Change the patch engine log to be debug level log
It was apparently causing heavy slowdowns on game even though it wouldn't spam much, probably caused by the amount of additional check caused by the logs levels changes.
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@ -239,7 +239,7 @@ bool ApplyFramePatches()
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UReg_MSR msr = MSR;
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if (!msr.DR || !msr.IR || !IsStackSane())
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{
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INFO_LOG(
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DEBUG_LOG(
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ACTIONREPLAY,
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"Need to retry later. CPU configuration is currently incorrect. PC = 0x%08X, MSR = 0x%08X",
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PC, MSR);
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