Commit Graph

16739 Commits

Author SHA1 Message Date
Lioncash a93861ab49 DiscScrubber: Don't take SFileInfo instances by value
Avoids unnecessary copies.
2017-01-04 20:12:49 -05:00
Lioncash c52d1e735a DiscScrubber: Use an unsigned loop index in ParseDisc
Prevents an implicit signed to unsigned conversion when assigning a
partition's group number.
2017-01-04 20:03:12 -05:00
Lioncash 6ff21c48cb DiscScrubber: Correct printf specifiers 2017-01-04 19:56:39 -05:00
Lioncash b1a2dec78a DiscScrubber: Convert a #define into a typed constant 2017-01-04 19:53:31 -05:00
Léo Lam a15be890e1 WII_IPC_HLE: Update the "IOS basics" comment
The codebase has changed since it was written, so it needed
a small update.
2017-01-05 01:11:52 +01:00
Léo Lam 00268443ca WII_IPC_HLE: Replace #defines with constexpr 2017-01-05 01:04:20 +01:00
Léo Lam 9abfa54c9d IOS HLE: Remove s_es_inuse
We don't really have to keep track of device opens/closes manually,
since we can already check that by calling IsOpened() on the device.

This also replaces some loops with for range loops.
2017-01-05 01:04:19 +01:00
Lioncash 045a8400e6 IOFile: Make the move constructor and move assignment operator noexcept
Certain parts of the standard library try to determine whether or not a
transfer operation should either be a copy or a move. The prevalent notion
of move constructors/assignment operators is that they should not throw,
they simply move an already existing resource somewhere else.

This is typically done with 'std::move_if_noexcept'. Like the name says,
if a type's move constructor is noexcept, then the functions retrieves an
r-value reference (for move semantics), or an l-value (for copy semantics)
if it is not noexcept.

As IOFile deletes the copy constructor and copy assignment operators,
using IOFile with certain parts of the standard library can fail in
unexcepted ways (especially when used with various container
implementations). This prevents that.
2017-01-04 18:37:48 -05:00
Lioncash 9b8f5bce22 IOFile: Change 'operator void*' into 'explicit operator bool'
'operator void*' is basically a pre-C++11-ism that was used, as C++03
only had the notion of implicit type-conversion operators, but not explicit type
conversion operators (allowing implicit conversion of a file handle to
bool can go downhill pretty quickly).
2017-01-04 18:10:21 -05:00
Lioncash c541e1099e IOFile: Make class variables private
Internals shouldn't be directly exposed.
2017-01-04 17:48:46 -05:00
Lioncash c21dad9e83 IOFile: Get rid of unnecessary unimplemented copy constructor/assignment operator.
IOFile already inherits NonCopyable.
2017-01-04 17:47:40 -05:00
Michael Maltese 443815df16 DolphinWX: pass wxMsgAlert to main thread on non-GTK too
Fixes an issue on macOS where wxMessageBox always returns wxCANCEL when
not called from main thread.
2017-01-04 14:06:31 -08:00
Lioncash 5b1aae0cbf DiscScrubber: Make struct and variable names conformant to the coding style 2017-01-04 17:04:41 -05:00
Lioncash 4a9bc2340b DiscScrubber: Convert into a class
Allows potential multiple scrubbers to run at once. Also gets rid of the
need to explicitly clean up resources.
2017-01-04 16:06:21 -05:00
degasus 41b0c74e30 VideoCommon: Make dst_alpha state implicit. 2017-01-04 20:02:31 +01:00
degasus b7d8bd13a6 OGL/Vulkan: Drop dual pass alpha. 2017-01-04 19:59:41 +01:00
Léo Lam b65ad538ba IOS HLE: Refactor ExecuteCommand
ExecuteCommand was becoming pretty confusing with unused variables
for some commands, confusing names (device ID != IOS file descriptor),
duplicated checks, not keeping the indentation level low, and having
tons of things into a single function.

This commit gives more correct names to variables, deduplicates the
device checking code, and splits ExecuteCommand so that it's
easier to read.

It's worth noting that some device checks have been forgotten in the
past, which has caused a bug (which was recently fixed in 288e75f6).
2017-01-04 19:33:50 +01:00
JosJuice c5e731644c Don't use GetEmulatedTime in GCMemcard
GCMemcard is only used outside of the core and has
no real reason to use the core's RTC. GetEmulatedTime
isn't designed to be called when the core isn't running.
Should fix https://bugs.dolphin-emu.org/issues/9871
2017-01-04 19:17:51 +01:00
Lioncash 2cfc0dc8b6 DSPDisassembler: directly initialize AssemblerSettings struct members
Same thing, less code.
2017-01-04 12:53:22 -05:00
Chris Burgener afdcddc0c5 Add missing new lines for OSD 2017-01-04 10:49:52 -05:00
Markus Wick 9f164d7c33 Merge pull request #4593 from lioncash/enum
JitRegCache: Move FlushMode enum into RegCache
2017-01-04 16:21:21 +01:00
Stenzek 176177af49 GeometryShaderGen: Use lower-left origin for point texture coordinates
From what I can tell, the emulated GPU places (0,0) at the lower left of
the image, and we were generating texture coordinates so that (0,0) was
at the upper-left in the expansion geometry shader, causing textures
used by point sprites to be flipped vertically.

Fixes the upside-down A button in Mario Golf.
2017-01-04 20:23:07 +10:00
PEmu1 2dae72f817 Clarify GameCube Controller in TAS Input 2017-01-03 18:03:17 -08:00
Lioncash 5518c6625b PatchEngine: Get rid of a global variable 2017-01-03 18:59:33 -05:00
Stenzek 18792b2328 FifoPlayer: Don't set BPMEM_PRELOAD_MODE on load
Since in this case we're setting it based on the state at record start
time, not when a register is loaded, UseMemory would not be called, so
this could potentially wipe out texture memory that was valid.
2017-01-03 21:16:05 +10:00
Stenzek 5f3c878ba2 FifoPlayer: Save/restore texture memory state for fifo logs 2017-01-03 21:16:05 +10:00
Stenzek 438989668e FifoDataFile: Add support for storing texture memory state
This bumps the file version to 4.
2017-01-03 21:16:04 +10:00
Stenzek 5b315b7bb4 FifoPlayer: Reload initial state when looping back to first frame
This should ensure that when playing with loop enabled, the first frame is
in the same state each time. There is potentially still issues when the
start frame is set to something other than zero, but I'm not sure how we
could work around this without capturing the entire state on each frame.
2017-01-03 17:32:45 +10:00
aldelaro5 cc7c410cf1 Add debugging hotkeys
They are separated into 3 groups and will only be shown in the input config dialog if the emulator was in debug mode.
2017-01-02 18:16:52 -05:00
aldelaro5 00e03f1436 Update the breakpoint list after an add from the parent
Doing it from the add dialogs instead would prevent the call to these dialogs outside of a breakpointWindow which would be necessary for hotkeys binding.
2017-01-02 15:39:21 -05:00
JosJuice ec969da6bd EXI_DeviceIPL: Remove m_bNTSC
It's only used in the constructor.
2017-01-02 21:08:24 +01:00
Lioncash 342b76a594 DSPJitRegCache: Make single argument constructor explicit
Prevents implicit conversions.
2017-01-02 15:03:31 -05:00
JosJuice f85266df20 SConfig: Replace bNTSC with m_region
This lets us get rid of VideoInterface::SetRegionReg,
a huge hack in CEXIMemoryCard, and some minor things.
2017-01-02 20:57:48 +01:00
JosJuice 66ea9f5cc1 DiscIO: Add GetRegion function and Region enum
Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
2017-01-02 20:57:11 +01:00
Lioncash f8c6b3b5f1 JitRegCache: Move FlushMode enum into RegCache
This also makes it a strongly-typed enum.

Considering that the flushing mode is a trait/behavior for the register
cache, it doesn't really make sense to have the enum separate from it.

This also has the benefit of removing constants from global scope.
2017-01-02 13:43:37 -05:00
Lioncash 3b4290b5b7 DSPJitRegCache: Make class variables conform to the coding style 2017-01-02 12:16:29 -05:00
Markus Wick 6aef0630f7 Merge pull request #4588 from JosJuice/isoproperties-title-encoding
ISOProperties: Fix encoding errors in window title
2017-01-02 12:33:58 +01:00
Markus Wick 96314a0ec1 Merge pull request #4574 from stenzek/vulkan-alpha-clear
Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel
2017-01-02 12:29:36 +01:00
Anthony b46dcc7768 Merge pull request #4495 from slashiee/dump-textures-hotkey
Add a hotkey for toggling texture dumps
2017-01-01 17:28:56 -08:00
Mat M 3f5f7fc564 Merge pull request #4590 from hthh/macos-no-pch-fix
macOS: Add missing includes to fix no-PCH build
2017-01-01 20:27:30 -05:00
Anthony a7f7ccc9d2 Merge pull request #4523 from RisingFog/overwrite_audio_warning
Display warning when dumping audio if file exists
2017-01-01 17:20:39 -08:00
hthh 387164a999 macOS: Add missing includes to fix no-PCH build 2017-01-02 11:45:24 +11:00
Mat M b10a0de769 Merge pull request #4535 from lioncash/regcache
Jit64: Make register caches not rely on the global jit variable
2017-01-01 18:01:29 -05:00
Mat M 6c5063c76b Merge pull request #4585 from lioncash/dspnamespace
DSP: Namespace remaining un-namespaced DSP code
2017-01-01 17:54:39 -05:00
Anthony 4c90ad7514 Merge pull request #4490 from leoetlino/wii-dsy
Add common Wii SDK function signatures to the signature DB
2016-12-31 16:31:50 -08:00
Anthony e8052fbf78 Merge pull request #4587 from aldelaro5/fix-hidpi-mic
Add an empty spacer in the Mic Input config dialog
2016-12-31 16:24:46 -08:00
Michael Maltese 35fe8f762a InputConfigDiag: move function bodies out of header 2016-12-31 15:47:56 -08:00
JosJuice 65d88776db ISOProperties: Fix encoding errors in window title
It seems to be a regression, but I haven't bisected it.
2017-01-01 00:34:29 +01:00
aldelaro5 d6674223db Fix some margin discrepancies 2016-12-31 17:58:39 -05:00
Lioncash 3eb25cea6f DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
aldelaro5 42e4dde960 Add an empty spacer in the Mic Input config dialog
This is done to not have the device combo box be too small in width when making the main sizer fit into the window.  Not fitting the sizer would alternatively break Hidpi so it was best to just add an empty sizer to workaround this problem.
2016-12-31 16:17:47 -05:00
JosJuice 15de7d507f Merge pull request #4519 from sepalani/fix_import_save
Fixes WiiSave import
2016-12-31 12:33:45 +01:00
aldelaro5 a447213420 Remove the menu hotkeys of the debug menu bar
I think it's best to remove these if we are going to be adding new hotkeys since these would work no matter what so I can simply make these the default one instead.
2016-12-30 14:18:10 -05:00
Jules Blok a2e191649d Merge pull request #4471 from Armada651/hybrid-depth
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-29 18:49:27 +01:00
Lioncash efbf261e97 DSPAnalyzer: Fix two clang warnings about sign mismatched types 2016-12-29 10:10:38 -05:00
Lioncash 2aefa29941 DSP: Add the interpreter to the DSP namespace 2016-12-29 07:05:17 -05:00
Lioncash c79cc3f470 DSP: Namespace the JIT 2016-12-28 20:38:41 -05:00
Lioncash 407f3af8c3 JitRegCache: Get rid of reliance on the jit global variable 2016-12-28 17:52:58 -05:00
Lioncash 8ece485a2f JitRegCache: Make member variables conform to our coding style 2016-12-28 17:47:26 -05:00
Lioncash e291e8f1a7 JitRegCache: Convert #define macro into a typed constant 2016-12-28 17:47:26 -05:00
Lioncash 4ae23fc45c JitRegCache: Remove unused typedefs 2016-12-28 17:47:26 -05:00
Lioncash b629eb300a JitRegCache: Remove unused Flush function
This was kind of a pointless function, considering the parameter wasn't
used at all, so the other Flush() function could have been just directly
used instead.
2016-12-28 17:47:26 -05:00
Lioncash 41d47dda93 JitRegCache: Move implementation details into the cpp file where applicable
Any future changes to these register cache functions won't require everything that includes the register cache header to also be recompiled.
2016-12-28 17:47:26 -05:00
Lioncash d1fc694c02 JitRegCache: Move protected interface below public interface 2016-12-28 17:47:26 -05:00
Lioncash 1a34376f3a JitRegCache: Separate FPURegCache and GPRRegCache into their own files
Keeps them separated from one another and makes it less annoying to find
member functions (which were previously spread out all over the place).
2016-12-28 17:47:25 -05:00
Markus Wick 10b4f6a250 Merge pull request #4568 from degasus/texcache
TextureCache: Add a dirty bit for partial updates on overlapping EFB copies.
2016-12-28 16:38:16 +01:00
Michael Maltese 905750553f ControllerEmu: Fix LoadDefaults to use ciface argument 2016-12-27 17:46:40 -08:00
Lioncash 5c938ed41f DSPTables: Move function type aliases into DSPOPCTemplate
Gets two typedefs out of global scope
2016-12-27 18:31:42 -05:00
Jules Blok ee7a2edf35 Update comments 2016-12-27 21:32:52 +01:00
Jules Blok 65b5765858 VideoBackends: Clamp the range to the maximum depth value supported in the z buffer. 2016-12-27 20:25:40 +01:00
degasus d0a73c1d90 TextureCache: Add a dirty bit for partial updates on overlapping EFB copies. 2016-12-27 17:26:04 +01:00
Jules Blok 2ab6711f43 VideoBackends: Use the full depth range when inverted depth range is unsupported. 2016-12-27 14:31:17 +01:00
Jules Blok ef82aebb97 VideoCommon: Don't process the depth range in the vertex shader if it's not oversized. 2016-12-27 14:31:17 +01:00
Markus Wick 8e506cb974 Merge pull request #4572 from lioncash/flags
DSPAnalyzer: Hide implementation details
2016-12-27 10:36:12 +01:00
Stenzek e6249619a0 Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer 2016-12-27 13:06:08 +10:00
Techjar dd00f9ea34 Should fix being unable to change memory card slot A 2016-12-26 22:03:14 -05:00
Stenzek d1dd910f17 Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel 2016-12-27 12:59:52 +10:00
Lioncash 12e335025d DSPEmitter: Make FlagsNeeded() a const member function
This doesn't modify any class data.
2016-12-26 21:18:24 -05:00
Lioncash a8459fc189 DSPAnalyzer: Hide implementation details
Makes accessing flags a part of the function interface instead of exposing
an internal variable.
2016-12-26 21:18:18 -05:00
Markus Wick cd29d565c4 Merge pull request #4570 from lioncash/dspemit
DSPEmitter: Minor cleanup
2016-12-27 02:05:10 +01:00
Pierre Bourdon 6b65344ccf axwii: re-add the missing sync -- might work better with the new MailHandler implementation 2016-12-27 02:03:58 +01:00
Pierre Bourdon 7c4bbcf22f ax: switch to new style interrupt triggering 2016-12-27 02:03:55 +01:00
Markus Wick fd54d4f767 Merge pull request #4569 from degasus/texcache2
TextureCache: Extract BP enum check to VideoCommon.
2016-12-27 01:43:57 +01:00
Lioncash 50b1fcb1ed DSPEmitter: Initialize compileSR in the initializer list 2016-12-26 19:42:09 -05:00
Lioncash f3d353a85d DSPEmitter: Move typedefs into DSPEmitter
Keeps them associated with the emitter itself, rather than just letting
them sit in global scope.
2016-12-26 19:19:39 -05:00
Lioncash 646d96a216 DSPEmitter: Convert defines into typed constants
Also moves them into more qualified scopes where possible.
2016-12-26 19:16:01 -05:00
Lioncash c37889efcb DSPEmitter: Use std::vector instead of raw allocation 2016-12-26 19:03:35 -05:00
Lioncash 400d5f6940 DSPEmitter: In-class initialize variables 2016-12-26 18:07:15 -05:00
degasus abf9bb170b TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
degasus 04f319066d TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
2016-12-26 22:10:21 +01:00
Mat M 1af9f68240 Merge pull request #4566 from JosJuice/charset-terminology
Remove incorrect usage of "ASCII" and "ANSI"
2016-12-26 15:40:45 -05:00
JosJuice 0f1ce0e1f4 Remove incorrect usage of "ASCII" and "ANSI"
Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).

The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
degasus 8f9f2b1f76 DSPHLE: Seperate HLE construction and initialization.
We must be able to construct the HLE without emulating the initialization
on loading a savestate.
2016-12-26 12:25:57 +01:00
Markus Wick 4ebd369218 Merge pull request #4564 from JosJuice/volumedirectory-references
VolumeDirectory: Don't use references inappropriately
2016-12-26 11:48:38 +01:00
JosJuice 8e4a781974 VolumeDirectory: Modernize variable names 2016-12-26 11:45:22 +01:00
JosJuice 00aa2d37e9 VolumeDirectory: Don't use references inappropriately
Integers should be passed as pointers when a function
modifies them (to make it clear that they get modified).
2016-12-26 09:52:18 +01:00
flacs 2d1bdae1f0 Merge pull request #4563 from lioncash/dspemit
DSPEmitter: Get rid of an unused member variable
2016-12-26 04:07:07 +01:00
Lioncash 042045012b DSPEmitter: Get rid of an unused member variable 2016-12-25 21:31:17 -05:00
Tillmann Karras 57a005ff3e evdev: reduce startup time
GetName() creates a new evdev device which calls tons of ioctls. But the
main culprit is close() which for input devices appears to be a slow
path in the kernel.

This commit reduces PopulateDevices() by 50% on my laptop, but ~730 ms
is still ridiculously slow for something that isn't needed right away.
2016-12-26 01:24:35 +01:00
Mat M 9c8e27e3bb Merge pull request #4558 from JosJuice/volumedirectory-fst-sort
VolumeDirectory: Sort the FST
2016-12-25 17:38:58 -05:00
Mat M 81d452ecda Merge pull request #4551 from JosJuice/movie-controller-comment
Movie: Replace incorrect name and comment for numControllers
2016-12-25 17:36:27 -05:00
Mat M 40e36ebd1e Merge pull request #4550 from linkmauve/no-readdir_r
Common: Replace deprecated readdir_r with readdir
2016-12-25 17:34:50 -05:00
Mat M 8ad6c3e911 Merge pull request #4555 from JosJuice/right-click-host-name
Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 17:32:26 -05:00
Mat M 8da0396fc4 Merge pull request #4559 from JosJuice/volumedirectory-totalnamesize-local
VolumeDirectory: Make m_totalNameSize a local variable
2016-12-25 17:30:21 -05:00
Mat M 29ec069ac6 Merge pull request #4552 from JosJuice/pr-4461-translations
Mark strings added by PR #4461 for translation
2016-12-25 17:06:32 -05:00
JosJuice 3196f697bb VolumeDirectory: Use a range-based for loop in ComputeNameSize 2016-12-25 23:01:42 +01:00
JosJuice f3987d13ea VolumeDirectory: Make m_totalNameSize a local variable
After BuildFST finishes executing, it's never needed again.
2016-12-25 22:57:14 +01:00
Mat M d1defd71df Merge pull request #4557 from JosJuice/scandirectorytree-comments
Fix outdated comments in ScanDirectoryTree
2016-12-25 16:48:17 -05:00
JosJuice a502f069e8 VolumeDirectory: Sort the FST
We can't rely on the OS returning files and directories
in a deterministic order, so we should sort them on our own
if we want VolumeDirectory to work for movies and netplay.
2016-12-25 22:35:38 +01:00
JosJuice e56bec9c87 Fix outdated comments in ScanDirectoryTree 2016-12-25 21:57:33 +01:00
Markus Wick 190c6218ab Merge pull request #4493 from Tilka/evdev
Fix evdev threading
2016-12-25 20:55:50 +01:00
Tillmann Karras 44acd9fdb9 VideoCommon: use u32 for texture addresses 2016-12-25 18:48:19 +01:00
JosJuice 70d9440d10 Fix player name not being loaded when using "Host with Netplay..." 2016-12-25 16:36:19 +01:00
JosJuice c0710d3593 Mark strings added by PR #4461 for translation
Also fix the HKGP_FRANE_ADVANCE typo.
2016-12-24 19:26:21 +01:00
JosJuice 55fe77e986 Movie: Replace incorrect name and comment for numControllers
Also add similar comments to the variables memcards and bongos.
2016-12-24 18:27:56 +01:00
Mystro256 1963996dd0 Change RasterFont static const names
Fixes build issue with GCC/CPP 6.2.1 build issues on Fedora 26
2016-12-24 11:58:07 -05:00
Emmanuel Gil Peyrot 495dfdb16c Common: Replace deprecated readdir_r with readdir
Fixes a warning under recent glibc.
2016-12-24 16:18:47 +01:00
Mat M abfa297166 Merge pull request #4545 from leoetlino/stop-recording
Stop Movie/Netplay before triggering STM shutdown
2016-12-24 06:14:51 -05:00
Lioncash c5243d6d12 CommandProcessor: Remove unimplemented prototypes 2016-12-24 01:15:50 -05:00
Léo Lam ec729e2ee3 Stop Movie/Netplay before triggering STM shutdown
This fixes a bug which caused Movie (input recording or playback) or
netplay not to be stopped. DolphinWX previously triggered a STM power
event, and then the STM directly stopped the emulation; the code
which stops Movie/Netplay was completely skipped.

This is fixed by moving it /before/ sending the shutdown event.
2016-12-24 00:44:30 +01:00
Markus Wick 01c2c50f6a Merge pull request #4540 from lioncash/dspemit
DSP: Move DSPEmitter into the Jit subdirectory
2016-12-23 12:13:47 +01:00
Mat M 9160be50db Merge pull request #4224 from lioncash/tcache
TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
Dan Beste a309449a7f Silences an error during compilation due to an unused (but set) variable 2016-12-22 19:44:47 -06:00
Lioncash 5852e3961d DSPMemoryMap: Move function implementations into the cpp file
This allows removing DSPCore and DSPTables includes from the header file.
Doing allows resolving quite a bit of indirect includes that were present
throughout the DSP source files.

Another plus with this is that changes to the DSPEmitter don't require an
almost total rebuild of all DSP source files. The underlying reason for
most of the files being rebuilt it because DSPMemoryMap is used quite
extensively, however its header includes DSPTables.h. DSPTables.h includes
DSPEmitter.h as it uses the DSPEmitter type in a typedef. So any change to
the emitter would propagate through the DSPMemoryMap header. This will no
longer happen.
2016-12-22 20:09:52 -05:00
Lioncash af28ce7ecb DSP: Move DSPEmitter into the Jit directory
This is actually used as the DSP JIT, so this should be with the other JIT
source files.

This commit also makes it so changes to the JIT emitter don't require
recompiling all of the DSP core (i.e. changing the JIT won't require the
interpreter to be rebuilt).
2016-12-22 19:50:03 -05:00
Lioncash a4cd11ec87 DSP: Move interpreter source files to their own directory
Keeps code organized similar to the DSP JIT.
2016-12-22 18:18:48 -05:00
Lioncash 9131b994bb DSPTables: Move interpreter specifics to DSPInterpreter 2016-12-21 15:40:45 -05:00
Lioncash a5e555e609 DSPInterpreter: Alphabetically sort opcode function definitions
Makes browsing slightly nicer.
2016-12-21 14:43:38 -05:00
Lioncash 7ecf3d6955 DSPTables: Amend table formatting
Restores them to what they were before the codebase-wide reformatting and
adds annotations to specifically not format them.
2016-12-21 03:51:53 -05:00
Mat M 8192af9b3d Merge pull request #4533 from lioncash/jits
Jit64/JitIL: Get rid of trivial global jit variable usages
2016-12-20 21:09:50 -05:00
Anthony ca91b6df52 Merge pull request #4521 from JosJuice/tgc
Add TGC disc image compatibility
2016-12-20 17:45:39 -06:00
Lioncash a98fd57da7 JitArm64: Add missing override specifiers 2016-12-20 17:30:13 -05:00
Mat M cd4449f881 Merge pull request #4501 from flibitijibibo/disabletooltips
DolphinWX: Add 'DisableTooltips' config option (R2)
2016-12-20 17:20:24 -05:00
Lioncash 513ace1c0c JitIL: Get rid of trivial global jit variable usages 2016-12-20 12:56:06 -05:00
Lioncash 66034de20b Jit64: Get rid of trivial global jit variable usages
Jit64 inherits from Jitx86Base which inherits from JitBase. JitBase
contains jo and js, which are instances of the JitOptions and JitState
structs. Because of the inheritance, there's no actual need to access the
jit global in order to get to these instances. They're already accessible
via the class hierarchy.
2016-12-20 12:55:58 -05:00
Markus Wick b5fe0b5b83 Merge pull request #4528 from stenzek/vulkan-descriptor-crash
Vulkan: Fix crash where a potentially deleted buffer is referenced
2016-12-20 11:11:54 +01:00
Lioncash 05af5b292f EmuCodeBlock: Amend member variable names to conform to coding style 2016-12-19 17:55:44 -05:00
Lioncash e373a48a51 EmuCodeBlock: Make farcode and nearcode protected
This is the only context they're used in.
2016-12-19 17:36:29 -05:00
Mat M 2c8cc0f648 Merge pull request #4527 from leoetlino/fix-dvd-backup
DolphinWX: Fix booting from DVD
2016-12-19 16:22:29 -05:00
Sepalani 8d812db9ad SymbolDB: Use set to map hash with symbols 2016-12-19 21:03:29 +00:00
Sepalani 7e974f1064 SymbolDB: GetSymbolsFromHash added 2016-12-19 21:03:28 +00:00
Sepalani d778b8a820 SymbolDB: GetSymbolsFromName added 2016-12-19 21:02:23 +00:00
Lioncash 0b12c6986a SignatureDB: Add missing license headers 2016-12-19 15:57:21 -05:00
Mat M 10862cd0e8 Merge pull request #4522 from lioncash/jitutil
Jit64Common: Split Jit64Util contents into separate files
2016-12-19 15:49:49 -05:00
Mat M 4e405010a3 Merge pull request #4497 from sepalani/totaldb.csv
Import/Export signature files as CSV
2016-12-19 15:45:21 -05:00
Mat M b9dc73d9cd Merge pull request #4529 from RisingFog/remove_dead_code
Remove leftover SkipIdle function
2016-12-19 15:32:43 -05:00
Chris Burgener 2e2ba37bc1 Remove leftover SkipIdle function 2016-12-19 15:20:56 -05:00
Stenzek 01047319f8 Merge pull request #4517 from stenzek/mp3-blotches
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-19 22:11:38 +10:00
Stenzek 9290bf5844 Vulkan: Fix crash where a potentially deleted buffer is referenced
This happened when the geometry shader was disabled, and the uniform
buffer was grown to a larger size. The update would be skipped, leaving
the old buffer to be included in the descriptor set.
2016-12-19 22:00:42 +10:00
Stenzek 344f2e57f6 VideoCommon: Use avg(color1, color2) for color3 in CMPR textures 2016-12-19 20:17:44 +10:00
Léo Lam adcfefecde DolphinWX: Fix booting from DVD
OnBootDrive used the "drives" member std::vector for drive paths, but
since PR #4363, this vector is not populated anymore, so we were
accessing it out of bounds.

Actually, drives was not needed in the first place, since we can
get the wxMenu from the event, and from there, get the label directly.
2016-12-19 10:45:33 +01:00
Markus Wick 989cdc0929 Merge pull request #4505 from hthh/macos-likes-pbos
OpenGL: Always use a PBO in EncodeToRamUsingShader
2016-12-19 09:47:40 +01:00
Sepalani b4bc1c9339 WiiSave: Fixes vector assertions 2016-12-18 19:44:00 +00:00
Sepalani 9774b3f640 WiiSave: Fixes directory issues 2016-12-18 19:43:55 +00:00
JosJuice 9bd514ed1c Add TGC disc image compatibility 2016-12-18 18:57:36 +01:00
Lioncash 94237b694b Jit64Common: Split Jit64Util contents into separate files
Much of Jit64Util consists of essentials, not utilities. Breaking these
out into their own files also prevents unrelated includes from being
present near other classes.

This also makes it easier to find and change certain components of the
x86-64 JIT, should it be necessary.
2016-12-18 02:27:58 -05:00
Chris Burgener debc40e85b Display warning when dumping audio if file exists 2016-12-17 22:45:01 -05:00
Sepalani a6114bad34 Import/Export signature files as CSV 2016-12-18 00:27:10 +00:00
Anthony f431b18675 Merge pull request #4491 from leoetlino/debugger-symbol-filter
DolphinWX: Add ability to filter symbols (by name)
2016-12-17 11:13:28 -06:00
Stenzek accce4294a TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 2016-12-15 02:20:46 +10:00
Stenzek d6cdf49769 VideoSoftware: Don't drop least significant bit of 5-bit blue channels 2016-12-14 23:56:06 +10:00
Lioncash 8b6f8892d6 TrampolineCache: Make constant constexpr 2016-12-14 04:43:32 -05:00
Lioncash d0c54fe15e Jit64Util: Make constants constexpr 2016-12-14 04:43:31 -05:00
Lioncash 9c1ad3dde6 Jit64Base: Replace #defines with concrete constants 2016-12-14 04:43:31 -05:00
Lioncash d010246af2 Jit64Base: Clean up casting
Mostly intended to clean up HandleFault than anything else.
2016-12-14 04:43:31 -05:00
Lioncash 1aff8c4eb1 BlockCache: Use const_cast 2016-12-14 04:43:30 -05:00
Lioncash 36c99df9f5 Jit: Move most x86-64-specific code out of JitCommon 2016-12-14 04:43:25 -05:00
Stenzek 5aaa5141ed PixelShaderGen: Fix incorrect indexing of tevLerpBias
Fixes the white box in the fortune street fifolog.
2016-12-13 00:03:25 +10:00
Markus Wick d64c9dd5c9 Merge pull request #4419 from degasus/master
Jit64: Fix a few trivial PIE issues.
2016-12-12 10:58:16 +01:00
hthh 801d1d1876 OpenGL: Always use a PBO in EncodeToRamUsingShader
This improves performance significantly on macOS, particularly
noticeably in the Super Mario Sunshine transition, which goes
from ~5FPS to ~17FPS.
2016-12-12 20:33:41 +11:00
Stenzek 607ce40f0b OGL: Fix black screen when MSAA is enabled 2016-12-12 17:51:19 +10:00
Markus Wick 863aeb383a Merge pull request #4509 from lioncash/assign
ShaderManagers: Use aggregate initialization for some variables.
2016-12-11 13:53:28 +01:00
Markus Wick 6ed462a059 Merge pull request #4511 from lioncash/ac
AudioCommon: Remove unnecessary headers
2016-12-11 13:52:59 +01:00
Lioncash 87f2a74c08 AudioCommon: Remove unnecessary headers
Now AudioCommon code won't need to be recompiled if the TAS movie header
is ever modified.
2016-12-11 06:11:37 -05:00
Lioncash 8dcb05802b ShaderManagers: Use aggregate initialization for some variables.
These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does.
2016-12-10 17:33:51 -05:00
Stenzek 993e029f75 Merge pull request #4506 from stenzek/vulkan-no-depth-clamp
Vulkan: Fix viewport depth when depth clamp is unsupported
2016-12-11 01:57:25 +10:00
Mat M a0920afd5b Merge pull request #4500 from leoetlino/fileio-fix
IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
2016-12-09 17:48:21 -05:00
Léo Lam 09fdab7fb4 HLE: Add a hook for JUTWarningConsole_f
JUTWarningConsole_f calls vprintf, but in a way we currently don't
handle (which messes up the printed message). However, it is a standard
debug print function, so we can directly hook it instead of waiting for
the vprintf call.

This is necessary to fix debug output in a few games now that vprintf
is properly detected in more games.
2016-12-09 23:40:06 +01:00
Lioncash 58a5395173 TextureCacheBase: Eliminate static state 2016-12-09 16:50:37 -05:00
Anthony 7a5bb46016 Merge pull request #4030 from clinchergt/fix-setfocus-rendertowindow
Fix focus bug when using the "render to main window" feature
2016-12-09 15:39:31 -06:00
Anthony 1fa61af413 Merge pull request #4492 from aldelaro5/gc-mic-ui-reimplement
Move the GameCube mic button configuration to the GameCube config dialog
2016-12-09 14:53:47 -06:00
Mat M b042377393 Merge pull request #4494 from lioncash/isoproperties
ISOProperties: Separate the filesystem tab out into its own class
2016-12-09 07:55:36 -05:00
Stenzek af706efaef Vulkan: Fix viewport depth when depth clamp is unsupported 2016-12-09 22:45:10 +10:00
Ethan Lee 7cfead6429 DolphinWX: Add 'DisableTooltips' config option
(Revision 2: Remove checkbox from WX GUI)
2016-12-07 13:20:37 -05:00
Léo Lam 10c7e56689 IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
We were reading the string from the wrong location…
2016-12-07 13:52:44 +01:00
Léo Lam 31ccfffd38 Common: Add alignment header
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
aldelaro5 9ff95c58fa Add a special input configuration dialog for the GameCube Mic
This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog.  This also allows to pass the right port number for the new dialog.
2016-12-05 18:09:31 -05:00
aldelaro5 431929fa1d Moved the Mic button of the GCPad to its own group.
This is needed to separate it from the GCPad input configuration dialog as it would be moved to its own dialog.
2016-12-05 18:09:23 -05:00
Michael e31aa70ff8 Add a hotkey for dumping textures 2016-12-05 08:20:45 -08:00
Markus Wick 7192789c11 Merge pull request #4486 from stenzek/gl-minimize-assert
OGL: Fix assertion when minimizing window
2016-12-05 12:46:29 +01:00
Lioncash ddeccf2622 ISOProperties: Separate the filesystem tab out into its own class 2016-12-04 22:35:01 -05:00
Stenzek bff394ec8a Merge pull request #4489 from stenzek/vulkan-minor-fixes
Vulkan: Minor fixes
2016-12-05 12:19:49 +10:00
Tillmann Karras f575902cf3 evdev: set flag in a thread-safe way 2016-12-05 00:47:26 +00:00
Tillmann Karras 3c090a37d4 evdev: fix shutdown hang
Note: This probably means our approach of populating from udev isn't
safe to be called multiple times.
2016-12-05 00:47:26 +00:00
Tillmann Karras 0043bd3547 Remove two unused variables 2016-12-05 00:47:26 +00:00
Léo Lam 59abfee11d DolphinWX: Add ability to filter symbols (by name)
This allows the user to filter symbols by name, instead of having to
scroll through a very, very long listbox…
2016-12-04 18:18:07 +01:00
degasus 5082a664c8 VertexLoaderX64: Avoid unchecked pointer cast. 2016-12-04 13:09:16 +01:00
degasus 21f3e97435 Jit64: Avoid pointer casts if possible. 2016-12-04 13:09:16 +01:00
degasus f325d41def DSPJit: Use tmp register for pointer immediate.
PIE.
2016-12-04 13:09:16 +01:00
degasus d26709f713 Jit64: Use ImmPtr for mtcrf.
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus 8189ef432b Jit64: Use ImmPtr for mcrxr.
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus 23c284c081 Jit64: Use ImmPtr for inst.OE handling.
A bit slower, but PIE compatible and *very* rarely.
2016-12-04 13:09:15 +01:00
Stenzek 8f97a24904 Vulkan: Enable GS instancing 2016-12-04 20:53:49 +10:00
Stenzek 9736198c3b Vulkan: Use explicit barriers instead of dependancies
At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion.
2016-12-04 20:10:13 +10:00
Stenzek a475792163 Vulkan: Fix incorrect logic in readback preemption
This could have been causing a large number of command buffer
submissions per frame, depending on when the readbacks occured.
2016-12-04 20:10:13 +10:00
Stenzek 58978c1440 Vulkan: Faster path for decoding XFB data
Using a texel buffer as the copy destination removes the need to copy to
an intermediate texture first.
2016-12-04 20:10:13 +10:00
Stenzek 804cd0ff03 Vulkan: Move XFB encoding/decoding to TextureConverter 2016-12-04 20:10:13 +10:00
Stenzek d67463e0a7 Vulkan: Simplify palette texture conversion 2016-12-04 20:10:13 +10:00
Stenzek add638538b Vulkan: Combine PaletteTextureConverter and TextureEncoder classes 2016-12-04 20:10:13 +10:00
Stenzek 804af42ccc Vulkan: Support binding texel buffers in UtilityShaderDraw 2016-12-04 20:10:13 +10:00
Stenzek e241ec6666 Vulkan: Implement StagingTexture2D on top of StagingBuffer
Greatly simplifies things, and we weren't using the linear texture
implementation anyway.
2016-12-04 20:10:13 +10:00
Stenzek 4bc0e14995 Vulkan: Use an enumeration to index pipeline layouts 2016-12-04 20:10:13 +10:00
Stenzek cd3481fbc7 Vulkan: Differentiate between descriptor set layouts and bind points
This also moves the pipeline and descriptor set layouts used for texture
conversion (texel buffers) to ObjectCache, and shares a binding location
with the SSBO set.
2016-12-04 20:10:13 +10:00
Stenzek 4e9018049d Vulkan: Support logging debug reports without enabling validation layers
There is a caveat, Host GPU must be checked prior to starting the game, as
we can't enable the extension at runtime without recreating the instance.
2016-12-04 19:55:12 +10:00
Stenzek 1cfb0a1185 Vulkan: Fix deadlock in some resize scenarios
Only have experienced this on a few occasions when using the anv driver.
2016-12-04 19:12:33 +10:00
Mat M d1c89db8c8 Merge pull request #4448 from lioncash/isoproperties
DolphinWX: Separate the information panel from ISOProperties
2016-12-03 19:15:25 -05:00
Stenzek 2ef884893a Vulkan: Fix map error when texture dumping is enabled 2016-12-04 00:23:34 +10:00
Stenzek 4c860ddb70 Vulkan: Fix typo in PopulateBackendInfoMultisampleModes 2016-12-04 00:23:30 +10:00
Stenzek 730ec3809a Vulkan: Remove unused variable 2016-12-04 00:23:25 +10:00
Stenzek 107e8c8ee7 OGL: Fix assertion when minimizing window
Also fixes a potential divide by zero in Renderer::RenderText.
2016-12-03 20:35:14 +10:00
Michael Maltese f798bcd5c0 DolphinQt2: InfoWidget: explicit type for std::min
Avoids errors on macOS:

```
Source/Core/DolphinQt2/Config/InfoWidget.cpp:190:21: error: no matching function for call to 'min'
    u64 read_size = std::min(file_data.size(), game_size - read_offset);
                    ^~~~~~~~
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/algorithm:2589:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('unsigned long' vs. 'unsigned long long')
min(const _Tp& __a, const _Tp& __b)

```
2016-12-02 21:26:18 -08:00
Stenzek 7b1966a680 Vulkan: Fix assertion triggering when geometry shaders are unsupported
Happened when loading the pipeline UID cache.
2016-12-02 17:37:10 +10:00
Lioncash 20fcfd0ed8 DolphinWX: Separate the information panel from ISOProperties
Makes the information panel self-contained.

This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
2016-12-01 21:21:46 -05:00
Mat M 2e7c90eeb5 Merge pull request #4450 from PEmu1/fifo-player-capitalization
Update FIFO Player Window Capitalization
2016-12-01 21:09:44 -05:00
Anthony 0705c53681 Merge pull request #4340 from sepalani/step_timeout
CodeWindow: Fix step out issues
2016-12-01 13:32:44 -06:00
David Korth 25fe999a79 Added support for Wii RVT-R disc images.
These disc images are encrypted and signed using a different set of keys.
We only care about the master key, so we check the signature issuer. If
it matches the debug issuer, then we'll use the RVT-R key. Otherwise,
the previous set of common and Korean keys are used.
2016-12-01 07:51:29 -05:00
Anthony ffe20705dd Merge pull request #4362 from ligfx/osxhotplug
ControllerInterface: enable hotplugging on macOS
2016-12-01 00:29:56 -06:00
Michael Maltese 7ed8fb95c5 ControllerInterface: enable hotplugging on macOS 2016-11-30 22:27:46 -08:00
Anthony a95e3c875e Merge pull request #4343 from ligfx/fixsdlcrash
ControllerInterface: Fix crashes when using SDL controllers
2016-11-30 20:47:38 -06:00
Stenzek e2018f2208 Merge pull request #4480 from stenzek/vulkan-streambuffer-reuse
Vulkan: Fix stream buffer re-use problems
2016-12-01 12:38:31 +10:00
Michael Maltese 3e69d066f5 ControllerInterface: replace Reinitialize with RefreshDevices
The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
2016-11-30 16:07:55 -08:00
Michael Maltese cebb4d84f2 ControllerInterface: clear devices before shutting down backends
The SDL backend faults if it tries to close a joystick after SDL_Quit
has been called.
2016-11-30 16:07:54 -08:00
Hector Martin 90c2dec02d Wii IPC HLE: do not clobber memory when launching a new title
It's questionable whether ES_LAUNCH should write *anything* to the
command structure at all, ever, given that it never actually returns
it back through the mailbox. But it *definitely* shouldn't write
anything to it if it has just launched a DOL, because otherwise it might
clobber code/data from the just-loaded application.
2016-12-01 06:55:15 +09:00
Hector Martin 288e75f672 Wii IPC HLE: Fix IPC missing reply fail 2016-12-01 06:38:51 +09:00
Hector Martin 2b906e3fc4 DOL/ELF loaders: enable HID4.SBE in Wii mode
When booting "cooked" executables, BATs should already be set up and
enabled. They should only really be disabled when booting NAND contents
in real mode.
2016-12-01 06:36:53 +09:00
Hector Martin a6742d9cf7 ELF boot: scan segments for Wii mode detection, not sections 2016-12-01 06:36:53 +09:00
Hector Martin 3f11879640 ES HLE / WAD boot: hardcode the entrypoint
NAND titles are always started at address 0x3400 with translation off.
The entrypoint in the DOL is ignored.
2016-12-01 06:36:53 +09:00
Stenzek ca691a9d95 Vulkan: Allow re-use of uniform buffers when doing per-stage uploads
This is safe now because we invalidate the pointers after submitting a
command buffer.
2016-11-30 23:34:46 +10:00
Stenzek 6a4eba1153 Vulkan: Replace explicit command buffer submits with wrapper function
Should we ever introduce anything else that has to be done when a command
buffer is executed (e.g. invalidating constants from previous commit), we
don't have to update all the callers.
2016-11-30 23:14:36 +10:00
Stenzek 3adeacb78d Vulkan: Fix case where uniforms could be overwritten
If a draw caused a command buffer submission, the current uniform storage
should not be used for the new command buffer.
2016-11-30 23:14:35 +10:00
Stenzek 4c11735bd5 Vulkan: Fix case where a draw's vertices could be overwritten
This could happen because the vertex memory was already committed, if a
uniform buffer allocation failed and caused a command buffer to be
executed, it would be associated with the previous command buffer rather
than the buffer containing the draw that consumed these vertices.
2016-11-30 22:45:00 +10:00
Stenzek 37550501cc Vulkan: Fix incorrect handling of buffer wrap-around in StreamBuffer
This was happening when a fence wait happened mid-frame. The data written
between the fence being queued and the allocation occuring was incorrectly
assumed to be consumed by the GPU.
2016-11-30 22:44:52 +10:00
JosJuice 3cfc49a613 Merge pull request #4472 from JosJuice/revert-absolute-path
IOS HLE: Replace broken path traversal prevention
2016-11-29 18:34:22 +01:00
aldelaro5 f705d8378e Fix the order of the name of the hotkeys 2016-11-29 11:51:55 -05:00
Stenzek aadc77c493 Merge pull request #3649 from stenzek/wgl-core-shared
GLInterface: Implement core and shared context creation for WGL
2016-11-29 22:59:31 +10:00
Mat M eebe4ef1fd Merge pull request #4461 from aldelaro5/hotkey-config-redo
Redo every input configuration dialog
2016-11-29 07:39:28 -05:00
Stenzek 7353cae707 GLInterface: Implement core and shared context creation for WGL 2016-11-29 20:04:32 +10:00
aldelaro5 32a0dae257 Completely redo All configuration dialog
Hotkeys

Make a new class that inherits from InputConfigDialog with a specialised constructor.  The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.

Redo the GCPad configuration dialog

The layout is similar, but it now allows flexibility to change it more easily.

Redo the GC Keyboard configuration dialog

Same layout.

Redo completely the Wiimote configuration dialog

Separated the controls into 2 tabs to make them less imposing overall.

Redo the Nunchuk configuration dialog

Similar layout, except for 2 control group sizers.

Redo the Classic controller configuration dialog

Same layout.

Redo the Guitar input configuration dialog

Stacked 2 sets of group together.

Redo the Turntable configuration dialog

More stacked groups and the window is much less wide.
2016-11-28 08:26:34 -05:00
aldelaro5 03e0cae9b7 Prepare for having different extensions dialogs
Just setting up a switch on the type so that different dialogs can be instantiated.  This also makes the extension type an enum because I don't see why not here and finally, it removes ControlGroupSizer.  This removal allows to not dynamically generate the UI, but instead, let the specialised constructors do the layout.
2016-11-28 08:26:34 -05:00
aldelaro5 00f680b830 Add flexibility to InputConfigDialog
Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one.  It breaks every inputconfigDialog, but this will get fixed in the next commits.

Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
2016-11-28 08:26:27 -05:00
Stenzek 0212741574 Merge pull request #4436 from stenzek/vulkan-full-ir-framedump
VideoBackends: Internal resolution frame dumping
2016-11-28 22:05:16 +10:00
Stenzek 49e807b71f Merge pull request #4459 from stenzek/nogui-resize-notify
DolphinNoGUI: Receive resize events and notify backend when this occurs
2016-11-28 22:04:21 +10:00
Stenzek b81dee8b9a OGL: Support full-resolution frame dumping 2016-11-28 21:54:56 +10:00
Stenzek 93221e7f48 OGL: Move frame rendering procedures to seperate methods 2016-11-28 21:54:56 +10:00
Stenzek 1c1a686f63 Vulkan: Support full resolution frame dumping 2016-11-28 21:54:55 +10:00
Stenzek adc22a5e20 VideoCommon: Add method for calculating full-scale framedump rectangles 2016-11-28 21:54:54 +10:00
Stenzek 8d48319414 Vulkan: Validate the pipeline cache before using it
This ensures that if a user changes adapters or vendors we're not passing
invalid data to the driver.
2016-11-28 21:21:55 +10:00
Stenzek 9604b336c8 Vulkan: Don't destroy the device's pipeline cache on MSAA mode change
The user could switch back again, and this would mean this data would be
lost. Disk space is cheap, and it's not going to be much.
2016-11-28 21:21:54 +10:00
Stenzek aac66a1b61 Vulkan: Implement a pipeline UID cache
This stores enough information to recreate the pipeline, including the
shader UIDs, blend/depth/rasterization state, primitive and vertex format.
2016-11-28 21:21:53 +10:00
Stenzek 6db0ee9561 VideoCommon: Remove backbuffer size parameters from methods
We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
2016-11-28 20:14:59 +10:00
Stenzek a83ca587c6 VideoCommon: Make FramebufferManagerBase::GetTargetSize public 2016-11-28 20:14:59 +10:00
Stenzek a0a62c0f46 VideoConfig: Add option for full-resolution frame dumping 2016-11-28 20:14:59 +10:00
Stenzek 681294586b Merge pull request #4455 from stenzek/png-frame-dumping
VideoCommon: Support dumping frames to images
2016-11-28 20:03:50 +10:00
Stenzek e66373b7ff Merge pull request #4456 from stenzek/vulkan-framedump-fix-2
Vulkan: Fix black borders in frame dumps
2016-11-28 20:03:08 +10:00
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
JosJuice 7a4f19ed98 IOS HLE: Correct handling of paths that don't start with / 2016-11-27 22:10:41 +01:00
JosJuice c74c317ab5 IOS HLE: More robust escaping of NAND paths
Prevents path traversal without needing an absolute path
function, and also improves accuracy (character sequences
like ../ appear to have no special meaning in IOS).

This removes the creation and usage of /sys/replace,
because the new escapes are too complicated to all
be representable in its format and because no other
NAND handling software seems to use /sys/replace.
2016-11-26 22:49:46 +01:00
JosJuice de355a8521 Revert "IOS HLE: Prevent accessing host file system"
This reverts commit 141f3bfb3a.
The implementation of getting absolute paths wasn't working
on non-Windows systems, which is a huge problem for IOS HLE.
2016-11-26 15:50:28 +01:00
Anthony c84ab13e81 Merge pull request #4375 from leoetlino/ipc-hle-small-cleanup
IPC_HLE: Small cleanup
2016-11-25 17:50:14 -06:00
Anthony 6473a485d0 Merge pull request #4460 from linkmauve/no-miniupnpc
NetPlay: Fix build when miniupnpc is disabled
2016-11-25 16:28:27 -06:00
aldelaro5 7e99d03b7f Add the ability to get partial input group
For hotkeys, changed HotkeyManager to allow to get and make partial groups of hotkeys.

Also preserved the old configuration naming scheme for the ini, this is done to preserve compatibility with the older groups structure.

Add the ability to get GCPad control groups

Used like the HotkeyManager methods, this is used for the new GCPad configuration dialog.

Add the ability to get groups of Keyboard input

Same reasons as the previous ones.

Add ability to get groups of Wiimote input

Add the ability to get extensions group

This needed to pass to 3 classes.  Will be used for their respective dialogs.
2016-11-25 02:37:22 -05:00
Anthony 11243ac358 Merge pull request #4470 from aldelaro5/fix-slowdown-logs
Change the patch engine log to be debug level log
2016-11-24 16:25:53 -06:00
Léo Lam 5b44b37902 IPC_HLE: USB_KBD: Use the correct log type
Fixes logging to use the correct log type; it was originally STM
(likely an oversight).
2016-11-24 20:23:52 +01:00
Léo Lam 20f2955ad9 IPC_HLE: Remove dead code (Wiimote and emulated BT)
Neither needed or used in the emulated Bluetooth code.
2016-11-24 20:23:52 +01:00
Léo Lam f82051a365 IPC_HLE: In-class initialise member variables 2016-11-24 20:23:52 +01:00
Léo Lam 3263831928 IPC_HLE: Clean up includes (IWYU)
Apply automated fixes by include-what-you-use (IWYU) (with some minor
changes).

IPC_HLE should now be essentially free of indirect includes.
2016-11-24 20:23:51 +01:00
Léo Lam 1e94fdba3c IPC_HLE: Device: Separate implementation from declaration
I know there is already #3521, but it currently needs a rebase and I
needed to add something to IPC_HLE_Device properly, that is, without
putting everything in the header, so this commit cleans up
IPC_HLE_Device first. (And only IPC_HLE_Device: the rest will still
be handled by #3521.)

Also fixes a few indirect includes (removing unused header includes
from IPC_HLE_Device.h broke building)
2016-11-24 20:19:19 +01:00
Léo Lam 741a638f3e IPC_HLE: USB_VEN: Clean up (includes and naming) 2016-11-24 20:19:18 +01:00
Léo Lam b0377f02f0 IPC_HLE: Deduplicate syscall reply enqueue function
This is something that was copy-pasted across the IPC_HLE code
(because it's often used). Since all of the duplicated pieces of code
do the same thing as the previous EnqueueReply, except that they also
write to command_address + 0 and + 8 (to write the correct reply type),
this commit changes EnqueueReply to do that instead of having it
duplicated all over IPC HLE.
2016-11-24 20:19:18 +01:00
JosJuice 9bfea4a0f2 Merge pull request #4447 from JosJuice/hthh-hle-issues
Fix exploitable HLE problems reported by hthh
2016-11-24 15:53:23 +01:00
aldelaro5 c6b3c67ea1 Change the patch engine log to be debug level log
It was apparently causing heavy slowdowns on game even though it wouldn't spam much, probably caused by the amount of additional check caused by the logs levels changes.
2016-11-23 00:58:07 -05:00
Stenzek 6d0b9b816f VideoCommon: Support dumping frames to images
This is mainly for potential Android fifoci usage, and thus is not
exposed anywhere in the UI. To enable, set DumpFramesAsImages under
Settings in GFX.ini.
2016-11-23 12:07:49 +10:00
Ryan Meredith 6d55aebcf7 Typo_Fix 2016-11-21 23:23:48 -05:00
Emmanuel Gil Peyrot c4cd0d444a NetPlay: Fix build when miniupnpc is disabled. 2016-11-19 15:36:26 +00:00
Stenzek 1aecf90765 DolphinNoGUI: Receive resize events and notify backend when this occurs
Solves the viewport sizing issue for backends that cannot tell when the
window is resized (Vulkan on NV at least).
2016-11-19 23:03:20 +10:00
Stenzek d6d3341183 D3D: Fix strided XFB copies 2016-11-19 20:29:51 +10:00
Stenzek 6b88a854a7 Vulkan: Handle strided XFB copies
Where src_rect.width * 2 != dst_stride.
2016-11-19 20:29:47 +10:00
Léo Lam 165e3a9936 IPC_HLE: Fix emulated BT crash (uninitialised memory)
When the emulated BT device is created, m_HCIEndpoint (which is a
CtrlBuffer)'s m_cmd_address is not initialised to 0. So it ends up
being a random value. This is normally not an issue… but the
emulated Bluetooth code relies on m_cmd_address to know whether the
HCI endpoint is still valid.

This is a problem with ES_Launch, because the bt_emu class is
destructed and re-constructed, and while m_cmd_address is still
uninitialised, the ES_Launch code disconnects all Wii remotes,
which triggers a HCI event and hence the bug.
2016-11-19 00:11:41 +01:00
Stenzek 725ef4c5dc Vulkan: Pass target_rect to framebuffer draw methods
Fixes the black borders in frame dumps when the window was not sized to
the framebuffer aspect ratio.
2016-11-18 22:55:22 +10:00
hthh 4d2f058fe8 DolphinWX: Fix toolbar creation on macOS 2016-11-18 21:32:12 +11:00
Markus Wick 6c16f1be8a Merge pull request #4416 from stenzek/vulkan-cmdpool
Vulkan: Use multiple command pools, one per frame
2016-11-16 10:25:10 +01:00
Stenzek 3c92b35422 Vulkan: Use multiple command pools, one per frame
Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.

NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems.
2016-11-15 00:40:15 +10:00
Stenzek e83bf5705a JitArm64: Don't emit normal block exit for branch-to-self instructions
The normal block exit is redundant as the exception exit will jump out of
the block first, meaning this code is never executed.
2016-11-15 00:28:14 +10:00
Stenzek c657134c86 Jit64: Treat branch-to-self instruction as an idle loop 2016-11-15 00:26:59 +10:00
Stenzek bd67adb362 Vulkan: Use correct sample count for EFB pokes with MSAA enabled 2016-11-14 20:24:16 +10:00
Stenzek 89176fe2ab Vulkan: Fix crash on EFB poke 2016-11-14 20:19:59 +10:00
Pringo f848418efa Update FIFO Player Window Capitalization 2016-11-13 20:44:18 -08:00
Jules Blok 99de9fbe33 Merge pull request #4443 from Armada651/exclusive-ui
D3D: Move exclusive mode switching to UI thread.
2016-11-14 01:45:07 +01:00
Jules Blok 7e35a47b51 Cosmetics. 2016-11-13 22:17:40 +01:00
Markus Wick bc98ec77be Merge pull request #4441 from stenzek/vulkan-max-image-count
Vulkan: Handle maxImageCount of zero when creating swap chain
2016-11-13 14:12:32 +01:00
Markus Wick c723532f0d Merge pull request #4430 from stenzek/vulkan-no-relaxed-vsync
Vulkan: Don't use FIFO_RELAXED present mode for vsync.
2016-11-13 14:10:58 +01:00
JosJuice 141f3bfb3a IOS HLE: Prevent accessing host file system 2016-11-13 10:03:23 +01:00
JosJuice a79c449493 Avoid buffer over-reads in /dev/net/ip/top
Also fixes the less serious problem of buffer overflows
in emulated memory when BufferOutSize is less than 2.
2016-11-13 08:44:05 +01:00
JosJuice b47e607105 HLE_OS: More bounds checking in GetStringVA 2016-11-12 19:17:15 +01:00
JosJuice 3d80d454ce HLE_OS: Implement %n in GetStringVA
%n writes to a pointer that's provided as a parameter.
We didn't have a custom implementation of this before,
meaning that %n would trigger a write to the host
memory instead of the emulated memory!
2016-11-12 19:16:55 +01:00
JosJuice 656999d4c2 Correct bounds checking for /dev/sdio/slot0
The bounds checks in IOCtl were using 0x200 as the size of
m_Registers, which is more than the actual size, 0x200 / 4.

This commit turns m_Registers into an std::array to allow
for a correct and obvious way of getting its size.
2016-11-12 19:09:03 +01:00
Jules Blok aa0e4472c0 Frame: Move exclusive mode switching to helper function. 2016-11-11 21:24:08 +01:00
Lioncash f207c01586 NetPlayLauncher: Add missing #pragma once 2016-11-11 14:58:20 -05:00
Jules Blok d8201a7e8b Frame: Remove exclusive mode OSD messages. 2016-11-11 20:36:11 +01:00
Jules Blok d7cf5e28b6 Frame: Use PauseAndLock when switching fullscreen modes.
This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok 9909babe2c D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
Jules Blok 0028ee96b3 Host: Remove the Host_RequestFullscreen() method.
No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok 0a194f8a3e VideoConfig: Remove fullscreen flags.
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok c21efa0cad D3D: Move exclusive mode switching to UI thread.
This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
Jules Blok f0ce3275af Merge pull request #4439 from Armada651/yield-ui
CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 20:30:31 +01:00
Lioncash cd9520f458 CodeWindow: In-class initialize variables where applicable 2016-11-11 13:31:36 -05:00
Lioncash 492b82042d CodeWindow: Remove unused parameter from constructor 2016-11-11 13:20:47 -05:00
Stenzek 160fee6791 Vulkan: Handle maxImageCount of zero when creating swap chain
anv seems to set this to zero, which is fine according to the spec, but
we were using it as a maximum, which was resulting in a swap chain
without any buffers being created.
2016-11-11 23:33:40 +10:00
Jules Blok 20d49ba97f DolphinQt2: Implement Host_YieldToUI(). 2016-11-11 13:42:18 +01:00
Jules Blok 05a3f927ee CPU: Fix deadlocks by periodically yielding to the UI message pump. 2016-11-11 13:37:03 +01:00
Jules Blok 8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
Lioncash 2d9ef3412a GCAdapterConfigDiag: Mark OnUpdateAdapter parameter as unused. 2016-11-10 20:19:53 -05:00
Lioncash 1ae9027a6b GCAdapterConfigDiag: Rename UpdateAdapter to OnUpdateAdapter
Uses the general naming convention for event functions.
2016-11-10 20:18:59 -05:00
Lioncash c5c7ff9fd6 GCAdapterConfigDiag: Make functions private where applicable
These don't need to be in the public interface.
2016-11-10 20:12:02 -05:00
Mat M c77d4a765d Merge pull request #4425 from lioncash/ipc
IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
2016-11-10 16:55:43 -05:00
Jules Blok 03878a44e1 Merge pull request #4433 from Armada651/the-emu-that-runs-faster-than-its-race-condition
FrameTools: Avoid deadlock in UpdateGUI().
2016-11-10 16:50:13 +01:00
Lioncash 97bd77c928 Frame: Remove unused menu variable
This has been unused since the introduction of the MainMenuBar class
that abstracts away all of the wxMenuBar UI loading.
2016-11-10 07:33:52 -05:00
Mat M 0b9562b0d5 Merge pull request #4434 from lioncash/path
PathConfigPane: Eliminate main frame global usage
2016-11-10 07:31:31 -05:00
degasus 193dd97759 VideoCommon: Drop FlipImageData.
This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
2016-11-10 12:59:22 +01:00
degasus 3816207d7b OGL: Fix frame dump on emulation close. 2016-11-10 12:59:22 +01:00
degasus 21774bdc81 OGL: Only flush the frame dumping thread on dumping.
This fixes the screenshot stutter, as this needs more than a frame.
So we won't stall on the png writing at all until emulation stops or
a new screenshot is requested.
2016-11-10 12:59:22 +01:00
degasus 52caa4f2f5 VideoCommon/Render: Inplace frame dump encoding.
This increase the performance of good backends a bit, but slows down the bads one a lot.
Let's fix those backends instead of forcing stupid memcpy in the common code.
2016-11-10 12:59:19 +01:00
Stenzek 38c3ca5cd4 Vulkan: Implement asynchronous frame dumping 2016-11-10 01:07:46 +10:00
Lioncash be04215857 FrameTools: Clean up variable naming in UpdateLoadWiiMenuItem 2016-11-08 21:22:17 -05:00
Lioncash 2acf3570e0 PathConfigPane: Eliminate main frame global usage 2016-11-08 21:19:24 -05:00
Jules Blok de50fead5c FrameTools: Avoid deadlock in UpdateGUI(). 2016-11-09 01:45:30 +01:00
Mat M e05553acfc Merge pull request #4428 from lioncash/event
DolphinWX: Move common wxUpdateUIEvent functions to WxEventUtils
2016-11-08 17:11:16 -05:00
Markus Wick 5378b6ab85 Merge pull request #4345 from degasus/framedump_threaded
Renderer: Threaded frame dumping.
2016-11-08 11:01:40 +01:00
degasus 741debe229 OGL: Avoid reallocation of frame dumping PBO. 2016-11-07 22:32:54 +01:00
degasus f6a6cc9c67 OGL: Use PBO for framedump, with async readback. 2016-11-07 22:17:32 +01:00
degasus a47332bf8a VideoCommon/Render: Use a flag for screenshot. 2016-11-07 22:16:34 +01:00
degasus d79840078f Renderer: Threaded frame dumping. 2016-11-07 22:11:13 +01:00
Stenzek c09ce029df Vulkan: Don't use FIFO_RELAXED present mode for vsync. 2016-11-07 19:22:27 +10:00
Sepalani 744b993dcd CodeWindow: Fix step out issues 2016-11-06 20:30:24 +00:00
Lioncash 5022c0dfb5 DolphinWX: Move common wxUpdateUIEvent functions to WxEventUtils 2016-11-06 09:02:59 -05:00
Mat M 136a10482f Merge pull request #4427 from lioncash/config-update
DolphinWX: Enable/disable config UI options based on core state
2016-11-06 08:21:02 -05:00
Lioncash c2d00d25fe DolphinWX: Make the main config dialog modeless 2016-11-06 08:04:54 -05:00
Markus Wick 3924a99942 Merge pull request #4423 from degasus/framedump
Framedump: Use an object for the framedumping state.
2016-11-06 02:07:08 +01:00
Lioncash bfa9cc2736 DolphinWX: Enable/disable config UI options based on core state 2016-11-05 11:14:37 -04:00
Mat M 0ad4e70fc5 Merge pull request #4422 from lioncash/codewindow-menu
CodeWindow: Migrate more menubar handling code to CFrame
2016-11-05 08:19:28 -04:00
Lioncash b19842eec3 IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
Makes for a cleaner separation of functionality, as well as removing
multiple includes from the main header file. It also gets a bunch of
structs and enums out of the global namespace.

Coincidentally, this also gets rid of an indirect include cycle that
could have broken compilation of Core.cpp in the future, since it was
relying on IPC network includes to resolve functions in Common/NandPaths.h.

This makes it easier to separate out the individual net classes in a
follow-up. Separating these out would also make it less of a pain to
figure out what's going on, since you wouldn't need to sift through 1000+
lines of code.i
2016-11-05 03:12:07 -04:00
Lioncash 9543b9d20d CodeWindow: Rename GetMenuBar() to GetParentMenuBar() 2016-11-04 22:02:36 -04:00
Lioncash 07e3835a49 GeneralConfigPane: rename cpu_cores to m_cpu_cores 2016-11-04 21:57:46 -04:00
degasus 3c65c5f2c5 AVIDump: Drop frames which are delayed over a savestate. 2016-11-04 18:39:50 +01:00
degasus be29090aae AVIDump: Add a struct for the state.
So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
degasus dad5041737 AVIDump: Inline OSD error handling.
This fixes a review feedback in PR #4345.
2016-11-04 18:03:14 +01:00
degasus 03d8efc270 AVIDump: Merge redundant variables.
They were always the same. We also don't scale at all.
2016-11-04 18:03:14 +01:00
degasus 112e18a5d1 AVIDump: Drop stored frame.
This used an invalid pointer, which was only valid within AddFrame.

This drops a feature which shall dump the last frame as it might was dropped before.
A good implementation however should "overwrite" the last frame if the time matches.
But this needs to delay every frame a bit.
2016-11-04 18:03:14 +01:00
JosJuice d88295d5a1 Merge pull request #4421 from Pringo/wiimote-log
Change "Wiimote" to "Wii Remote" in Logs
2016-11-04 17:03:11 +01:00
Markus Wick 234691abf7 Merge pull request #4385 from leoetlino/disable-bt-check
Disable descriptor check for BT passthrough in some cases
2016-11-04 14:38:19 +01:00
Stenzek ac2971b30e Merge pull request #4374 from stenzek/vulkan-xfb
Vulkan: Cleanup and implement XFB support
2016-11-04 23:11:10 +10:00
Markus Wick d2fdafa155 Merge pull request #4415 from degasus/arm
JitArm64: Also push/pop gpr.R(addr).
2016-11-04 09:33:53 +01:00
Lioncash 5d4c714662 CodeWindow: Hide GetMenuBar()
This eliminates public usage of the GetMenuBar() function in CodeWindow.
The benefit of this is it also gets rid of the need to perform direct
access across the config dialog and the main frame. It also gets rid of
the use of the main_frame global.

GetMenuBar() will be removed entirely from CodeWindow in a follow-up that
also removes any related remnants of code made obsolete with its removal.
2016-11-04 00:09:47 -04:00
Lioncash 5ae6c21c2e CodeWindow: Eliminate explicit menu item updating from CodeWindow
Gets rid of more menu-related code from CodeWindow and puts it back in
CFrame where it belongs.

This turns the previous menu update function within CodeWindow into one
that simply updates the debugger font for its managed controls. It also
improves how the font is actually updated. Previously, fonts would change,
however this wouldn't actually reflect onto the respective controls until
a refresh or update event occurred. Since codeview, callstack, symbols,
callers, and calls windows are all managed by a wxAuiManager instance,
calling Update() on it after the font has been set will reflect font
changes immediately.
2016-11-04 00:01:45 -04:00
Pringo 93bdab64fa Change "Wiimote" to "Wii Remote" in Logs 2016-11-03 17:58:28 -07:00
Stenzek c880c37244 Vulkan: Rename screenshot buffer to frame dump buffer.
Name makes more sense given the methods it calls in the base class.
2016-11-03 22:38:48 +10:00
Stenzek 9aed27cdcf Vulkan: Combine frame dumping and present into one command buffer.
Small optimization that should make things slightly more efficient when
frame dumping is enabled.
2016-11-03 22:38:48 +10:00
Stenzek 690a6deeb3 Vulkan: Fix swapped top/bottom images in TAB stereo mode 2016-11-03 22:33:24 +10:00
Stenzek 70eb904536 Vulkan: Fix incorrect geometry shader input/output usage 2016-11-03 22:33:24 +10:00
Stenzek 5250f3c6a4 Vulkan: Add missing call to ObjectCache::RecompileSharedShaders
This was causing issues when the stereo mode was changed at runtime.
2016-11-03 22:33:24 +10:00
Stenzek d67877d27e Vulkan: Fix fast clear path not being used in all cases 2016-11-03 22:33:24 +10:00
Stenzek 5182e6b549 Vulkan: Implement virtual/real XFB support 2016-11-03 22:33:24 +10:00
Stenzek 3593fa27ab Vulkan: Move CopyRectangleFromTexture to TextureCache 2016-11-03 22:01:55 +10:00
Stenzek 01b3c0f036 Vulkan: Make TextureCache::TCacheEntry public 2016-11-03 22:01:54 +10:00
Stenzek b066d51dfa Vulkan: Remove parameters/members of single-instance classes
There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.

Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
2016-11-03 22:01:54 +10:00
shuffle2 ab9f539233 Merge pull request #4387 from aldelaro5/gpr1-and-gpr2-friendly-labels
Add precision about the names of r1, r2 and r13 for the register view
2016-11-03 02:29:40 -07:00
degasus abe9c30d3d JitArm64: Also push/pop gpr.R(addr).
This fixes slowmem load instruction with update.
2016-11-02 22:38:03 +01:00
JosJuice 25070d149e Merge pull request #4412 from JosJuice/more-debug-text
More debug text fixes
2016-11-02 17:58:59 +01:00
JosJuice 3c6742f66f More debug text fixes
Also a few small non-debug text changes.
2016-11-02 17:46:52 +01:00
Markus Wick 342c053bf5 Merge pull request #4368 from JosJuice/updatewantdeterminism-loadinput
Movie: Add missing calls to UpdateWantDeterminism
2016-11-02 16:26:48 +01:00
Markus Wick 9ce1cdde98 Merge pull request #4414 from linkmauve/single-newline
Remove double newlines at the end of *_LOG messages
2016-11-02 12:20:46 +01:00
aldelaro5 2f5d00450a Add precision about the names of r1, r2 and r13 for the register view
In the code view, it would never say r1 or r2, but rather sp (stack pointer) and rtoc (register of the table of content) respectively.  In the register view, all it says is the register number.  This is an inconvenience considering it might not be obvious which register belongs to which of these terms.

Also make r13 named the "sda" for small data area with the same convention as above.
2016-11-02 01:13:00 -04:00
Emmanuel Gil Peyrot c9e6b05ce9 Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
Markus Wick 24fa4c9e57 Merge pull request #4400 from degasus/master
JitArm64: Store the carry flag within the host flag.
2016-11-01 23:29:50 +01:00
Jules Blok 49ac577ac0 Merge pull request #4388 from ligfx/portaudio_static
CMake: build PortAudio as static library
2016-11-01 18:32:12 +01:00
degasus 5a8c52ce3a JitArm64: Fix srawx. 2016-11-01 11:55:06 +01:00
degasus 0a3e5a0fe8 JitArm64: srawix cleanups. 2016-10-31 23:40:09 +01:00
degasus c69903eb42 JitArm64: CR field cleanup. 2016-10-31 23:40:09 +01:00
degasus 3405f5ac1a JitArm64: Optimize carry behavior of srawix. 2016-10-31 23:40:09 +01:00
degasus 0d78f5926f JitArm64: Keep carry in the host flag for all integer instructions. 2016-10-31 23:40:08 +01:00
degasus f449541e65 JitArm64: Implement derefered carry usage. 2016-10-31 23:40:08 +01:00
degasus 4d88f5410e JitArm64: Store carry within the host carry flag. 2016-10-31 23:40:08 +01:00
shuffle2 41477c9ef5 Merge pull request #3080 from LAGonauta/openal-32bit-fixed-point-support
OpenAL 32-bit fixed point support
2016-10-31 13:07:35 -07:00
Jules Blok 2058a49465 PixelShaderGen: Remove unused global variable. 2016-10-31 15:02:08 +01:00
Jules Blok 086f839435 DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
JosJuice 479b909935 Merge pull request #4381 from JosJuice/small-debug-text
DolphinWX: Small debug text fixes
2016-10-31 13:13:51 +01:00
Markus Wick b9e4f67d3a Merge pull request #4405 from xrix4096/mac-unknown-joyaxis
Make analog triggers on PS3 controllers accessible on Mac
2016-10-31 13:01:47 +01:00
Markus Wick 2afa877119 Merge pull request #4376 from leoetlino/warning-fix
Warning fixes
2016-10-31 12:57:03 +01:00
Markus Wick b9e4370023 Merge pull request #4383 from Sintendo/minor-text-fixes
Fix minor comment typos
2016-10-31 12:51:42 +01:00
Markus Wick 4f5d0cd450 Merge pull request #4391 from Pringo/wii-remote
Change "Wiimote" to "Wii Remote" in Interface
2016-10-31 12:49:16 +01:00
Markus Wick 4eb5892e1a Merge pull request #4399 from JosJuice/unify-getgctime
EXI_DeviceIPL: Unify GetGCTime epoch handling
2016-10-31 12:47:06 +01:00
Markus Wick d5ca153c26 Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
Markus Wick 22779473bc Merge pull request #4402 from Armada651/dualsrc-bug
OGL: Fall back to the old dual-source blending behaviour.
2016-10-31 12:37:09 +01:00
JosJuice d80086adf5 Add debug i18n comments and revise existing i18n comments 2016-10-30 16:37:29 +01:00
Chris Pritchard 9da9ba616b Use the IOHIDElement cookie as a part of the axis name for unknown axis. Previously the 'usage' value was used to identify the axis by name, but this is not unique. For example on a PS3 controller *all* axis other than the well known ones return a usage of '1' so there are 30 or more axis all named "1". This stops things such as analog triggers being usable.
Using the element cookie uniquely identifies each axis and allows them to be assigned successfully as controls
2016-10-30 10:36:53 +00:00
Jules Blok d0e60492cf PixelShaderGen: Don't use a global variable. 2016-10-30 00:48:02 +02:00
Jules Blok d778400133 DriverDetails: Add OS X to the dual-source blending bug. 2016-10-30 00:47:02 +02:00
JosJuice 9950209bbf EXI_DeviceIPL: Unify GetGCTime epoch handling 2016-10-29 18:30:00 +02:00
Jules Blok ce9f717045 OGL: Fall back to the old dual-source blending behaviour. 2016-10-29 18:00:22 +02:00
JosJuice 1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Mat M 146ee6de91 Merge pull request #4398 from JosJuice/remove-volumecreator-logs
Remove VolumeCreator logs
2016-10-29 09:22:49 -04:00
Markus Wick e7635a0089 Merge pull request #4395 from degasus/master
JitArm64: Implement 4 ppc instructions.
2016-10-29 14:50:18 +02:00
Mat M 1eed48974d Merge pull request #4380 from lioncash/wx-toolbar
DolphinWX: Move toolbar creation to a wxToolBar subclass
2016-10-29 08:28:27 -04:00
degasus 041129fb34 JitArm64: Implement mcrxr. 2016-10-29 13:36:41 +02:00
degasus 293553f317 JitArm64: Implement subfzex. 2016-10-29 13:36:39 +02:00
degasus f1a67bb1a2 JitArm64: Implement divwx 2016-10-29 13:35:23 +02:00
degasus a8b1347ea9 JitArm64: Implement srawx. 2016-10-29 13:34:28 +02:00
JosJuice 8155a253c6 EXI_DeviceIPL: Remove old unused code 2016-10-29 13:14:18 +02:00
JosJuice d6731d34ef Remove VolumeCreator logs
These logs are very rarely useful and cause the issue
https://bugs.dolphin-emu.org/issues/9767
2016-10-29 13:08:24 +02:00
Anthony 41563c55cd Merge pull request #4394 from aldelaro5/fix-focus-detection-linux
Fix window focus detection on Linux (rebase from #3843)
2016-10-29 00:35:18 -05:00
Anthony 26902d89e8 Merge pull request #4377 from aldelaro5/fix-centerPc-on-toggleBreakpoint
Fix unnecessary Center PC calls in the CodeWindow
2016-10-29 00:16:09 -05:00
aldelaro5 63546b4f2e Fix unnecessary Center PC calls in the CodeWindow
This not only fixes a regression where toggling a breakpoint using the CodeWindow would cause a Center PC, but it also removes several redundant JumpToAddress(PC) calls.
2016-10-29 01:08:27 -04:00
aldelaro5 ee201455a8 Move UiHasFocus into DolphinApp
Using a wxEVT_ACTIVATE_APP event.
2016-10-28 20:03:35 -04:00
RenaKunisaki 2005b4430f Fix window focus detection on Linux
On Linux, the FindFocus method from wx simply doesn't work, it would on some environment report that dolphin has the focus while it doesn't have it.  This is why an alternative method has to be used which is to set a focus flag whenever the render frame gets activated.
2016-10-28 18:47:08 -04:00
Léo Lam e89ca79059 Disable Bluetooth descriptor check if adapter is forced
Some adapters don't have the correct interface class, so they are not
recognised as Bluetooth adapters. It seems that apart from hardcoding
VIDs/PIDs (which is how it's done in the Linux kernel, and which I'm
not very fond of), there is no other way to detect if a device is a
Bluetooth adapter or not.

This change makes Dolphin skip the descriptor check when trying to find
a usable adapter for Bluetooth Passthrough if the use of a specific
adapter was forced; it is assumed that the user knows what they are
doing if they hand-edited their config file.

This allows such adapters to be used.
2016-10-28 23:55:43 +02:00
Pringo 15a41a5d83 Change OSD Messages and PanicAlerts to Say "Wii Remote" Instead of "Wiimote" 2016-10-28 14:02:58 -07:00
Jules Blok 476cf3803d Merge pull request #4393 from Armada651/amd-dual-src
DriverDetails: Disable dual-source blending on AMD OGL drivers.
2016-10-28 13:31:03 +02:00
JosJuice a319f8777d DolphinWX: Small debug text fixes 2016-10-28 12:18:32 +02:00
Lioncash 5e8ccb15ff DolphinWX: Move toolbar creation to a wxToolBar subclass 2016-10-27 21:56:08 -04:00
LAGonauta 332e9bd378 Added 32-bit fixed point support to OpenAL backend.
Changed method to detect 32-bit floating point and
32-bit fixed point support.
2016-10-27 18:47:13 -02:00
Jules Blok afe707bc18 DriverDetails: Disable dual-source blending on AMD OGL drivers. 2016-10-27 22:03:25 +02:00
degasus 332d51858a JitArm64: Clean LSL 0.
This is a no-op in the instruction set.
2016-10-27 19:19:06 +02:00
degasus 8ad98d0046 ArmEmitter: Merge AddI2R helpers. 2016-10-27 19:19:06 +02:00
degasus 694e9b4132 JitArm64: ADDI2R optimizations 2. 2016-10-27 19:19:06 +02:00
degasus 1df694626d JitArm64: Optimize addi2r & subi2r. 2016-10-26 21:54:13 +02:00
degasus df250b84cc JitArm64: Avoid MOVI2R is possible.
Just use all kind of ADDI2R, SUBI2R, ...
They have some optimizations internally.
2016-10-26 21:54:09 +02:00
Michael Maltese 04e262513c CMake: build PortAudio as static library
Due to issues raised in #4255.
2016-10-26 11:53:14 -07:00
Pringo 4bd5674b85 Change "Wiimote" to "Wii Remote" in Interface
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.

This is mostly a resubmission of #4338 but there are some minor other changes as well.
2016-10-25 19:49:41 -07:00
degasus 1a8a25cc93 JitArm64: Drop two DUP() usages.
And replace them with the aarch64 feature FMUL.
This skips one instruction in rarely used PPC instructions.

thx @ HdkR for spotting it.
2016-10-25 22:26:54 +02:00
Jules Blok 9e21ac8607 Merge pull request #4360 from VinDuv/fix-shader-compile
VideoCommon: Fix GetInterpolationQualifier calls
2016-10-25 11:53:20 +02:00
Sintendo f163bd1048 Fix various comment typos 2016-10-24 18:27:49 +02:00
Jules Blok 122ce96ed1 PixelShaderGen: Don't use dual source blend if unsupported. 2016-10-24 00:11:55 +02:00
Jules Blok 5c406b5ef0 PixelShaderGen: Fix implicit type conversions. 2016-10-23 19:54:28 +02:00
Léo Lam 1233697b2f Fix unused function warnings 2016-10-23 00:43:08 +02:00
Léo Lam 68156a02ed Fix -Wunused-result warnings 2016-10-23 00:43:08 +02:00
Léo Lam df76f2910b DVDInterface: Fix warnings (-Wformat) 2016-10-22 19:28:29 +02:00
aldelaro5 edd3177813 Fix a schedule event assert on ClearCacheThreadSafe
I didn't know that telling that you don't schedule from the CPU thread prevents an assert because it by default assumes you use the CPU thread, but in the case of ClearCacheThreadSafe, it's used from the GUI thread.
2016-10-21 20:25:11 -04:00
Jules Blok 2536e37ec5 Merge pull request #4194 from Armada651/efb-source-format
PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-21 21:45:29 +00:00
JosJuice 2fc2baf376 Merge pull request #4369 from lioncash/config
DolphinWX: Minor include changes to config panes/dialogs
2016-10-21 22:04:09 +02:00
JosJuice a2644cd102 Merge pull request #4363 from lioncash/wx-menu
DolphinWX: Move main menu creation into a wxMenuBar subclass
2016-10-21 21:44:56 +02:00
Lioncash 855061682e GameCubeConfigPane: Add forward declaration for TEXIDevices 2016-10-20 10:42:32 -04:00
Lioncash 934b32acfb GeneralConfigPane: Add <vector> include
Ensures the class member is always resolved correctly.
2016-10-20 10:16:49 -04:00
Lioncash 2bd7f7f0d8 AdvancedConfigPane: Add necessary includes to header
time_t is defined in ctime, and u32 is defined in CommonTypes.
2016-10-20 10:14:26 -04:00
Lioncash 24cf46aa5a GCAdapterConfigDiag: Cull includes in header file
Prevents dragging in unnecessary headers into other including files.
2016-10-20 10:09:19 -04:00
Lioncash 42e1dafd6d Frame: Rename GetCmdForHotkey to GetMenuIDFromHotkey
This more accurately describes what it's actually doing. This can also be
a local function, since it's not needed anywhere else.
2016-10-20 09:54:39 -04:00
Lioncash f871b2177e DolphinWX: Move main menu creation into a wxMenuBar subclass
Keeps the actual GUI elements separate from the frame code.
2016-10-20 09:54:29 -04:00
JosJuice c170f0b460 Movie: Add missing calls to UpdateWantDeterminism
Fixes https://bugs.dolphin-emu.org/issues/9681
2016-10-20 14:47:45 +02:00
JosJuice ae2cf370e1 Movie: Add missing includes 2016-10-20 14:22:42 +02:00
shuffle2 43169d897f Merge pull request #4354 from sepalani/bp_rmtmp_it
BreakPoints: ClearAllTemporary uses valid iterators
2016-10-17 14:14:10 -07:00
JosJuice 7876430a71 Merge pull request #4120 from JosJuice/dvdthread-queue
DVDThread queue
2016-10-16 14:48:06 +02:00
Vincent Duvert 8bb459aae5 VideoCommon: Fix GetInterpolationQualifier calls
Commit 4969415 modified calls to GetInterpolationQualifier, but mistakenly changed the order of some boolean parameters: GetInterpolationQualifier(true, false) was changed to GetInterpolationQualifier(…, false, true).

Should fix #9783.
2016-10-16 12:48:32 +02:00
shuffle2 ad956559d5 Merge pull request #4336 from ligfx/smarteraudioconfigpane
AudioConfigPane/AudioCommon: various GUI cleanups
2016-10-15 22:56:05 -07:00
shuffle2 e30d31aa66 Merge pull request #4334 from ligfx/fixcontrollerdialog
InputConfigDialog: use SelectObjectAsSource in UpdateBitmaps
2016-10-15 22:45:27 -07:00
shuffle2 472d5078e6 Merge pull request #4351 from leoetlino/no-idea-device
IPC_HLE: Remove unused _Unimplemented_Device_ device
2016-10-15 22:35:10 -07:00
shuffle2 1e9f052ea5 Merge pull request #4357 from ligfx/notresponsibleforhw
HW: Don't be responsible for g_controller_interface
2016-10-15 22:18:20 -07:00
shuffle2 ce5c8c28b2 Merge pull request #4302 from leoetlino/graceful-fixes
Minor fixes to graceful shutdown
2016-10-15 21:47:07 -07:00
shuffle2 d2d4edf964 Merge pull request #4352 from lioncash/fwd
NANDContentLoader: Add IOFile forward declaration
2016-10-15 16:38:58 -07:00
Michael Maltese a082e9324f HW: Don't be responsible for g_controller_interface
Currently, `g_controller_interface` is initialized and shut down by each
of `GCKeyboard`, `GCPad`, `Wiimote`, and `HotkeyManager`.

This 1) is weird conceptually, because it necessitates passing a pointer
to the native window to each of those classes, which don't need it, and
2) can cause issues when controller backends are initialized or shutdown
multiple times in succession.
2016-10-15 16:37:39 -07:00
Léo Lam a0a246bf3e Only attempt a graceful shutdown when there's a STM hook
For Wii graceful shutdown to work, the emulated software has to open
the STM event hook and install a hook. Without this, there is no way
to inform them about the shutdown, so trying to do a graceful shutdown
and requiring the use of the shutdown fallback (exiting a second time
to force) is pointless.
2016-10-15 22:28:07 +02:00
Léo Lam 48ff76d495 DolphinWX: Update GUI properly after unpausing
If an unpause was forced by the graceful shutdown code, the UI was
previously not updated.
2016-10-15 21:58:55 +02:00
Léo Lam fa009ab6f6 DolphinWX: Exit after closing main window or on signal
Previously Dolphin would only exit if the main window is closed,
and Confirm on Stop is enabled.

This makes Dolphin's behaviour more consistent by always exiting
if the main window is closed or on shutdown signal.
2016-10-15 21:58:55 +02:00
Sepalani 771fa943dc BreakPoints: ClearAllTemporary uses valid iterators 2016-10-15 19:21:41 +01:00
JosJuice a6bb1b642a DVDInterface: Better memory locality for DTK byteswapping 2016-10-15 15:28:23 +02:00
JosJuice e1f6ab5592 DVDThread: Remove s_dvd_thread_done_working and fix race condition
s_dvd_thread_done_working makes the logic more complicated,
and degasus pointed out a race condition that can happen if
the CPU thread calls WaitForIdle right in between the DVD
thread executing done_working.Set() and done_working.Reset()
while there is work left to do. To avoid this, let's just get
rid of s_dvd_thread_done_working. It's a relic from the old
DVDThread design. Thanks to the last few commits, WaitUntilIdle
only gets called rarely (disc change and savestate), so it's
not a problem if WaitUntilIdle ends up being slower.
2016-10-15 15:28:15 +02:00
JosJuice f1879cc356 DVDInterface: Reorder variables
Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:11 +02:00
JosJuice 98fb037dee DVDInterface: Handle DTK beyond 4 GiB
Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:06 +02:00
JosJuice a450e33fb3 DVDInterface: Read DTK data in DVDThread 2016-10-15 15:28:02 +02:00
JosJuice 28bfd52d3a DVDInterface: Prepare for reading DTK data in DVDThread 2016-10-15 15:27:54 +02:00
JosJuice aabb17b7c9 DVDThread: Use queues
This makes it possible to submit a read without waiting for
the previous read to finish.
2016-10-15 15:27:16 +02:00
degasus 1cc1876002 Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
This reverts commit 5c0fa4db4f, reversing
changes made to b8731eb818.
2016-10-15 12:44:37 +02:00
degasus b8a1611f4a Revert "Merge pull request #4287 from shuffle2/typo-fix"
This reverts commit 6bff97ea30, reversing
changes made to 5c0fa4db4f.
2016-10-15 12:33:27 +02:00
JosJuice a2f352c422 DVDThread: Use structs for requests and results
This is a preparation for adding a queue to DVDThread.
Currently, s_read_request and s_read_result act somewhat like
queues that only can contain one object.
2016-10-15 11:32:11 +02:00
Lioncash d9eb7c4e80 NANDContentLoader: Add IOFile forward declaration
This would previously fail to compile when included in files that do not
include FileUtil.h due to lack of a type declaration.

This moves the constructor and destructor into the cpp file in order to
satisfy the requirements of unique_ptr construction and deletion. That is,
unique_ptr requires a concrete type at the point of construction and
destruction. If the constructor or destructor is left in the header, then
at the point of construction or destruction, IOFile will still be
considered an incomplete type, as unique_ptr's deleter will still only be
able to see the forward declaration, which it can't use.
2016-10-14 20:27:22 -04:00
Léo Lam 8e78477631 IPC_HLE: Remove unused _Unimplemented_Device_ device
Unless I'm misreading the code, it doesn't look like this serves any
purpose, and is only polluting the logs.

_Unimplemented_Device_ looked like a device name that was picked to
be used somewhere else in Dolphin, but this doesn't seem to be the case
since 2012 (d95e31a removed the only other usage of this fake device).
2016-10-14 23:27:55 +02:00
Markus Wick 183f3c3759 Merge pull request #4332 from leoetlino/sync-sysconf-on-exit
ConfigManager: Sync Dolphin settings to SYSCONF on exit
2016-10-14 09:57:10 +02:00
shuffle2 3a52885e7a Merge pull request #4349 from container1234/bba
EXI: Fix incorrect byte order when writing 3-byte data to BBA_WRTXFIFOD
2016-10-13 15:59:31 -07:00
Mat M 14facbc438 Merge pull request #4339 from lioncash/wx-menu
DolphinWX: Move debugger menu item creation to CFrame
2016-10-13 15:45:20 -04:00
container1234 5716d2bc0e Fix incorrect byte order when writing 3byte data to BBA_WRTXFIFOD 2016-10-13 23:33:17 +09:00
Markus Wick 5541237b74 Merge pull request #4346 from degasus/framedump_sw
VideoSW: Use VideoCommon frame dumping.
2016-10-13 16:05:08 +02:00
Mat M b15bcc6aa0 Merge pull request #4341 from degasus/syncgpufix
SyncGPU: Fix savestate.
2016-10-12 07:23:38 -04:00
degasus df5eff9ab7 VideoSW: Use VideoCommon frame dumping. 2016-10-11 22:32:06 +02:00
Markus Wick 7d5363ffa8 Merge pull request #4337 from degasus/framedump
AVIDump: Move CoreTiming into caller.
2016-10-11 22:25:28 +02:00
Rohit Nirmal dc1b35fa4b Fix building with PCH disabled. 2016-10-11 14:25:14 -05:00
degasus 22681ad975 SyncGPU: Fix savestate. 2016-10-11 18:29:53 +02:00
Lioncash 6a67b571cc DolphinWX: Move creation of debugger menu items into CFrame
Unifies the creation of all the menus into the main frame class.
Now it isn't spread out across the main frame and the code window.

This doesn't alter the placement of the handling functions, as this would
involve unrelated changes, since it would require modifying where
window-related variables are placed. This will be amended in a follow up
changeset.
2016-10-10 19:53:33 -04:00
Lioncash 6420a1c715 Frame: Separate menu creation into individual functions
Keeps related menu items together based on top level menu. This will be
more convenient in the future when debugger menu bar item handling is
moved to CFrame, as it won't be a huge amount of code in one function.

This also makes it easier to locate menu bar code whenever it needs to be
changed.
2016-10-10 16:45:31 -04:00
Jules Blok ab5054c34e VideoBackends: Always enable dual-source blending if supported. 2016-10-10 17:32:51 +02:00
Jules Blok 93109df654 PixelShaderGen: Use dual source blending to do 8-bit blending. 2016-10-10 15:34:55 +02:00
Jules Blok d61ae5a88a PixelShaderGen: Only set dither uid bit if actually used. 2016-10-10 14:32:21 +02:00
Jules Blok 23d9d91411 VideoConfigDiag: True color means 24-bit, not hw color. 2016-10-10 14:32:21 +02:00
Jules Blok e8cddae132 VideoConfig: Turn on ForceTrueColor by default. 2016-10-10 14:31:53 +02:00
Jules Blok 365e88e311 VideoConfig: Add an option to force RGB8 EFB format. 2016-10-10 14:31:53 +02:00
Jules Blok 31a4ee7bfc PixelShaderGen: Always truncate the alpha channel to 6-bit. 2016-10-10 14:30:14 +02:00
Jules Blok 9bc466a443 PixelShaderGen: Add support for dithering. 2016-10-10 14:30:14 +02:00
Jules Blok b958457e51 PixelShaderGen: Add support for RGBA6 EFB format truncation. 2016-10-10 14:27:30 +02:00
degasus 9f264c0872 AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
Markus Wick a583d36c7f Merge pull request #4326 from degasus/framedump
Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
Michael Maltese c253076564 AudioConfigPane: clang-format 2016-10-09 19:34:11 -07:00
Michael Maltese 78655e5fed AudioConfigPane: gray-out extra text for disabled controls 2016-10-09 19:33:50 -07:00
Michael Maltese a0ebafe9a9 AudioConfigPane: move DPL2 decoding into 'Backend Settings' 2016-10-09 19:22:18 -07:00
Michael Maltese 45903b7b4d AudioCommon: SupportsDPL2Decoder, SupportsLatencyControl, SupportsVolumeChanges 2016-10-09 19:18:16 -07:00
Michael Maltese 4834a90e63 AudioConfigPane: dedupe code into ToggleBackendSpecificControls 2016-10-09 19:10:24 -07:00
Michael Maltese 6b2f6e3884 InputConfigDialog: use SelectObjectAsSource in UpdateBitmaps
Fixes issue [Configuring an Emulated Wiimote crashes the application on
OS X 10.12 Sierra][1]

[1]: https://bugs.dolphin-emu.org/issues/9832
2016-10-09 15:31:42 -07:00
Léo Lam 8a0b292f07 ConfigManager: Sync Dolphin settings to SYSCONF on exit
4319 made Dolphin not read/write directly to the SYSCONF and read
settings from the SYSCONF at boot, and only write Dolphin settings
to the SYSCONF at emulation startup.

However, this also made it a bit confusing, because if settings were
changed, then Dolphin was exited without starting a game in between,
the settings wouldn't actually get persisted. This is fixed by
syncing Dolphin settings with the SYSCONF when Dolphin exits.
2016-10-09 17:15:24 +02:00
shuffle2 c8cb1fa7d7 Merge pull request #4319 from leoetlino/sysconf
Don't read/store settings directly from/to SYSCONF (and fix config restore)
2016-10-09 02:34:52 -07:00
shuffle2 3ec91a4e33 Merge pull request #4330 from ligfx/no_vulkan_on_mac
Don't build Vulkan video backend on macOS
2016-10-08 20:58:18 -07:00
Helios747 7efb272629 [UI] Remove idle skipping from game properties 2016-10-08 18:16:15 -05:00
shuffle2 23b5a41e0e Merge pull request #4313 from lioncash/u8
HW: Change u8 pad specifier params to int where applicable
2016-10-08 14:10:10 -07:00
Markus Wick a86b2c15d8 Merge pull request #4322 from Helios747/I_hate_features
Remove Frameskip
2016-10-08 21:41:43 +02:00
degasus 64927a2f81 Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
anthony b427ead0cc Remove Frameskip 2016-10-08 11:49:51 -05:00
degasus 21e42c68c4 Renderer: Remove write-only variable.
Sorry, merge failure.
2016-10-08 18:26:43 +02:00
degasus db0509560e AVIDump: Hard code rgba. 2016-10-08 18:16:32 +02:00
degasus 0864ef4352 VideoCommon: Add custom stride for framedumping. 2016-10-08 15:44:54 +02:00
degasus 1ef5ba0c53 D3D: Skip redundant format convertions. 2016-10-08 15:40:49 +02:00
degasus b5a91e1dfa Framedumps: Add finish() function to limit memory lifetime. 2016-10-08 15:39:22 +02:00
degasus ebc617882b VideoCommon: Drop RepeatFrameDumpFrame helper.
This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
Léo Lam afd2f58e29 Don't read/store settings directly from/to SYSCONF
Instead of directly reading/storing settings from/to the SYSCONF, we
now store Wii settings to Dolphin's own configuration, and apply them
on boot. This prevents issues with settings not being saved, being
overridden and lost (if the user opens a dialog that writes to the
SYSCONF while a game is running).

This also fixes restoring settings from the config cache after a
graceful shutdown; for some reason, settings were only restored
after a normal shutdown.

Fixes issue 9825 and 9826
2016-10-08 14:37:55 +02:00
Markus Wick b0acf1bf8f Merge pull request #4323 from degasus/png
ImageWriter: Don't use inplace alpha truncation.
2016-10-08 12:10:40 +02:00
degasus d078309827 ImageWriter: Don't use inplace alpha truncation.
This may lead to errors in the D3D backend, as we overwrite read-only memory.
2016-10-08 12:02:49 +02:00
Markus Wick 6e8901de17 Merge pull request #4315 from stenzek/vulkan-aspect
Vulkan: Handle forced aspect ratio changes at runtime
2016-10-08 11:53:22 +02:00
Stenzek 176b00ded7 Vulkan: Handle forced aspect ratio changes at runtime 2016-10-08 18:59:46 +10:00
Markus Wick 0e5fc56bc9 Merge pull request #4316 from lioncash/debug
DebugInterface: Make GetRawMemoryString return a std::string
2016-10-08 10:48:45 +02:00
Markus Wick 1a2d71cb58 Merge pull request #4310 from lioncash/dsptable
DSPRegisterView: Minor changes
2016-10-08 10:40:14 +02:00
Markus Wick 4ba1100f31 Merge pull request #4269 from degasus/singlecore
Fifo: Fix SyncGPU on dual core mode.
2016-10-08 01:26:34 +02:00
Léo Lam 39fd6dcd5b Fix missing includes
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
degasus 8c999f9ee8 VideoCommon: Mark framedump variables as private.
And rename them to the new naming scheme.
2016-10-07 23:17:21 +02:00
degasus e82cf46436 Vulkan: Use VideoCommon framedump helpers. 2016-10-07 23:17:16 +02:00
degasus 6b08830a95 D3D12: Use VideoCommon framedump helpers. 2016-10-07 23:15:10 +02:00
degasus 64b648f6c8 D3D: Use VideoCommon framedumping helpers. 2016-10-07 23:10:36 +02:00
degasus a530708bb1 OGL: Use VideoCommon framedump helpers. 2016-10-07 23:09:10 +02:00
degasus f45ddddf1c VideoCommon: Add shared framedumping code. 2016-10-07 23:07:40 +02:00
degasus 34d733d376 OGL/Render: Drop write-only variable. 2016-10-07 21:44:52 +02:00
Markus Wick 5e027a0817 Merge pull request #4314 from lioncash/dsp-interface
DSPEmulator: Move common variable into base class
2016-10-07 18:27:09 +02:00
Lioncash ee71d70738 DebugInterface: Make GetRawMemoryString return a std::string 2016-10-07 10:26:26 -04:00
Lioncash 8b29b09f24 DSPLLE: in-class initialize variables 2016-10-07 09:13:56 -04:00
Lioncash aaa1da5abc DSPEmulator: Move common variable into base class 2016-10-07 08:55:54 -04:00
Lioncash 9cab4e414c HW: Change u8 pad specifier params to int where applicable
Using u8 as indexers is kind of silly, since the rest of the public API
essentially uses int for this sort of thing. Changing these to int also
gets rid of quite a few implicit truncations.

This also allows for getting rid of similar silliness in the netplay API.
2016-10-07 08:14:12 -04:00
Michael Maltese f301ebf780 Don't build Vulkan video backend on macOS
There's no official implementation of the Vulkan API,
and Dolphin currently isn't set-up to work with the
single, commercially-available third-party implementation.
2016-10-06 16:53:55 -07:00
Markus Wick 3245ca236a Merge pull request #4307 from stenzek/vulkan-palette-srcformat
Vulkan: Use correct source format to determine palette size
2016-10-06 21:29:28 +02:00
Markus Wick ff1d70d708 Merge pull request #4308 from aldelaro5/memcheck-gui-relabel
Label debugger memchecks as "Memory Breakpoints" in the GUI
2016-10-06 21:29:14 +02:00
Lioncash 2ba0d6eb77 DSPRegisterView: Get rid of magic numbers 2016-10-06 13:02:49 -04:00
Lioncash 5dedd0a85b DSPRegisterView: Make DSPRegisterView's constructor explicit 2016-10-06 12:36:32 -04:00
Lioncash 2781ae5af1 DSPRegisterView: Mark classes as final
These aren't intended to be extended upon.
2016-10-06 12:35:31 -04:00
Lioncash 66fd347d2e DSPRegisterView: Move private members below public API 2016-10-06 12:29:37 -04:00
Lioncash f935485158 DSPRegisterView: Get rid of explicit memsets 2016-10-06 12:29:32 -04:00
aldelaro5 549060c5b4 Label debugger memchecks as "Memory Breakpoints" in the GUI
This is done to remove confusions among potential debugger users and to also make it more accurately tell what this feature is actually doing.  Despite being true that it is using a memcheck (and it certianly checks that memory), the idea being to break on a memory access isn't really obvious especially considering that memchecks are also used in full MMU emulation to handle exceptions.  It also doesn't help that memchecks are now supported in every builds.

It also changes the corresponding log because this log would be wanted by the user which means it should be more obvious that it was caused by the "memory breakpoint".
2016-10-06 10:51:43 -04:00
Stenzek 010514bd39 Vulkan: Use correct source format to determine palette size
Fixes blur in fortune street fifologs.
2016-10-06 21:55:27 +10:00
Markus Wick 3c822f2c55 Merge pull request #4304 from stenzek/pool-reuse
TextureCache: Don't re-use pooled textures within the same frame
2016-10-06 12:27:23 +02:00
Stenzek b6d09c61ed TextureCache: Don't re-use pooled textures within the same frame
This is an issue because a driver may have to maintain two copies of a
texture if it batches all uploads together at the start of a frame.

In the Vulkan backend, we do something similar to avoid breaking out of a
render pass to copy a texture from the streaming buffer to the destination
image.

This was causing issues in the sms-bubbles fifolog, where an EFB copy to
the same address of a previously-used texture caused the previous texture
to be re-used again for a different image later on in the frame, causing
the original contents to be discarded.
2016-10-06 20:23:37 +10:00
Markus Wick 062de51d70 Merge pull request #4305 from stenzek/vulkan-framedump-fix
Vulkan: Fix minor issues with frame dumping on Vulkan
2016-10-06 10:58:45 +02:00
Sepalani aa63253838 HLE: Logs nlPrintf calls 2016-10-05 19:15:26 +01:00
Stenzek b39ac950eb Vulkan: Don't save borders to screenshots/frame dumps
This matches the behavior on GL, making for easier comparisons.
2016-10-05 22:28:51 +10:00
Stenzek 400ba3c7e5 Vulkan: Stop dumping frames on shutdown if left enabled 2016-10-05 22:28:51 +10:00
Stenzek c422fb7e82 Vulkan: Set alpha channel of swap chain buffers to 1.0.
Copying the alpha channel from the game causes issues with frame dumping,
since we're using a buffer directly from the GPU as a source for AVIDump.
2016-10-05 22:02:04 +10:00
Stenzek abb5a64919 Merge pull request #4295 from stenzek/vulkan-dbz-bloom
Vulkan: Fix bug with palette converted EFB copies
2016-10-05 20:24:36 +10:00
Markus Wick ef1bfc26b2 Merge pull request #4291 from degasus/shader_gen
PixelShaderGen: Fix UID issues.
2016-10-05 12:20:58 +02:00
shuffle2 22d9259926 Merge pull request #4180 from LAGonauta/oal-warning-fix
Fix for false error about unqueuing buffers (OpenAL)
2016-10-04 19:41:01 -07:00
shuffle2 f7e25483e6 Merge pull request #4293 from lioncash/pcast
CommonFuncs: Get rid of pointer casting
2016-10-04 19:10:34 -07:00
LAGonauta d4759a55b6 Fix for false error about unqueuing buffers (OpenAL)
and hopefully added saner error reporting.
2016-10-04 21:57:36 -03:00
shuffle2 d1df222367 Merge pull request #4297 from sepalani/hle_patch
HLE: Remove duplicate in OSPatches
2016-10-04 17:39:50 -07:00
shuffle2 5d3853d854 Merge pull request #4288 from aldelaro5/reduce-logged-filename
Reduce the filepath of logs
2016-10-04 17:39:25 -07:00
shuffle2 71aa243333 Merge pull request #4298 from sepalani/hle_bp
HLE: Wrong array used in BP patching fixed
2016-10-04 17:38:06 -07:00
shuffle2 44323c5c23 Merge pull request #4301 from sepalani/hle_log
HLE: Another DebugPrint case added
2016-10-04 17:35:24 -07:00
shuffle2 50fef592d7 Merge pull request #4296 from RisingFog/fix_frame_dump
Fix frame dumps on file close in certain situations
2016-10-04 17:25:40 -07:00
shuffle2 9be6f38988 Merge pull request #4292 from shuffle2/fix-saving-log-settings
Restore saving logger settings to .ini
2016-10-04 17:16:51 -07:00
Sepalani 58f5cd944c HLE: Another DebugPrint case added 2016-10-04 21:40:43 +01:00
aldelaro5 6ee799ba7c Reduces the the filename of logs
Using cmake and GCC, logs would contain the full file path when logging making logs lines unnecessarily long.  This is solved by just removing anything before "/Source/Core/" (where / is whatever your OS uses to separated directory).
2016-10-04 16:34:26 -04:00
Sepalani 6e8c5040df HLE: Wrong array used in BP patching fixed 2016-10-04 16:47:06 +01:00
Sepalani 61580b0dec HLE: Remove duplicate in OSPatches 2016-10-04 16:33:47 +01:00
Chris Burgener 43c48a6f48 Fix frame dumps on file close in certain situations 2016-10-04 09:26:23 -04:00
Stenzek db09c05eec Vulkan: Fix bug with palette converted EFB copies
This happened when the source texture was an EFB copy, therefore it had
not been populated prior to the draw command buffer being executed, and
the conversion was occurring in the init command list.
2016-10-04 22:30:37 +10:00
Shawn Hoffman 55af20a439 Remove '\n' from OSD messages; they would be converted to '?' 2016-10-04 03:52:13 -07:00
Lioncash d15d99ecc2 CommonFuncs: Get rid of pointer casting 2016-10-04 05:12:23 -04:00
Shawn Hoffman 7de9ff10a8 Restore saving logger settings to .ini 2016-10-04 02:02:07 -07:00
shuffle2 ea33405feb Merge pull request #4270 from stenzek/vulkan-defer-fix
Vulkan: Miscellaneous minor fixes
2016-10-04 01:47:59 -07:00
EmptyChaos 116348a877 WxDebugger: Move branch line indent 2016-10-04 19:28:01 +11:00
EmptyChaos 94aff7e47e WxDebugger: Fix variable width fonts in Code/Memory views 2016-10-04 19:17:47 +11:00
degasus 6d2827ff6b PixelShader: Drop redundant warning.
This warning was raised both on UID generation and on shader generation.
2016-10-04 10:13:46 +02:00
degasus 083be0832f LightingShader: Drop xfmem usage.
Our shaders must only depend on the UID, not on any global state.
2016-10-04 10:13:46 +02:00
degasus 829fc8f0ad PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
2016-10-04 10:13:46 +02:00
Shawn Hoffman fead9a05bc Fix static_assert raised by commit 789975e350 2016-10-04 00:56:02 -07:00
shuffle2 ab01dec178 Merge pull request #3806 from degasus/idle
ConfigManager: Drop SkipIdle option.
2016-10-03 23:59:38 -07:00
Markus Wick cf3513f7fc Merge pull request #4123 from hthh/improve-const-stores
Jit: FIFO optimization improvements
2016-10-04 08:32:48 +02:00
degasus 40aa54447d Jit64: Drop very outdated comment about idle skipping. 2016-10-04 08:31:43 +02:00
degasus 0c67297ea0 ConfigManager: Drop SkipIdle option.
This option is safe + deterministic, so let's always enable it.
2016-10-04 08:31:43 +02:00
Shawn Hoffman c11aba296c Follow-up for OSD cleanup:
people probably want to see decimal instead of hex...
2016-10-03 20:42:04 -07:00
shuffle2 5c0fa4db4f Merge pull request #4286 from shuffle2/Aestek-clean-osd
Clean OSD messages code
2016-10-03 20:09:35 -07:00
EmptyChaos c4f5ced37c WX: Replace SetIcon with SetIcons(wxIconBundle)
Setting a single icon at a single resolution doesn't scale well,
Windows requires a 16x16 icon for the window and a 32x32/48x48 for
the taskbar. Providing all icons produces less pixellated results at
HiDPI.
2016-10-04 13:47:22 +11:00
EmptyChaos 27d295ec7e WX: HiDPI: FrameAUI / Debugger
Changes:
  - MemoryWindow was cleaned up and gives more feedback on searches.

Some bugs were fixed as well:
  - A complex bug that allowed tearing off tabs and opening multiple
    copies of a debug panel which lead to segfaults
  - Another segfault related to right-click menus on code/memory views
    when those tools were floating in their own window.
2016-10-04 13:47:22 +11:00