throw out the speex resampler, place in SDL's resampler to replace it
no more 2010 vc++ runtime requirement
This commit is contained in:
parent
05abb3adfa
commit
d9a93c474a
Binary file not shown.
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@ -126,24 +126,17 @@ namespace BizHawk.Client.EmuHawk
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if (!OSTailoredCode.IsUnixHost)
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{
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// TODO: We optimally should only require the new VS2015-2022 all in one redist be installed
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// None of this old 2010 runtime garbage
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// (just removing speex completely, perhaps can just use SDL2 as a replacement?)
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foreach (var (dllToLoad, desc) in new[]
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{
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("vcruntime140_1.dll", "Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019, and 2022 (x64)"),
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// for libspeexdsp.dll
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("msvcr100.dll", "Microsoft Visual C++ 2010 SP1 Runtime (x64)"),
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})
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// Check if we have the C++ VS2015-2022 redist all in one redist be installed
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var p = OSTailoredCode.LinkedLibManager.LoadOrZero("vcruntime140_1.dll");
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if (p != IntPtr.Zero)
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{
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OSTailoredCode.LinkedLibManager.FreeByPtr(p);
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}
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else
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{
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var p = OSTailoredCode.LinkedLibManager.LoadOrZero(dllToLoad);
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if (p != IntPtr.Zero)
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{
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OSTailoredCode.LinkedLibManager.FreeByPtr(p);
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continue;
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}
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// else it's missing or corrupted
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const string desc =
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"Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019, and 2022 (x64)";
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MessageBox.Show($"EmuHawk needs {desc} in order to run! See the readme on GitHub for more info. (EmuHawk will now close.) " +
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$"Internal error message: {OSTailoredCode.LinkedLibManager.GetErrorMessage()}");
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return -1;
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@ -9,6 +9,7 @@
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<ItemGroup>
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<PackageReference Include="System.Collections.Immutable" />
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<PackageReference Include="Newtonsoft.Json" />
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<PackageReference Include="ppy.SDL2-CS" ExcludeAssets="native;contentFiles" />
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<ProjectReference Include="$(ProjectDir)../BizHawk.BizInvoke/BizHawk.BizInvoke.csproj" />
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<ProjectReference Include="$(ProjectDir)../BizHawk.Common/BizHawk.Common.csproj" />
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</ItemGroup>
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@ -1,234 +0,0 @@
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#nullable disable
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using System;
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using System.Runtime.InteropServices;
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using BizHawk.BizInvoke;
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using static BizHawk.Emulation.Common.SpeexResampler;
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namespace BizHawk.Emulation.Common
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{
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public abstract class LibSpeexDSP
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{
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public enum RESAMPLER_ERR
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{
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SUCCESS = 0,
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ALLOC_FAILED = 1,
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BAD_STATE = 2,
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INVALID_ARG = 3,
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PTR_OVERLAP = 4,
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MAX_ERROR
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}
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/// <summary>
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/// Create a new resampler with integer input and output rates.
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/// </summary>
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/// <param name="nb_channels">Number of channels to be processed</param>
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/// <param name="in_rate">Input sampling rate (integer number of Hz).</param>
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/// <param name="out_rate">Output sampling rate (integer number of Hz).</param>
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/// <param name="quality">Resampling quality between 0 and 10, where 0 has poor quality and 10 has very high quality.</param>
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/// <param name="err">The error state</param>
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/// <returns>Newly created resampler state</returns>
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[BizImport(CallingConvention.Cdecl)]
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public abstract IntPtr speex_resampler_init(uint nb_channels, uint in_rate, uint out_rate, Quality quality, ref RESAMPLER_ERR err);
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/// <summary>
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/// Create a new resampler with fractional input/output rates. The sampling
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/// rate ratio is an arbitrary rational number with both the numerator and
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/// denominator being 32-bit integers.
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/// </summary>
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/// <param name="nb_channels">Number of channels to be processed</param>
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/// <param name="ratio_num">Numerator of the sampling rate ratio</param>
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/// <param name="ratio_den">Denominator of the sampling rate ratio</param>
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/// <param name="in_rate">Input sampling rate rounded to the nearest integer (in Hz).</param>
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/// <param name="out_rate">Output sampling rate rounded to the nearest integer (in Hz).</param>
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/// <param name="quality">Resampling quality between 0 and 10, where 0 has poor quality and 10 has very high quality.</param>
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/// <param name="err">The error state</param>
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/// <returns>Newly created resampler state</returns>
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[BizImport(CallingConvention.Cdecl)]
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public abstract IntPtr speex_resampler_init_frac(uint nb_channels, uint ratio_num, uint ratio_den, uint in_rate, uint out_rate, Quality quality, ref RESAMPLER_ERR err);
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/// <summary>
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/// Destroy a resampler state.
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/// </summary>
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/// <param name="st">Resampler state</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract void speex_resampler_destroy(IntPtr st);
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/// <summary>
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/// Resample a float array. The input and output buffers must *not* overlap.
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="channel_index">Index of the channel to process for the multi-channel base (0 otherwise)</param>
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/// <param name="inp">Input buffer</param>
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/// <param name="in_len">Number of input samples in the input buffer. Returns the number of samples processed</param>
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/// <param name="outp">Output buffer</param>
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/// <param name="out_len">Size of the output buffer. Returns the number of samples written</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract RESAMPLER_ERR speex_resampler_process_float(IntPtr st, uint channel_index, float[] inp, ref uint in_len, float[] outp, ref uint out_len);
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/// <summary>
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/// Resample an int array. The input and output buffers must *not* overlap.
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="channel_index">Index of the channel to process for the multi-channel base (0 otherwise)</param>
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/// <param name="inp">Input buffer</param>
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/// <param name="in_len">Number of input samples in the input buffer. Returns the number of samples processed</param>
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/// <param name="outp">Output buffer</param>
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/// <param name="out_len">Size of the output buffer. Returns the number of samples written</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract RESAMPLER_ERR speex_resampler_process_int(IntPtr st, uint channel_index, short[] inp, ref uint in_len, short[] outp, ref uint out_len);
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/// <summary>
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/// Resample an interleaved float array. The input and output buffers must *not* overlap.
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="inp">Input buffer</param>
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/// <param name="in_len">Number of input samples in the input buffer. Returns the number of samples processed. This is all per-channel.</param>
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/// <param name="outp">Output buffer</param>
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/// <param name="out_len">Size of the output buffer. Returns the number of samples written. This is all per-channel.</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract RESAMPLER_ERR speex_resampler_process_interleaved_float(IntPtr st, float[] inp, ref uint in_len, float[] outp, ref uint out_len);
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/// <summary>
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/// Resample an interleaved int array. The input and output buffers must *not* overlap.
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="inp">Input buffer</param>
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/// <param name="in_len">Number of input samples in the input buffer. Returns the number of samples processed. This is all per-channel.</param>
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/// <param name="outp">Output buffer</param>
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/// <param name="out_len">Size of the output buffer. Returns the number of samples written. This is all per-channel.</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract RESAMPLER_ERR speex_resampler_process_interleaved_int(IntPtr st, short[] inp, ref uint in_len, short[] outp, ref uint out_len);
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/// <summary>
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/// Set (change) the input/output sampling rates (integer value).
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="in_rate">Input sampling rate (integer number of Hz).</param>
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/// <param name="out_rate">Output sampling rate (integer number of Hz).</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract RESAMPLER_ERR speex_resampler_set_rate(IntPtr st, uint in_rate, uint out_rate);
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/// <summary>
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/// Get the current input/output sampling rates (integer value).
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="in_rate">Input sampling rate (integer number of Hz) copied.</param>
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/// <param name="out_rate">Output sampling rate (integer number of Hz) copied.</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract void speex_resampler_get_rate(IntPtr st, ref uint in_rate, ref uint out_rate);
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/// <summary>
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/// Set (change) the input/output sampling rates and resampling ratio (fractional values in Hz supported).
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/// </summary>
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/// <param name="st">resampler state</param>
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/// <param name="ratio_num">Numerator of the sampling rate ratio</param>
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/// <param name="ratio_den">Denominator of the sampling rate ratio</param>
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/// <param name="in_rate">Input sampling rate rounded to the nearest integer (in Hz).</param>
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/// <param name="out_rate">Output sampling rate rounded to the nearest integer (in Hz).</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract RESAMPLER_ERR speex_resampler_set_rate_frac(IntPtr st, uint ratio_num, uint ratio_den, uint in_rate, uint out_rate);
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/// <summary>
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/// Get the current resampling ratio. This will be reduced to the least common denominator.
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="ratio_num">Numerator of the sampling rate ratio copied</param>
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/// <param name="ratio_den">Denominator of the sampling rate ratio copied</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract void speex_resampler_get_ratio(IntPtr st, ref uint ratio_num, ref uint ratio_den);
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/// <summary>
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/// Set (change) the conversion quality.
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="quality">Resampling quality between 0 and 10, where 0 has poor quality and 10 has very high quality.</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract RESAMPLER_ERR speex_resampler_set_quality(IntPtr st, Quality quality);
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/// <summary>
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/// Get the conversion quality.
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="quality">Resampling quality between 0 and 10, where 0 has poor quality and 10 has very high quality.</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract void speex_resampler_get_quality(IntPtr st, ref Quality quality);
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/// <summary>
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/// Set (change) the input stride.
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="stride">Input stride</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract void speex_resampler_set_input_stride(IntPtr st, uint stride);
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/// <summary>
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/// Get the input stride.
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="stride">Input stride copied</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract void speex_resampler_get_input_stride(IntPtr st, ref uint stride);
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/// <summary>
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/// Set (change) the output stride.
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="stride">Output stride</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract void speex_resampler_set_output_stride(IntPtr st, uint stride);
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/// <summary>
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/// Get the output stride.
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/// </summary>
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/// <param name="st">Resampler state</param>
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/// <param name="stride">Output stride copied</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract void speex_resampler_get_output_stride(IntPtr st, ref uint stride);
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/*these two functions don't exist in our version of the dll
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/// <summary>
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/// Get the latency in input samples introduced by the resampler.
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/// </summary>
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/// <param name="st">Resampler state</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract int speex_resampler_get_input_latency(IntPtr st);
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/// <summary>
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/// Get the latency in output samples introduced by the resampler.
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/// </summary>
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/// <param name="st">Resampler state</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract int speex_resampler_get_output_latency(IntPtr st);
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*/
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/// <summary>
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/// Make sure that the first samples to go out of the resampler don't have
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/// leading zeros. This is only useful before starting to use a newly created
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/// resampler. It is recommended to use that when resampling an audio file, as
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/// it will generate a file with the same length. For real-time processing,
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/// it is probably easier not to use this call (so that the output duration
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/// is the same for the first frame).
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/// </summary>
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/// <param name="st">Resampler state</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract RESAMPLER_ERR speex_resampler_skip_zeros(IntPtr st);
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/// <summary>
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/// Reset a resampler so a new (unrelated) stream can be processed.
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/// </summary>
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/// <param name="st">Resampler state</param>
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[BizImport(CallingConvention.Cdecl)]
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public abstract RESAMPLER_ERR speex_resampler_reset_mem(IntPtr st);
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/// <summary>
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/// Returns the English meaning for an error code
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/// </summary>
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/// <param name="err">Error code</param>
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/// <returns>English string</returns>
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[BizImport(CallingConvention.Cdecl, Compatibility = true)]
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public abstract string speex_resampler_strerror(RESAMPLER_ERR err);
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}
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}
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@ -0,0 +1,191 @@
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#nullable disable
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using System;
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using System.Runtime.InteropServices;
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using static SDL2.SDL;
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// Wrapper against SDL's resampler
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/// </summary>
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public class SDLResampler : IDisposable, ISoundProvider
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{
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// to accept an ISyncSoundProvider input
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private readonly ISoundProvider _input;
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// function to call to dispatch output
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private readonly Action<short[], int> _drainer;
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private short[] _outBuf = Array.Empty<short>();
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// for ISoundProvider output use
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private short[] _outSamples = Array.Empty<short>();
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private int _outNumSamps;
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// opaque pointer to SDL_AudioStream
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private IntPtr _stream;
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/// <param name="src_rate">sampling rate in by hz</param>
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/// <param name="dst_rate">sampling rate out by hz</param>
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/// <param name="drainer">function which accepts output as produced. if null, act as an <see cref="ISoundProvider"/></param>
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/// <param name="input">source to take input from when output is requested. if null, no auto-fetching</param>
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/// <exception cref="ArgumentException"><paramref name="drainer"/> and <paramref name="input"/> are both non-null</exception>
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/// <exception cref="Exception">unmanaged call failed</exception>
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public SDLResampler(int src_rate, int dst_rate, Action<short[], int> drainer = null, ISoundProvider input = null)
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{
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if (drainer is not null && input is not null) throw new ArgumentException(message: $"Can't autofetch without being an {nameof(ISoundProvider)}?", paramName: nameof(input));
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_stream = SDL_NewAudioStream(AUDIO_S16SYS, 2, src_rate, AUDIO_S16SYS, 2, dst_rate);
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if (_stream == IntPtr.Zero)
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{
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throw new($"{nameof(SDL_NewAudioStream)} returned null! SDL error: {SDL_GetError()}");
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}
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_drainer = drainer ?? InternalDrain;
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_input = input;
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}
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// SDL bindings don't have this for some reason :(
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[DllImport("SDL2", CallingConvention = CallingConvention.Cdecl)]
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private static extern int SDL_AudioStreamFlush(IntPtr stream);
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/// <summary>change sampling rate on the fly</summary>
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/// <param name="src_rate">sampling rate in by hz</param>
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/// <param name="dst_rate">sampling rate out by hz</param>
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public void ChangeRate(int src_rate, int dst_rate)
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{
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// force flush the stream, as we'll be destroying it to change the sample rate...
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if (SDL_AudioStreamFlush(_stream) != 0)
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{
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throw new($"{nameof(SDL_AudioStreamFlush)} failed! SDL error: {SDL_GetError()}");
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}
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Flush();
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SDL_FreeAudioStream(_stream);
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_stream = SDL_NewAudioStream(AUDIO_S16SYS, 2, src_rate, AUDIO_S16SYS, 2, dst_rate);
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if (_stream == IntPtr.Zero)
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{
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throw new($"{nameof(SDL_NewAudioStream)} returned null! SDL error: {SDL_GetError()}");
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}
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}
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/// <summary>
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/// add multiple samples to the queue
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/// </summary>
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/// <param name="userbuf">interleaved stereo samples</param>
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/// <param name="nsamp">number of sample pairs</param>
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public unsafe void EnqueueSamples(short[] userbuf, int nsamp)
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{
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fixed (short* ub = userbuf)
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{
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if (SDL_AudioStreamPut(_stream, (IntPtr)ub, nsamp * 4) != 0)
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{
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throw new($"{nameof(SDL_AudioStreamPut)} failed! SDL error: {SDL_GetError()}");
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}
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}
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}
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/// <summary>flush as many input samples as possible, generating output samples right now</summary>
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/// <exception cref="Exception">unmanaged call failed</exception>
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public unsafe void Flush()
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{
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var streamAvail = SDL_AudioStreamAvailable(_stream);
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if (streamAvail == 0)
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{
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return;
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}
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// stereo s16 audio always has 4 bytes per interleaved sample
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if (streamAvail % 4 != 0)
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{
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throw new("SDL audio stream contained partial sample frames?");
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}
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if (streamAvail / 2 > _outBuf.Length)
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{
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_outBuf = new short[streamAvail / 2];
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}
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fixed (short* outBuf = _outBuf)
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{
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var numRead = SDL_AudioStreamGet(_stream, (IntPtr)outBuf, streamAvail);
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if (numRead == -1)
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{
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throw new($"{nameof(SDL_AudioStreamGet)} failed! SDL error: {SDL_GetError()}");
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}
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if (numRead != streamAvail)
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{
|
||||
throw new($"{nameof(SDL_AudioStreamGet)} didn't eat the whole array?");
|
||||
}
|
||||
}
|
||||
|
||||
_drainer(_outBuf, streamAvail / 4);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_stream != IntPtr.Zero)
|
||||
{
|
||||
SDL_FreeAudioStream(_stream);
|
||||
_stream = IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
private void InternalDrain(short[] buf, int nsamp)
|
||||
{
|
||||
if (_outNumSamps + nsamp * 2 > _outBuf.Length)
|
||||
{
|
||||
var newbuf = new short[_outNumSamps + nsamp * 2];
|
||||
Buffer.BlockCopy(_outSamples, 0, newbuf, 0, _outNumSamps * sizeof(short));
|
||||
_outSamples = newbuf;
|
||||
}
|
||||
|
||||
Buffer.BlockCopy(buf, 0, _outSamples, _outNumSamps * sizeof(short), nsamp * 2 * sizeof(short));
|
||||
_outNumSamps += nsamp * 2;
|
||||
}
|
||||
|
||||
public void GetSamplesSync(out short[] samples, out int nsamp)
|
||||
{
|
||||
if (_input != null)
|
||||
{
|
||||
_input.GetSamplesSync(out var sampin, out var nsampin);
|
||||
EnqueueSamples(sampin, nsampin);
|
||||
}
|
||||
|
||||
Flush();
|
||||
nsamp = _outNumSamps / 2;
|
||||
samples = _outSamples;
|
||||
_outNumSamps = 0;
|
||||
}
|
||||
|
||||
public void DiscardSamples()
|
||||
{
|
||||
_outNumSamps = 0;
|
||||
}
|
||||
|
||||
public bool CanProvideAsync => false;
|
||||
|
||||
public SyncSoundMode SyncMode => SyncSoundMode.Sync;
|
||||
|
||||
/// <exception cref="InvalidOperationException">always</exception>
|
||||
public void GetSamplesAsync(short[] samples)
|
||||
{
|
||||
throw new InvalidOperationException("Async mode is not supported.");
|
||||
}
|
||||
|
||||
/// <exception cref="NotSupportedException"><paramref name="mode"/> is <see cref="SyncSoundMode.Async"/></exception>
|
||||
public void SetSyncMode(SyncSoundMode mode)
|
||||
{
|
||||
if (mode == SyncSoundMode.Async)
|
||||
{
|
||||
throw new NotSupportedException("Async mode is not supported.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,245 +0,0 @@
|
|||
#nullable disable
|
||||
|
||||
using System;
|
||||
using BizHawk.BizInvoke;
|
||||
using BizHawk.Common;
|
||||
|
||||
// ReSharper disable UnusedMember.Local
|
||||
// ReSharper disable UnusedMember.Global
|
||||
// ReSharper disable IdentifierTypo
|
||||
// ReSharper disable StyleCop.SA1300
|
||||
// ReSharper disable InconsistentNaming
|
||||
namespace BizHawk.Emulation.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// junk wrapper around LibSpeexDSP. quite inefficient. will be replaced
|
||||
/// </summary>
|
||||
public class SpeexResampler : IDisposable, ISoundProvider
|
||||
{
|
||||
private static readonly LibSpeexDSP NativeDSP;
|
||||
static SpeexResampler()
|
||||
{
|
||||
var resolver = new DynamicLibraryImportResolver(
|
||||
OSTailoredCode.IsUnixHost ? "libspeexdsp.so.1" : "libspeexdsp.dll", hasLimitedLifetime: false);
|
||||
NativeDSP = BizInvoker.GetInvoker<LibSpeexDSP>(resolver, CallingConventionAdapters.Native);
|
||||
}
|
||||
|
||||
// to accept an ISyncSoundProvider input
|
||||
private readonly ISoundProvider _input;
|
||||
|
||||
// function to call to dispatch output
|
||||
private readonly Action<short[], int> _drainer;
|
||||
|
||||
// TODO: this size is roughly based on how big you can make the buffer before the snes resampling (32040.5 -> 44100) gets screwed up
|
||||
private readonly short[] _inbuf = new short[512]; // [8192]; // [512];
|
||||
|
||||
/// <summary>
|
||||
/// quality of the resampler. values other than those listed are valid, provided they are between MIN and MAX
|
||||
/// </summary>
|
||||
public enum Quality
|
||||
{
|
||||
QUALITY_MAX = 10,
|
||||
QUALITY_MIN = 0,
|
||||
QUALITY_DEFAULT = 4,
|
||||
QUALITY_VOIP = 3,
|
||||
QUALITY_DESKTOP = 5
|
||||
}
|
||||
|
||||
// opaque pointer to state
|
||||
private IntPtr _st = IntPtr.Zero;
|
||||
|
||||
private short[] _outbuf;
|
||||
|
||||
// for sync
|
||||
private short[] _outbuf2 = new short[16];
|
||||
private int _outbuf2pos;
|
||||
|
||||
// in buffer position in samples (not sample pairs)
|
||||
private int _inbufpos;
|
||||
|
||||
/// <summary>
|
||||
/// throw an exception based on error state
|
||||
/// </summary>
|
||||
private static void CheckError(LibSpeexDSP.RESAMPLER_ERR e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case LibSpeexDSP.RESAMPLER_ERR.SUCCESS:
|
||||
return;
|
||||
#pragma warning disable MA0012 // this will crash the .NET host, as it should
|
||||
case LibSpeexDSP.RESAMPLER_ERR.ALLOC_FAILED:
|
||||
throw new InsufficientMemoryException($"{nameof(LibSpeexDSP)}: Alloc failed");
|
||||
#pragma warning restore MA0012
|
||||
case LibSpeexDSP.RESAMPLER_ERR.BAD_STATE:
|
||||
throw new Exception($"{nameof(LibSpeexDSP)}: Bad state");
|
||||
case LibSpeexDSP.RESAMPLER_ERR.INVALID_ARG:
|
||||
throw new Exception($"{nameof(LibSpeexDSP)}: Bad Argument");
|
||||
case LibSpeexDSP.RESAMPLER_ERR.PTR_OVERLAP:
|
||||
throw new Exception($"{nameof(LibSpeexDSP)}: Buffers cannot overlap");
|
||||
}
|
||||
}
|
||||
|
||||
/// <param name="quality">0 to 10</param>
|
||||
/// <param name="rationum">numerator of sample rate change ratio (inrate / outrate)</param>
|
||||
/// <param name="ratioden">denominator of sample rate change ratio (inrate / outrate)</param>
|
||||
/// <param name="sratein">sampling rate in, rounded to nearest hz</param>
|
||||
/// <param name="srateout">sampling rate out, rounded to nearest hz</param>
|
||||
/// <param name="drainer">function which accepts output as produced. if null, act as an <see cref="ISoundProvider"/></param>
|
||||
/// <param name="input">source to take input from when output is requested. if null, no auto-fetching</param>
|
||||
/// <exception cref="ArgumentException"><paramref name="drainer"/> and <paramref name="input"/> are both non-null</exception>
|
||||
/// <exception cref="Exception">unmanaged call failed</exception>
|
||||
public SpeexResampler(Quality quality, uint rationum, uint ratioden, uint sratein, uint srateout, Action<short[], int> drainer = null, ISoundProvider input = null)
|
||||
{
|
||||
if (drainer is not null && input is not null) throw new ArgumentException(message: $"Can't autofetch without being an {nameof(ISoundProvider)}?", paramName: nameof(input));
|
||||
|
||||
var err = LibSpeexDSP.RESAMPLER_ERR.SUCCESS;
|
||||
_st = NativeDSP.speex_resampler_init_frac(2, rationum, ratioden, sratein, srateout, quality, ref err);
|
||||
|
||||
if (_st == IntPtr.Zero)
|
||||
{
|
||||
throw new Exception($"{nameof(LibSpeexDSP)} returned null!");
|
||||
}
|
||||
|
||||
CheckError(err);
|
||||
|
||||
_drainer = drainer ?? InternalDrain;
|
||||
_input = input;
|
||||
|
||||
_outbuf = new short[(_inbuf.Length * ratioden / rationum / 2 * 2) + 128];
|
||||
}
|
||||
|
||||
/// <summary>change sampling rate on the fly</summary>
|
||||
/// <param name="rationum">numerator of sample rate change ratio (inrate / outrate)</param>
|
||||
/// <param name="ratioden">denominator of sample rate change ratio (inrate / outrate)</param>
|
||||
/// <param name="sratein">sampling rate in, rounded to nearest hz</param>
|
||||
/// <param name="srateout">sampling rate out, rounded to nearest hz</param>
|
||||
public void ChangeRate(uint rationum, uint ratioden, uint sratein, uint srateout)
|
||||
{
|
||||
CheckError(NativeDSP.speex_resampler_set_rate_frac(_st, rationum, ratioden, sratein, srateout));
|
||||
_outbuf = new short[(_inbuf.Length * ratioden / rationum / 2 * 2) + 128];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// add a sample to the queue
|
||||
/// </summary>
|
||||
public void EnqueueSample(short left, short right)
|
||||
{
|
||||
_inbuf[_inbufpos++] = left;
|
||||
_inbuf[_inbufpos++] = right;
|
||||
|
||||
if (_inbufpos == _inbuf.Length)
|
||||
{
|
||||
Flush();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// add multiple samples to the queue
|
||||
/// </summary>
|
||||
/// <param name="userbuf">interleaved stereo samples</param>
|
||||
/// <param name="nsamp">number of sample pairs</param>
|
||||
public void EnqueueSamples(short[] userbuf, int nsamp)
|
||||
{
|
||||
int numused = 0;
|
||||
while (numused < nsamp)
|
||||
{
|
||||
int shortstocopy = Math.Min(_inbuf.Length - _inbufpos, (nsamp - numused) * 2);
|
||||
|
||||
Buffer.BlockCopy(userbuf, numused * 2 * sizeof(short), _inbuf, _inbufpos * sizeof(short), shortstocopy * sizeof(short));
|
||||
_inbufpos += shortstocopy;
|
||||
numused += shortstocopy / 2;
|
||||
|
||||
if (_inbufpos == _inbuf.Length)
|
||||
{
|
||||
Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>flush as many input samples as possible, generating output samples right now</summary>
|
||||
/// <exception cref="Exception">unmanaged call failed</exception>
|
||||
public void Flush()
|
||||
{
|
||||
uint inal = (uint)_inbufpos / 2;
|
||||
|
||||
uint outal = (uint)_outbuf.Length / 2;
|
||||
|
||||
NativeDSP.speex_resampler_process_interleaved_int(_st, _inbuf, ref inal, _outbuf, ref outal);
|
||||
|
||||
// reset inbuf
|
||||
if (inal != _inbufpos / 2)
|
||||
{
|
||||
throw new Exception("Speexresampler didn't eat the whole array?");
|
||||
}
|
||||
|
||||
_inbufpos = 0;
|
||||
_drainer(_outbuf, (int)outal);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_st != IntPtr.Zero)
|
||||
{
|
||||
NativeDSP.speex_resampler_destroy(_st);
|
||||
_st = IntPtr.Zero;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
~SpeexResampler()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
private void InternalDrain(short[] buf, int nsamp)
|
||||
{
|
||||
if (_outbuf2pos + (nsamp * 2) > _outbuf2.Length)
|
||||
{
|
||||
short[] newbuf = new short[_outbuf2pos + (nsamp * 2)];
|
||||
Buffer.BlockCopy(_outbuf2, 0, newbuf, 0, _outbuf2pos * sizeof(short));
|
||||
_outbuf2 = newbuf;
|
||||
}
|
||||
|
||||
Buffer.BlockCopy(buf, 0, _outbuf2, _outbuf2pos * sizeof(short), nsamp * 2 * sizeof(short));
|
||||
_outbuf2pos += nsamp * 2;
|
||||
}
|
||||
|
||||
public void GetSamplesSync(out short[] samples, out int nsamp)
|
||||
{
|
||||
if (_input != null)
|
||||
{
|
||||
_input.GetSamplesSync(out var sampin, out int nsampin);
|
||||
EnqueueSamples(sampin, nsampin);
|
||||
}
|
||||
|
||||
Flush();
|
||||
nsamp = _outbuf2pos / 2;
|
||||
samples = _outbuf2;
|
||||
_outbuf2pos = 0;
|
||||
}
|
||||
|
||||
public void DiscardSamples()
|
||||
{
|
||||
_outbuf2pos = 0;
|
||||
}
|
||||
|
||||
public bool CanProvideAsync => false;
|
||||
|
||||
public SyncSoundMode SyncMode => SyncSoundMode.Sync;
|
||||
|
||||
/// <exception cref="InvalidOperationException">always</exception>
|
||||
public void GetSamplesAsync(short[] samples)
|
||||
{
|
||||
throw new InvalidOperationException("Async mode is not supported.");
|
||||
}
|
||||
|
||||
/// <exception cref="NotSupportedException"><paramref name="mode"/> is <see cref="SyncSoundMode.Async"/></exception>
|
||||
public void SetSyncMode(SyncSoundMode mode)
|
||||
{
|
||||
if (mode == SyncSoundMode.Async)
|
||||
{
|
||||
throw new NotSupportedException("Async mode is not supported.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -16,24 +16,28 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
|
|||
/// <summary>
|
||||
/// Buffer for audio data
|
||||
/// </summary>
|
||||
private short[] audioBuffer = new short[0];
|
||||
private uint _samplingRate = 0;
|
||||
private short[] audioBuffer = Array.Empty<short>();
|
||||
|
||||
private int _samplingRate;
|
||||
|
||||
/// <summary>
|
||||
/// Currently active sampling rate
|
||||
/// </summary>
|
||||
public uint SamplingRate
|
||||
public int SamplingRate
|
||||
{
|
||||
get => _samplingRate;
|
||||
private set
|
||||
{
|
||||
_samplingRate = value;
|
||||
Resampler.ChangeRate(_samplingRate, 44100, _samplingRate, 44100);
|
||||
Resampler.ChangeRate(_samplingRate, 44100);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resampler for audio output
|
||||
/// </summary>
|
||||
public SpeexResampler Resampler { get; private set; }
|
||||
public SDLResampler Resampler { get; private set; }
|
||||
|
||||
public bool RenderSound { get; set; }
|
||||
|
||||
/// <summary>
|
||||
|
@ -44,8 +48,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
|
|||
this.api = new mupen64plusAudioApi(core);
|
||||
|
||||
_samplingRate = api.GetSamplingRate();
|
||||
Resampler = new SpeexResampler((SpeexResampler.Quality)6, SamplingRate, 44100,
|
||||
SamplingRate, 44100);
|
||||
Resampler = new(SamplingRate, 44100);
|
||||
|
||||
coreAPI = core;
|
||||
coreAPI.VInterrupt += DoAudioFrame;
|
||||
|
@ -57,19 +60,26 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
|
|||
/// </summary>
|
||||
public void DoAudioFrame()
|
||||
{
|
||||
uint m64pSamplingRate = api.GetSamplingRate();
|
||||
var m64pSamplingRate = api.GetSamplingRate();
|
||||
if (m64pSamplingRate != SamplingRate)
|
||||
{
|
||||
SamplingRate = m64pSamplingRate;
|
||||
}
|
||||
|
||||
int audioBufferSize = api.GetAudioBufferSize();
|
||||
var audioBufferSize = api.GetAudioBufferSize();
|
||||
if (audioBuffer.Length < audioBufferSize)
|
||||
{
|
||||
audioBuffer = new short[audioBufferSize];
|
||||
}
|
||||
|
||||
if (audioBufferSize > 0)
|
||||
{
|
||||
api.GetAudioBuffer(audioBuffer);
|
||||
if (RenderSound)
|
||||
{
|
||||
Resampler.EnqueueSamples(audioBuffer, audioBufferSize / 2);
|
||||
Resampler.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -57,9 +57,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64.NativeApi
|
|||
/// <summary>
|
||||
/// Returns currently used sampling rate
|
||||
/// </summary>
|
||||
public uint GetSamplingRate()
|
||||
public int GetSamplingRate()
|
||||
{
|
||||
return (uint)dllGetAudioRate();
|
||||
return dllGetAudioRate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue