Don't start with `CompileCueJob` if the `ParseCueJob` had an error
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@ -148,7 +148,7 @@ namespace BizHawk.Emulation.DiscSystem
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}
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if (!string.IsNullOrEmpty(parseJob.OUT_Log)) Console.WriteLine(parseJob.OUT_Log);
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ConcatenateJobLog(parseJob);
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if (!okParse) return;
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if (!okParse || parseJob.OUT_ErrorLevel) return;
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// compile the cue file
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// includes resolving required bin files and finding out what would processing would need to happen in order to load the cue
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