OGL: Move frame rendering procedures to seperate methods
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1c1a686f63
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93221e7f48
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@ -1380,73 +1380,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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std::swap(flipped_trc.top, flipped_trc.bottom);
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// Copy the framebuffer to screen.
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const XFBSource* xfbSource = nullptr;
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if (g_ActiveConfig.bUseXFB)
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{
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// draw each xfb source
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for (u32 i = 0; i < xfbCount; ++i)
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{
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xfbSource = (const XFBSource*)xfbSourceList[i];
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TargetRectangle drawRc;
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TargetRectangle sourceRc;
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sourceRc.left = xfbSource->sourceRc.left;
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sourceRc.right = xfbSource->sourceRc.right;
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sourceRc.top = xfbSource->sourceRc.top;
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sourceRc.bottom = xfbSource->sourceRc.bottom;
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if (g_ActiveConfig.bUseRealXFB)
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{
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drawRc = flipped_trc;
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sourceRc.right -= fbStride - fbWidth;
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// RealXFB doesn't call ConvertEFBRectangle for sourceRc, therefore it is still assuming a
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// top-left origin.
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// The top offset is always zero (see FramebufferManagerBase::GetRealXFBSource).
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sourceRc.top = sourceRc.bottom;
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sourceRc.bottom = 0;
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}
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else
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{
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// use virtual xfb with offset
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int xfbHeight = xfbSource->srcHeight;
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int xfbWidth = xfbSource->srcWidth;
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int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbStride * 2);
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drawRc.top = flipped_trc.top - hOffset * flipped_trc.GetHeight() / (s32)fbHeight;
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drawRc.bottom =
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flipped_trc.top - (hOffset + xfbHeight) * flipped_trc.GetHeight() / (s32)fbHeight;
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drawRc.left =
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flipped_trc.left +
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(flipped_trc.GetWidth() - xfbWidth * flipped_trc.GetWidth() / (s32)fbStride) / 2;
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drawRc.right =
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flipped_trc.left +
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(flipped_trc.GetWidth() + xfbWidth * flipped_trc.GetWidth() / (s32)fbStride) / 2;
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// The following code disables auto stretch. Kept for reference.
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// scale draw area for a 1 to 1 pixel mapping with the draw target
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// float vScale = (float)fbHeight / (float)flipped_trc.GetHeight();
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// float hScale = (float)fbWidth / (float)flipped_trc.GetWidth();
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// drawRc.top *= vScale;
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// drawRc.bottom *= vScale;
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// drawRc.left *= hScale;
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// drawRc.right *= hScale;
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sourceRc.right -= Renderer::EFBToScaledX(fbStride - fbWidth);
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}
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BlitScreen(sourceRc, drawRc, xfbSource->texture, xfbSource->texWidth, xfbSource->texHeight);
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}
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}
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else
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{
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TargetRectangle targetRc = ConvertEFBRectangle(rc);
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// for msaa mode, we must resolve the efb content to non-msaa
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GLuint tex = FramebufferManager::ResolveAndGetRenderTarget(rc);
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BlitScreen(targetRc, flipped_trc, tex, s_target_width, s_target_height);
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}
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DrawFrame(flipped_trc, rc, xfbAddr, xfbSourceList, xfbCount, fbWidth, fbStride, fbHeight);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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@ -1580,6 +1514,104 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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ClearEFBCache();
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}
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void Renderer::DrawFrame(const TargetRectangle& target_rc, const EFBRectangle& source_rc,
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u32 xfb_addr, const XFBSourceBase* const* xfb_sources, u32 xfb_count,
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u32 fb_width, u32 fb_stride, u32 fb_height)
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{
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if (g_ActiveConfig.bUseXFB)
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{
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if (g_ActiveConfig.bUseRealXFB)
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DrawRealXFB(target_rc, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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else
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DrawVirtualXFB(target_rc, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
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}
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else
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{
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DrawEFB(target_rc, source_rc);
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}
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}
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void Renderer::DrawEFB(const TargetRectangle& target_rc, const EFBRectangle& source_rc)
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{
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TargetRectangle scaled_source_rc = ConvertEFBRectangle(source_rc);
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// for msaa mode, we must resolve the efb content to non-msaa
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GLuint tex = FramebufferManager::ResolveAndGetRenderTarget(source_rc);
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BlitScreen(scaled_source_rc, target_rc, tex, s_target_width, s_target_height);
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}
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void Renderer::DrawVirtualXFB(const TargetRectangle& target_rc, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height)
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{
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for (u32 i = 0; i < xfb_count; ++i)
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{
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const XFBSource* xfbSource = static_cast<const XFBSource*>(xfb_sources[i]);
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TargetRectangle draw_rc;
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TargetRectangle source_rc;
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source_rc.left = xfbSource->sourceRc.left;
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source_rc.right = xfbSource->sourceRc.right;
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source_rc.top = xfbSource->sourceRc.top;
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source_rc.bottom = xfbSource->sourceRc.bottom;
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// use virtual xfb with offset
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int xfbHeight = xfbSource->srcHeight;
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int xfbWidth = xfbSource->srcWidth;
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int hOffset = (static_cast<s32>(xfbSource->srcAddr) - static_cast<s32>(xfb_addr)) /
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(static_cast<s32>(fb_stride) * 2);
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draw_rc.top = target_rc.top - hOffset * target_rc.GetHeight() / static_cast<s32>(fb_height);
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draw_rc.bottom =
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target_rc.top - (hOffset + xfbHeight) * target_rc.GetHeight() / static_cast<s32>(fb_height);
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draw_rc.left =
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target_rc.left +
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(target_rc.GetWidth() - xfbWidth * target_rc.GetWidth() / static_cast<s32>(fb_stride)) / 2;
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draw_rc.right =
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target_rc.left +
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(target_rc.GetWidth() + xfbWidth * target_rc.GetWidth() / static_cast<s32>(fb_stride)) / 2;
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// The following code disables auto stretch. Kept for reference.
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// scale draw area for a 1 to 1 pixel mapping with the draw target
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// float h_scale = static_cast<float>(fb_width) / static_cast<float>(target_rc.GetWidth());
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// float v_scale = static_cast<float>(fb_height) / static_cast<float>(target_rc.GetHeight());
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// draw_rc.top *= v_scale;
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// draw_rc.bottom *= v_scale;
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// draw_rc.left *= h_scale;
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// draw_rc.right *= h_scale;
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source_rc.right -= Renderer::EFBToScaledX(fb_stride - fb_width);
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BlitScreen(source_rc, draw_rc, xfbSource->texture, xfbSource->texWidth, xfbSource->texHeight);
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}
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}
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void Renderer::DrawRealXFB(const TargetRectangle& target_rc,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height)
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{
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for (u32 i = 0; i < xfb_count; ++i)
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{
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const XFBSource* xfbSource = static_cast<const XFBSource*>(xfb_sources[i]);
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TargetRectangle source_rc;
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source_rc.left = xfbSource->sourceRc.left;
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source_rc.right = xfbSource->sourceRc.right;
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source_rc.top = xfbSource->sourceRc.top;
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source_rc.bottom = xfbSource->sourceRc.bottom;
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source_rc.right -= fb_stride - fb_width;
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// RealXFB doesn't call ConvertEFBRectangle for sourceRc, therefore it is still assuming a top-
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// left origin. The top offset is always zero (see FramebufferManagerBase::GetRealXFBSource).
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source_rc.top = source_rc.bottom;
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source_rc.bottom = 0;
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TargetRectangle draw_rc = target_rc;
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BlitScreen(source_rc, draw_rc, xfbSource->texture, xfbSource->texWidth, xfbSource->texHeight);
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}
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}
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void Renderer::FlushFrameDump()
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{
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if (!m_last_frame_exported)
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@ -8,6 +8,8 @@
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#include <string>
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#include "VideoCommon/RenderBase.h"
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struct XFBSourceBase;
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namespace OGL
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{
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void ClearEFBCache();
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@ -110,6 +112,17 @@ private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
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const TargetRectangle& targetPixelRc, const void* data);
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// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
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void DrawFrame(const TargetRectangle& target_rc, const EFBRectangle& source_rc, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void DrawEFB(const TargetRectangle& target_rc, const EFBRectangle& source_rc);
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void DrawVirtualXFB(const TargetRectangle& target_rc, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void DrawRealXFB(const TargetRectangle& target_rc, const XFBSourceBase* const* xfb_sources,
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u32 xfb_count, u32 fb_width, u32 fb_stride, u32 fb_height);
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void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
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int src_height);
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