't be used for directsound's ResetToDefaultDevice
2023-12-18 02:37:30 -08:00
CasualPokePlayer
f4ac17c904
Replace OpenAL dlls with openal-soft provided ones (downloaded from their official site: https://www.openal-soft.org/ )
...
Fix hanging issue with OpenAL on device disconnection
Cleanup other hanging/crash fixes in other audio backends
2023-12-18 02:32:37 -08:00
CasualPokePlayer
ad3aa2f5dc
fix weird double utf8 bom in Bk2LogEntryGenerator
2023-12-17 04:27:17 -08:00
CasualPokePlayer
f4ef12a38b
simplify xaudio2 critical error handling
...
don't need to be this fancy, also this can still potentially deadlock anyways since audio throttle isn't going to be message pumping in throttling code
2023-12-17 04:24:19 -08:00
CasualPokePlayer
d5fc092c0a
Fix disconnecting an audio device potentially crashing/hanging for DirectSound and XAudio2
...
OpenAL seems to only do this on Windows, Linux does not care. This issue is also only relevant for audio throttle wrt XAudio2/OpenAL.
2023-12-17 04:11:27 -08:00
James Groom
7f21cbd029
Fix syntax errors in interp. string
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fixes 0e084eaef
2023-12-17 20:00:30 +10:00
James Groom
0e084eaefd
Elaborate on admin warning, now with manual override ( resolves #3835 )
2023-12-17 09:46:44 +00:00
feos
4f522bac11
mame: put soft reset first so its dups could be resolved automatically
...
should complete #3704
2023-12-13 20:57:43 +03:00
James Groom
8a806c897d
Improve error message in `Bk2LogEntryGenerator` ctor (see #3704 )
2023-12-13 07:50:16 +10:00
CasualPokePlayer
3bcc6ee977
do some more cleanup with rcheevos stuff, also rework rcheevos read map. having a dict full of delegates ends up allocating >26GiB of memory for New 3DS (i.e. 256MiB of memory), so instead have a map of _memFunction indexes corresponding to address, thereby making memory usage equal to the memory mapping size (so for New 3DS this will only take 256MiB of memory). it comes with some limitations, none of which matter for now
2023-12-11 03:59:10 -08:00
CasualPokePlayer
6b0b6f2106
do cleanup with rcheevos, using record structs where possible
...
also add in `in` support for the BizInvoker for compat interop
(non-compat interop doesn't really matter here, the point of `in` is to avoid a copy back for non-blittable objects, which doesn't apply for non-compat which only works for blittable objects / always just pins them down)
2023-12-10 16:02:07 -08:00
Morilli
83e784ecec
Actually provide proper OAM memory domain in bsnes
2023-12-10 00:48:50 +01:00
CasualPokePlayer
cc0b6c0d99
update rcheevos to latest release, change a ton of ints to uints (what's actually used often)
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todo: trim out unneeded defs and do c# 10 cleanups
2023-12-09 02:25:40 -08:00
CasualPokePlayer
4d6bc5a33a
fix build
2023-12-06 23:23:16 -08:00
CasualPokePlayer
2019f4baf2
c# side for 7b4bd8cdc3
2023-12-06 23:22:17 -08:00
feos
688fb249f9
fix #3715
2023-12-03 15:50:49 +03:00
feos
79baa45ca6
bounds have proper dimensions now
2023-12-03 11:48:49 +03:00
feos
0efdd02085
address #3715 (need to fix hawk side aspect ratio)
2023-12-03 03:12:58 +03:00
feos
73bb9b4bd9
mame: add driver src file to dump info
2023-12-02 22:35:05 +03:00
feos
2a40b172e1
fix #3704
2023-12-02 20:53:37 +03:00
feos
a3746fe7b7
fix #3721
2023-12-02 18:06:43 +03:00
CasualPokePlayer
5f6243bd76
Remove SDL_INIT_HAPTIC use
...
We don't actually use the haptic API, which is a separate thing from SDL_GameControllerRumble/SDL_JoystickRumble
2023-11-23 23:09:46 -08:00
James Groom
2105871122
Clean up handling of modal dialogs and parenting in RA
2023-11-23 07:56:45 +00:00
James Groom
36df9c387b
Add `IDialogParent.AddOnScreenMessage` extension
2023-11-23 07:45:40 +00:00
James Groom
5ef398c309
Lazily init `BasicApiProvider`/`ApiContainer`
2023-11-23 06:47:36 +00:00
James Groom
525c9c2f9c
Use `MainForm.QuicksaveLoad` directly for RA
2023-11-23 06:34:29 +00:00
James Groom
40b17b59c4
Move events from `EmuClientApi` to `MainForm`
...
the `event` members remain, but the triggering is now delegated back to `MainForm`, and the additional processing has been moved there too
2023-11-22 12:25:44 +00:00
James Groom
ca5dc1a6e8
Extract disc hashing from Octoshock, clean it up, and add to Nymashock
2023-11-21 06:54:11 +00:00
CasualPokePlayer
859ea8e249
improve Program startup, remove the OSTailoredCode duplication hack, use RuntimeInformation.IsOSPlatform for figuring out OS, use AppContext.BaseDirectory to get exe location (apparently even works with bundled assemblies in .net5+)
2023-11-18 20:00:16 -08:00
feos
c7d65eb0ca
mame: add defender mnemonics
2023-11-18 12:52:46 +03:00
James Groom
000f741994
Respect `BIZHAWK_HOME` for e.g. loading Waterbox cores
...
pretty much only affects NixHawk, where the wbox cores are in one dir and EmuHawk.exe and the other assemblies are in another, and all are symlinked into one tree
2023-11-18 17:26:49 +10:00
CasualPokePlayer
ba24907d9c
Improve NLua lua library loading, using C# function pointers. It now no longer depends on BizHawk.BizInvoke/BizHawk.Common. It might be faster too
...
Add in liblua-* variant for Linux lua library names (resolves #3678 )
Remove some more unused NLua code
Make LuaState internal, we don't need to see it (NLua.Lua API slightly changed to accommodate this, tests could be broken due to this?)
Make various other NLua classes internal, we don't need to see them
Check against lua library loading failing, provide a non-fatal message box if it has failed instead of crashing on some exception.
Remove UnixSearchPaths (unneeded with LD_LIBRARY_PATH being set) and unused IImportResolvers
2023-11-17 19:03:03 -08:00
James Groom
1956302a15
Use IRODictionary in `BkmMnemonicConstants`
2023-11-18 04:52:09 +10:00
James Groom
a9bfd96027
Backport `IEnumerable<KeyValuePair<,>>.ToDictionary`
2023-11-18 04:26:28 +10:00
James Groom
c2ddc40468
Clean up impl. of `LinkedDebuggable`
...
see ed5a708f9
2023-11-18 04:11:02 +10:00
James Groom
a227e7d113
Fix typos
...
fixes b36f4aa4e
and ed5a708f9
2023-11-18 03:44:36 +10:00
James Groom
ed5a708f93
Clean up `IDebuggable` impl. for GBHawkLink{,3x,4x}
2023-11-18 03:37:17 +10:00
James Groom
b36f4aa4ef
Remove unused imports
2023-11-18 03:30:27 +10:00
James Groom
024739d22e
Fix typo in `GBHawkLink4x.SetCpuRegister`
...
broken since introduction in a751aab74
2023-11-18 03:20:50 +10:00
James Groom
63127695d4
Expose `IInputApi.GetPressedAxes` to Lua, improve `input` lib docs
2023-11-17 13:27:53 +10:00
James Groom
8eef419c62
Rename "Max" window size menu item to "10x" to reflect behaviour
2023-11-17 12:36:51 +10:00
James Groom
e53f30f105
Fix "Max" window size menu item never being unchecked
2023-11-17 12:35:50 +10:00
CasualPokePlayer
7edba4962c
fix 70bd081a93
(again)
...
see a2185d9ef0
and 8a5921182e
2023-11-16 09:14:25 -08:00
CasualPokePlayer
582446651f
fix all the analyser warnings in NLua
2023-11-16 03:14:47 -08:00
CasualPokePlayer
49807254f6
remove ComImport usage for Win32ShellContextMenu, also /s/ShlobjImports/Shell32Imports
2023-11-15 18:58:06 -08:00
CasualPokePlayer
4660e4d25b
Slightly improve ShellLink com interop, resolve todo (seems to work perfectly fine)
2023-11-15 13:29:09 -08:00
CasualPokePlayer
3bc44d6756
Remove SHGetMalloc usage, use Marshal.FreeCoTaskMem instead
...
Marshal.FreeCoTaskMem can be used instead (assuming we're >= Win2000), see https://learn.microsoft.com/en-us/windows/win32/api/shlobj_core/nf-shlobj_core-shgetmalloc
Also fix pszDisplayName allocation (needs * sizeof(char) due to unicode funny)
2023-11-15 12:55:40 -08:00
CasualPokePlayer
956af3577e
Change a lot of CharSet.Auto's to CharSet.Unicode, explicitly put W postfix on relevant winapi functions/structs, put ExactSpelling = true for winapi functions.
...
We don't care for ANSI functions (no way somebody is going to run BizHawk on Windows 98/ME), and ExactSpelling = false (default) has a minor runtime cost, so this should be slightly more performant.
Also, replace ShellLink COM usage with custom COM interaction code. See https://github.com/TASEmulators/BizHawk/issues/3767 . The same is yet to be done for the two other COM usages.
2023-11-15 11:33:50 -08:00
James Groom
391190b6d4
Inline `ICoreFileProvider.DllPath`
2023-11-14 18:05:32 +10:00
CasualPokePlayer
edf5f15134
slightly improve xlib bindings, should now in theory work for 32 bit systems
2023-11-11 11:16:52 -08:00
CasualPokePlayer
f9c85172e4
try to fix issues where reloading Citra when recording a movie results a crash due to the temp user folder having active file handles
...
unloading the dll would forcefully evict these file handles. unknown whether Linux does the same with the .so, perhaps it does, perhaps it doesn't. not really any extra harm if it doesn't
2023-11-11 09:11:17 -08:00
James Groom
e9468cb0c8
Check FWIDs in database at runtime
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see e119bdda3
2023-11-09 08:51:29 +10:00
CasualPokePlayer
282417c9af
pass DateTimeFormatInfo.CurrentInfo here instead of suppressing the warning
...
fixes 5ae15c8
2023-11-08 11:58:38 -08:00
CasualPokePlayer
5ae15c89c3
remove invariant culture here
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fixes 6e20a3091c
2023-11-08 10:32:37 -08:00
CasualPokePlayer
e119bdda39
fix up firmware entries which had spaces in the id
2023-11-08 10:26:01 -08:00
CasualPokePlayer
5095f0c999
force real bios use when gba cart is present for melonds
...
melonds' freebios doesn't work with gba cart usage
2023-11-08 08:27:42 -08:00
CasualPokePlayer
6a80336787
add some more ds fw hashes
2023-11-06 09:46:34 -08:00
CasualPokePlayer
eeb824d035
add in Chinese / Korean language options, remove unneeded firmware checks
2023-11-04 05:33:14 -07:00
Morilli
7d4b21f9c7
Fix some analyzer warnings
...
also improve globalconfig readability
2023-11-03 11:56:23 +01:00
CasualPokePlayer
cdf89f4b09
add in missing asms in SubMain asm ver check
2023-11-03 03:52:32 -07:00
CasualPokePlayer
b1f16cf437
fix ordinal loading (im pretty sure what was being done before only actually worked for dllimport and not getprocaddress)
...
cleanup some more win32 imports (new LoaderApiImports, although it isn't used for OSTailoredCode to avoid hard dep on BizHawk.Common, probably want to use same hack on LoaderApiImports)
2023-11-02 22:48:12 -07:00
CasualPokePlayer
195846f2f3
cleanup c# side melon code
2023-11-02 13:55:12 -07:00
CasualPokePlayer
7e91e1b260
fix dsi firmware checking
2023-11-02 10:16:30 -07:00
CasualPokePlayer
1ca7b0295d
c# changes for melonDS update
2023-11-02 10:12:56 -07:00
Moritz Bender
e1fb97dee6
Update snes9x to 1.62.3 ( #3729 )
...
* Update snes9x to 1.62.3
* Update snes9x submodule
* Implement msu1 for snes9x
* do less bullshit initialization
* Update snes9x submodule
2023-11-02 18:48:54 +03:00
Morilli
abc5ddcc6e
Fix lua console null output logging
...
- closes #3810
- fixes bb7f933429
2023-11-02 13:56:20 +01:00
CasualPokePlayer
ebaafe2658
error check against gl context being failed to be set to current
...
in practice this should only throw when someone has a broken driver
2023-11-01 08:03:17 -07:00
CasualPokePlayer
151908104e
Revert 683aa263a0
2023-10-28 22:50:05 -07:00
James Groom
aaf46cc9a7
Fix `--lua=*.luases` being interpreted as a script ( fixes #3814 )
2023-10-29 06:38:06 +10:00
CasualPokePlayer
c8f109eb34
fix ctrl/shift (probably more) with alt kb layout handling with RawKeyInput
...
also fix dinput not filtering out unknown key events (TODO: shouldn't this be handled higher up the input chain? surely we wouldn't want to respond at all to unknown key events)
2023-10-28 08:21:44 -07:00
CasualPokePlayer
b98942dcfd
minor fix in CWDHacks.Get()
...
fixes 686119c7dd
2023-10-28 05:10:31 -07:00
CasualPokePlayer
686119c7dd
organize and cleanup a ton of win32 imports, do cleanup elsewhere with that
2023-10-28 05:05:36 -07:00
feos
b4a6b06fba
tastudio: disable rec mode when drawing inputs
...
see #2144
2023-10-28 13:35:01 +03:00
feos
bb0bd415a6
address #3500
2023-10-28 12:20:22 +03:00
James Groom
ef864536de
Fix typo'd `return;` in non-void method
...
fixes 672536305
2023-10-28 12:12:15 +10:00
James Groom
6725363052
Allow drawing on LuaPictureBoxes on multiple windows ( fixes #3778 )
...
fixes bb4ba2184
, though it wasn't working correctly before that either
this whole thing needs deduping
2023-10-28 02:35:27 +10:00
James Groom
14c00d0ca2
In Debug config, don't use `Assembly.Load(byte[])` for ext. tools
...
apparently messes with the debugger IDK
2023-10-27 08:21:11 +10:00
James Groom
940c392fa3
Prevent selecting 'None' placeholder ext. tool
2023-10-27 06:46:20 +10:00
CasualPokePlayer
5c475ce898
Remove BizExvoker (unused for a long time, probably never going to use it)
...
Move MemoryBlock stuff and FPCtrl over from BizInvoke to Common
Move imports over to Common, remove unused imports
Do tons of cleanup here
2023-10-26 03:22:28 -07:00
CasualPokePlayer
f2a4794105
Use source generation for SettingsUtil.SetDefaultValues
2023-10-25 22:52:06 -07:00
feos
5ce0aa24a5
fix #3481
2023-10-25 21:02:08 +03:00
feos
7ac9bc26cd
mame: add reset
2023-10-25 20:30:32 +03:00
CasualPokePlayer
edcd2cd548
fix Ctrl+C not SIGINT'ing, I think
2023-10-24 07:36:17 -07:00
James Groom
736abf32ac
Ensure FFmpeg DL target is writable before downloading
2023-10-24 23:11:54 +10:00
James Groom
542a0e08be
Fix `Process.Start` crash in Play Movie dialog on Linux
2023-10-24 22:50:44 +10:00
James Groom
c7f438c240
Use loaded movie's filename for A/V filename
2023-10-24 22:46:22 +10:00
James Groom
65060c00f1
Fix/mute code style warnings
2023-10-24 22:32:17 +10:00
CasualPokePlayer
b88c7e6baa
fix warning from last commit
2023-10-23 22:48:42 -07:00
CasualPokePlayer
cd4e58eaca
make CRC32/SHA1 hashers not die when on a non-x86_64 platform
2023-10-23 15:41:27 -07:00
CasualPokePlayer
12a63e27e6
give more memory to melonDS
...
fixing OOM with 512MB games
2023-10-23 05:52:36 -07:00
CasualPokePlayer
ee7fc95fac
fix some usings
2023-10-22 19:28:23 -07:00
CasualPokePlayer
8941bac1ce
remove BinaryQuickSerializer
...
see #3768
2023-10-22 19:23:32 -07:00
CasualPokePlayer
cfdf607373
fix #3807
2023-10-22 01:05:32 -07:00
CasualPokePlayer
19552d6408
update Silk.* packages to 2.18.0, remove Silk .config hack (unneeded with this update)
2023-10-21 20:51:42 -07:00
CasualPokePlayer
220268809c
Remove EvDevKeyInput. Pretty much useless in practice as apparently you need higher permissions (e.g. root) to access keyboard evdev files, direct evdev is more reserved for gamepads (already handled by SDL2)
...
Turn these OS specific key input impls into instantiable classes instead of a ton of static classes, a lot nicer to work with as don't need to constantly check CurrentOS to know which class to use, only the factory needs to check that!
2023-10-20 21:43:23 -07:00
CasualPokePlayer
62501ad859
do minor cleanup with EvDevKeyInput, add in define for switching from X11KeyInput to EvDevKeyInput
2023-10-16 16:08:19 -07:00
CasualPokePlayer
d4602cf831
add Quartz key input handler
...
unused of course since no macOS support, but there when we need it
2023-10-15 19:06:53 -07:00
CasualPokePlayer
b6d4b0dc81
remove some unused stuff
2023-10-15 04:17:06 -07:00
CasualPokePlayer
a35ee381d0
Add evdev keyboard handler. Untested and unused for now
2023-10-15 04:11:32 -07:00
kalimag
f3796756bc
Add setting to control what happens when double-clicking RAM watch (squashed PR #3802 )
...
* Make RamWatch double click action configurable
* Make RamWatch Enter press share double-click behavior
* Make RamWatch double-click action default to poke
* Fix code style
* Reduce total diff size from extracting method
* Make sub-menu text more specific
2023-10-15 14:43:10 +10:00
CasualPokePlayer
b5ebee7cd5
move RAWINPUT imports to a new file
2023-10-12 20:49:17 -07:00
CasualPokePlayer
5fc37d6aac
add RAWInput keyboard handler, use it for OSTailoredKeyInputAdapter / SDL2
...
re-removes hard DirectInput dependency
2023-10-12 00:36:13 -07:00
CasualPokePlayer
a320928a6f
fix IOE in X11KeyInput.Update()
2023-10-11 17:48:23 -07:00
CasualPokePlayer
ac3913ded3
add user agent for cheevo stuff
2023-10-05 02:05:31 -07:00
feos
c438faeec9
added more mame mnemonics
2023-10-04 19:07:20 +03:00
James Groom
27c5b0e9b7
Also clear `GuiApi`'s image cache when restarting
2023-10-04 05:21:22 +10:00
CasualPokePlayer
0d4a1a6b26
fix #3781
2023-10-02 22:32:30 -07:00
CasualPokePlayer
af4e9200ed
fix memory leak when screenshotting/framedumping with osd with d3d9 display method
2023-10-02 21:08:48 -07:00
Morilli
a71b228c70
reset "change" variables on tasproj load
...
Doing this fixes tasproj prompting for save on bk2->tasproj conversion (which makes no sense) and generally seems senseful to do; there is no point ever having a changelog or changes bool set just after loading a tasproj
2023-09-27 21:54:35 +02:00
James Groom
cf809ed5aa
Override duration for onboarding OSD message
...
fixes a351dcc55
this is why you test changes even when you're sure they will compile
2023-09-26 23:52:52 +10:00
CasualPokePlayer
2b00e33560
add TransformPoint impl for NDS
2023-09-25 22:18:44 -07:00
CasualPokePlayer
f6a77a8410
Fix touch coord calc when OpenGL is not available, probably fix off by one here too (I think this is right?)
2023-09-25 05:35:15 -07:00
CasualPokePlayer
07126b1e48
c# changes for 3d5c2120f2
2023-09-25 05:26:17 -07:00
CasualPokePlayer
f63e50c91b
C# changes for melonDS OpenGL support
...
also add in a way to debug OpenGL stuff (only built when uncommenting a define)
also do various cleanup here
2023-09-24 04:28:42 -07:00
CasualPokePlayer
acff619034
add more mmap heap to melonds, check against 0 sized arrays in roms
2023-09-17 12:37:37 -07:00
CasualPokePlayer
0496d45e09
melonDS's logs already have a newline
2023-09-17 02:52:44 -07:00
CasualPokePlayer
0ad1f7feb2
waterbox has fun limitations
2023-09-17 02:16:25 -07:00
CasualPokePlayer
178939f76c
woops
2023-09-17 01:03:42 -07:00
CasualPokePlayer
d3dff6fe37
update c# side for melonDS changes
2023-09-17 00:58:49 -07:00
Morilli
2fc9f719e5
Fix #3685 again
2023-09-12 16:44:31 +02:00
CasualPokePlayer
4f98bf101c
fix minor oops in previous commit
2023-09-11 22:57:04 -07:00
CasualPokePlayer
d788e603fd
force usage of bios on gambatte when recording a movie
...
(except when the rom cant be booted with bios, then enable bios sync setting is respected)
also cleanup this code a lot
2023-09-11 22:52:48 -07:00
CasualPokePlayer
ed0dbb77ae
expose SRAM for GBA rcheevos
...
see https://github.com/RetroAchievements/rcheevos/pull/265
2023-09-11 21:29:34 -07:00
James Groom
e68a49aa51
Use absolute path to `ffmpeg` in `FFmpegWriter`
2023-09-11 16:31:23 +10:00
James Groom
a7ee68f47d
Fix typo in Satellaview header model
...
see #3749
2023-09-10 22:38:19 +10:00
James Groom
2647bb8300
Log FFmpeg download fails to stdout in Debug config
2023-09-09 16:56:06 +10:00
James Groom
a351dcc557
Make the onboarding flow impossible to miss
...
This should motivate widening the scope of profiles, and may also inspire additional features for onboarding such as paths/firmware, screen layout, or keybinds.
2023-09-05 05:47:03 +10:00
James Groom
ebe3cad66c
Change UI label for `Config.AcceptBackgroundInput`
...
see #671
2023-09-02 01:47:52 +10:00
Moritz Bender
362269c982
Establish basic style analyzer rules ( #3759 )
...
* Fix analyzer nullable error
can't disable them in CA1305 xdd
* .editorconfig -> .globalconfig
* Add basic set of style analyzer rules
* dotnet format output
* Some additional fixes
* Apply manual simplification
* Transform some enum comparisons
* fix typo
* add TODO
2023-08-30 23:08:21 +02:00
James Groom
7193313e12
Comment-out unreachable code
...
fixes a315b122c
2023-08-25 11:59:35 +10:00
James Groom
e86a0d6dda
When editing watches, select notes field
2023-08-25 11:41:51 +10:00
CasualPokePlayer
1575949762
upgrade these for c#10
2023-08-22 19:34:51 -07:00
CasualPokePlayer
19443040c4
slightly refactor OSD layer, no longer uses a render callback, rather it will do its logic itself and has its own enable drawing flag
2023-08-22 17:57:46 -07:00
CasualPokePlayer
53563657fe
Implement blending enable/disable for IGL_GDIPlus (more just moving it away from GDIPlusGuiRenderer)
...
Fix GDI+ used for display method (got broken in some cleanup commits ago)
Remove some things meant to be removed in the last commit (fixes debug build)
2023-08-22 17:16:48 -07:00
CasualPokePlayer
8c1d996b80
simplify IGL 3: Remove ability to make custom blend states (was never used), only have 2 functions for blending, one enabling "normal" blending, one disabling blending (with alpha copy semantics) (only 2 which actually were used)
2023-08-22 16:46:21 -07:00
Morilli
757ae3293f
Resolve part 4 of #3735
2023-08-22 19:22:34 +02:00
kalimag
54b1b2e421
Stop moving executables' pdbs to dll folder
2023-08-20 14:24:30 +10:00
kalimag
d459aaaf6f
Dispose disks in Nyma cores ( #3751 )
2023-08-19 23:27:05 +02:00
Moritz Bender
c57657bbd4
Set inputdisplay correctly on LoadState ( #3747 )
...
* Set inputdisplay correctly on LoadState
* Add explanatory comment for future generations
2023-08-19 23:22:55 +02:00
Morilli
ebf1950873
fix #3686
2023-08-18 04:58:38 +02:00
Morilli
4fea6752f3
Fix #3685
2023-08-18 04:06:28 +02:00
Morilli
ea7683a996
Bump LangVersion to 10
2023-08-16 16:30:06 +02:00
CasualPokePlayer
c17f65fb10
Slightly increase sleep time while paused, should resolve #3737
2023-08-14 20:11:22 -07:00
Morilli
c10d2927ca
bump AnalysisModeUsage to Recommended
...
fixes CA2211, CA2215, CA2241, CA2251
silence CA1816 because it's unnecessary
reduce severity of CA2201 because I like the concept but don't wanna fix them all
2023-08-14 14:18:45 -07:00
Morilli
71e08e27b9
bump AnalysisModePerformance to Recommended
...
fixes CA1841
silence CA1805 and CA1822 because of sheer amount of violations
reduce severity of CA1838 because I don't wanna fix it lol
2023-08-14 14:18:45 -07:00
Morilli
6e20a3091c
Fix CA1305 and bump to error
2023-08-14 14:18:45 -07:00
Morilli
8e557b0b9d
bump AnalysisModeGlobalization to Recommended
...
fixes CA1304, CA1309, CA1310, CA1311
temporarily silences CA1305
reduce severity of CA2101
2023-08-14 14:18:45 -07:00
CasualPokePlayer
44dce7dc08
remove unused experimental code
2023-08-13 14:24:03 -07:00
CasualPokePlayer
ae42858560
fix D3D9 crashing on minimize
2023-08-13 14:21:58 -07:00
Moritz Bender
56ac05f9a3
Allow migrating non-SHA1 hashes on movie import ( #3733 )
...
* Allow migrating non-SHA1 hashes on movie import
* Show more descriptive message on missing hash
* actually return null here
* Simplify LsmvImport
* add more hash HeaderKeys
* remove unnecessary IEmulator argument
this could potentially fix bugs even
* explicitly cast to ReadOnlySpan
2023-08-13 23:11:48 +02:00
Morilli
b6f1bae7e1
Revert erroneous change to bk2 loading for now
...
fixes 0af4d125b2
2023-08-13 21:14:35 +02:00
Morilli
9131c8ab2e
Change SmvImport to import to Snes9x core; various fixes
...
the importer is still far from perfect, but it should handle some things better than before
- closes #3177
2023-08-13 20:01:56 +02:00
Morilli
0af4d125b2
revert bd9ec3c57d
, fix bk2 framebuffer load
2023-08-12 18:16:54 +02:00
CasualPokePlayer
4ad7736ca7
add some kind of 3DS support to retroachievements, probably
2023-08-12 04:22:46 -07:00
CasualPokePlayer
72cc192661
Create a new project to house the IGL WinForms controls (Bizware.Graphics.Controls), thus allowing for Bizware.Graphics to be netstandard2.0
...
also move GDIPlus IGL stuff over from BizwareGL to Bizware.Graphics
2023-08-12 03:56:02 -07:00
CasualPokePlayer
9139870e7e
fix bug from 3622fe76f9
, remove variable unused since 3622fe76f9
2023-08-11 16:59:14 -07:00
CasualPokePlayer
dfd7caaacb
use glBufferSubData when possible instead of glBufferData, gives a nice performance boost
2023-08-11 16:57:20 -07:00
CasualPokePlayer
3622fe76f9
simplify IGL 2: Combine BindArrayData and DrawArrays calls into one Draw call: only supports triangle strips (already limitation with D3D9), assumes start is 0, binding and drawing are implicitly merged into a single call (in practice BindArrayData would just save the vertex pointer to some class level variable for DrawArrays, so this is just better all around)
2023-08-11 15:33:08 -07:00
CasualPokePlayer
64abeddc2b
simplify IGL 1: Combine Clear and SetClearColor, remove support for non-color buffers (not supported by GDI+, never actually used)
2023-08-11 13:30:46 -07:00
CasualPokePlayer
f2942feb93
minor cleanup for 47c2d315ce
2023-08-11 00:34:07 -07:00
CasualPokePlayer
47c2d315ce
drop OpenGL 2.0 support (annoying to support given we already require FBO support, which is an extension pre-3.0, and VAOs also fall under that same group, polyfilling this is just bleh)
...
in practice this means nothing for any Windows user (since D3D9 would support whatever garbage GPUs that had OGL 2.0 support but not OGL 3.0 support), so it only affects Linux users with GPUs from 2004-2010 (~2011 GPUs supported at least OGL 3.0), and those users probably have options to still use BizHawk if they really wanted to anyways
With this, switch the GuiRenderer (main) pipeline to use VAOs/VBOs instead of the old legacy fixed pipeline crap (other shaders still need that crap for now, so there is still a fallback path there). Also add in way to "free" the vertex layout (since it now can hold a VAO/VBO which needs to be freed once the vertex layout is finished)
2023-08-11 00:30:47 -07:00
CasualPokePlayer
8260a59bcf
fix #3726
2023-08-10 00:07:10 -07:00
Randomno
1cf5af83dd
Change Odyssey 2 framerate (squashed PR #3728 )
...
* change o2 framerate
* result
2023-08-10 04:11:02 +10:00
Morilli
a496f09f07
Fix SmvImport CRC32 import
...
closes #3727
2023-08-09 11:14:31 +02:00
Morilli
fe845ce8ef
Don't double-load movies from the PlayMovie dialog
2023-08-07 14:14:22 +02:00
CasualPokePlayer
20ca53dfd1
Apply e186514c39
for copy mechanism
...
Also fix the formatting of the string, we want : here not .
2023-08-07 02:45:54 -07:00
Morilli
e186514c39
Display day length for 1+ day long movies
2023-08-07 11:40:24 +02:00
CasualPokePlayer
f8b3914126
fix broken movie length calculation
...
this happened to work by chance most of the time, but for movies which cant store the number of milliseconds in an int, it breaks down
2023-08-07 02:32:32 -07:00
CasualPokePlayer
97d9ce35e2
Disable Hybrid Screen setting in Citra for now
2023-08-06 03:21:22 -07:00
CasualPokePlayer
59fcdb04cd
Remove Bizware Vector2/3/4 and Matrix4 in favor of System.Numerics's implementation
...
Many many cleanups in BizwareGL and DisplayManager and GDI+ code
2023-08-06 03:21:22 -07:00
CasualPokePlayer
bb96825c60
System.Data.SQLite -> Microsoft.Data.Sqlite ( #3719 )
...
* Swap System.Data.SQLite with Microsoft.Data.Sqlite
Apparently this is supposed to be a kind of successor? https://learn.microsoft.com/en-us/dotnet/standard/data/sqlite/compare
* Add e_sqlite3 libs to Assets, prevent runtimes folder creation with OS tailored libs plopped in, delete System.Data.SQLite references
2023-08-05 17:45:40 -07:00
James Groom
2150061c91
Update LuaConsole.cs
2023-08-06 03:01:44 +10:00
CasualPokePlayer
ca756a2df3
dont use ContextMenu
...
winforms net6 doesn't support it, and "replacement" ContextMenuStrip doesn't work for this use case, so just create a slim wrapper using CreatePopupMenu/DestroyMenu directly
2023-08-04 00:54:42 -07:00
CasualPokePlayer
ba8656e345
slight tastudio tweaks wrt 12830bab4e
2023-08-03 21:03:20 -07:00
James Groom
1ebc006873
Update unit test to match new config schema
...
fixes 12830bab4
2023-08-02 18:03:06 +10:00
CasualPokePlayer
dc34b0b1a9
add in Wine/Proton detection, used to prevent D3D9 from being used if a user ends up using wine/proton (as often it seems D3D9 wine/proton just doesn't work and crashes in weird ways, sometimes *after* checking the renderer so it wouldn't fallback to OpenGL anyways)
...
Probably can add in some first time message box warning the user that wine/proton isnt supported, although we probably shouldn't block wine/proton (considering it's the only option for some distros with read-only filesystems, like the Steam Deck)
2023-07-31 23:02:30 -07:00
CasualPokePlayer
67e5505899
Rework OpenGL version support checking to be more robust, slightly rework OpenGL context creation request (they can now explicitly request the core profile)
2023-07-31 22:32:30 -07:00
CasualPokePlayer
a2ea86fae0
add NET6_0 guard for GetValueOrDefault backports
2023-07-31 22:01:05 -07:00
CasualPokePlayer
811275cca8
Rewire memory domain pointers after reset in Citra
...
Add 3DS framerate in PlatformFrameRates
2023-07-31 21:22:57 -07:00
CasualPokePlayer
1ee2ef928c
Prevent SDL from doing windows message pumping
...
Normally SDL doesn't do this as we don't ever call SDL_PumpEvents (or anything that calls that). However, OpenGL context creation code ends up calling WIN_PumpEvents regardless. This usually doesn't matter, however, in some cases, this can cause crashes, mainly with loading a state with Citra, as that ends up re-constructing its frame dumping OpenGL context (yeah that's dumb and useless but it's mostly harmless, outside of this message pumping). The WIN_PumpEvents calls appear to be unneeded anyways, so we can safely disable message pumping here.
2023-07-31 15:55:36 -07:00
CasualPokePlayer
a315b122c5
force OpenGL renderer in Citra for now
...
the software renderer doesn't seem to be functional and the code for blitting it is incomplete
2023-07-29 17:03:53 -07:00
CasualPokePlayer
33f1c5472a
add missing Dispose() for Citra ctor failure case
2023-07-29 16:26:29 -07:00
CasualPokePlayer
0a72dc046f
add in missing mnemonics for 3DS controls
2023-07-29 15:22:56 -07:00
CasualPokePlayer
e62c972ca3
Check in citra dll/so, add in build scripts/linux glslangValidator for citra, some minor cleanup handling with citra input handling
2023-07-29 15:09:17 -07:00
CasualPokePlayer
f1e9f10454
Minor reworking of IGL OpenGL context creation
...
Try to regain compat with < OpenGL 3.0 users, better checks against OpenGL availability
2023-07-28 23:26:51 -07:00
CasualPokePlayer
e7f4ad8220
fix exception popping up when Dispose()'ing DisplayManagerBase with OpenGL
2023-07-28 22:19:15 -07:00
CasualPokePlayer
12830bab4e
Add in flag to IStatable to hint to the frontend that it should avoid rewind (not entire sure with the name, maybe SlowStates would have been better? trivial to mass-rename anyways)
...
Add in logic to not create the main rewinder if this flag is true, and add in logic to tastudio to avoid the main greenzone captures (instead only capture on branch save/load)
2023-07-28 22:07:31 -07:00
CasualPokePlayer
1ad3ed2216
minor cleanups in IGL_OpenGL
2023-07-28 15:38:43 -07:00
CasualPokePlayer
7a2f1532bf
fix DS being shown upside down when ScreenControlNDS is used
...
fixes 78f5e75534
2023-07-28 14:54:02 -07:00
CasualPokePlayer
f7448495b0
correct 3DS rom check in XmlGame
...
fixes 8c41b09108
2023-07-28 05:37:47 -07:00
CasualPokePlayer
8c41b09108
Add in 3DS rom extensions to rom filter
...
make it so CIAs past index 0 will be "installed" (mostly only relevant for movies, as the temp user folder is wiped each session in deterministic mode)
ensure XMLs won't load 3DS roms into memory (same reasoning as other hack, might be >=2GiB)
do some cleanup with this code
2023-07-28 05:33:56 -07:00
CasualPokePlayer
4ff157f652
add in Citra for global core config menu
2023-07-27 22:41:03 -07:00
CasualPokePlayer
bd2c2ffc86
/s/_3DS/N3DS
2023-07-27 22:37:06 -07:00
CasualPokePlayer
5607845b24
Add in screen control filter for Citra port
2023-07-27 22:20:50 -07:00
CasualPokePlayer
ff57303821
Add in 3DS entry for SystemIDDisplayNames
2023-07-24 00:39:50 -07:00
CasualPokePlayer
89b387e50d
add memory domains for Citra
2023-07-24 00:14:11 -07:00
CasualPokePlayer
67510f3b56
cleanup 3DS firmware handling
...
seems these methods aren't really supported in citra, so I guess have fun dealing with manually setting firmware files
2023-07-23 21:22:26 -07:00
CasualPokePlayer
18b81a2011
Fixup OpenGL version reporting; add debug print for 3DS firm installing message
...
fixes 8ae947fed7
2023-07-23 20:09:17 -07:00
CasualPokePlayer
41ee99999a
Add 3DS firmware handling
2023-07-23 19:55:58 -07:00
CasualPokePlayer
739c35c174
fix #3692
2023-07-23 03:58:46 -07:00
CasualPokePlayer
dd5cbc92af
set WRAM as the main memory domain in SameBoy
...
see #3711
2023-07-23 03:44:09 -07:00
CasualPokePlayer
2d17290918
add in RetroAchievements support for Uzebox and TI83
2023-07-23 03:38:29 -07:00
CasualPokePlayer
01cc5ca476
fix a RetroAchievements PSX hashing edge case
2023-07-23 03:28:54 -07:00
CasualPokePlayer
e87536ea8f
commit C# parts for Citra port
...
not committing the dll yet until some more things are ready
2023-07-23 03:14:26 -07:00
CasualPokePlayer
cdfb8d67e8
commit citra submodule
2023-07-23 02:46:37 -07:00
CasualPokePlayer
bed66e2cd4
fix minor oopsies / dumbs with previous commit
2023-07-23 02:16:24 -07:00
CasualPokePlayer
8ae947fed7
prep work for easier OpenGL interop for cores
2023-07-23 01:54:36 -07:00
CasualPokePlayer
78f5e75534
Kill Bizware .NET Framework deps ( #3702 )
...
The main objective in this PR is to get rid of the main .NET Framework dependencies in Bizware packages. This PR doesn't do that completely per se, still having .NET Framework used for WinForms Controls, but that can easily be swapped over for whatever UI framework we use next as long as it exposes native window handles in some way.
For this PR, it does some reorganizing of Bizware, splitting Bizware.OpenTK3 and Bizware.DirectX into 3 packages based on usage; Bizware.Audio, Bizware.Graphics, and Bizware.Input. These packages in the future probably could have more functionality moved into them, but for now they are largely just a reshuffling of the Bizware.OpenTK3 and Bizware.DirectX packages.
As both SlimDX and OpenTK3 are .NET Framework, they have been removed in this PR. Their replacements are as follows:
SharpDX: DirectSound, Direct3D9
Vortice: XAudio2, DirectInput/XInput
Silk.NET: OpenAL, OpenGL
SDL2-CS / native SDL2: OpenGL context management, new gamepad backend (replacing OpenTK's role for gamepads)
native X11: New key input backend (replacing one of OpenTK's roles for keyboards)
GLControl has been replaced by custom made control which just uses SDL2 for context management.
The OpenTK input backend has been replaced with a combination of SDL2 and an OS tailored key input backend (DirectInput on Windows, X11 on Linux, and planned to be Quartz on macOS). This is just represented on the user side as "SDL2" without mentioning the key input backend. This does mean for a while DirectX will be mandatory on Windows again, until a RAWINPUT backend is written for handling key input on Windows for the SDL2 input backend.
2023-07-23 00:35:43 -07:00
zeromus
fe47285394
trim cheat lines, since it's virtually impossible to copy text from a web browser without getting junk around it
2023-06-30 19:42:28 -04:00
YoshiRulz
6b87e3ac91
Fix being unable to open SubGBHawk via system menu ( fixes #3693 )
2023-06-25 01:23:14 +10:00
SG
d8ea4547d4
Add StringFormat to pixeltext DrawString parameters (squashed PR #3690 )
...
* Add StringFormat to DrawString parameters
* Revert whitespace changes
* Code style nitpicks, cache `StringFormat`
---------
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-06-21 09:20:54 +10:00
YoshiRulz
4ee7e4cad7
Add deduper utility to RAM Watch
2023-06-13 23:43:53 +10:00
YoshiRulz
25ad59d895
Replace type check with enum (int) comparison in `Watch`
2023-06-13 23:43:53 +10:00
YoshiRulz
ca8a183f38
Add `WatchList.InsertRange` and use when duplicating rows in RAM Watch
2023-06-13 23:43:53 +10:00
YoshiRulz
4d4887ee31
Fix `WatchList.Insert` not setting dirty flag
...
not sure if this was problematic in practice
2023-06-13 23:43:53 +10:00
Morilli
13dd04a026
Fix #3679
2023-06-07 23:01:54 +02:00
CasualPokePlayer
9e5fb35f7a
Add in missing TMD for Cave Story Japan
2023-05-29 02:25:36 -07:00
Morilli
c3ec8393d0
Optimize Remove[Prefix|Suffix] by using ordinal string comparison
2023-05-27 03:50:46 +02:00
adelikat
f6135abe65
disabled log generator caching in bk2, it has playback problems not found it basic testing, need to revisist this later
2023-05-26 19:19:08 -05:00
YoshiRulz
fde16fa5a3
Hide D=>A TAStudio columns w/ Ares64, rename C* buttons in header
...
initial implementation by @thekovic
2023-05-27 03:01:49 +10:00
nattthebear
3d5b068c2f
QuickNES: Slightly tweak palette rounding computation
...
Fixes #3668
2023-05-26 07:01:56 -04:00
nattthebear
8a94204a2f
QuickNES: Fix loading 64 color palettes
...
Since ee0992158d
, we were using the default palette for deemphasis modes, instead of computing it based off of the input palette.
2023-05-26 06:46:56 -04:00
adelikat
cb721a39da
de-engineer some movie stuff, ILogEntryGenerator is not an important abstrations now that Bkm is gone
2023-05-25 15:01:30 -05:00
adelikat
33ed05b20c
BK2LogEntryGenerator - further optimize by doing the control ordering once
2023-05-25 13:32:58 -05:00
Morilli
f697a828c8
Optimize CreateLogEntry
...
Surely this is safe, right?
2023-05-25 13:19:16 -05:00
adelikat
05f8747321
optimize movie recording loop a bit, do not create a new instance of log entry generator every frame, avoids a lot of memory allocations with mnemonic lookups that do not change for the lifetime of the movie, also a slight optikmization in Bk2 controller, co-authored iwth morilli
2023-05-24 11:18:42 -05:00
YoshiRulz
9daac2c26f
Add and use extension method `string.StartsWith(char)`
...
reverts 333ce98a7
, partially reverts bc16a2cda
2023-05-23 09:18:25 +10:00
adelikat
333ce98a71
low hanging fruit speed up in inputlog loading using str[0] == c instead of str.StartsWith(c)
2023-05-22 12:50:30 -05:00
YoshiRulz
681ef72cd5
Change wording of checkbox for `Config.SuppressAskSave`
2023-05-21 16:22:54 +10:00
CasualPokePlayer
ccf2c61a23
fix #3664
2023-05-20 03:11:40 -07:00
CasualPokePlayer
08ead80385
make these callback delegate caches static (why didn't this warn that static was possible here?)
2023-05-19 22:30:17 -07:00
CasualPokePlayer
3c53f52c6d
remove some debugging crap from c9e30060d4
2023-05-19 22:28:32 -07:00
CasualPokePlayer
542cf2433a
Reduce allocation spam in Jaguar disassembly functions
2023-05-19 22:26:45 -07:00
CasualPokePlayer
c9e30060d4
Rework the Reader/Writer callbacks for the WaterboxHost, a bit nicer here working with the userdata
...
Also make it so initial loading uses the zstdstream or filestream directly instead of a memorystream with it all loaded
something of note, not really happy with how these read/write callbacks get used in practice, it seems they get spammed in small chunks
for initial loading, it's 8192 byte chunks each, which can be a LOT of callbacks, depending on core size (gpgx is ~500, MAME is ~22K)
similarly, savestates suffer a similar issue, although instead it's a ton of 4096 byte chunks (page size eh?)
The unmanaged <-> managed transitions obviously are not exactly performant, and I imagine are taking a significant portion of the time here
Perhaps some buffering strategy should come in on the native waterboxhost side to alleviate callback spam?
2023-05-19 22:26:45 -07:00
adelikat
99a6b1d339
add hotkey for toggling the 'Display Nothing" feature
2023-05-19 20:05:16 -05:00
CasualPokePlayer
8a13793d00
Turn WaterboxHostNative ReturnData to a struct, misc cleanups elsewhere
2023-05-18 22:21:17 -07:00
CasualPokePlayer
332143ea8d
invalidate cram caches when poking, maybe
2023-05-18 21:14:57 -07:00
CasualPokePlayer
473d3cc294
fix #3662
2023-05-18 19:09:08 -07:00
CasualPokePlayer
ea854ff39d
make discohawk form a bit bigger
...
all the formats supported means the box wasn't big enough to display all of them lol
2023-05-18 07:28:10 -07:00
CasualPokePlayer
fe79b69123
(Partial) .nrg support
...
TAO support isn't complete, a lot of sanity checking isn't done yet
2023-05-18 07:14:14 -07:00
Morilli
3d30f52e7c
Fix LogWindow treating everything as ascii
...
hopefully this doesn't break anything
2023-05-17 14:54:18 +02:00
CasualPokePlayer
f11b5bc9c4
fixup CDI generated subcode (not sure why I did that)
...
have it generate "leadin" and "leadout" tracks for multisession discs... this is almost certainly wrong for leadin (doesn't matter so far), leadout is probably right...
2023-05-12 20:47:29 -07:00
CasualPokePlayer
0e6d5fb708
minor addendum to 2012b083f6
2023-05-12 03:28:14 -07:00
CasualPokePlayer
2012b083f6
Fixup multisession handling with MDS and improve its track/sector size handling, also maybe fix it entirely? (not sure if this ever worked)
...
Move the various synths using the CUE SS_Base to a file, mostly just a nicer organizational change as MDS and CDI use one of these but not CUE
Misc improvements elsewhere
2023-05-12 02:44:05 -07:00
CasualPokePlayer
1f3068fe77
fix synthesizing disc tracks with multisession discs when the first session has a large amount of tracks
...
FirstRecordedTrackNumber only works here for the first session, for future sessions it doesn't work and may just result in out of range exception
2023-05-11 02:57:14 -07:00
CasualPokePlayer
858ea372a9
Fix Jaguar CD detection for Caves of Fear
2023-05-11 02:28:33 -07:00
CasualPokePlayer
e3c27813b6
fix the fix in 45a0c8cffb
2023-05-10 05:37:03 -07:00
CasualPokePlayer
45a0c8cffb
another fix for 9551394
2023-05-10 05:23:24 -07:00
CasualPokePlayer
c52a950c41
Fix dumping CCDs with multisession discs, fix oopsies with CDI parsing giving the wrong last recorded track number
2023-05-10 04:58:37 -07:00
CasualPokePlayer
2379650e1b
Implement error and verbose message callbacks for rcheevos (currently they just output to the console)
...
Implement debug option for hashing with more pure rcheevos logic, mostly just useful for figuring out disc hashing issues
2023-05-10 03:11:50 -07:00
CasualPokePlayer
d3a689c589
Resolve #3650 . Also fix a bug which caused overwriting lua scripts with a new lua script to fail (fixes 380e459bec
)
2023-05-08 03:01:41 -07:00
CasualPokePlayer
f677e92504
fix TOC field mixup with Jaguar CD
2023-05-07 22:09:52 -07:00
CasualPokePlayer
40e21b716e
fix 955139454a
2023-05-07 02:59:38 -07:00
CasualPokePlayer
7d5a1d5c98
Lower CPU usage from RCheevos http stuff
2023-05-07 02:41:07 -07:00
CasualPokePlayer
68cd28c28a
fix directionals and other common buttons being dropped from controller inputs when hotkeys overrode controller inputs
2023-05-07 01:00:13 -07:00
YoshiRulz
4a752f66b7
Add Analyzer to require checking or discarding `TryGetValue`
...
I'm pretty sure all the existing instances were intended to use `default(T)` if
the key isn't present, except maybe the cheatcode converters but I don't care to
rewrite those at the moment
2023-05-05 06:27:15 +10:00
YoshiRulz
384a4e1e18
Bump version info post-release
2023-05-04 08:10:07 +10:00
CasualPokePlayer
36fae775d4
Prevent annoying waits when using firmware manager with DSi NANDs present
2023-05-03 02:19:56 -07:00
CasualPokePlayer
5f6d70ac46
Fix random crashes with rcheevos. The issue was that rc_runtime_t can store pointers to itself, which is bad when rcheevos expected the user to allocate that struct and did not provide functions for that. I've added that functionality and PR'd it (I'll fixup submodule to point to upstream when it's merged)
...
PR can be found here: https://github.com/RetroAchievements/rcheevos/pull/239
Also minor fixes wrt the ContinueWith usage in InternalDoRequest
2023-05-03 01:54:57 -07:00
CasualPokePlayer
248b8ab984
Fixup bad threading (no, you cannot access rcheevo's _runtime in a separate thread! main thread use only!). Should fix up some random crashes
...
Slightly change up the request model, now InternalDoRequest does not block
Fixup logic of ToSoftcoreMode (and comments so it isn't screwed up again)
2023-05-02 21:47:09 -07:00
CasualPokePlayer
8ef1d93891
Prevent UI thread deadlocking on Dispose()'ing rcheevos stuff
2023-05-02 17:18:31 -07:00
CasualPokePlayer
b9a983f1fe
Fix typo causing crash with SMSHawk with RetroAchievements & Hardcore Mode
2023-05-02 17:08:39 -07:00
CasualPokePlayer
41d94e4262
Change up multithreaded rendering in melonDS
...
Instead of creating a new Task and destroying it every frame, just create a new thread and call the delegate when needed.
Also allow for rendering a frame twice, this is actually possible anyways (albeit rarely done).
This should also help against a potential deadlock due to the Task.Wait call on the UI thread (which has special semantics in WinForms)
Also minor nitpicks in RCheevos code
2023-05-02 16:52:48 -07:00
CasualPokePlayer
b517228475
Refactor rcheevo http requests (again). This should better protect against the UI thread deadlocking due to Task semantics with WinForms
2023-05-01 03:50:49 -07:00
vadosnaprimer
e065263ff2
MAME does mark bad dumps, but it only keeps their info if good dump is not known yet. once a good dump appears, its info replaces the bad one.
...
so simply sticking to newest rom sets is the safest, otherwise there's little user control, because there's no global list of all known dumps with indications which of them are bad and what to use instead.
2023-04-30 14:07:08 +03:00
CasualPokePlayer
2010f5e15c
disable leaderboard list form, for now, and revert efa6505
...
see that commit for details on issues with this form (this form is kind of useless anyways, meh)
2023-04-28 18:37:06 -07:00
YoshiRulz
8a5921182e
Add Analyzer to disallow discarding locals e.g. `_ = result;`
...
fixes 70bd081a9
, a2185d9ef
2023-04-29 01:52:43 +10:00
CasualPokePlayer
a2185d9ef0
fix 70bd081a93
...
The entire call is skipped in release mode if you place it inside a Debug.Assert.
2023-04-28 03:14:56 -07:00
YoshiRulz
66f26bb1c1
Create and use `IDictionary.GetValueOrPut{,New,New1}` extensions
2023-04-27 17:25:03 +10:00
YoshiRulz
fa48278354
Enable MEN014 and fix noncompliance
...
"Prefer TryGetValue"
2023-04-27 17:24:55 +10:00
CasualPokePlayer
c8589de5c6
fix #3648
2023-04-26 23:05:11 -07:00
sverx
102dee9622
Fix some SMS audio inaccuracies (squashed PR #3602 )
...
* fix noise audio channel on SMS VDP
* Update SN76489sms.cs
also, white noise is generated by XORing bits 0 and 3, not 0 and 1, on an SMS/GG VDP
* Update SN76489sms.cs
reverting commit #7b857e7
2023-04-27 15:46:52 +10:00
Daniel Parks
dd30a389a0
TAStudio/PatternsForm: Block deletion of loop entry which would cause a crash
2023-04-27 15:14:44 +10:00
Daniel Parks
07ba36956a
TAStudio/PatternsForm: Allow looping to entry zero
2023-04-27 15:14:44 +10:00
YoshiRulz
9cbd238997
Convert `GenericDebugger.DisasmOp` to a struct
2023-04-23 19:08:19 +10:00
YoshiRulz
70bd081a93
Refactor `ServiceInjector`
2023-04-23 17:41:55 +10:00
YoshiRulz
c5d6a66e01
Resolve TODO re: memoisation in `GenericDebugger`
2023-04-23 17:41:55 +10:00
YoshiRulz
4b001a48a9
Dedup `GenericDebugger.EngageDebugger`
2023-04-23 17:41:55 +10:00
YoshiRulz
ac3e76309f
Use helper prop here
2023-04-23 17:41:54 +10:00
YoshiRulz
bcdeec369a
Move commented-out code to `#if false`
2023-04-23 17:41:50 +10:00
Morilli
396e876320
Optimize TAStudio column drawing by caching PlayerNumber for each column name
...
TAStudio previously called `PlayerNumber(...)` for each visible cell with the column's name, only to determine whether its player number is odd or even.
Because that function uses regex and is potentially called extremely often, this had a noticable impact on fps.
I've decided to just cache the odd/even playernumber result in a dictionary for faster access, which while not being my preferred way of handling this at least results in a decent speedup.
2023-04-23 00:15:43 +02:00
Morilli
afb92870e4
TargetName -> AssemblyName
...
this fixes the winforms designer in Rider, let's hope it doesn't break anything though
2023-04-22 13:51:13 +02:00
CasualPokePlayer
a8aced4474
Workaround crashes in MAME's zlib decompression code ( #3639 )
...
* Workaround crashes in MAME's zlib decompression code (see https://github.com/TASEmulators/BizHawk/issues/3615 )
* Use using block, only catch InvalidDataException (what will be thrown if the zip entry has an unsupported (likely lzma) compression method)
2023-04-20 09:29:03 -07:00
CasualPokePlayer
efa6505826
prevent crashes when loading up leaderboard forms
...
apparently some game had 2002 leaderboards which caused a crash when making a form for every one of them in the leaderboard list, I guess windows has a limit on the amount of forms that can be active at once?
this is a quick hack to prevent such a crash, design needs to be rethought
2023-04-20 09:00:16 -07:00
Morilli
1356bc6a3f
i guess this is required oops
...
fixes bc16a2cdaa
2023-04-20 12:31:33 +02:00
Moritz Bender
bc16a2cdaa
Implement IBasicMovieInfo interface for IMovie ( #3634 )
...
* Implement IBasicMovieInfo interface for IMovie
this allows parsing basic movie fields into an own class that is independent from Bk2Movie/TasMovie
This is mainly useful for the PlayMovie dialog which can now load movie information from files on disk without having to go through the entire Bk2Movie/TasMovie loading process
* don't potentially iterate input log twice
* Optimize LoadFramecount
2023-04-20 10:43:02 +02:00
CasualPokePlayer
cf88e61875
c# side changes to use the split ares' binaries
...
resolves #3614 and #3617
2023-04-19 23:23:12 -07:00
CasualPokePlayer
8cf820da4d
Don't send invalid paths to MAME
...
Waterbox cores can't create files anyways, and trying to send in ? might make MAME try to make the directory anyways (which crashes due to the syscall for that being unimplemented), while "" will not do that
2023-04-19 18:41:05 -07:00
YoshiRulz
b5e2a0c422
Move some .gitignore entries to nested dirs
2023-04-19 15:59:34 +10:00
CasualPokePlayer
955139454a
fix Jaguar CD homebrew hashing wrt retroachievements
2023-04-18 22:38:13 -07:00
CasualPokePlayer
4268c50617
Fix RetroAchievements rich presence not working
...
Cleanup this code so it plays nicer with BizHawk's "run everything on the main thread" (+ WinForms not playing nice with async methods)
Resend any game session start / achievement unlocks / leaderboard triggers if they failed. Wait for all achievement unlocks and leaderboard triggers to finish on Dispose() (mostly for catching them when user closes BizHawk)
Update rcheevos to 10.7.0
2023-04-18 21:35:58 -07:00
YoshiRulz
20e5c43bc8
Add `--socket_udp` CLI flag
2023-04-18 19:15:02 +10:00
Morilli
0f2a76bd5e
lazy-initialize zstd contexts to reduce alloations
...
This becomes mostly apparent in the PlayMovie dialog where one zstd instance is created for every single movie, churning significant amounts of memory even though zstd isn't even used
2023-04-16 15:33:40 +02:00
CasualPokePlayer
98afdb8993
(Actually) Fix DeltaSerializer's `GetDelta`
...
fixes 2838a5412a
2023-04-15 22:04:21 -07:00
CasualPokePlayer
2838a5412a
Fix DeltaSerializer's `GetDelta`
...
Fixes AppleII/C64 states sometimes crashing when a disk change actually happens
2023-04-15 21:33:51 -07:00
YoshiRulz
ebd36f08b6
Downgrade `System.Drawing.Common` to 6.0.0 and enable Unix impl.
...
fixes 65ffa3fc2
testroms run now, CBB checking GambatteSuite runs but I'm guessing it does too
2023-04-16 10:49:18 +10:00
YoshiRulz
6ffe99c006
Use the right `Sameboy` ctor in testroms project
...
This reverts commit 379eeeeed8
.
2023-04-16 10:14:46 +10:00
YoshiRulz
236c748b1a
Downgrade MSTest to 2.2.9
...
fixes 65ffa3fc2
2.2.10 and above result in the error `The type or namespace name 'TestContext'
could not be found`
2023-04-16 10:14:43 +10:00
YoshiRulz
a1fe557d31
Re-enable MA0020 and fix noncompliance
2023-04-16 09:02:40 +10:00
YoshiRulz
65ffa3fc2e
Blindly update NuGet deps
...
temporarily disabled MA0020
2023-04-16 09:02:40 +10:00
100thCoin
85a481f93f
Nes.Core now updates the DataBus in WriteMemory() ( #3633 )
...
* Nes.Core now updates the DataBus in WriteMemory()
This will fix open bus execution following write instructions.
* Properly formatted changes in previous commit
I have addressed the requested changes.
2023-04-15 21:24:27 +03:00
YoshiRulz
f2880d8325
Update `CoreComm` init in testroms project to new signature
...
fixes 76a29d356
2023-04-15 10:36:43 +10:00
YoshiRulz
379eeeeed8
Make `Sameboy` ctor public so testroms project can use it
...
fixes 9528a2030
2023-04-15 10:36:39 +10:00
vadosnaprimer
c90fcbbd54
mame: numerator 0x4000'0000 and above breaks mp4 on youtube...
2023-04-14 19:32:29 +03:00
vadosnaprimer
8e6eac7bfd
mame lua doesn't expose settings for optional dip switches, so hide them for now
...
38498868fc/src/mame/toaplan/toaplan2.cpp (L2960)
2023-04-14 19:23:50 +03:00
YoshiRulz
59562d8930
Fix `[RequiredService]`s checked for `null`
2023-04-13 08:53:14 +10:00
YoshiRulz
5f77a310c5
Remove `ServiceInjector.ClearServices`
...
This call in `ToolManager.Restart` was to set `[{Optional.Required}Service]`
props to `null`, but the tool form would get `Close`d immediately afterwards, so
it never gets the chance to hit the `null` path if one exists. However, some
tools are written as though they keep the stale value, for example attempting to
call a cleanup function on it in their `Closed` event handler. These will now
work as intended.
`[OptionalService]`s that can't be satisfied are set to `null` by
`ServiceInjector.UpdateServices`, so clearing those isn't necessary, and
`ClearServices` has no other usages.
2023-04-13 08:53:14 +10:00
Moritz Bender
ddc3e929e9
Use source generation for VersionInfo ( #3625 )
...
* Use source generator for VersionInfo
* Remove leftover hacks
* Use same fallbacks as NixHawk when Git not available
---------
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-04-12 21:14:44 +02:00
CasualPokePlayer
03aa420bd5
fix last issue in #2951 properly
2023-04-09 23:43:28 -07:00
vadosnaprimer
ffd8e6897a
don't keep multidisk flag on after it was set once
...
don't replace mame rom info icon and text with multidisk ones if there are emulation issues
2023-04-09 23:52:50 +03:00
vadosnaprimer
fadc445f9c
mame: print more rom info
2023-04-09 23:40:59 +03:00
vadosnaprimer
76a29d3563
allow setting OSD message duration for its callbacks
...
todo: simulate optional args for Action?
2023-04-09 22:08:37 +03:00
vadosnaprimer
b4394af824
mame: report emulation status via rom info icon and text
...
mame won't care too much about how good the dump is, but it will warn you in orange that emulation is imperfect, and in red if it's broken. we happen to use rom status icon to inform the user about multidisk bundle, so using it for mame info feels natural, because it directly affects what users can safely submit to tasvideos. we warn them about bad dumps because it's banned for pub, so it's similar here.
2023-04-09 21:38:56 +03:00
vadosnaprimer
8aa03c3059
mame: add emulation issues info to RomDetails
...
reorder file hashes and names so it looks aligned
2023-04-09 19:22:19 +03:00
YoshiRulz
0469c04372
If a PSX `.bin` is loaded, try synthesising a `.cue`
...
this works but takes forever, which I'm guessing is because somewhere it's
trying to hash the whole file. that's not a new problem though
2023-04-09 10:06:06 +10:00
CasualPokePlayer
5f0683c1ae
Fix #3616
...
This had two issues. One, relative pathing with dlls is a no-go. Our hackery with changing cwd seems to confuse lua, and while it can find the dll, it fails to load as Windows (at least) does not consider cwd for loading up dlls it appears. Secondly, people using luasockets never actually loaded up the luasockets dll, rather we were bundling it ourselves. From history it seems this was due to our lua being compiled with CLR/.NET and that didn't play nice with exceptions? Doesn't seem to be an issue anymore, but we should probably still bundle luasockets for the time being given it used in many different projects which use the same script with multiple different emulators (thus our own sockets are simply not usable).
2023-04-08 16:01:36 -07:00
YoshiRulz
8ef8d4efb9
Remove unused `kernel32` import
2023-04-09 08:02:35 +10:00
vadosnaprimer
e06d32c70a
Revert "throttle shouldnt act as paused when rewinding"
...
This reverts commit 007442773a
.
fixes #3268 but unfixes #3053 , which should instead be fixed by something that doesn't lead to breaking other things and the author of the "fix" giving up on the project
2023-04-08 23:07:34 +03:00
YoshiRulz
45ab749caf
Fix N64 (Ares64) system menu having a blank space on Mono
2023-04-09 05:34:19 +10:00
vadosnaprimer
4ea80410b8
mame: fix bios selection menu
...
api changed in 952b4ecc67
2023-04-08 10:46:28 +03:00
YoshiRulz
619c25b69a
Bump version
2023-04-08 05:12:57 +10:00
YoshiRulz
6e77c7348f
Improve error message when core does not implement mem callbacks
2023-04-08 02:16:29 +10:00
CasualPokePlayer
fbe1f9b53e
fix parameter order with DeltaUpdate calls
...
fixes 8737203f3a
2023-04-04 23:54:05 -07:00
CasualPokePlayer
389c6ebec5
fix 2mg detection
...
fixes 8737203f3a
2023-04-04 23:52:05 -07:00
CasualPokePlayer
8737203f3a
Add ISaveRam implementation for AppleII, fix bug which caused DiskIIController to not be correctly stated
2023-04-04 23:46:26 -07:00
CasualPokePlayer
9ae5f786de
fix #3610
2023-04-04 05:04:00 -07:00
CasualPokePlayer
b8f3f089f2
Add in ISaveRam implementation for C64, using the deltas of disks.
...
Add in better docs for `DeltaSerializer`.
Fix C64 not remembering disk changes when swapping disks (swapping disks essentially just reset the disk previously)
2023-04-04 04:28:47 -07:00
CasualPokePlayer
2fc4683e6b
Fix edge case with C64 states when CurrentDisk is different
2023-04-02 06:58:56 -07:00
vadosnaprimer
d95cd4becb
mame: use biggest int multiple of 60 as a framerate numerator
...
denominator is determined by taking refresh attoseconts `as_ticks(numerator)` which reduces the initial 64bit value to what can be used for video
mame needs flat 60fps for screenless machines, so we use a numerator that is a multiple, while also being a tiny bit more accurate than with 1,000,000,000
2023-04-02 16:54:28 +03:00
CasualPokePlayer
df71de64c8
speedup delta stating with disks with simple track tracking, should be within acceptable performance bounds (more or less)
2023-04-02 03:48:24 -07:00
CasualPokePlayer
86b33bd3ce
fix DeltaSerializer validation checks and add one more
2023-04-02 02:19:52 -07:00
CasualPokePlayer
6f7f94a06e
don't give the same name to each track when stating
...
fixes 00e2fea901
2023-04-02 02:12:25 -07:00
CasualPokePlayer
00e2fea901
Create `DeltaSerializer`, uses simple RLE encoding so the serialized delta isn't huge, use it for C64 EasyFlash and Disks
2023-04-02 02:10:51 -07:00
CasualPokePlayer
5ca888a8af
misc cleanups with previous commit
2023-04-01 19:57:47 -07:00
CasualPokePlayer
a311b3b6f3
Change up AppleII's "main ram" domain, add aux ram domain
...
The main ram previously seemed to just be a slice of the system bus between 0 - 0xbfff. this posed two problems: that area is banked, and that area could represent main ram or aux ram. main ram now represents all of the ram main ram can possible represent, ordered like how the core orders it (which the way it does it happens to be very natural in any case), and a new aux ram domain does the same thing but with aux ram
Also some other changes put in so Rider wouldn't error on building Virtu
2023-04-01 19:54:26 -07:00
YoshiRulz
2a70b532d5
Disable Hex Editor's "Save [to rom file]" when not looking at rom
...
fixes 2e19451b0
not the "ROM" domain, but the "File on Disk" domain
2023-04-02 05:30:34 +10:00
CasualPokePlayer
cd4c3cc353
fix various C64 state issues
...
Main changes here would be with cartridges, as it appears cartridge stating was just broken since 4ffcc9654a
(that's all the way back in 1.13!!!) due to SyncStateInternal not actually getting used
a few other components also had some variables missing from states
disks are not properly savestated yet, it appears it was commented out due to an assumption that disks were write only, but this isn't the case
some other cleanups here, none of them actually affecting state quality here
2023-04-01 07:06:56 -07:00
CasualPokePlayer
a31ecb7c0f
fix new BSNES with subbsnes
...
fixes 22e35c45fc
2023-04-01 01:26:38 -07:00
CasualPokePlayer
22e35c45fc
hook up RTC support for new BSNES, resolves #3577
2023-04-01 01:23:16 -07:00
CasualPokePlayer
116bc26556
add in entries for the various regions for DSi NAND, add in handling to autodetect region
...
tentatively add in the bios7i and bios9i hashes from nointro
2023-03-31 20:22:23 -07:00
CasualPokePlayer
6284c98d72
hook up clear NAND flag and dsiware saveram support
...
do various cleanups
enforce clear NAND flag for movie recording and retroachievements hardcore mode
2023-03-31 06:23:58 -07:00
CasualPokePlayer
7ae3f447d6
correct default for showing lightgun cursor (a casual player probably wants this on)
...
fixes c7ea4cbd0e
2023-03-30 20:33:00 -07:00
CasualPokePlayer
c7ea4cbd0e
Correct neutral Y position for SNES lightguns (fixes old BSNES lightguns), add in a controller button for offscreen shots for Snes9x and new BSNES, add UI option to disable drawing lightgun cursor for new BSNES
2023-03-30 20:25:26 -07:00
YoshiRulz
380e459bec
Copy from an editable template file when making a new Lua script
2023-03-30 21:43:27 +10:00
CasualPokePlayer
0a2d4405f0
Revamp Waterbox Setup ( #3529 )
...
* Waterbox setup has been revamped to use the latest llvm parts (llvm 16 for compiler_rt/libunwind/libcxx/libcxxabi).
* Clang is now possible to use, and is the preferred compiler (due to superior performance).
* Supported compilers are now clang 14/15/16, and gcc 12.
* Other core updates are mixed in.
---------
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2023-03-28 16:53:33 -07:00
YoshiRulz
44322e6a7d
Add comments to Gambatte's `ITraceable` impl.
2023-03-26 12:49:52 +10:00
YoshiRulz
eee8a7e0cc
Split `Config.AVWriterResize` tuple into 2 props
...
fixes 32d2f2311
2023-03-26 12:36:24 +10:00
YoshiRulz
32d2f23117
Persist A/V settings to disk properly ( resolves #1226 )
2023-03-25 22:36:50 +10:00
YoshiRulz
10423abdf9
Invert default of `LuaWinform.BlocksInputWhenFocused` ( resolves #3591 )
...
fixes 0591d2e2d; now matches 2.8 behaviour
just no pleasing you people
2023-03-24 09:46:24 +10:00
YoshiRulz
480b51b274
Add keybind (hardcoded) for MainForm context menu
2023-03-22 13:28:39 +10:00
YoshiRulz
4368629e67
Use bulk peek in `IMemoryApi.{ReadByteRange,HashRegion}`
2023-03-20 12:33:08 +10:00
YoshiRulz
a8bffab1b6
Add unit tests for `IMemoryApi.HashRegion`
2023-03-20 12:33:02 +10:00
YoshiRulz
32e36e28bb
Skip drawing RAM Watch OSD outside window bounds
2023-03-20 08:16:05 +10:00
YoshiRulz
291a14315d
Use a cache for `tastudio.onqueryitemicon`
2023-03-18 11:22:15 +10:00
YoshiRulz
cddc092b96
Improve docs for some `tastudio` Lua lib callback functions
2023-03-18 10:27:37 +10:00
YoshiRulz
52fd5e41f8
Improve docs for `event.on{save,load}state`
2023-03-18 10:11:55 +10:00
YoshiRulz
f28067e7fc
More improvements to mem hook docs
...
fixes 6b4f3355f
2023-03-18 10:00:50 +10:00
Morilli
44bf67e8a3
Add Satellaview entry to path config
2023-03-17 10:40:09 +01:00
CasualPokePlayer
3c7fd55f70
Mode2/2336 support ( fixes #3387 )
2023-03-16 20:17:55 -07:00
YoshiRulz
6c8d4c536a
Clear `MovieSession._queuedMovie` if rom load fails ( resolves #3582 )
...
for #3582 , `MovieSession.QueuedCoreName`, which gets passed to `RomLoader`,
evaluated to a nonexistent core name and couldn't be cleared
2023-03-17 11:50:30 +10:00
YoshiRulz
f565eeef74
Add test case for mem callback removing itself
2023-03-17 07:32:04 +10:00
YoshiRulz
f021159931
Split `FirmwaresMenuItem_Click`
2023-03-17 06:37:38 +10:00
YoshiRulz
39fda0fa17
Change wording of missing firmware warning
2023-03-17 06:37:38 +10:00
YoshiRulz
7c3e35f3e7
Fix window title after loading rom via FW config ( fixes #3581 )
2023-03-17 06:37:38 +10:00
YoshiRulz
eb6f2864ff
Only set `<PathMap/>` for Release builds
...
fixes 5dc385e22; also skip `SolutionDir` override if building projects
individually
2023-03-17 06:37:38 +10:00
YoshiRulz
6b4f3355fd
Correct mem callbacks docs ( resolves #3522 )
2023-03-16 14:48:17 +10:00
kalimag
565a0b9141
Implement specialized `IMemoryCallback` collection
2023-03-16 14:30:19 +10:00
kalimag
06c06dd35c
Add some tests for MemoryCallbackSystem
2023-03-16 14:30:19 +10:00
YoshiRulz
5dc385e228
Set `<PathMap/>` so per-machine paths don't leak into build output
2023-03-16 12:39:26 +10:00
YoshiRulz
389fd5015f
s/ProjectDir/MSBuildProjectDirectory/ in MSBuild include files
...
I don't think anything was broken, this is just a precaution
2023-03-16 12:39:26 +10:00
YoshiRulz
38b5f16ccc
Refactor enable Roslyn Analyzers flag
...
kept the old name, but turns out `-p:RunAnalyzersDuringBuild=true` also works
...good thing the old name wasn't documented
2023-03-16 12:39:25 +10:00
YoshiRulz
a8f26ccf08
Add `.bps` patch applier
...
currently unused, like `.ips` patch applier; will return to hook up to loading
(currently flagged as good dump if base was), write unit tests, and add a way to
save patched rom to disk
2023-03-16 03:32:46 +10:00
YoshiRulz
eb13e46f45
Refactor `.ips` patch applier
...
`RomGame` is never initialised with a non-null `patch` so this was and is unused
2023-03-16 03:32:41 +10:00
CasualPokePlayer
c2297283f4
Add in CDI support in DiscoHawk
...
(just needed to allow the file to be drag n' dropped)
2023-03-14 20:55:17 -07:00
CasualPokePlayer
809523d465
fix cheevo hashing for Jaguar CD (accounting for the proper multisession support chances)
...
add some notes to CDI, suppress one of the parsing sanity checks (not sure if it's right)
2023-03-14 20:39:46 -07:00
CasualPokePlayer
d9ac4166cf
.cdi support, seems to work
...
also expand the search for the jaguar cd header a bit, seems it can sometimes be at the second sector?
2023-03-14 05:16:12 -07:00
YoshiRulz
825c144d6a
Add `--userdata` CLI flag
2023-03-14 14:51:41 +10:00
YoshiRulz
cb71de8de1
Fix typo in .NET 6+ implementation of `DescribeIsNull`
2023-03-13 10:14:11 +10:00
YoshiRulz
51dab92826
Improve error message shown for malformed `.bk2`/`.tasproj`
...
of course I didn't test it
2023-03-13 03:23:04 +10:00
CasualPokePlayer
9d6a732cb4
Many cleanups in disc system
...
Multisession support! (resolves #3400 )
The support is a bit lackluster given some constraints of our environment (e.g. the lack of a readable leadin entirely), but they don't matter for now
2023-03-11 01:28:32 -08:00
YoshiRulz
1ca1f4a397
Finalise sysID name and alphabetise
2023-03-11 07:29:23 +01:00
Morilli
17a098dfa3
implement SatellaviewCartridge in BSNESOptions
2023-03-11 07:29:23 +01:00
Morilli
3a6eda25dc
add baseCartridge info to gamedb
...
+ implement baseCartridge parameter in code
2023-03-11 07:29:23 +01:00
Morilli
6329d6a6fd
add all satellaview roms as separate firmware files
...
also implement corresponding loading code in the core
2023-03-11 07:29:23 +01:00
YoshiRulz
c954a84cd8
Add Satellaview rom detection code
2023-03-11 07:29:23 +01:00
Morilli
76cfee6396
rename bs memory domains (and fix rom domain)
...
- also some other renames for clarity
2023-03-11 07:29:23 +01:00
Morilli
c906c830dd
Implement bsx + bs memory loading
...
connect satellaview when loading bsmemory
this makes rtc somewhat work
also mark SubBSNESv115 as BSX core
2023-03-11 07:29:23 +01:00
Morilli
8c780e42cb
minor BSNESOptions cleanup
2023-03-10 02:24:46 +01:00
Morilli
cb785c4cdb
resolve TODO regarding bsnes settings
2023-03-10 02:17:35 +01:00
Morilli
eef190d332
make bsnes settings `record` for easier comparison
2023-03-10 01:56:30 +01:00
YoshiRulz
2fca4282a9
Make `ApiContainer` props return `null` if req. services unavailable
...
specifically `MemoryEvents` and `MemorySaveState`
now they behave like `[OptionalApi]` rather than `[RequiredApi]`
2023-03-10 04:30:52 +10:00
YoshiRulz
6387291e37
Deprecate `IGuiApi.DrawText` in favour of new method `PixelText`
...
to match Lua
2023-03-10 03:55:05 +10:00
YoshiRulz
132029d18f
Sort out docs for text-drawing APIs, flipping drawText=>drawString
2023-03-10 03:54:55 +10:00
YoshiRulz
16afcffe81
Clean up how SGB/SNES menus for BSNES are handled
...
makes Satellaview a 0 LOC change, and deleting old BSNES will be easier too
2023-03-09 23:35:26 +10:00
YoshiRulz
1a30f6551e
Use LuaPictureBox' custom resize in all cases
2023-02-26 14:35:35 +10:00
CasualPokePlayer
2c3fb68776
fix PictureBox when width or height is null
2023-02-24 13:29:18 -08:00
Morilli
b45668ecea
Parse RTC in DsmImport
...
see #3555
2023-02-21 18:33:46 +01:00
CasualPokePlayer
5804ff04e7
Fix memory handling for DSi achievements
2023-02-20 12:10:58 -08:00
CasualPokePlayer
27eef71085
Fix some more edge cases against PSX RetroAchievements hashing (and do it a bit nicer)
...
Update rcheevos, and with that add in the new DSi console ID
Experimentally revamp the build system, I'm looking into cmake here and it seems to do a great job. The builds committed here were built with clang-cl 15.0.1 and clang 15.0.7 (for Windows and Linux respectively). gcc/clang with msys2 still works fine. gcc on Linux should still work fine. MSVC (cl) itself even works (although as a note, it doesn't work with lto (/GL) due to the force everything exported flag I set). The old Makefile is still kept for future reference.
2023-02-19 23:42:33 -08:00
CasualPokePlayer
7b4bd52150
fix edge case with PSX hashing with RetroAchievements
2023-02-15 16:23:39 -08:00
Morilli
fcbc44b64f
Resolve part of #3506
2023-02-12 12:30:14 +01:00
vadosnaprimer
a2ff685fc1
release the mame core
...
I asked others and nobody minds. it's not like we're releasing a raw core that has accuracy or integration problems. it mostly works, and it's just modern mame with its current level of accuracy. if integration needs further tweaks to support more games, they will duly arrive while people use it for games that already work.
tasvideos used to only accept hawk submissions for cores marked as released in the code, which usually means the core author (or porter) considers it ready for business. I'm the original porter, and tasvideos staff, and I consider it generally ready. again, the other porter (CPP) didn't seem to mind.
2023-02-12 10:37:20 +03:00
YoshiRulz
a137cc406b
Allow `EmuClientApi.SpeedMode(6400)` (to match GUI; Lua max was 6399)
...
logic broken since introduction in 858f133f9
, though the limit wasn't 6400% at
the time, that was changed in 5f9757d7d
2023-02-10 13:53:27 +10:00
CasualPokePlayer
2350dddb69
fix pause at end of movie when playing a tasproj without tastudio
...
old commits seem to suggest the IsPlayingOrFinished special logic was only intended for HandleFrameLoopForRecordMode. doing it otherwise causes issues with other end movie actions (e.g. if at pause at end of movie, it will just spam pause every time you unpause the movie). when in tastudio `Settings.MovieEndAction == MovieEndAction.Record` is always true, so this only affects playing tasprojs outside of tastudio
2023-02-09 12:26:10 -08:00
CasualPokePlayer
b48649a91b
fix Lower Is Better checkmark with RCheevosLeaderboardForm
2023-02-09 11:52:04 -08:00
CasualPokePlayer
8c2751bb58
fix PCECD and PCFX hashing for retroachievements
2023-02-09 10:26:25 -08:00
CasualPokePlayer
a61be6ba2b
fix incorrect memory being used with a2600 and retroachievements
2023-02-09 08:25:58 -08:00
YoshiRulz
b14a741ffe
Merge `Where` calls
...
fixes 0d02d5c49
and e7884f679
2023-02-09 00:47:49 +10:00
YoshiRulz
eafb1fdcf5
Clean up Windows version comparison
...
fixes 1b8158f4c
2023-02-09 00:47:46 +10:00
zeromus
6ea9e37e33
NES PPU Viewer - SpriteViewer also needed to be drawn without getting blurred
2023-02-08 05:09:33 -05:00
zeromus
6fe91ae56c
Nes PPU Viewer - undo part of ac20835172
which made ctrl+c no longer work on pattern viewer
2023-02-08 05:07:26 -05:00
zeromus
8b38237948
fix jacked up blur in patternviewer
2023-02-08 04:59:58 -05:00
zeromus
63310fcf3d
NES PPU viewer - size of palettes box had got messed up by my last commit. what's going on?
2023-02-08 04:45:30 -05:00
zeromus
b7b60ae7b4
NES PPU viewer: fix calculations of hovered sprites from mouse coordinates. they were pretty crashy before
2023-02-08 01:32:24 -05:00
zeromus
cb162f12d6
NES PPU viewer: fix too-small sprites window which hid a bunch of the sprites
2023-02-08 01:25:49 -05:00
zeromus
1b8158f4c2
skip this stupid administrator check on old windows versions. windows isn't capable of being useful for non-administrators until windows 10.
2023-02-08 01:07:41 -05:00
zeromus
4ba7b68e66
add missing using namespace NDS to fix building
2023-02-08 00:56:32 -05:00
YoshiRulz
67466be2f4
Have TAS profile also enable NDS BIOS
2023-02-08 10:08:19 +10:00
YoshiRulz
1ca610b424
Set default `Form.Icon` to corphawk
...
not sure about this, and I think it also affects ext. tools
2023-02-08 07:15:25 +10:00
YoshiRulz
e7884f6796
Hide debug tools from Tool Box and add ext. tools
2023-02-08 07:15:24 +10:00
YoshiRulz
8b7cba96bb
Use a single-source-of-truth for tools' icons in menus and Tool Box
...
reverts 733b6c49b
some more `[SpecializedTool]`s have icons now
2023-02-08 07:15:24 +10:00
YoshiRulz
0d02d5c498
Refactor `ToolBox.SetTools`
2023-02-08 07:15:24 +10:00
YoshiRulz
b93eb948fd
Unindent `MainForm.DisplayDefaultCoreMenu`
2023-02-08 07:15:24 +10:00
YoshiRulz
15eed689d0
Misc. refactors in `ExternalToolManager`
2023-02-08 07:15:24 +10:00
YoshiRulz
a86860faaa
Fix `--open-ext-tool-dll`
...
fixes 4566b744d
2023-02-08 07:15:23 +10:00
YoshiRulz
3c3ab6578e
Use system's canonical framerate for rewind duration estimate
2023-02-05 21:00:04 +10:00
YoshiRulz
f473db56c3
Fix NaN propagation in RewindConfig
2023-02-05 20:56:22 +10:00
CasualPokePlayer
b1e8d93f5f
remove unused using from last commit
...
need to check what's going to be committed, the auto-using thing keeps tripping me up
2023-02-01 21:27:49 -08:00
CasualPokePlayer
46a086ed32
fix b109dc8605
2023-02-01 21:26:44 -08:00
YoshiRulz
b109dc8605
Mute audio when opening modal dialogs (see #3545 )
2023-02-02 05:41:44 +10:00
YoshiRulz
26991944ee
Fix `<NoWarn/>` overwriting instead of appending
2023-02-02 00:07:04 +10:00
YoshiRulz
d8d9abeacd
Update OpenTK
2023-02-02 00:07:04 +10:00
YoshiRulz
e7d349f48d
Update Windows version check to reflect 8.1 EOL
2023-02-02 00:07:04 +10:00
CasualPokePlayer
cf0ce0f5bb
fix GC killing rcheevo callbacks
2023-01-27 02:47:05 -08:00
CasualPokePlayer
c4f2bed9fd
sledgehammer fix any remaining issues with RAIntegration
2023-01-26 08:00:43 -08:00
CasualPokePlayer
e67e646ca5
fix deadlock when loading state with hotkeys and RAIntegration is active
...
hotkeys don't go through messages so unlike other methods of loading a state this caused a deadlock (load state implies memory peeking to restore state)
2023-01-26 07:12:54 -08:00
CasualPokePlayer
e8dd2e94f2
Fix crashes when using menu item for save/load quicksave
...
fixes 22ba0d5c25
2023-01-26 05:49:52 -08:00
CasualPokePlayer
66282a25aa
fix a NullReferenceException this time...
...
this thing is getting annoying now
2023-01-26 04:32:53 -08:00
CasualPokePlayer
0170d8f0f0
resolve ObjectDisposedException
...
fixes 713944724d
2023-01-26 01:24:34 -08:00
CasualPokePlayer
713944724d
fix deadlocks in RAIntegration for real this time (i hate this hack)
...
fixes f8a5adecb5
2023-01-25 23:36:46 -08:00
CasualPokePlayer
03077daf71
fix a crash when loading a quicksave right after shutting down retroachievements
2023-01-25 22:43:57 -08:00
CasualPokePlayer
f8a5adecb5
fix possible deadlocks with RAIntegration due to dumb threading bs, cleanup some of this code
...
also make sure to reboot core when starting up RetroAchievements with RAIntegration active (RAIntegration doesn't do this itself it seems)
2023-01-25 22:28:26 -08:00
YoshiRulz
95001d0baa
Hack to fix Nymashock analog stick range (see #3528 )
2023-01-26 14:57:57 +10:00
YoshiRulz
c66d0c746e
Document `IMemoryDomains` invariants
2023-01-25 02:04:10 +10:00
YoshiRulz
9e8b0c604d
Add debugging helper `DescribeIsNull`
2023-01-25 01:14:50 +10:00
kalimag
b174c346d4
Hex editor: unset ROM domain when loading MAME ROM
...
Previously, last non-MAME ROM would still appear under "File on Disk"
2023-01-20 09:29:31 +10:00
kalimag
b2ed03c90d
Fix NRE in `HexEditor` domain selection for MAME
...
Fix NRE when MAME ROM was loaded without Open Advanced
2023-01-20 09:29:31 +10:00
YoshiRulz
15056f11f2
Fix typo ( resolves #3520 )
...
fixes 007d862c5
2023-01-15 05:38:03 +10:00
adelikat
8c32157547
hotkey for toggling on screen messages
2023-01-14 12:00:37 -06:00
YoshiRulz
566d47e263
Several changes to the About dialog
...
- s/BizHawk/EmuHawk/
- s/multi-platform/multi-system/ because, while the former is technically true,
it's very much a Windows app, and the latter is what was intended anyway
- replaced logo w/ a nice upscale courtesy of @DrD2k9
- added VCS branch to commit link
- changed window title from VCS info to "About EmuHawk"
- added build config after release version
2023-01-14 14:31:41 +10:00
kalimag
abee97b449
Remove pixels array from `DisplaySurface`; faster clearing
2023-01-08 08:53:45 +10:00
YoshiRulz
bc823f4795
Clear props of type `ApiContainer` when clearing injected API props
2023-01-08 08:27:31 +10:00
YoshiRulz
3c00c24fcd
Fix `ApiInjector` trying to set get-only props of type `ApiContainer`
2023-01-08 08:26:27 +10:00
YoshiRulz
16ee704332
Deduplicate `MemoryDomainDelegateSysBusNES`
2023-01-08 07:54:20 +10:00
CasualPokePlayer
0bd2a1d89b
Resolve bigEndian nonsense for MemoryDomainDelegateSysBusNES too
...
TODO: This is just MemoryDomainDelegate but with a SendCheatToCore delegate allowed to be added, surely we could just add this to the existing MemoryDomainDelegate? Or better yet MemoryDomainDelegateSysBusNES could just inherit MemoryDomainDelegate if this wants to be separated (and reduce all this code duplication)
2023-01-06 10:10:14 -08:00
CasualPokePlayer
2a7cbda8c5
Correctly pass in bigEndian for MemoryDomainDelegate's BulkPeekUshort/BulkPeekUint, fixes #3516
2023-01-06 10:02:28 -08:00
CasualPokePlayer
a896471164
fix MAME memory domains
2023-01-05 18:47:49 -08:00
kalimag
3f4aee0154
Return success bool from `OpenRom` APIs (squashed PR #3514 )
...
* Return success bool from `OpenRom` APIs
* Finish propagating, update docs for other recently changed methods too
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-01-06 03:50:13 +10:00
YoshiRulz
0591d2e2d2
Pass through input/hotkeys while Lua form is focused
...
to restore previous behaviour, call `forms.setproperty(form_handle,
"BlocksInputWhenFocused", true);`
2023-01-05 02:09:49 +10:00
YoshiRulz
af9f5b9b9c
Add some sort of documentation for B/V gamedb flags
2023-01-05 00:41:25 +10:00
YoshiRulz
699ef428bf
Fix `mainmemory` lib keeping reference to unloaded core's memdomain
2023-01-03 23:46:02 +10:00
YoshiRulz
5827cbd829
`Trim()` when copying Log Window selection to clipboard
...
see e269bfd49
2023-01-03 23:26:36 +10:00
YoshiRulz
e7d95aa07d
Disable Lua tests in CI
2023-01-03 07:31:27 +10:00
YoshiRulz
ec6fe5fcf1
Change loadstate methods to return a bool indicating success
2023-01-03 06:49:29 +10:00
YoshiRulz
250b839e2c
Extract method from `LoadBranchToolStripMenuItem_Click`
2023-01-03 06:49:29 +10:00
YoshiRulz
007d862c58
Finish renaming quicksave slot 0 to 10 ( resolves #3112 )
2023-01-03 06:49:28 +10:00
YoshiRulz
7f33a8836d
Invert some conditionals in `MainForm` to reduce indent level
2023-01-03 06:49:28 +10:00
YoshiRulz
fcf7ac1fab
Change first param of `{Save,Load}QuickSave` from string to int
...
also swapped bool params of `SaveQuickSave`
2023-01-03 06:49:28 +10:00
YoshiRulz
22ba0d5c25
Dedup click handlers for `File` > `Save State` and `Load State`
...
`File` > `Save Slot` already did this
2023-01-03 06:49:28 +10:00
CasualPokePlayer
4b30cab993
Check the correct integer type for tastudio.setplayback
...
New lua actually has integers so this is a long instead of a double
2022-12-31 18:10:36 -08:00
CasualPokePlayer
05ff3ab40c
merge some mGBA upstream commits, partially revert c891cc2cb5
(upstream commits makes our changes not really needed)
2022-12-22 20:26:11 -08:00
CasualPokePlayer
00d450075e
oops forgot a colon here
2022-12-21 00:43:52 -08:00
CasualPokePlayer
c7c5ed229d
add pc2 extension for wonderswan
...
these are pocket challenge v2 roms, which is some handheld system which is actually just a wonderswan inside so these roms work anyways with cygne
2022-12-21 00:41:42 -08:00
Morilli
603530d540
set gcAllowVeryLargeObjects to allow 2GB+ arrays
2022-12-21 07:43:34 +01:00
Morilli
79857a3b71
Revert "make a new "FixedGrowthList" and use it for the StringLogs"
...
This reverts commit da5fae0b01
.
2022-12-21 07:42:31 +01:00
nattthebear
66c19cfcb2
Support marshalling arrays of length 0 through BizInvoker
...
Such arrays will be marshalled with valid and unique pointers that can be compared but not read from or written to.
2022-12-20 18:04:41 -05:00
CasualPokePlayer
5b0fe947df
fix #3498
2022-12-20 10:40:03 -08:00
YoshiRulz
6678fb4296
More cleanup of switch in `RetroAchievements.SystemIdToConsoleId`
2022-12-20 18:58:17 +10:00
YoshiRulz
7703ee5f37
Refactor `IGameboyCommon.IsCGBMode`
2022-12-20 18:58:17 +10:00
YoshiRulz
a54c94230f
Restore system menu behaviour re: SGB
...
fixes 81fe56fa6
2022-12-20 18:58:12 +10:00
Morilli
81fe56fa6e
provide correct sysid in BsnesCore
2022-12-20 04:22:23 +01:00
YoshiRulz
aa0e2d6a5f
Use new CartRAM domain name in GBHawk's CDL impl. ( fixes #3497 )
...
fixes 7e00b7892
2022-12-19 13:20:37 +10:00
CasualPokePlayer
cee263e272
oops didn't mean to checkin this experiment (it doesn't do anything actually)
2022-12-17 21:53:47 -08:00
CasualPokePlayer
339915c013
check-in NLua to main repo
...
combine NLua with KeraLua (KeraLua is "gone" now I guess)
make it use the BizInvoker (so now it can properly handle the liblua5.4.so and lua54.dll names differing), also delete the liblua54.so.
minor speedup when creating a new empty table
make lua default to UTF8 internally, so we don't need to manually change the state's encoding
2022-12-17 21:51:10 -08:00
CasualPokePlayer
a1da5753ee
check-in NLua to main repo
...
combine NLua with KeraLua (KeraLua is "gone" now I guess)
make it use the BizInvoker (so now it can properly handle the liblua5.4.so and lua54.dll names differing), also delete the liblua54.so.
minor speedup when creating a new empty table
make lua default to UTF8 internally, so we don't need to manually change the state's encoding
2022-12-17 21:50:56 -08:00
Morilli
55fdcbb3d1
Don't set modifiers for key release events
...
this fixes a bug in 1df6ce4e38
, where an incorrect modifier state could be set, causing the release event to not actually release the key. I also don't see a reason to not just not set modifiers.
For example: "Hold Tab", "Hold Shift", "Release Tab" would send a "Release:Shift+Tab" event which failed to release Tab, even though that key was initially pressed without Shift.
So, instead of trying to match the right modifiers and keys just send the released key without modifier state and let the Receive() function do the work.
2022-12-18 06:03:55 +01:00
YoshiRulz
8db15d6951
Show warning dialog when running as Superuser/Administrator
2022-12-18 12:21:43 +10:00
YoshiRulz
767e30eee5
Also rename bundled CPC firmware files (see #3494 )
...
fixes 5be8b0aab
2022-12-18 12:02:23 +10:00
CasualPokePlayer
8d5f7b5478
make selecting user shaders not crash with the default empty string path
...
Path.GetDirectoryName throws if it is handed an empty string apparently
2022-12-17 12:16:03 -08:00
YoshiRulz
a680739c6e
Rename bundled ZX Spectrum firmware file ( resolves #3494 )
...
fixes 5be8b0aab
2022-12-17 22:47:57 +10:00
CasualPokePlayer
58beef8a46
remove speex use in melonDS (see 5f0e6a2242
for unmanaged side changes)
2022-12-16 23:04:35 -08:00
CasualPokePlayer
5e9e9ac289
remove libspeexdsp use in old bsnes core
2022-12-16 20:45:25 -08:00
YoshiRulz
c794d90878
Revert switch to system-wide Lua install on Linux
...
reverts ab355d469
and 25795d237
2022-12-17 13:35:14 +10:00
CasualPokePlayer
25795d2372
remove GetErrorMessage call for Linux dep checks
2022-12-16 15:26:11 -08:00
CasualPokePlayer
ab355d4693
check some system lib deps on Linux and force user to provide their own liblua54 from package managers
2022-12-16 15:03:39 -08:00
CasualPokePlayer
767cc9059d
Improve handling of RA http requests, add some handling in case RA sound files are missing. Normally this shouldn't be needed as docs specify if the wav file fails to load it plays the default beep sound, except actually it just throws in practice???
...
The 2.9 rcs apparently have the "overlay" folder missing, so the sound files aren't present. I'm assuming there's some issue with build scripts there for releases...
2022-12-15 23:45:29 -08:00
CasualPokePlayer
f3ee3e7956
mGBA update, various cleanups and some reorg
2022-12-15 01:00:36 -08:00
adelikat
f6503adfb8
Update virtualpads immediate when the movie status changes, huge improvement when using tastudio and virtualpad together as the record checkbox toggle now changes the readonly status of the pad
2022-12-13 08:39:29 +10:00
CasualPokePlayer
27f6800d45
fix #3489 (InitializeWork is called by itself for each gamedb file #include'd, so the event would have been set once the first gamedb file is loaded, oops), do some other cleanup here
2022-12-10 23:42:08 -08:00
CasualPokePlayer
b3c7f0fa48
IPlatformLuaLibEnv -> ILuaLibraries / Win32LuaLibraries -> LuaLibraries, cleanup usage of it, fix doc error in client.gettool
2022-12-10 21:46:22 -08:00
YoshiRulz
f101cb5a54
Additional corrections to newly-added Lua documentation
...
fixes 49cd836e1
, c7781d1c1
2022-12-11 13:35:29 +10:00
YoshiRulz
cbb335fec2
Fix Lua `require` not looking in Lua dir on Linux
...
see #3485
thanks to @CasualPokePlayer for research and initial implementation
2022-12-11 13:16:07 +10:00
CasualPokePlayer
9e4836d300
libretro handling cleanup, reorg some of this, fix some input cases, better domain names
...
funsie found in this cleanup: can't use `in` params with the BizInvoker as it doesn't like the read only semantics (results in some exception in CreateType)
2022-12-10 04:45:00 -08:00
CasualPokePlayer
64d693e63f
call retro_unload_game before retro_deinit (libretro api specifies retro_unload_game be called before retro_deinit, in practice cores don't really care but best fix this)
2022-12-08 23:18:37 -08:00
CasualPokePlayer
29443dae49
fix #3484
2022-12-08 14:26:23 -08:00
YoshiRulz
c4f4c793da
Remove unused `IPlatformLuaLibEnv` implementation
2022-12-09 05:41:49 +10:00
YoshiRulz
5197c36a5d
Remove `[Lua*StringParam]` as they're no longer relevant
...
fixes 45fbdb484
2022-12-09 05:40:31 +10:00
YoshiRulz
5c0143d6f6
Minor corrections to newly-added Lua documentation
...
fixes 1452f831a
, 82c3b471a
, b687dea1b
, 49cd836e1
2022-12-09 05:28:36 +10:00
CasualPokePlayer
49cd836e18
log warning when using the deprecated lua bit functions
2022-12-08 04:26:54 -08:00
CasualPokePlayer
56d66ca555
add reset support to libretro, resolves #3482
2022-12-07 19:54:59 -08:00
YoshiRulz
4caa99afe3
Remove Lua in Mono warning as it's no longer relevant
...
fixes 45fbdb484
2022-12-07 18:46:25 +10:00
kalimag
01ab9416b5
Make script paths in .luases relative to .luases path
...
Restore behavior before 99dc0e03df
2022-12-07 18:24:21 +10:00
YoshiRulz
df4df517b8
Add `IMovieApi.PlayFromStart`/`movie.play_from_start` ( resolves #384 )
2022-12-07 18:16:13 +10:00
YoshiRulz
7fdc3f992d
Propagate success through to caller for movie load/restart
2022-12-07 18:16:13 +10:00
YoshiRulz
0076c8802b
Add `saveChanges` parameter to `IMovieApi.Stop`/`movie.stop`
2022-12-07 18:16:13 +10:00
YoshiRulz
e0a7a39b0d
Have `IMovieApi.Stop` implementation use `MainForm.StopMovie`
2022-12-07 18:16:13 +10:00
kalimag
596e8d9198
Call `onexit` and cleanup when removing lua script
2022-12-07 18:15:31 +10:00
kalimag
50fc7e28da
Make "Stop all scripts" behave the same as toggling them off
2022-12-07 18:15:31 +10:00
kalimag
817b258a79
Remove relative path manipulation in `LuaConsole`
2022-12-07 18:15:31 +10:00
kalimag
f625771cd0
Don't create FileSystemWatcher for missing directories
2022-12-07 18:15:31 +10:00
kalimag
cf2b83b102
Disable lua script if loading fails
2022-12-07 18:15:31 +10:00
kalimag
bd53807b0f
Store `LuaFile` `FileSystemWatcher` in dictionary
...
Avoid path string comparisons, `FileSystemWatcher` events may format relative paths differently
2022-12-07 18:15:31 +10:00
kalimag
6aa7c48402
Update Lua registered functions window after restart
...
Make registered functions window show functions for new LuaImp after core restart/reopening the Lua console
2022-12-07 18:15:31 +10:00
kalimag
ee66faba0b
Clean up old LuaImp before creating new one
...
Prevents memory/resource leak
Causes open forms to be closed on core restart
2022-12-07 18:15:31 +10:00
kalimag
3a70fb65f8
Refactor disabling Lua script into separate method
2022-12-07 18:15:31 +10:00
kalimag
7c7ac64ae6
Stop discarding Lua session save directory
...
Previously any path would into ".\foo.luases" and be saved in exe dir
2022-12-07 18:15:31 +10:00
kalimag
9ee788195a
Improve Lua `FileSystemWatcher` thread safety
...
Make FSW invoke the entire event handler on main thread.
Avoids theoretical race condition and thread safety issues with the linq query.
2022-12-07 18:15:31 +10:00
kalimag
733a8bee88
Dispose FileSystemWatchers in LuaConsole
2022-12-07 18:15:31 +10:00
kalimag
28d6415190
Remove running scripts before loading session
...
Clean up scripts instead of just clearing script list
2022-12-07 18:15:31 +10:00
kalimag
cc10de4033
Refactor removing Lua scripts into separate method
2022-12-07 18:15:31 +10:00
kalimag
564a1e4a67
Remove obsolete `LuaConsole.RunLuaScripts`
...
Method is mostly a duplicate of `EnableLuaFile`, only called when loading a session or an already loaded script.
In either case it didn't actually start the scripts due to an inverted condition, and would stop running scripts without doing the required cleanup.
2022-12-07 18:15:31 +10:00
kalimag
5d143ca879
Properly start scripts after loading Lua session
...
Previously, scripts would display as enabled but not actually run until toggled off and on.
2022-12-07 18:15:31 +10:00
kalimag
0effd435f6
Fix issues when opening same Lua script multiple times
2022-12-07 18:15:31 +10:00
kalimag
14e713837b
Change remaining `Config.DisableLuaScriptsOnLoad` refs to Settings
...
Resolve inconsistent use of duplicate property on `Config` and `LuaConsoleSettings`, finishes partial refactoring from 324a50a
This will effectively reset this setting to default in existing configs.
2022-12-07 18:15:31 +10:00
YoshiRulz
a8e0192281
Use FLPs so UI scale doesn't break Record Movie dialog (see #2605 )
...
disables resizing the dialog; default is big enough and the `TextBox`es can
scroll
2022-12-07 15:43:25 +10:00
YoshiRulz
632f063073
Cleanup `RecordMovie` ctor
2022-12-07 15:43:24 +10:00
YoshiRulz
400b1b589b
Inline `RecordMovie.InitializeComponent` (Designer file)
2022-12-07 15:43:21 +10:00
YoshiRulz
102874e480
Fix N64 header detection being swapped ( fixes #3477 )
...
fixes abeaa2a10
how ironic
2022-12-07 14:34:52 +10:00
YoshiRulz
62f6f3b471
Fix Win32LuaLibraries init'ing incorrectly on `DeveloperBuild = false`
2022-12-07 14:27:19 +10:00
YoshiRulz
def5df44fa
Fix double call to `UIHelper.ScaleX` in `ControllerConfig` (see #2605 )
...
fixes 93c47b87b
2022-12-07 05:29:27 +10:00
Morilli
5e6c4a2bbd
fix justifier controller never working oops
2022-12-06 19:42:30 +01:00
Morilli
96cc3f8745
BSNESv115: implement an extended gamepad controller with 4 extra buttons
...
this is a breaking change for existing movies, but only when a non-gamepad controller was used, which is rare
2022-12-06 19:21:08 +01:00
CasualPokePlayer
339994c5a7
change these to using var
2022-12-06 09:46:12 -08:00
CasualPokePlayer
b687dea1b0
change every IntPtr<->int cast to IntPtr<->long. we got 64 bit integers with lua now, and a pointer is 64 bits, so might avoid some dumb bug due to truncations and some ungodly amount of ram being used
...
TODO: see if we can skip this cast nonsense. the lua tests indicate IntPtr should pass through fine, being considered "userdata", probably better so the user can't just pass raw numbers for the handle.
2022-12-06 04:53:35 -08:00
CasualPokePlayer
bc79664461
fix implicit lua number to .net conversion
...
fix .net exceptions not halting the running script
fix inconsistency with stdout and lua console printing errors, both should end in a newline now
print the inner exception of a lua exception (i.e. the .net extension) if possible
2022-12-06 02:52:57 -08:00
CasualPokePlayer
eb00019c86
fix passing numbers for string args in .net lua functions (old engine had this behavior, granted "bad user" if they relied on this), add appropriate test
...
fix passing sbyte/char as args, add appropriate tests
cleanup the lua auto unlock hack, using a nice ref struct + dispose to handle it
2022-12-05 23:21:23 -08:00
CasualPokePlayer
920682688b
deprecate lua bit functions which have direct operator counterparts in new lua
2022-12-05 18:23:11 -08:00
CasualPokePlayer
dcd570bf87
fix mainmemory.write_bytes_as_dict
2022-12-05 16:46:22 -08:00
Morilli
4a49fc174b
Improve LsmvImport in numerous ways
...
- previously, every second frame was empty (lol), since 2016 i believe
- now imports as (sub)bsnes115 movie instead of bsnes, allowing to import subframe inputs and delayed resets
- imports controller types correct(er)ly
2022-12-05 16:28:22 +01:00
Morilli
10ba45d462
BSNESv115+: actually provide IBoardInfo properly
2022-12-04 22:48:29 +01:00
YoshiRulz
abeaa2a106
Be less lazy about N64 header detection in byteswapper
...
fixes 82c3b471a
, 9660c16a0
2022-12-05 04:54:19 +10:00
CasualPokePlayer
9660c16a0a
fix N64 roms coming through multidisk bundler in ares
2022-12-04 01:35:58 -08:00
CasualPokePlayer
3dd36f5f07
revert the explicit try/finally use for PeekByte/PokeByte monitor domain methods, testing seems to show the ref struct use makes EnterExit allocation (now forced to the stack) a non-issue performance wise
2022-12-03 18:30:09 -08:00
CasualPokePlayer
f01463e2b3
Convert EnterExitWrapper to a readonly ref struct, this should be a speedup in all cases. Will need to experiment to see if this mean the try/finally from #3296 can be avoided
2022-12-03 17:46:49 -08:00
YoshiRulz
d508b734d6
Fix `MemoryApi.{Read,Write}ByteRange` edge cases
2022-12-04 09:23:28 +10:00
YoshiRulz
af44a85cfd
Add unit tests for `IMemoryApi.{Read,Write}ByteRange`
2022-12-04 09:23:28 +10:00
YoshiRulz
dc4efc3644
Fix typos and whitespace in `MemoryApi.cs`
2022-12-04 09:23:27 +10:00
YoshiRulz
1bdff05442
Use read-only collection types in `IMemoryApi`
2022-12-04 09:23:25 +10:00
YoshiRulz
cba206efec
Add `IUserDataApi.Keys`/`userdata.get_keys`
2022-12-04 04:06:58 +10:00
YoshiRulz
c2d5a9c931
Banish empty conditional blocks
2022-12-04 02:11:41 +10:00
YoshiRulz
84d2866f53
Clean up usage of `LuaFile.Enabled`/`Paused`
2022-12-04 01:43:02 +10:00
CasualPokePlayer
f798021bba
CloseRom acts like rebooting the core, so make it just reset Lua libs (more properly fixes #3226 without any yield nonsense)
...
Slight revert of 2efae13af4
(still want to set running scripts as it's used later)
Fix detaching registered functions (old logic was broken, Stop would null out the LuaRef used for creating the new dummy thread for the detached function. best solution i've come up with is to simply pass a callback over for creating the thread, nicely encapsulating that functionality)
Various cleanups, don't need VS complaining about old pattern matching code here anymore...
2022-12-03 04:57:58 -08:00
CasualPokePlayer
15b2264cb4
Use LuaThread Yield here instead of directly using LuaState's
2022-12-02 19:45:29 -08:00
CasualPokePlayer
51f01efdc4
Properly handle errors when running a lua script, using Resume/Yield methods added to the LuaThread class (see f904fa0d53
)
2022-12-02 14:44:05 -08:00
Morilli
ae11dcc6af
replace default bsnes with bsnes115
2022-12-02 20:21:21 +01:00
YoshiRulz
6174398fb4
Also reset padding when removing last Lua script ( resolves #1509 )
2022-12-03 01:06:06 +10:00
YoshiRulz
a9756b60a2
Clear OSD + surfaces when removing a Lua script ( resolves #3014 )
...
they were already being cleared when closing the Lua Console
note the "Erase Stale/Stuck Lua Drawing Layers" button does not clear OSD,
leaving that as it is for now
2022-12-03 01:02:26 +10:00
CasualPokePlayer
2efae13af4
prevent some NREs occurring with the new Lua stuff
2022-12-01 14:59:36 -08:00
YoshiRulz
999e487557
Add `bizstring.pad_{start,end}` helpers
2022-12-02 06:18:32 +10:00
YoshiRulz
ca72f113df
Rename `event.onmemory*`, phase 1 ( resolves #759 )
2022-12-02 05:55:42 +10:00
YoshiRulz
6381448472
decimal is not floating-point
...
fixes fdbb34dff
2022-12-02 04:27:29 +10:00
YoshiRulz
5603e5ac01
Reorder items in Tools menu
2022-12-02 04:24:24 +10:00
YoshiRulz
3dcc3ff89f
Improve handling of exceptions thrown in `Form.Load` handlers
...
obviously only benefits forms inheriting `FormBase`
2022-12-02 03:48:36 +10:00
CasualPokePlayer
9393e1b764
Fix #3417 and improve handling of `default.tasproj` (squashed PR #3462 )
...
* Fix #3417 and improve handling of default.tasproj
* expose SetMovieController in the MovieSession interface (please don't rely on it anywhere else)
* don't use this explicit public in the interface
(is this mentioned anywhere? i assume this is proper style)
* use this helper function
2022-12-02 03:44:56 +10:00
feos
10a38270e5
forgot a char
2022-12-01 19:12:45 +03:00
feos
bace52c4f8
fix #2119
2022-12-01 19:10:57 +03:00
dependabot[bot]
47c494a5a6
Bump System.Drawing.Common in main solution ( #3464 )
...
Bumps [System.Drawing.Common](https://github.com/dotnet/runtime ) from 5.0.2 to 5.0.3.
- [Release notes](https://github.com/dotnet/runtime/releases )
- [Commits](https://github.com/dotnet/runtime/compare/v5.0.2...v5.0.3 )
---
updated-dependencies:
- dependency-name: System.Drawing.Common
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-12-02 01:22:46 +10:00
CasualPokePlayer
45fbdb4844
Move to NLua/KeraLua/Lua5.4 ( #3361 )
2022-12-01 00:51:02 -08:00
CasualPokePlayer
fdbb34dff6
Lua tests ( #3373 )
2022-11-30 23:55:24 -08:00
CasualPokePlayer
92c1cdff22
RetroAchievements Support ( #3407 )
2022-11-30 23:51:17 -08:00
CasualPokePlayer
eb1cef1ffc
update mame to 0.250
2022-11-30 20:22:04 -08:00
CasualPokePlayer
8667dd9ee7
c# to previous commit
2022-11-27 23:29:54 -08:00
CasualPokePlayer
6baee38717
add n64 to multidisk bundler list
2022-11-27 05:51:47 -08:00
CasualPokePlayer
9420c8b21c
merge latest ares, hook up its new N64DD support, make ares use AxisContraint (see #3453 ), some other cleanups here
2022-11-27 05:44:00 -08:00
CasualPokePlayer
c23b063733
basic virtualpad + default controls for TIC80, mark it as released
2022-11-26 19:54:45 -08:00
YoshiRulz
c49a8d338c
Prefix `socketServerScreenShot` blob with length too ( resolves #3461 )
...
fixes b1602dae0
2022-11-26 18:42:10 +10:00
YoshiRulz
b8182f9149
Extract `ConcatArray` helper
2022-11-26 18:42:05 +10:00
Moritz Bender
1df6ce4e38
Fix key release events with modifiers not getting handled correctly ( #3402 )
2022-11-25 11:00:44 +01:00
CasualPokePlayer
bae71326bf
Fix hex editor for MAME when Open Advanced is not used
2022-11-25 01:31:02 -08:00
YoshiRulz
9a0403617b
Clean up SHA1
2022-11-24 20:15:35 +10:00
YoshiRulz
4566b744d9
Remember trusted ext. tools
2022-11-24 20:06:27 +10:00
YoshiRulz
f9ac3c4b32
Clean up `MainForm.ExternalToolMenuItem_DropDownOpening`
2022-11-24 20:06:20 +10:00
adelikat
e269bfd49f
Log window - when copying pasting "MD5:2345" and Sha1, strip the md5 and sha1 out. I just want the number if I'm copying pasting the single line. If someone finds this objectionable, feel free to revert, but this savesme a lot of time
2022-11-23 10:54:59 -06:00
adelikat
392d126173
remove an unused method
2022-11-23 10:11:45 -06:00
YoshiRulz
683aa263a0
Include `ControllerDefinition._orderedControls` in clone ctor
...
I don't think this is used, but as the caching was new in 2.8, going to include
this just in case
2022-11-23 15:35:45 +10:00
YoshiRulz
52acda9a02
Re-add an assignment in `InputManager.SyncControls` ( fixes #3458 )
...
partially reverts 781c152bf
also removed now-unused method `Controller.ForceType`
2022-11-23 15:29:02 +10:00
CasualPokePlayer
3f352792a6
remove unused using from experiments in previous commit
2022-11-22 09:18:51 -08:00
CasualPokePlayer
da5fae0b01
make a new "FixedGrowthList" and use it for the StringLogs
...
this is mostly to workaround OOM issues with VERY large movies (>134217728 frames).
so large just the list of string references is "too big" and exceeds the .net 2GB limit.
even the on disk method fails here, as the offsets list (note, long and reference are the same size) becomes too big
this probably gives a bit of speedup for "normal" movies, as the generous 16MB growth amount would likely be plenty for the movie, although i haven't test this much
2022-11-22 09:10:19 -08:00
YoshiRulz
b967e6028d
Fix inconsistent application of colours from GTK theme, if available
...
still no idea why I can set dark theme on Ubuntu but not Manjaro, but now menus
won't use a white-to-black gradient with white text
2022-11-23 02:51:54 +10:00
Morilli
589823d009
GPGX: add setting to disable per-line sprite limit
...
- resolves #3440
- includes manually cherry-picked e0ef0902e96bd9d71cb49c64505e755007e7452c
2022-11-22 14:44:39 +01:00
CasualPokePlayer
248e87b6d1
try to load a different core if an autodetected mame rom ends up failing to load
2022-11-21 18:28:56 -08:00
CasualPokePlayer
51826c4c17
Fix wrong MBC5 mapper being given a battery
...
0x1A is MBC5+RAM, 0x1B is MBC5+RAM+BATTERY
2022-11-19 20:44:55 -08:00
Morilli
0cb63e8d6a
BSNESv115+: Implement overscan and aspect ratio correction settings
2022-11-18 13:08:27 +01:00
CasualPokePlayer
0bd182e6cc
properly handle "NO GOOD DUMP KNOWN" mame rom hashes
...
(note, these roms are not actually in the romset, so the singular hash in movies doesn't have to be affected here)
2022-11-17 17:45:49 -08:00
CasualPokePlayer
d507246033
c# side for previous commit
2022-11-16 21:33:55 -08:00
CasualPokePlayer
d0266816a5
Fix #3448 . Support MAME 7z romsets
2022-11-16 17:32:20 -08:00
CasualPokePlayer
4479fec74d
Add in the actual c# code for 5ae4470466
...
Apparently forgot to actually add this in for the commit >:
2022-11-16 15:35:37 -08:00
CasualPokePlayer
62c3b4b8e3
Use a small dll for handling the msabi<->sysv adapter ( #3451 )
...
make a small dll for handling the msabi<->sysv adapter, using only assembly (taken from generated optimized rustc output) and handcrafted unwind information (c# exceptions in a callback seem to work fine in testing)
additionally, allow floating point arguments. this really only needs to occur on the c# side. msabi and sysv agree on the first 4 floating point args and for returns, so no work actually has to be done adapting these
with assembly being used, we can guarantee rax will not be stomped by compiler whims (and avoid potential floating point args from being trashed)
2022-11-16 09:02:13 -08:00
CasualPokePlayer
a0de42b1b3
remove struct hack, it's not actually needed
...
out double is System.Double& while double is System.Double, so it doesn't actually trip paramenter verifier
2022-11-15 01:12:31 -08:00
CasualPokePlayer
eec86ad81a
Use actual doubles for figuring out aspect ratio
...
Fixes issues when mame sends over < 1 bounds which round down to 0 with a long cast (resulting in div by 0 exceptions)
Also fix some oopsies with incorrect function signatures.
Remove MAME string docs as they aren't really relevant anymore, as only MameGetString handles lua string handling now
2022-11-15 00:57:30 -08:00
CasualPokePlayer
715f4f497c
add some missing mame mnemonics
2022-11-11 08:45:02 -08:00
Morilli
c21fedc76a
BSNESv115+: add option for disabling ppu sprite limit
2022-11-10 23:22:17 +01:00
CasualPokePlayer
066297d5e7
MAME Waterbox ( #3437 )
2022-11-10 00:05:25 -08:00
YoshiRulz
e7e587d625
Restore old behaviour of "Always use recent path for ROMs"
...
fixes 41d46dd37
, see #1574
2022-11-08 06:30:12 +10:00
YoshiRulz
948084a97e
Use `Movie.NotActive` extension instead of negated `IsActive`
2022-11-07 06:10:37 +10:00
YoshiRulz
84cc71e454
Use `DialogResult.IsOk` extension everywhere and clean up
2022-11-07 06:03:55 +10:00
YoshiRulz
36cb62a792
Create and use `ToolStripDropDownItem.ReplaceDropDownItems` extension
2022-11-07 06:03:55 +10:00
YoshiRulz
5df9879842
Refactor `MultiDiskFileSelector.BrowseButton_Click`
2022-11-07 05:27:15 +10:00
YoshiRulz
04f34ac7af
Add `Util.BreakDebuggerIfAttached` helper
2022-11-07 04:37:34 +10:00
YoshiRulz
f1f0f1695c
Encapsulate `OpenFileDialog`/`SaveFileDialog`
2022-11-05 09:10:11 +10:00
YoshiRulz
2db5235319
Cache and reuse `FilesystemFilterSet`s
2022-11-05 09:10:11 +10:00
YoshiRulz
1232157cc1
Improve caching of `FilesystemFilterSet.ToString`
2022-11-05 09:10:11 +10:00
YoshiRulz
c153505b58
Invert some conditionals to reduce nesting
2022-11-05 09:10:10 +10:00
YoshiRulz
df63853cd5
Add `IDialogParent` interface to a couple of config dialogs
2022-11-05 09:10:05 +10:00
YoshiRulz
8949b1aa6b
Make sure `CheckLib` in `Program` static ctor disposes GUI properly
2022-11-04 07:08:54 +10:00
YoshiRulz
c891cc2cb5
Don't ignore mGBA skip BIOS setting when recording ( resolves #2465 )
...
also disable skip BIOS with TAS profile and enable with Casual profile
also removed `DeterministicEmulation ||= !SkipBios`, does it matter?
2022-11-03 12:04:16 +10:00
YoshiRulz
77f824ab55
Clean up `MGBAHawk.DeterministicEmulation` assignment
2022-11-03 11:56:01 +10:00
YoshiRulz
13a01340de
Refactor Libretro ControllerDef generation, fixing input display
...
see #3360
2022-11-03 11:02:53 +10:00
YoshiRulz
781c152bf6
Remove old ControllerDef copying that was messing with ControlsOrdered
2022-11-03 11:02:52 +10:00
YoshiRulz
a8f571f2d6
Reinstate `GameInfo.NullInstance`'s name, and only instantiate it once
...
reverts 8dcea2470
`PathEntryCollection.RetroSystemAbsolutePath` extension didn't like this, there
may be others, and I don't want to look through them all
2022-11-03 11:02:44 +10:00
YoshiRulz
3e79e68d1d
Dedup in `CheatEdit.GetCheat`
2022-11-02 01:05:12 +10:00
YoshiRulz
414c21609b
Disallow updating cheats when multiple rows selected ( resolves #1726 )
2022-11-02 01:01:09 +10:00
YoshiRulz
5ae23c63bf
Change "Edit" button in Cheats dialog to read "Overwrite"
...
kept the mnemonic because idk
2022-11-02 01:00:16 +10:00
YoshiRulz
fd2772707b
Update `forms.drawImageRegion` documentation with a diagram
...
only embeds on TASVideos Wiki, which I held off on updating because there are a
lot of changes and we can do them all at once
2022-10-30 18:19:23 +10:00
CasualPokePlayer
8ee75879e6
Rework MAME integration a bit
...
The periodic callback is now used as a way to service "commands" sent from the main thread
Upon servicing a command, the mame thread will set the current command to NO_CMD then wait for the main thread allow the mame thread to continue
During this wait, the main thread may optionally set the next command (done here for STEP -> VIDEO), ensuring the next callback will service that command
A dummy "WAIT" command can be sent to trigger this waiting behavior, allowing the main thread to safely touch mame while the mame thread is frozen (important for mem accesses and probably savestates?)
A/V sync is also reworked. We can assume that 1/50 of a second worth of samples will be sent each sound callback. We can also assume 1/FPS of a second worth of time will be advanced each frame advance
So, we can just give hawk 1/FPS worth of samples every GetSamplesSync, if they are available. If we have less (probable on first few frames), we'll just give all the samples, and hope it balances out later.
2022-10-29 17:07:50 -07:00
CasualPokePlayer
cc71882059
BSNES Memory Domain Fixes ( #3423 )
...
* Use SameBoy submodule symlink for BSNES
* SGB memory domains
* Fix SGB saveram issues (extra data like rtc will be saved correctly now here)
* Various cleanups, avoid unneeded unsafe use, a little better EnterExit use
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2022-10-28 19:22:49 -07:00
Morilli
256a8617e9
Fix #3399 by always calling UpdateViewerMouseover
2022-10-27 01:30:41 +02:00
CasualPokePlayer
dd33e92a9f
ensure ClockRate in the Bk2Header uses . instead of ,
2022-10-21 02:34:59 -07:00
CasualPokePlayer
c8d4e606af
suppress updates while rebooting core, fixes #3424
2022-10-21 02:19:22 -07:00
CasualPokePlayer
f29113287e
add Jaguar to MultiDiskBundler menu
2022-10-11 21:51:26 -07:00
YoshiRulz
2b4d9c0c7d
Add debug utility to byteswap N64 roms
2022-10-11 10:12:49 +10:00
YoshiRulz
5b859960e9
Move types for debug menu to own files
2022-10-11 10:12:49 +10:00
YoshiRulz
82c3b471a5
Minor refactors to byteswapping (N64 rom loading and Lua bit library)
2022-10-11 10:12:45 +10:00
YoshiRulz
bb4ba2184f
Fix `forms.*` acting on every LuaPictureBox, not the specified one
...
fixes #3395
this has been broken since introduction in 2ddadeae2
2022-10-08 11:11:40 +10:00
YoshiRulz
7930a79cef
Prompt to disable cheats when starting movie playback ( resolves #3389 )
2022-10-08 10:42:10 +10:00
YoshiRulz
28c53cfa21
Fix `APIContainer.Comm` not having `HTTP`/`Sockets` on first boot
2022-10-06 11:53:11 +10:00
CasualPokePlayer
2fa46efda6
add jaguar db, change db parser to prefer the strongest hash available, fix potential edge case if a crc32: prefix is present (and simplify the code)
2022-10-04 22:05:38 -07:00
CasualPokePlayer
c547a20f8e
Use `LoadOther` for GBS files, cleanup the code a little, update SameBoy version info
2022-10-03 15:49:09 -07:00
CasualPokePlayer
9528a2030f
GBS support using SameBoy
2022-10-03 01:55:14 -07:00
CasualPokePlayer
0c6f0523a0
Update sameboy, expose audio channel enable/disabling, cleanup settings to go through a single call/struct
2022-10-02 21:40:00 -07:00
CasualPokePlayer
8732e561a1
Better Jaguar Virtual Width/Height
...
Jaguar VPad
Proper Jaguar default controls
Remove a lot of unneeded `ReSharper disable once UnusedMember.Global` in vpads (Global has been gone for a while now...)
Set VirtualJaguar to released
2022-10-02 18:53:34 -07:00
CasualPokePlayer
2e5c62f632
default Jaguar bios to not be skipped, some games rely on Jaguar bios running on boot
2022-09-30 23:54:13 -07:00
CasualPokePlayer
be771c134c
default to KSeries bios instead of MSeries bios, as it seems to be more compatible
2022-09-30 21:56:19 -07:00
CasualPokePlayer
5f509525bc
[virtualjaguar] less screen changing spam
2022-09-30 21:44:34 -07:00
YoshiRulz
158c897702
Use `Google.FlatBuffers` NuGet package and check in new Nyma codegen
2022-09-30 05:33:18 +10:00
YoshiRulz
5544bc526a
Add missing import
...
fixes 9e9e041bb
2022-09-30 03:52:05 +10:00
YoshiRulz
9e9e041bba
Fix AOoRE when loading TAStudio w/ cheats(?)
...
partially reverts dd4f9aaf6
InputRoll code is too inscrutable for me to determine the actual cause so I just
left a `Debug.Assert`
2022-09-30 03:25:13 +10:00
CasualPokePlayer
f8a4524df7
add in missing platform framerates, add in Jaguar CD iding for movie file, fix aspect ratio for jaguar
2022-09-28 17:25:34 -07:00
YoshiRulz
79d43dab1d
Extract constants used for `NamedLuaFunction.Event`
2022-09-29 08:54:23 +10:00
YoshiRulz
9815b377d1
Also protect against mutation of `IEnumerable` for `onconsoleclose`
...
see 7a26546cf
, fixes dc66b4357
2022-09-29 08:54:16 +10:00
YoshiRulz
7a26546cfc
Maybe fix mutation of IEnumerable (`InvalidOperationException`)
...
fixes 3024bc0d0
2022-09-29 05:21:08 +10:00
CasualPokePlayer
70a21ee07e
push c# side for memtrack support
2022-09-28 03:28:01 -07:00
Morilli
9fa38b8d78
Fix #3398
2022-09-27 13:58:56 +02:00
YoshiRulz
b2bacdecd2
Fix double call to pure method
2022-09-25 22:26:41 +10:00
YoshiRulz
3cbdd36fe0
Deduplicate some code in `MainForm`
2022-09-25 07:04:21 +10:00
YoshiRulz
728f393eb1
Clean up `MainForm.CheckHotkey`
2022-09-25 07:04:21 +10:00
YoshiRulz
d7c79a5f03
Fix "Toggle All Cheats" hotkey behaviour re: separators
2022-09-25 07:04:13 +10:00
CasualPokePlayer
3122078dfd
tweak jaguar cpu tracelogger
2022-09-24 06:23:24 -07:00
CasualPokePlayer
ff5c8d4e52
more jag disasm tweaks
2022-09-24 04:38:06 -07:00
CasualPokePlayer
c92c2bf661
fix jag risc disasm
2022-09-24 04:30:05 -07:00
CasualPokePlayer
38b4b98fc0
minor touchups to jag risc disassembler
2022-09-24 04:29:00 -07:00
CasualPokePlayer
c9618b3f92
c# side to jag debugging improvements
2022-09-24 04:15:05 -07:00
CasualPokePlayer
6113f3c17b
partial jagcd support (doesn't seem to completely work here)
...
fix some issues with vjaguar cleanup
add mem/trace callbacks and get/set reg support
2022-09-23 01:05:41 -07:00
CasualPokePlayer
71e3dfed74
fix #3388
2022-09-18 22:44:26 -07:00
CasualPokePlayer
38d3d36199
fix opcode address in exec callbacks + tracing (thanks prefetch)
...
sp/lr/pc for r13/r14/r15 for tracing
fix a bad for threaded renderer's thread start callback
2022-09-18 02:39:31 -07:00
CasualPokePlayer
5e34dc6166
Always savestate expansion pak regardless of settings.
...
All the disable expansion pak setting actually does is tell the game the expansion pak is not available.
However, not all games actually abide by this, some will use the expansion pak area anyways.
Video plugins also end up just using a "segfault test" to determine if the expansion pak is present or not
So video plugins may use the expansion pak area too
This ends up causing savestates sometimes just crashing the game if the expansion pak ends up used
Resolves #3092 , other state issues might be solved with this (I suspect #3328 is caused by this)
2022-09-17 13:11:31 -07:00
CasualPokePlayer
de38781081
Implement Rumble for Nyma
2022-09-17 01:36:51 -07:00
YoshiRulz
de1e7eef69
Document socket response format
2022-09-16 22:37:15 +10:00
CasualPokePlayer
afccbe8aa6
Fix hang with "Go to Address" dialog in RamSearch
...
resolves #3384 , fixes cc4acd9c64
2022-09-14 19:39:03 -07:00
YoshiRulz
1bf2bb758c
Change serialisation of Jaguar VSystemID
...
also fixed line ending
2022-09-12 17:13:15 +10:00
CasualPokePlayer
483258a04d
virtualjaguar port, resolves #1907
2022-09-11 21:38:46 -07:00
CasualPokePlayer
34c504d7b9
update ds disassembler
2022-09-10 20:53:05 -07:00
YoshiRulz
d2965c2185
If dummy sound chosen in config, try DirectSound (maybe fixes #3379 )
...
- if DirectSound fails (i.e. dummy is in config for a reason), then skip the
error dialog as the user has probably seen it already, and set it back to dummy
- if DirectSound succeeds, leave it, it will be written to config (there's a
mute setting for people who really don't want sound)
- copied the init config code so s/DirectSound/OpenAL/ on Linux
- could probably try OpenAL on Windows when DirectSound fails but whatever
2022-09-08 08:39:25 +10:00
YoshiRulz
707ec53bd5
Move `SoundConfig.ApplyNewSoundDevice` logic to callsite
2022-09-08 08:23:01 +10:00
Moritz Bender
6f0953aaa3
Implement snes graphics debugger for the new bsnes core ( #3367 )
...
* Partial port of graphics debugger to new BSNES
* minimal "working" copy-paste
* small fix for the previous commit
* Implement more stuff
* no idea whose responsibility "EnterExit" is but this should work
* add support for backdropcolor
i have 0% trust in this code
* implement mode7, apply backcolor on load
* 🙈
un-"implement" the nonfunctional scanlinehookmanager as well as the non-functional palette setting logic
- this may actually break config lol
* don't break libsnes config
* Provide IBSNESForGfxDebugger in the subbsnes core
* Remove redundant semicolon
* Clean up diff of `comboPalette_SelectedIndexChanged`
* Fix crash
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-09-03 19:13:56 +02:00
YoshiRulz
28d62e69d7
Enable menu mnemonics (Alt+X) for MainForm on Linux
2022-09-03 19:59:08 +10:00
Bruno Valadão Cunha
f024986ffc
Added 'Edit marker frame' feature (squashed PR #3351 )
...
* Added 'Edit marker frame' feature
* Changed Edit Marker Frame icon to clock
* Hotkey tooltip + Prevent changing to a frame that already has marker
* Forgot to delete this icon, was replaced by Clock.png
* De-rookie here and there
* Clean up diff
2022-09-03 12:08:23 +10:00
CasualPokePlayer
09e8c7a9b6
ensure ds firmware settings represent sync settings if real firmware isn't used
...
resolves possible cause for #3377
2022-09-02 15:11:34 -07:00
CasualPokePlayer
70906c9004
quick fail is the user is somehow running EmuHawk as a 32 bit process
2022-08-29 17:01:26 -07:00
CasualPokePlayer
b588212e17
remove unused using (cruft from experimentation), remove unneeded enum values
2022-08-29 16:36:32 -07:00
CasualPokePlayer
e198122691
output a more helpful error message on windows for GetErrorMessage
2022-08-29 16:33:41 -07:00
CasualPokePlayer
06226e78cf
add way to obtain error message in ILinkedLibManager, use it to display an error code for init lib checks
2022-08-29 15:34:44 -07:00
CasualPokePlayer
463780a875
more cleanly deal with dummy hashes
...
fixes a515672
2022-08-28 03:13:23 -07:00
CasualPokePlayer
a515672d4d
fix #3159
2022-08-28 02:56:31 -07:00
YoshiRulz
14f470a9a7
Improve encapsulation of `ToolFormBase` props
2022-08-28 03:39:18 +10:00
YoshiRulz
faf4a8b24f
Remove unused "TAStudio states" path
...
TAStudio prop unused since 5bf21e391
, path was still in use until b1296dd9b
2022-08-28 03:09:59 +10:00
CasualPokePlayer
c761d6d807
fix changing mupen expansion pack setting
2022-08-26 13:30:44 -07:00
YoshiRulz
a344ee2288
Fix modifier key check in `TAStudio.TasView_MouseDown`
2022-08-24 09:44:24 +10:00
YoshiRulz
61c34eca74
Minor refactor to not mutate local in `TAStudio.TasView_MouseDown`
2022-08-24 09:44:17 +10:00
CasualPokePlayer
352977c7ea
speedup HashRegion/ReadByteRange/WriteByteRange for waterbox cores (doesn't do anything for non-wbx cores)
2022-08-23 03:09:23 -07:00
YoshiRulz
5906fd154e
Fix typo
...
fixes a95c4f182
2022-08-22 01:21:22 +10:00
CasualPokePlayer
afdfa065bd
missed apostrophe somehow
2022-08-19 23:46:03 -07:00
CasualPokePlayer
9174d17bd8
tic80 settings for enabling/disabling controllers, proper mnemonics
2022-08-19 23:43:55 -07:00
CasualPokePlayer
98a8cdf693
remove gongshell, add "simple" code for opening win32 context menu (gongshell's only actual use), re: #2261
2022-08-19 00:24:50 -07:00
YoshiRulz
64bc762439
Mute new MSB3270 warnings
...
no sure if these are the result of a .NET SDK update or my NuGet experiment
2022-08-18 17:16:40 +10:00
YoshiRulz
3a3494aedb
Add missing attribute to `events.can_use_callback_params` param
2022-08-18 17:12:15 +10:00
YoshiRulz
8d484ac196
Hardcode edge cases in `MovieConversionExtensions` to pass test
...
the argument in every real call is from `IMovie.Filename`, which is never
assigned null, and I don't think it's assigned anything but an absolute path
2022-08-17 19:05:32 +10:00
CasualPokePlayer
2ecb572892
fix nyma light guns, resolves #3359
2022-08-17 01:57:40 -07:00
YoshiRulz
7cde8bb466
Add and use 2 extension methods for splitting path into dir+filename
2022-08-17 17:35:07 +10:00
YoshiRulz
dce961357a
Refactor `IGameInfo.FilesystemSafeName` extension
...
it doesn't make any sense to split this string into dir+filename, it shouldn't
contain a slash
2022-08-17 17:35:07 +10:00
YoshiRulz
2b59cfc1c4
Small refactor in `DiscMountJob.RunBizHawk`
2022-08-17 17:35:07 +10:00
YoshiRulz
10478e23f1
Remove redundant dir exists checks
2022-08-17 17:35:07 +10:00
YoshiRulz
f228b01bdf
Rename `IMainFormForTools.SetWindowText` to `UpdateWindowTitle`
...
in practice there is only one implementation and it just called the other method
(which is inherited from `FormBase`)
2022-08-17 17:35:06 +10:00
YoshiRulz
d5bf542a3c
Cache `ToolStripRenderer` used by `FormBase.FixBackColorOnControls`
2022-08-17 17:35:06 +10:00
YoshiRulz
322ed164bf
Remove backing field of `FormBase.BlocksInputWhenFocused`
2022-08-17 17:34:59 +10:00
Peter Jorgensen
3958348e94
Add auto save state on close (squashed PR #3218 )
...
resolves #1861
* Add configuration for auto-saving state on exit
* Update MainForm to auto save on close game if configured
* Fix config serialization test.
* Revert unnecessary changes to Designer file
* Move autosave configuration into Save States menu off of File
* Undo previous test changes
* Remove explicit size on menu item.
* Fix logic
2022-08-17 14:27:50 +10:00
Morilli
7ffa605b28
BSNESv115: fix crash when audio output is disabled
...
(fixes 039d822144
)
2022-08-17 01:35:02 +02:00
Moritz Bender
039d822144
BSNESv115+: Replace the 'snes_audio_sample' callback with a dynamic audio sample vector to reduce callbacks ( #3010 )
...
* BSNESv115+: Replace the 'snes_audio_sample' callback with a dynamic audio sample vector to reduce callbacks
* fix integration for subbsnes core
* reduce buffer allocations
- also make frame setter private now that it's possible
2022-08-15 20:50:26 +02:00
Morilli
f1e11dfc36
simplify Stream.ReadAllBytes extension and use it more
2022-08-15 20:35:57 +02:00