Merge pull request #4394 from aldelaro5/fix-focus-detection-linux
Fix window focus detection on Linux (rebase from #3843)
This commit is contained in:
commit
41563c55cd
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@ -504,18 +504,25 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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// Events
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void CFrame::OnActive(wxActivateEvent& event)
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{
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m_bRendererHasFocus = (event.GetActive() && event.GetEventObject() == m_RenderFrame);
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if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
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{
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if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
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if (m_bRendererHasFocus)
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{
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if (SConfig::GetInstance().bRenderToMain)
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m_RenderParent->SetFocus();
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if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::CORE_PAUSE)
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DoPause();
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if (SConfig::GetInstance().bHideCursor && Core::GetState() == Core::CORE_RUN)
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m_RenderParent->SetCursor(wxCURSOR_BLANK);
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}
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else
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{
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if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::CORE_RUN)
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DoPause();
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if (SConfig::GetInstance().bHideCursor)
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m_RenderParent->SetCursor(wxNullCursor);
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}
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@ -769,38 +776,7 @@ bool CFrame::RendererHasFocus()
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{
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if (m_RenderParent == nullptr)
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return false;
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#ifdef _WIN32
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HWND window = GetForegroundWindow();
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if (window == nullptr)
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return false;
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if (m_RenderFrame->GetHWND() == window)
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return true;
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#else
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wxWindow* window = wxWindow::FindFocus();
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if (window == nullptr)
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return false;
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// Why these different cases?
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if (m_RenderParent == window || m_RenderParent == window->GetParent() ||
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m_RenderParent->GetParent() == window->GetParent())
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{
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return true;
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}
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#endif
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return false;
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}
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bool CFrame::UIHasFocus()
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{
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// UIHasFocus should return true any time any one of our UI
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// windows has the focus, including any dialogs or other windows.
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//
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// wxWindow::FindFocus() returns the current wxWindow which has
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// focus. If it's not one of our windows, then it will return
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// null.
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wxWindow* focusWindow = wxWindow::FindFocus();
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return (focusWindow != nullptr);
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return m_bRendererHasFocus;
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}
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void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
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@ -1139,35 +1115,6 @@ void CFrame::OnMouse(wxMouseEvent& event)
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event.Skip();
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}
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void CFrame::OnFocusChange(wxFocusEvent& event)
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{
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if (SConfig::GetInstance().m_PauseOnFocusLost && Core::IsRunningAndStarted())
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{
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if (RendererHasFocus())
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{
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if (Core::GetState() == Core::CORE_PAUSE)
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{
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Core::SetState(Core::CORE_RUN);
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if (SConfig::GetInstance().bHideCursor)
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m_RenderParent->SetCursor(wxCURSOR_BLANK);
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}
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}
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else
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{
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if (Core::GetState() == Core::CORE_RUN)
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{
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Core::SetState(Core::CORE_PAUSE);
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if (SConfig::GetInstance().bHideCursor)
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m_RenderParent->SetCursor(wxNullCursor);
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Core::UpdateTitle();
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}
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}
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UpdateGUI();
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}
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event.Skip();
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}
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void CFrame::DoFullscreen(bool enable_fullscreen)
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{
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if (g_Config.bExclusiveMode && Core::GetState() == Core::CORE_PAUSE)
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@ -101,7 +101,6 @@ public:
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void OnRenderParentClose(wxCloseEvent& event);
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void OnRenderParentMove(wxMoveEvent& event);
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bool RendererHasFocus();
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bool UIHasFocus();
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bool RendererIsFullscreen();
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void DoFullscreen(bool bF);
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void ToggleDisplayMode(bool bFullscreen);
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@ -158,6 +157,7 @@ private:
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bool m_bNoDocking = false;
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bool m_bGameLoading = false;
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bool m_bClosing = false;
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bool m_bRendererHasFocus = false;
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bool m_confirmStop = false;
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bool m_tried_graceful_shutdown = false;
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int m_saveSlot = 1;
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@ -306,8 +306,6 @@ private:
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void OnKeyDown(wxKeyEvent& event); // Keyboard
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void OnMouse(wxMouseEvent& event); // Mouse
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void OnFocusChange(wxFocusEvent& event);
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void OnHostMessage(wxCommandEvent& event);
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void OnMemcard(wxCommandEvent& event); // Misc
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@ -735,8 +735,6 @@ void CFrame::StartGame(const std::string& filename)
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wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_SET_FOCUS, &CFrame::OnFocusChange, this);
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wxTheApp->Bind(wxEVT_KILL_FOCUS, &CFrame::OnFocusChange, this);
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m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
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}
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}
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@ -928,6 +926,8 @@ void CFrame::OnStopped()
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m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
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}
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m_RenderParent = nullptr;
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m_bRendererHasFocus = false;
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m_RenderFrame = nullptr;
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// Clean framerate indications from the status bar.
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GetStatusBar()->SetStatusText(" ", 0);
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@ -84,6 +84,7 @@ bool DolphinApp::OnInit()
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Bind(wxEVT_QUERY_END_SESSION, &DolphinApp::OnEndSession, this);
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Bind(wxEVT_END_SESSION, &DolphinApp::OnEndSession, this);
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Bind(wxEVT_IDLE, &DolphinApp::OnIdle, this);
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Bind(wxEVT_ACTIVATE_APP, &DolphinApp::OnActivate, this);
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// Register message box and translation handlers
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RegisterMsgAlertHandler(&wxMsgAlert);
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@ -256,6 +257,11 @@ void DolphinApp::AfterInit()
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}
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}
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void DolphinApp::OnActivate(wxActivateEvent& ev)
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{
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m_is_active = ev.GetActive();
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}
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void DolphinApp::InitLanguageSupport()
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{
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std::string language_code;
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@ -500,7 +506,7 @@ void Host_SetWiiMoteConnectionState(int _State)
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bool Host_UIHasFocus()
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{
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return main_frame->UIHasFocus();
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return wxGetApp().IsActiveThreadsafe();
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}
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bool Host_RendererHasFocus()
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@ -16,6 +16,7 @@ extern CFrame* main_frame;
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class DolphinApp : public wxApp
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{
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public:
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bool IsActiveThreadsafe() const { return m_is_active; }
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CFrame* GetCFrame();
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private:
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@ -33,10 +34,12 @@ private:
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void OnEndSession(wxCloseEvent& event);
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void InitLanguageSupport();
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void AfterInit();
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void OnActivate(wxActivateEvent& ev);
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void OnIdle(wxIdleEvent&);
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bool m_batch_mode = false;
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bool m_confirm_stop = false;
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bool m_is_active = true;
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bool m_load_file = false;
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bool m_play_movie = false;
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bool m_use_debugger = false;
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