Vulkan: Handle strided XFB copies

Where src_rect.width * 2 != dst_stride.
This commit is contained in:
Stenzek 2016-11-19 18:34:41 +10:00
parent 171bb147a8
commit 6b88a854a7
2 changed files with 6 additions and 4 deletions

View File

@ -1415,9 +1415,11 @@ void FramebufferManager::CopyToRealXFB(u32 xfb_addr, u32 fb_stride, u32 fb_heigh
{static_cast<u32>(scaled_rc.GetWidth()), static_cast<u32>(scaled_rc.GetHeight())}};
Texture2D* src_texture = ResolveEFBColorTexture(scaled_rc_vk);
// 2 bytes per pixel, so divide fb_stride by 2 to get the width.
TextureCache::GetInstance()->EncodeYUYVTextureToMemory(xfb_ptr, fb_stride / 2, fb_stride,
fb_height, src_texture, scaled_rc);
// The destination stride can differ from the copy region width, in which case the pixels
// outside the copy region should not be written to.
TextureCache::GetInstance()->EncodeYUYVTextureToMemory(
xfb_ptr, static_cast<u32>(source_rc.GetWidth()), fb_stride, fb_height, src_texture,
scaled_rc);
// If we sourced directly from the EFB framebuffer, restore it to a color attachment.
if (src_texture == m_efb_color_texture.get())

View File

@ -888,7 +888,7 @@ void TextureCache::EncodeYUYVTextureToMemory(void* dst_ptr, u32 dst_width, u32 d
m_rgb_to_yuyv_shader);
VkRect2D region = {{0, 0}, {output_width, dst_height}};
draw.BeginRenderPass(m_texture_encoder->GetEncodingTextureFramebuffer(), region);
draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetPointSampler());
draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetLinearSampler());
draw.DrawQuad(0, 0, static_cast<int>(output_width), static_cast<int>(dst_height), src_rect.left,
src_rect.top, 0, src_rect.GetWidth(), src_rect.GetHeight(),
static_cast<int>(src_texture->GetWidth()),