Replace some spaces used as indentation

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James Groom 2024-03-26 16:52:47 +00:00 committed by GitHub
parent 7b5f688590
commit 3c2b01f34b
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3 changed files with 45 additions and 45 deletions

View File

@ -177,8 +177,8 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
_position = 0;
if (
_dataBlocks.Count > 0 && // data blocks are present &&
_currentDataBlockIndex >= 0 // the current data block index is 1 or greater
_dataBlocks.Count > 0 && // data blocks are present &&
_currentDataBlockIndex >= 0 // the current data block index is 1 or greater
)
{
while (_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count)
@ -226,8 +226,8 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
_tapeIsPlaying = false;
if (
_currentDataBlockIndex >= 0 && // we are at datablock 1 or above
_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count - 1 // the block is still playing back
_currentDataBlockIndex >= 0 && // we are at datablock 1 or above
_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count - 1 // the block is still playing back
)
{
// move to the next block
@ -243,8 +243,8 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
_position = 0;
if (
_currentDataBlockIndex < 0 && // block index is -1
_dataBlocks.Count > 0 // number of blocks is greater than 0
_currentDataBlockIndex < 0 && // block index is -1
_dataBlocks.Count > 0 // number of blocks is greater than 0
)
{
// move the index on to 0

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@ -140,8 +140,8 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
_position = 0;
if (
_dataBlocks.Count > 0 && // data blocks are present &&
_currentDataBlockIndex >= 0 // the current data block index is 1 or greater
_dataBlocks.Count > 0 && // data blocks are present &&
_currentDataBlockIndex >= 0 // the current data block index is 1 or greater
)
{
while (_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count)
@ -189,8 +189,8 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
_tapeIsPlaying = false;
if (
_currentDataBlockIndex >= 0 && // we are at datablock 1 or above
_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count - 1 // the block is still playing back
_currentDataBlockIndex >= 0 && // we are at datablock 1 or above
_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count - 1 // the block is still playing back
)
{
// move to the next block
@ -206,8 +206,8 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
_position = 0;
if (
_currentDataBlockIndex < 0 && // block index is -1
_dataBlocks.Count > 0 // number of blocks is greater than 0
_currentDataBlockIndex < 0 && // block index is -1
_dataBlocks.Count > 0 // number of blocks is greater than 0
)
{
// move the index on to 0

View File

@ -33,22 +33,22 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
private static readonly int[] ULAPalette =
{
Colors.ARGB(0x00, 0x00, 0x00), // Black
Colors.ARGB(0x00, 0x00, 0xD7), // Blue
Colors.ARGB(0xD7, 0x00, 0x00), // Red
Colors.ARGB(0xD7, 0x00, 0xD7), // Magenta
Colors.ARGB(0x00, 0xD7, 0x00), // Green
Colors.ARGB(0x00, 0xD7, 0xD7), // Cyan
Colors.ARGB(0xD7, 0xD7, 0x00), // Yellow
Colors.ARGB(0xD7, 0xD7, 0xD7), // White
Colors.ARGB(0x00, 0x00, 0x00), // Bright Black
Colors.ARGB(0x00, 0x00, 0xFF), // Bright Blue
Colors.ARGB(0xFF, 0x00, 0x00), // Bright Red
Colors.ARGB(0xFF, 0x00, 0xFF), // Bright Magenta
Colors.ARGB(0x00, 0xFF, 0x00), // Bright Green
Colors.ARGB(0x00, 0xFF, 0xFF), // Bright Cyan
Colors.ARGB(0xFF, 0xFF, 0x00), // Bright Yellow
Colors.ARGB(0xFF, 0xFF, 0xFF), // Bright White
};
Colors.ARGB(0x00, 0x00, 0xD7), // Blue
Colors.ARGB(0xD7, 0x00, 0x00), // Red
Colors.ARGB(0xD7, 0x00, 0xD7), // Magenta
Colors.ARGB(0x00, 0xD7, 0x00), // Green
Colors.ARGB(0x00, 0xD7, 0xD7), // Cyan
Colors.ARGB(0xD7, 0xD7, 0x00), // Yellow
Colors.ARGB(0xD7, 0xD7, 0xD7), // White
Colors.ARGB(0x00, 0x00, 0x00), // Bright Black
Colors.ARGB(0x00, 0x00, 0xFF), // Bright Blue
Colors.ARGB(0xFF, 0x00, 0x00), // Bright Red
Colors.ARGB(0xFF, 0x00, 0xFF), // Bright Magenta
Colors.ARGB(0x00, 0xFF, 0x00), // Bright Green
Colors.ARGB(0x00, 0xFF, 0xFF), // Bright Cyan
Colors.ARGB(0xFF, 0xFF, 0x00), // Bright Yellow
Colors.ARGB(0xFF, 0xFF, 0xFF), // Bright White
};
/// <summary>
/// The CPU speed
@ -320,35 +320,35 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
switch (scrPix & 7)
{
case 0:
Renderer[item].RAction = RenderAction.Shift1AndFetchByte2; // shift 1 + fetch B2
// +4 = prefetch!
Renderer[item].RAction = RenderAction.Shift1AndFetchByte2; // shift 1 + fetch B2
// +4 = prefetch!
Renderer[item].ByteAddress = CalculateByteAddress(scrPix + 4, scrLin);
break;
case 1:
Renderer[item].RAction = RenderAction.Shift1AndFetchAttribute2; // shift 1 + fetch A2
// +3 = prefetch!
Renderer[item].RAction = RenderAction.Shift1AndFetchAttribute2; // shift 1 + fetch A2
// +3 = prefetch!
Renderer[item].AttributeAddress = CalculateAttributeAddress(scrPix + 3, scrLin);
break;
case 2:
Renderer[item].RAction = RenderAction.Shift1; // shift 1
Renderer[item].RAction = RenderAction.Shift1; // shift 1
break;
case 3:
Renderer[item].RAction = RenderAction.Shift1Last; // shift 1 (last)
Renderer[item].RAction = RenderAction.Shift1Last; // shift 1 (last)
break;
case 4:
Renderer[item].RAction = RenderAction.Shift2; // shift 2
Renderer[item].RAction = RenderAction.Shift2; // shift 2
break;
case 5:
Renderer[item].RAction = RenderAction.Shift2; // shift 2
Renderer[item].RAction = RenderAction.Shift2; // shift 2
break;
case 6:
if (pix < (_ula.FirstPaperTState + 128 - 2))
{
Renderer[item].RAction = RenderAction.Shift2AndFetchByte1; // shift 2 + fetch B2
Renderer[item].RAction = RenderAction.Shift2AndFetchByte1; // shift 2 + fetch B2
}
else
{
Renderer[item].RAction = RenderAction.Shift2; // shift 2
Renderer[item].RAction = RenderAction.Shift2; // shift 2
}
// +2 = prefetch!
@ -358,11 +358,11 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
if (pix < (_ula.FirstPaperTState + 128 - 2))
{
//???
Renderer[item].RAction = RenderAction.Shift2AndFetchAttribute1; // shift 2 + fetch A2
Renderer[item].RAction = RenderAction.Shift2AndFetchAttribute1; // shift 2 + fetch A2
}
else
{
Renderer[item].RAction = RenderAction.Shift2; // shift 2
Renderer[item].RAction = RenderAction.Shift2; // shift 2
}
// +1 = prefetch!
@ -371,17 +371,17 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
}
}
else if ((line >= _ula.FirstPaperLine) && (line < (_ula.FirstPaperLine + 192)) &&
(pix == (_ula.FirstPaperTState - 2))) // border & fetch B1
(pix == (_ula.FirstPaperTState - 2))) // border & fetch B1
{
Renderer[item].RAction = RenderAction.BorderAndFetchByte1; // border & fetch B1
// +2 = prefetch!
// +2 = prefetch!
Renderer[item].ByteAddress = CalculateByteAddress(scrPix + 2, scrLin);
}
else if ((line >= _ula.FirstPaperLine) && (line < (_ula.FirstPaperLine + 192)) &&
(pix == (_ula.FirstPaperTState - 1))) // border & fetch A1
(pix == (_ula.FirstPaperTState - 1))) // border & fetch A1
{
Renderer[item].RAction = RenderAction.BorderAndFetchAttribute1; // border & fetch A1
// +1 = prefetch!
// +1 = prefetch!
Renderer[item].AttributeAddress = CalculateAttributeAddress(scrPix + 1, scrLin);
}
else
@ -807,7 +807,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
public int VsyncNumerator
{
get => ClockSpeed * 50; // ClockSpeed; }
get => ClockSpeed * 50; // ClockSpeed;
set { }
}