DolphinWX: Make the main config dialog modeless
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bfa9cc2736
commit
c2d00d25fe
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@ -2,6 +2,9 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/Config/ConfigMain.h"
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#include <wx/debug.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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@ -10,16 +13,15 @@
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#include "Common/CommonTypes.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "DolphinWX/Config/AdvancedConfigPane.h"
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#include "DolphinWX/Config/AudioConfigPane.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/Config/GameCubeConfigPane.h"
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#include "DolphinWX/Config/GeneralConfigPane.h"
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#include "DolphinWX/Config/InterfaceConfigPane.h"
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#include "DolphinWX/Config/PathConfigPane.h"
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#include "DolphinWX/Config/WiiConfigPane.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/WxUtils.h"
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// Sent by child panes to signify that the game list should
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@ -35,6 +37,7 @@ CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
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Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
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Bind(wxEVT_BUTTON, &CConfigMain::OnCloseButton, this, wxID_CLOSE);
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Bind(wxEVT_SHOW, &CConfigMain::OnShow, this);
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Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);
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wxDialog::SetExtraStyle(GetExtraStyle() & ~wxWS_EX_BLOCK_EVENTS);
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@ -46,14 +49,22 @@ CConfigMain::~CConfigMain()
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{
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}
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void CConfigMain::SetSelectedTab(int tab)
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void CConfigMain::SetSelectedTab(wxWindowID tab_id)
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{
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// TODO : this is just a quick and dirty way to do it, possible cleanup
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switch (tab)
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switch (tab_id)
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{
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case ID_GENERALPAGE:
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case ID_DISPLAYPAGE:
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case ID_AUDIOPAGE:
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Notebook->SetSelection(2);
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case ID_GAMECUBEPAGE:
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case ID_WIIPAGE:
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case ID_PATHSPAGE:
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case ID_ADVANCEDPAGE:
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Notebook->SetSelection(Notebook->FindPage(Notebook->FindWindowById(tab_id)));
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break;
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default:
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wxASSERT_MSG(false, wxString::Format("Invalid tab page ID specified (%d)", tab_id));
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break;
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}
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}
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@ -96,16 +107,22 @@ void CConfigMain::CreateGUIControls()
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SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
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SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
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SetSizerAndFit(main_sizer);
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Center();
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SetFocus();
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}
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void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
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{
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EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL);
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Hide();
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// Save the config. Dolphin crashes too often to only save the settings on closing
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SConfig::GetInstance().SaveSettings();
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if (m_refresh_game_list_on_close)
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AddPendingEvent(wxCommandEvent{DOLPHIN_EVT_RELOAD_GAMELIST});
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}
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void CConfigMain::OnShow(wxShowEvent& event)
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{
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if (event.IsShown())
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CenterOnParent();
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}
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void CConfigMain::OnCloseButton(wxCommandEvent& WXUNUSED(event))
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@ -21,7 +21,7 @@ public:
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long style = wxDEFAULT_DIALOG_STYLE);
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virtual ~CConfigMain();
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void SetSelectedTab(int tab);
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void SetSelectedTab(wxWindowID tab_id);
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enum
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{
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@ -39,6 +39,7 @@ private:
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void CreateGUIControls();
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void OnClose(wxCloseEvent& event);
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void OnCloseButton(wxCommandEvent& event);
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void OnShow(wxShowEvent& event);
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void OnSetRefreshGameListOnClose(wxCommandEvent& event);
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wxNotebook* Notebook;
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/Frame.h"
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#include <atomic>
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#include <cstddef>
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#include <fstream>
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@ -49,8 +51,8 @@
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/LogWindow.h"
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@ -310,6 +312,8 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
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{
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BindEvents();
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m_main_config_dialog = new CConfigMain(this);
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for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
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bFloatWindow[i] = false;
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@ -488,6 +492,7 @@ void CFrame::BindEvents()
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BindMenuBarEvents();
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Bind(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, &CFrame::OnReloadThemeBitmaps, this);
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Bind(DOLPHIN_EVT_RELOAD_GAMELIST, &CFrame::OnReloadGameList, this);
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}
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bool CFrame::RendererIsFullscreen()
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@ -27,6 +27,7 @@
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// Class declarations
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class CGameListCtrl;
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class CCodeWindow;
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class CConfigMain;
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class CLogWindow;
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class FifoPlayerDlg;
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class LogConfigWindow;
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@ -108,7 +109,7 @@ public:
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void UpdateWiiMenuChoice(wxMenuItem* WiiMenuItem = nullptr);
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static void ConnectWiimote(int wm_idx, bool connect);
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void UpdateTitle(const std::string& str);
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void OpenGeneralConfiguration(int tab = -1);
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void OpenGeneralConfiguration(wxWindowID tab_id = wxID_ANY);
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const CGameListCtrl* GetGameListCtrl() const;
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wxMenuBar* GetMenuBar() const override;
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@ -143,6 +144,7 @@ public:
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private:
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CGameListCtrl* m_GameListCtrl = nullptr;
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CConfigMain* m_main_config_dialog = nullptr;
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wxPanel* m_Panel = nullptr;
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CRenderFrame* m_RenderFrame = nullptr;
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wxWindow* m_RenderParent = nullptr;
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@ -236,6 +238,7 @@ private:
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void OnHelp(wxCommandEvent& event);
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void OnReloadThemeBitmaps(wxCommandEvent& event);
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void OnReloadGameList(wxCommandEvent& event);
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void OnEnableMenuItemIfCoreInitialized(wxUpdateUIEvent& event);
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void OnEnableMenuItemIfCoreUninitialized(wxUpdateUIEvent& event);
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@ -256,18 +256,13 @@ wxToolBar* CFrame::OnCreateToolBar(long style, wxWindowID id, const wxString& na
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return new MainToolBar{type, this, id, wxDefaultPosition, wxDefaultSize, style};
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}
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void CFrame::OpenGeneralConfiguration(int tab)
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void CFrame::OpenGeneralConfiguration(wxWindowID tab_id)
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{
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CConfigMain config_main(this);
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if (tab > -1)
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config_main.SetSelectedTab(tab);
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if (tab_id > wxID_ANY)
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m_main_config_dialog->SetSelectedTab(tab_id);
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HotkeyManagerEmu::Enable(false);
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if (config_main.ShowModal() == wxID_OK)
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UpdateGameList();
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HotkeyManagerEmu::Enable(true);
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UpdateGUI();
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m_main_config_dialog->Show();
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m_main_config_dialog->SetFocus();
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}
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// Menu items
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@ -734,13 +729,11 @@ void CFrame::OnBootDrive(wxCommandEvent& event)
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BootGame(drives[event.GetId() - IDM_DRIVE1]);
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}
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// Refresh the file list and browse for a favorites directory
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void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event))
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{
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UpdateGameList();
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}
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// Create screenshot
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void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
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{
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Core::SaveScreenShot();
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@ -1067,6 +1060,11 @@ void CFrame::OnReloadThemeBitmaps(wxCommandEvent& WXUNUSED(event))
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UpdateGameList();
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}
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void CFrame::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
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{
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UpdateGameList();
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}
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void CFrame::OnEnableMenuItemIfCoreInitialized(wxUpdateUIEvent& event)
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{
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event.Enable(Core::GetState() != Core::CORE_UNINITIALIZED);
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@ -1531,8 +1529,9 @@ void CFrame::UpdateGUI()
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void CFrame::UpdateGameList()
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{
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if (m_GameListCtrl)
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m_GameListCtrl->ReloadList();
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wxCommandEvent event{DOLPHIN_EVT_RELOAD_GAMELIST, GetId()};
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event.SetEventObject(this);
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wxPostEvent(m_GameListCtrl, event);
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}
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void CFrame::GameListChanged(wxCommandEvent& event)
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@ -155,6 +155,8 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
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return 0;
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}
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wxDEFINE_EVENT(DOLPHIN_EVT_RELOAD_GAMELIST, wxCommandEvent);
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CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos,
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const wxSize& size, long style)
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: wxListCtrl(parent, id, pos, size, style), toolTip(nullptr)
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@ -180,6 +182,8 @@ CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoin
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Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
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Bind(wxEVT_MENU, &CGameListCtrl::OnNetPlayHost, this, IDM_START_NETPLAY);
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Bind(DOLPHIN_EVT_RELOAD_GAMELIST, &CGameListCtrl::OnReloadGameList, this);
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wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CGameListCtrl::OnLocalIniModified, this);
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}
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@ -708,6 +712,11 @@ void CGameListCtrl::ScanForISOs()
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std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
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}
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void CGameListCtrl::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
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{
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ReloadList();
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}
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void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
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{
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ev.Skip();
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}
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};
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wxDECLARE_EVENT(DOLPHIN_EVT_RELOAD_GAMELIST, wxCommandEvent);
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class CGameListCtrl : public wxListCtrl
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{
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public:
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@ -38,8 +40,6 @@ public:
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long style);
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~CGameListCtrl();
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void ReloadList();
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void BrowseForDirectory();
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const GameListItem* GetISO(size_t index) const;
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const GameListItem* GetSelectedISO() const;
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@ -67,17 +67,9 @@ public:
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#endif
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private:
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std::vector<int> m_FlagImageIndex;
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std::vector<int> m_PlatformImageIndex;
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std::vector<int> m_EmuStateImageIndex;
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std::vector<int> m_utility_game_banners;
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std::vector<std::unique_ptr<GameListItem>> m_ISOFiles;
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void ReloadList();
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void ClearIsoFiles() { m_ISOFiles.clear(); }
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int last_column;
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int last_sort;
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wxSize lastpos;
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wxEmuStateTip* toolTip;
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void InitBitmaps();
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void UpdateItemAtColumn(long _Index, int column);
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void InsertItemInReportView(long _Index);
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@ -85,6 +77,7 @@ private:
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void ScanForISOs();
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// events
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void OnReloadGameList(wxCommandEvent& event);
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void OnLeftClick(wxMouseEvent& event);
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void OnRightClick(wxMouseEvent& event);
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void OnMouseMotion(wxMouseEvent& event);
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@ -113,4 +106,15 @@ private:
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static bool CompressCB(const std::string& text, float percent, void* arg);
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static bool MultiCompressCB(const std::string& text, float percent, void* arg);
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static bool WiiCompressWarning();
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std::vector<int> m_FlagImageIndex;
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std::vector<int> m_PlatformImageIndex;
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std::vector<int> m_EmuStateImageIndex;
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std::vector<int> m_utility_game_banners;
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std::vector<std::unique_ptr<GameListItem>> m_ISOFiles;
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int last_column;
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int last_sort;
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wxSize lastpos;
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wxEmuStateTip* toolTip;
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};
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/ISOProperties.h"
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#include <array>
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#include <cinttypes>
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#include <cstddef>
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@ -63,11 +65,11 @@
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinWX/Cheats/ActionReplayCodesPanel.h"
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#include "DolphinWX/Cheats/GeckoCodeDiag.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/DolphinSlider.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/ISOProperties.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/PatchAddEdit.h"
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#include "DolphinWX/WxUtils.h"
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@ -133,7 +135,7 @@ private:
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void OnConfigureClicked(wxCommandEvent&)
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{
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main_frame->OpenGeneralConfiguration();
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main_frame->OpenGeneralConfiguration(CConfigMain::ID_GENERALPAGE);
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UpdateState();
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}
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