Vulkan: Enable GS instancing

This commit is contained in:
Stenzek 2016-12-04 20:53:49 +10:00
parent 4e9018049d
commit 8f97a24904
1 changed files with 3 additions and 3 deletions

View File

@ -268,10 +268,10 @@ void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalD
// Disable geometry shader when shaderTessellationAndGeometryPointSize is not supported.
// Seems this is needed for gl_Layer.
if (!features.shaderTessellationAndGeometryPointSize)
{
config->backend_info.bSupportsGeometryShaders = VK_FALSE;
// TODO: Investigate if there's a feature we can enable for GS instancing.
config->backend_info.bSupportsGSInstancing = VK_FALSE;
config->backend_info.bSupportsGSInstancing = VK_FALSE;
}
// Depth clamping implies shaderClipDistance and depthClamp
config->backend_info.bSupportsDepthClamp =