Fix typos from `&&`/`||` refactoring

fixes 5685befe1
This commit is contained in:
James Groom 2024-03-27 02:21:50 +00:00 committed by GitHub
parent 5685befe14
commit 651c79abeb
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5 changed files with 7 additions and 7 deletions

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@ -222,8 +222,8 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
// sign that the tape is no longer playing
_tapeIsPlaying = false;
if (_currentDataBlockIndex >= 0 && // we are at datablock 1 or above //TODO 1-indexed then? --yoshi
_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count - 1) // the block is still playing back
if (_currentDataBlockIndex >= 0 // we are at datablock 1 or above //TODO 1-indexed then? --yoshi
&& _position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count - 1) // the block is still playing back
{
// move to the next block
_currentDataBlockIndex++;

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@ -84,7 +84,7 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
// or the index hole being passed twice
while (iHole <= 2)
{
var next = trk.Sectors[index];
var next = trk.Sectors[index];
// does the requested sector match the current sector
if (next.SectorIDInfo.C == ActiveCommandParams.Cylinder
&& next.SectorIDInfo.H == ActiveCommandParams.Head

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@ -200,7 +200,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
_waitEdge = 0;
_position = 0;
if (_currentDataBlockIndex < 0 && _dataBlocks.Count > 0)
if (_currentDataBlockIndex < 0 && _dataBlocks.Count > 0) //TODO deleted a comment that said "block index is -1", but code is clearly "is negative"--are lower values not reachable? --yoshi
{
// move the index on to 0
_currentDataBlockIndex = 0;
@ -814,7 +814,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
return;
// don't autostop if there is only 1 block
if (DataBlocks.Count == 1
if (DataBlocks.Count is 1
|| _dataBlocks[_currentDataBlockIndex].BlockDescription is BlockType.CSW_Recording or BlockType.WAV_Recording)
{
return;

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@ -84,7 +84,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
// or the index hole being passed twice
while (iHole <= 2)
{
var next = trk.Sectors[index];
var next = trk.Sectors[index];
// does the requested sector match the current sector
if (next.SectorIDInfo.C == ActiveCommandParams.Cylinder
&& next.SectorIDInfo.H == ActiveCommandParams.Head

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@ -204,7 +204,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
case LibsnesApi.SNES_MAPPER.BSXROM:
if (bank is (>= 0x40 and <= 0x7F) or >= 0xC0
|| (low >= 0x8000 && bank is (>= 0x00 and <= 0x3F) or (>= 0x80 and <= 0xBF))
|| (low >= 0x6000 and <= 0x7FFF && bank is >= 0x20 and <= 0x3F))
|| (low is >= 0x6000 and <= 0x7FFF && bank is >= 0x20 and <= 0x3F))
{
return Api.QUERY_peek(LibsnesApi.SNES_MEMORY.SYSBUS, (uint)addr);
}