Use IRODictionary in `BkmMnemonicConstants`
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@ -4,7 +4,7 @@ namespace BizHawk.Client.Common
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{
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internal static class BkmMnemonicConstants
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{
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public static readonly Dictionary<string, Dictionary<string, string>> Buttons = new Dictionary<string, Dictionary<string, string>>
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public static readonly IReadOnlyDictionary<string, IReadOnlyDictionary<string, string>> Buttons = new Dictionary<string, IReadOnlyDictionary<string, string>>
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{
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["Gameboy Controller"] = new Dictionary<string, string>
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{
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@ -95,12 +95,12 @@ namespace BizHawk.Client.Common
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}
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};
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public static readonly Dictionary<string, Dictionary<string, string>> Analogs = new Dictionary<string, Dictionary<string, string>>
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public static readonly IReadOnlyDictionary<string, IReadOnlyDictionary<string, string>> Analogs = new Dictionary<string, IReadOnlyDictionary<string, string>>
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{
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["Nintendo 64 Controller"] = new Dictionary<string, string> { ["X Axis"] = "X" , ["Y Axis"] = "Y" }
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};
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public static readonly Dictionary<string, Dictionary<string, string>> Commands = new Dictionary<string, Dictionary<string, string>>
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public static readonly IReadOnlyDictionary<string, IReadOnlyDictionary<string, string>> Commands = new Dictionary<string, IReadOnlyDictionary<string, string>>
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{
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["Atari 2600 Basic Controller"] = new Dictionary<string, string> { ["Reset"] = "r", ["Select"] = "s" },
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["Atari 7800 ProLine Joystick Controller"] = new Dictionary<string, string> { ["Reset"] = "r", ["Select"] = "s" },
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@ -118,7 +118,7 @@ namespace BizHawk.Client.Common
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["GPGX 3-Button Controller"] = new Dictionary<string, string> { ["Power"] = "P", ["Reset"] = "r" }
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};
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public static readonly Dictionary<string, int> Players = new Dictionary<string, int>
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public static readonly IReadOnlyDictionary<string, int> Players = new Dictionary<string, int>
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{
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["Gameboy Controller"] = 1,
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["GBA Controller"] = 1,
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