VideoConfig: Turn on ForceTrueColor by default.

This commit is contained in:
Jules Blok 2016-09-21 11:35:55 +02:00
parent 365e88e311
commit e8cddae132
2 changed files with 2 additions and 2 deletions

View File

@ -278,7 +278,7 @@ static wxString backend_multithreading_desc =
static wxString true_color_desc =
wxTRANSLATE("Forces the game to render the RGB color channels in 24-bit, thereby increasing "
"quality by reducing color banding.\nIt has no impact on performance and causes "
"few graphical issues.\n\n\nIf unsure, leave this unchecked.");
"few graphical issues.\n\n\nIf unsure, leave this checked.");
#if !defined(__APPLE__)
// Search for available resolutions - TODO: Move to Common?

View File

@ -103,7 +103,7 @@ void VideoConfig::Load(const std::string& ini_file)
enhancements->Get("ForceFiltering", &bForceFiltering, 0);
enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
enhancements->Get("ForceTrueColor", &bForceTrueColor, false);
enhancements->Get("ForceTrueColor", &bForceTrueColor, true);
IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
stereoscopy->Get("StereoMode", &iStereoMode, 0);