PixelShader: Drop redundant warning.
This warning was raised both on UID generation and on shader generation.
This commit is contained in:
parent
083be0832f
commit
6d2827ff6b
|
@ -500,17 +500,6 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
|
|||
out.Write("[earlydepthstencil]\n");
|
||||
}
|
||||
}
|
||||
else if (bpmem.UseEarlyDepthTest() &&
|
||||
(uid_data->fast_depth_calc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED))
|
||||
{
|
||||
static bool warn_once = true;
|
||||
if (warn_once)
|
||||
WARN_LOG(VIDEO, "Early z test enabled but not possible to emulate with current "
|
||||
"configuration. Make sure to enable fast depth calculations. If this message "
|
||||
"still shows up your hardware isn't able to emulate the feature properly (a "
|
||||
"GPU with D3D 11.0 / OGL 4.2 support is required).");
|
||||
warn_once = false;
|
||||
}
|
||||
|
||||
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue