Host: Remove the Host_RequestFullscreen() method.
No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
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@ -31,7 +31,6 @@ void Host_Message(int Id);
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void Host_NotifyMapLoaded();
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void Host_RefreshDSPDebuggerWindow();
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void Host_RequestRenderWindowSize(int width, int height);
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void Host_RequestFullscreen(bool enable_fullscreen);
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void Host_SetStartupDebuggingParameters();
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void Host_SetWiiMoteConnectionState(int _State);
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void Host_UpdateDisasmDialog();
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@ -100,9 +100,6 @@ void Host_YieldToUI()
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void Host_UpdateMainFrame()
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{
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}
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void Host_RequestFullscreen(bool enable)
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{
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}
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void Host_RequestRenderWindowSize(int w, int h)
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{
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}
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@ -701,21 +701,6 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
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}
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break;
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case IDM_FULLSCREEN_REQUEST:
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{
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bool enable_fullscreen = event.GetInt() == 0 ? false : true;
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ToggleDisplayMode(enable_fullscreen);
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if (m_RenderFrame != nullptr)
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m_RenderFrame->ShowFullScreen(enable_fullscreen);
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// If the stop dialog initiated this fullscreen switch then we need
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// to pause the emulator after we've completed the switch.
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// TODO: Allow the renderer to switch fullscreen modes while paused.
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if (m_confirmStop)
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Core::SetState(Core::CORE_PAUSE);
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}
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break;
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case WM_USER_CREATE:
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if (SConfig::GetInstance().bHideCursor)
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m_RenderParent->SetCursor(wxCURSOR_BLANK);
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@ -452,13 +452,6 @@ void Host_RequestRenderWindowSize(int width, int height)
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main_frame->GetEventHandler()->AddPendingEvent(event);
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}
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void Host_RequestFullscreen(bool enable_fullscreen)
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_FULLSCREEN_REQUEST);
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event.SetInt(enable_fullscreen ? 1 : 0);
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main_frame->GetEventHandler()->AddPendingEvent(event);
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}
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void Host_SetStartupDebuggingParameters()
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{
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SConfig& StartUp = SConfig::GetInstance();
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@ -113,10 +113,6 @@ void Host_RequestRenderWindowSize(int width, int height)
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{
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}
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void Host_RequestFullscreen(bool enable_fullscreen)
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{
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}
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void Host_SetStartupDebuggingParameters()
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{
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SConfig& StartUp = SConfig::GetInstance();
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