encore: add lag detection
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Subproject commit dcc66239fafafbf596436758b714798e0960c507
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Subproject commit 361ec298fb82399b8bd4b3d6fbc32d87398035c7
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@ -33,7 +33,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.N3DS
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WireMemoryDomains();
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}
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_core.Encore_RunFrame(_context);
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IsLagFrame = _core.Encore_RunFrame(_context);
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OnVideoRefresh();
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@ -116,7 +116,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.N3DS
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public abstract bool Encore_LoadROM(IntPtr context, string romPath, byte[] errorMessageBuffer, int errorMessageBufferLen);
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[BizImport(cc)]
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public abstract void Encore_RunFrame(IntPtr context);
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public abstract bool Encore_RunFrame(IntPtr context);
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[BizImport(cc)]
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public abstract void Encore_Reset(IntPtr context);
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