OGL: Use VideoCommon framedump helpers.
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@ -32,9 +32,7 @@
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#include "VideoBackends/OGL/TextureCache.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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#include "VideoCommon/AVIDump.h"
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#endif
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/Fifo.h"
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@ -1340,16 +1338,6 @@ void Renderer::SetBlendMode(bool forceUpdate)
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s_blendMode = newval;
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}
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static void DumpFrame(const std::vector<u8>& data, int w, int h)
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{
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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if (SConfig::GetInstance().m_DumpFrames && !data.empty())
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{
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AVIDump::AddFrame(&data[0], w, h);
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}
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#endif
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}
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma)
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@ -1362,11 +1350,10 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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glDisable(GL_DEBUG_OUTPUT);
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}
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static int w = 0, h = 0;
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if (Fifo::WillSkipCurrentFrame() || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) ||
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!fbWidth || !fbHeight)
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{
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DumpFrame(frame_data, w, h);
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RepeatFrameDumpFrame();
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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@ -1376,7 +1363,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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FramebufferManager::GetXFBSource(xfbAddr, fbStride, fbHeight, &xfbCount);
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if (g_ActiveConfig.VirtualXFBEnabled() && (!xfbSourceList || xfbCount == 0))
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{
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DumpFrame(frame_data, w, h);
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RepeatFrameDumpFrame();
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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@ -1474,64 +1461,18 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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s_screenshotCompleted.Set();
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}
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// Frame dumps are handled a little differently in Windows
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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if (SConfig::GetInstance().m_DumpFrames)
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if (IsFrameDumping())
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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if (frame_data.empty() || w != flipped_trc.GetWidth() || h != flipped_trc.GetHeight())
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{
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w = flipped_trc.GetWidth();
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h = flipped_trc.GetHeight();
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frame_data.resize(4 * w * h);
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}
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std::vector<u8> image(flipped_trc.GetWidth() * flipped_trc.GetHeight() * 4);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_RGBA, GL_UNSIGNED_BYTE,
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&frame_data[0]);
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if (w > 0 && h > 0)
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{
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if (!bLastFrameDumped)
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{
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bAVIDumping = AVIDump::Start(w, h, AVIDump::DumpFormat::FORMAT_RGBA);
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if (!bAVIDumping)
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{
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OSD::AddMessage("AVIDump Start failed", 2000);
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}
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else
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{
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OSD::AddMessage(StringFromFormat("Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
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File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h),
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2000);
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}
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}
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if (bAVIDumping)
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{
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FlipImageData(&frame_data[0], w, h, 4);
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AVIDump::AddFrame(&frame_data[0], w, h);
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}
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glReadPixels(flipped_trc.left, flipped_trc.bottom, flipped_trc.GetWidth(),
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flipped_trc.GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE, image.data());
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bLastFrameDumped = true;
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}
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else
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{
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NOTICE_LOG(VIDEO, "Error reading framebuffer");
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}
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DumpFrameData(image.data(), flipped_trc.GetWidth(), flipped_trc.GetHeight(),
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AVIDump::DumpFormat::FORMAT_RGBA, true);
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}
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else
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{
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if (bLastFrameDumped && bAVIDumping)
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{
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AVIDump::Stop();
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std::vector<u8>().swap(frame_data);
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w = h = 0;
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bAVIDumping = false;
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OSD::AddMessage("Stop dumping frames", 2000);
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}
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bLastFrameDumped = false;
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}
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#endif
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// Finish up the current frame, print some stats
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SetWindowSize(fbStride, fbHeight);
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