Vulkan: Pass target_rect to framebuffer draw methods

Fixes the black borders in frame dumps when the window was not sized to
the framebuffer aspect ratio.
This commit is contained in:
Stenzek 2016-11-18 22:44:18 +10:00
parent 6c16f1be8a
commit 725ef4c5dc
2 changed files with 37 additions and 31 deletions

View File

@ -559,37 +559,41 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
TextureCacheBase::Cleanup(frameCount);
}
void Renderer::DrawFrame(VkRenderPass render_pass, const EFBRectangle& rc, u32 xfb_addr,
void Renderer::DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
const EFBRectangle& source_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height)
{
if (!g_ActiveConfig.bUseXFB)
DrawEFB(render_pass, rc);
DrawEFB(render_pass, target_rect, source_rect);
else if (!g_ActiveConfig.bUseRealXFB)
DrawVirtualXFB(render_pass, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
DrawVirtualXFB(render_pass, target_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride,
fb_height);
else
DrawRealXFB(render_pass, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
DrawRealXFB(render_pass, target_rect, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
}
void Renderer::DrawEFB(VkRenderPass render_pass, const EFBRectangle& rc)
void Renderer::DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
const EFBRectangle& source_rect)
{
// Scale the source rectangle to the selected internal resolution.
TargetRectangle scaled_rc = Renderer::ConvertEFBRectangle(rc);
scaled_rc.left = std::max(scaled_rc.left, 0);
scaled_rc.right = std::max(scaled_rc.right, 0);
scaled_rc.top = std::max(scaled_rc.top, 0);
scaled_rc.bottom = std::max(scaled_rc.bottom, 0);
TargetRectangle scaled_source_rect = Renderer::ConvertEFBRectangle(source_rect);
scaled_source_rect.left = std::max(scaled_source_rect.left, 0);
scaled_source_rect.right = std::max(scaled_source_rect.right, 0);
scaled_source_rect.top = std::max(scaled_source_rect.top, 0);
scaled_source_rect.bottom = std::max(scaled_source_rect.bottom, 0);
// Transition the EFB render target to a shader resource.
VkRect2D src_region = {
{0, 0}, {static_cast<u32>(scaled_rc.GetWidth()), static_cast<u32>(scaled_rc.GetHeight())}};
VkRect2D src_region = {{0, 0},
{static_cast<u32>(scaled_source_rect.GetWidth()),
static_cast<u32>(scaled_source_rect.GetHeight())}};
Texture2D* efb_color_texture =
FramebufferManager::GetInstance()->ResolveEFBColorTexture(src_region);
efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// Copy EFB -> backbuffer
BlitScreen(render_pass, GetTargetRectangle(), scaled_rc, efb_color_texture, true);
BlitScreen(render_pass, target_rect, scaled_source_rect, efb_color_texture, true);
// Restore the EFB color texture to color attachment ready for rendering the next frame.
if (efb_color_texture == FramebufferManager::GetInstance()->GetEFBColorTexture())
@ -599,11 +603,10 @@ void Renderer::DrawEFB(VkRenderPass render_pass, const EFBRectangle& rc)
}
}
void Renderer::DrawVirtualXFB(VkRenderPass render_pass, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height)
void Renderer::DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
u32 xfb_addr, const XFBSourceBase* const* xfb_sources, u32 xfb_count,
u32 fb_width, u32 fb_stride, u32 fb_height)
{
const TargetRectangle& target_rect = GetTargetRectangle();
for (u32 i = 0; i < xfb_count; ++i)
{
const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]);
@ -633,10 +636,10 @@ void Renderer::DrawVirtualXFB(VkRenderPass render_pass, u32 xfb_addr,
}
}
void Renderer::DrawRealXFB(VkRenderPass render_pass, const XFBSourceBase* const* xfb_sources,
u32 xfb_count, u32 fb_width, u32 fb_stride, u32 fb_height)
void Renderer::DrawRealXFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height)
{
const TargetRectangle& target_rect = GetTargetRectangle();
for (u32 i = 0; i < xfb_count; ++i)
{
const XFBSource* xfb_source = static_cast<const XFBSource*>(xfb_sources[i]);
@ -647,7 +650,7 @@ void Renderer::DrawRealXFB(VkRenderPass render_pass, const XFBSourceBase* const*
}
}
void Renderer::DrawScreen(const EFBRectangle& rc, u32 xfb_addr,
void Renderer::DrawScreen(const EFBRectangle& source_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height)
{
@ -683,8 +686,8 @@ void Renderer::DrawScreen(const EFBRectangle& rc, u32 xfb_addr,
VK_SUBPASS_CONTENTS_INLINE);
// Draw guest buffers (EFB or XFB)
DrawFrame(m_swap_chain->GetRenderPass(), rc, xfb_addr, xfb_sources, xfb_count, fb_width,
fb_stride, fb_height);
DrawFrame(m_swap_chain->GetRenderPass(), GetTargetRectangle(), source_rect, xfb_addr, xfb_sources,
xfb_count, fb_width, fb_stride, fb_height);
// Draw OSD
Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0,
@ -702,7 +705,7 @@ void Renderer::DrawScreen(const EFBRectangle& rc, u32 xfb_addr,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
}
bool Renderer::DrawFrameDump(const EFBRectangle& rc, u32 xfb_addr,
bool Renderer::DrawFrameDump(const EFBRectangle& source_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height, u64 ticks)
{
@ -733,8 +736,8 @@ bool Renderer::DrawFrameDump(const EFBRectangle& rc, u32 xfb_addr,
VK_SUBPASS_CONTENTS_INLINE);
vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), 1, &clear_attachment, 1,
&clear_rect);
DrawFrame(FramebufferManager::GetInstance()->GetColorCopyForReadbackRenderPass(), rc, xfb_addr,
xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
DrawFrame(FramebufferManager::GetInstance()->GetColorCopyForReadbackRenderPass(), target_rect,
source_rect, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
// Prepare the readback texture for copying.

View File

@ -92,15 +92,18 @@ private:
void DestroyShaders();
// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
void DrawFrame(VkRenderPass render_pass, const EFBRectangle& rc, u32 xfb_addr,
void DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
const EFBRectangle& source_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
void DrawEFB(VkRenderPass render_pass, const EFBRectangle& rc);
void DrawVirtualXFB(VkRenderPass render_pass, u32 xfb_addr,
void DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
const EFBRectangle& source_rect);
void DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& target_rect, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
void DrawRealXFB(VkRenderPass render_pass, const XFBSourceBase* const* xfb_sources, u32 xfb_count,
u32 fb_width, u32 fb_stride, u32 fb_height);
void DrawRealXFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
// Draw the frame, as well as the OSD to the swap chain.
void DrawScreen(const EFBRectangle& rc, u32 xfb_addr, const XFBSourceBase* const* xfb_sources,