Don't build Vulkan video backend on macOS
There's no official implementation of the Vulkan API, and Dolphin currently isn't set-up to work with the single, commercially-available third-party implementation.
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@ -236,7 +236,6 @@ set(LIBS
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sfml-network
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sfml-system
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videonull
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videovulkan
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videoogl
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videosoftware
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z
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@ -249,6 +248,10 @@ if(LIBUSB_FOUND)
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IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp)
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endif(LIBUSB_FOUND)
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if(NOT APPLE)
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set(LIBS ${LIBS} videovulkan)
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endif()
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set(LIBS ${LIBS} ${MBEDTLS_LIBRARIES})
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if(WIN32)
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@ -1,5 +1,7 @@
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add_subdirectory(OGL)
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add_subdirectory(Null)
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add_subdirectory(Software)
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if(NOT APPLE)
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add_subdirectory(Vulkan)
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endif()
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# TODO: Add other backends here!
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@ -15,7 +15,9 @@
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#include "VideoBackends/Null/VideoBackend.h"
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#include "VideoBackends/OGL/VideoBackend.h"
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#include "VideoBackends/Software/VideoBackend.h"
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#ifndef __APPLE__
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#include "VideoBackends/Vulkan/VideoBackend.h"
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#endif
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#include "VideoCommon/VideoBackendBase.h"
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@ -49,7 +51,9 @@ void VideoBackendBase::PopulateList()
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g_available_video_backends.push_back(std::make_unique<DX12::VideoBackend>());
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}
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#endif
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#ifndef __APPLE__
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g_available_video_backends.push_back(std::make_unique<Vulkan::VideoBackend>());
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#endif
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g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());
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g_available_video_backends.push_back(std::make_unique<Null::VideoBackend>());
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