Vulkan: Set alpha channel of swap chain buffers to 1.0.
Copying the alpha channel from the game causes issues with frame dumping, since we're using a buffer directly from the GPU as a source for AVIDump.
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@ -1521,7 +1521,7 @@ bool Renderer::CompileShaders()
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void main()
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{
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ocol0 = texture(samp0, uv0);
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ocol0 = float4(texture(samp0, uv0).xyz, 1.0);
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}
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)";
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@ -118,6 +118,10 @@ private:
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// Shaders used for clear/blit.
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VkShaderModule m_clear_fragment_shader = VK_NULL_HANDLE;
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// NOTE: The blit shader here is used for the final copy from the source buffer(s) to the swap
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// chain buffer for presentation. It ignores the alpha channel of the input image and sets the
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// alpha channel to 1.0 to avoid issues with frame dumping and screenshots.
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VkShaderModule m_blit_fragment_shader = VK_NULL_HANDLE;
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// Texture used for screenshot/frame dumping
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