D3D12: Use VideoCommon framedump helpers.

This commit is contained in:
degasus 2016-10-07 21:28:06 +02:00
parent 64b648f6c8
commit 6b08830a95
1 changed files with 13 additions and 49 deletions

View File

@ -711,9 +711,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
if (Fifo::WillSkipCurrentFrame() || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) ||
!fb_width || !fb_height)
{
if (SConfig::GetInstance().m_DumpFrames && !frame_data.empty())
AVIDump::AddFrame(&frame_data[0], fb_width, fb_height);
RepeatFrameDumpFrame();
Core::Callback_VideoCopiedToXFB(false);
return;
}
@ -723,9 +721,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
FramebufferManager::GetXFBSource(xfb_addr, fb_stride, fb_height, &xfb_count);
if ((!xfb_source_list || xfb_count == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
{
if (SConfig::GetInstance().m_DumpFrames && !frame_data.empty())
AVIDump::AddFrame(&frame_data[0], fb_width, fb_height);
RepeatFrameDumpFrame();
Core::Callback_VideoCopiedToXFB(false);
return;
}
@ -832,7 +828,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
}
// Dump frames
if (SConfig::GetInstance().m_DumpFrames)
if (IsFrameDumping())
{
if (!s_screenshot_texture)
CreateScreenshotTexture();
@ -865,51 +861,19 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
D3D::command_list_mgr->ExecuteQueuedWork(true);
if (!bLastFrameDumped)
{
bAVIDumping = AVIDump::Start(source_width, source_height, AVIDump::DumpFormat::FORMAT_BGR);
if (!bAVIDumping)
{
PanicAlert("Error dumping frames to AVI.");
}
else
{
std::string msg = StringFromFormat("Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
source_width, source_height);
void* screenshot_texture_map;
D3D12_RANGE read_range = {0, dst_location.PlacedFootprint.Footprint.RowPitch * source_height};
CheckHR(s_screenshot_texture->Map(0, &read_range, &screenshot_texture_map));
OSD::AddMessage(msg, 2000);
}
}
if (bAVIDumping)
{
if (frame_data.capacity() != 3 * source_width * source_height)
frame_data.resize(3 * source_width * source_height);
// TODO: This convertion is not needed. Get rid of it.
std::vector<u8> image(source_width * source_height * 3);
formatBufferDump(static_cast<u8*>(screenshot_texture_map), image.data(), source_width,
source_height, dst_location.PlacedFootprint.Footprint.RowPitch);
void* screenshot_texture_map;
D3D12_RANGE read_range = {0, dst_location.PlacedFootprint.Footprint.RowPitch * source_height};
CheckHR(s_screenshot_texture->Map(0, &read_range, &screenshot_texture_map));
formatBufferDump(static_cast<u8*>(screenshot_texture_map), &frame_data[0], source_width,
source_height, dst_location.PlacedFootprint.Footprint.RowPitch);
DumpFrameData(image.data(), source_width, source_height, AVIDump::DumpFormat::FORMAT_BGR, true);
D3D12_RANGE write_range = {};
s_screenshot_texture->Unmap(0, &write_range);
FlipImageData(&frame_data[0], source_width, source_height);
AVIDump::AddFrame(&frame_data[0], source_width, source_height);
}
bLastFrameDumped = true;
}
else
{
if (bLastFrameDumped && bAVIDumping)
{
AVIDump::Stop();
std::vector<u8>().swap(frame_data);
bAVIDumping = false;
OSD::AddMessage("Stop dumping frames to AVI", 2000);
}
bLastFrameDumped = false;
D3D12_RANGE write_range = {};
s_screenshot_texture->Unmap(0, &write_range);
}
// Reset viewport for drawing text