mame: put soft reset first so its dups could be resolved automatically
should complete #3704
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@ -554,6 +554,7 @@ namespace BizHawk.Client.Common
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["Cup Select 1"] = '1',
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["Cup Select 2"] = '2',
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["Door Interlock"] = 'I',
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["Effect"] = 'E',
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["Emergency"] = 'E',
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["Fierce Punch"] = 'F',
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["Foot Pedal"] = 'P',
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@ -616,6 +617,7 @@ namespace BizHawk.Client.Common
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["Stand"] = 'S',
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["Strong"] = 's',
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["Strong Punch"] = 'S',
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["Test"] = 'T',
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["Thrust"] = 'T',
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["Tilt"] = 'T',
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["Tilt 1"] = 't',
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@ -43,6 +43,8 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
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fieldPtrList.Add(ptr);
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}
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MAMEController.BoolButtons.Add("Reset");
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foreach (var buttonField in buttonFields)
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{
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if (buttonField != string.Empty && !buttonField.Contains('%'))
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@ -78,8 +80,6 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
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}
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}
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MAMEController.BoolButtons.Add("Reset");
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_buttonFields = buttonFieldList.ToArray();
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_analogFields = analogFieldList.ToArray();
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_fieldPtrs = fieldPtrList.ToArray();
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