AVIDump: Move CoreTiming into caller.
This commit is contained in:
parent
a583d36c7f
commit
9f264c0872
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@ -119,7 +119,7 @@ static void IPC_HLE_UpdateCallback(u64 userdata, s64 cyclesLate)
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static void VICallback(u64 userdata, s64 cyclesLate)
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{
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VideoInterface::Update();
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VideoInterface::Update(CoreTiming::GetTicks() - cyclesLate);
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine() - cyclesLate, et_VI);
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}
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@ -638,7 +638,7 @@ u32 GetTicksPerField()
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return GetTicksPerEvenField();
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}
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static void BeginField(FieldType field)
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static void BeginField(FieldType field, u64 ticks)
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{
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// Could we fit a second line of data in the stride?
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bool potentially_interlaced_xfb =
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@ -707,7 +707,7 @@ static void BeginField(FieldType field)
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// To correctly handle that case we would need to collate all changes
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// to VI during scanout and delay outputting the frame till then.
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if (xfbAddr)
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g_video_backend->Video_BeginField(xfbAddr, fbWidth, fbStride, fbHeight);
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g_video_backend->Video_BeginField(xfbAddr, fbWidth, fbStride, fbHeight, ticks);
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}
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static void EndField()
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@ -717,7 +717,7 @@ static void EndField()
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// Purpose: Send VI interrupt when triggered
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// Run when: When a frame is scanned (progressive/interlace)
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void Update()
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void Update(u64 ticks)
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{
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if (s_half_line_of_next_si_poll == s_half_line_count)
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{
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@ -726,11 +726,11 @@ void Update()
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}
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if (s_half_line_count == s_even_field_first_hl)
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{
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BeginField(FIELD_EVEN);
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BeginField(FIELD_EVEN, ticks);
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}
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else if (s_half_line_count == s_odd_field_first_hl)
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{
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BeginField(FIELD_ODD);
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BeginField(FIELD_ODD, ticks);
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}
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else if (s_half_line_count == s_even_field_last_hl)
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{
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@ -337,7 +337,7 @@ u32 GetXFBAddressTop();
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u32 GetXFBAddressBottom();
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// Update and draw framebuffer
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void Update();
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void Update(u64 ticks);
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// UpdateInterrupts: check if we have to generate a new VI Interrupt
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void UpdateInterrupts();
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@ -713,7 +713,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma)
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const EFBRectangle& rc, u64 ticks, float Gamma)
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{
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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@ -824,8 +824,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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D3D11_MAPPED_SUBRESOURCE map;
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D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ, 0, &map);
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DumpFrameData(reinterpret_cast<const u8*>(map.pData), source_width, source_height,
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map.RowPitch);
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DumpFrameData(reinterpret_cast<const u8*>(map.pData), source_width, source_height, map.RowPitch,
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ticks);
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FinishFrameData();
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D3D::context->Unmap(s_screenshot_texture, 0);
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@ -47,7 +47,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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float Gamma) override;
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u64 ticks, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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@ -632,7 +632,7 @@ void Renderer::SetBlendMode(bool force_update)
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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const EFBRectangle& rc, float gamma)
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const EFBRectangle& rc, u64 ticks, float gamma)
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{
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height)
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{
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@ -778,7 +778,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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CheckHR(s_screenshot_texture->Map(0, &read_range, &screenshot_texture_map));
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DumpFrameData(reinterpret_cast<const u8*>(screenshot_texture_map), source_width, source_height,
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dst_location.PlacedFootprint.Footprint.RowPitch);
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dst_location.PlacedFootprint.Footprint.RowPitch, ticks);
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FinishFrameData();
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D3D12_RANGE write_range = {};
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@ -47,7 +47,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
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float gamma) override;
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u64 ticks, float gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
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u32 color, u32 z) override;
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@ -38,7 +38,7 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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return result;
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}
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void Renderer::SwapImpl(u32, u32, u32, u32, const EFBRectangle&, float)
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void Renderer::SwapImpl(u32, u32, u32, u32, const EFBRectangle&, u64, float)
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{
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UpdateActiveConfig();
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}
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@ -23,7 +23,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
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float gamma) override;
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u64 ticks, float gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override
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@ -1339,7 +1339,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma)
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const EFBRectangle& rc, u64 ticks, float Gamma)
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{
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if (g_ogl_config.bSupportsDebug)
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{
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@ -1452,7 +1452,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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flipped_trc.GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE, image.data());
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DumpFrameData(image.data(), flipped_trc.GetWidth(), flipped_trc.GetHeight(),
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flipped_trc.GetWidth() * 4, true);
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flipped_trc.GetWidth() * 4, ticks, true);
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FinishFrameData();
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}
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// Finish up the current frame, print some stats
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@ -94,7 +94,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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float Gamma) override;
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u64 ticks, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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@ -110,7 +110,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed* xfb, u32 fbWidt
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// Called on the GPU thread
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void SWRenderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma)
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const EFBRectangle& rc, u64 ticks, float Gamma)
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{
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if (g_ActiveConfig.bUseXFB)
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{
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@ -34,7 +34,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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float Gamma) override;
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u64 ticks, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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@ -460,7 +460,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
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}
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void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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const EFBRectangle& rc, float gamma)
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const EFBRectangle& rc, u64 ticks, float gamma)
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{
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// Flush any pending EFB pokes.
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m_framebuffer_mgr->FlushEFBPokes(m_state_tracker.get());
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@ -486,7 +486,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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DumpFrameData(reinterpret_cast<const u8*>(m_screenshot_readback_texture->GetMapPointer()),
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static_cast<int>(m_screenshot_render_texture->GetWidth()),
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static_cast<int>(m_screenshot_render_texture->GetHeight()),
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static_cast<int>(m_screenshot_readback_texture->GetRowStride()));
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static_cast<int>(m_screenshot_readback_texture->GetRowStride()), ticks);
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FinishFrameData();
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}
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@ -42,7 +42,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
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float gamma) override;
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u64 ticks, float gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
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u32 color, u32 z) override;
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@ -20,7 +20,6 @@ extern "C" {
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#include "Common/MsgHandler.h"
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#include "Core/ConfigManager.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/HW/VideoInterface.h" //for TargetRefreshRate
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#include "Core/Movie.h"
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@ -41,6 +40,7 @@ static SwsContext* s_sws_context = nullptr;
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static int s_width;
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static int s_height;
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static u64 s_last_frame;
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static bool s_last_frame_is_valid = false;
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static bool s_start_dumping = false;
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static bool s_stop_dumping = false;
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static u64 s_last_pts;
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@ -51,6 +51,7 @@ static const u8* s_stored_frame_data;
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static int s_stored_frame_width;
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static int s_stored_frame_height;
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static int s_stored_frame_stride;
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static u64 s_stored_frame_ticks;
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static void InitAVCodec()
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{
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@ -71,7 +72,7 @@ bool AVIDump::Start(int w, int h)
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s_current_width = w;
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s_current_height = h;
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s_last_frame = CoreTiming::GetTicks();
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s_last_frame_is_valid = false;
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s_last_pts = 0;
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s_stop_dumping = false;
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@ -169,14 +170,14 @@ static void PreparePacket(AVPacket* pkt)
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pkt->size = 0;
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}
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void AVIDump::AddFrame(const u8* data, int width, int height, int stride)
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void AVIDump::AddFrame(const u8* data, int width, int height, int stride, u64 ticks)
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{
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// Store current frame data in case frame dumping stops before next frame update,
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// but make sure that you don't store the last stored frame and check the resolution upon
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// closing the file or else you store recursion, and dolphins don't like recursion.
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if (!s_stop_dumping)
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{
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StoreFrameData(data, width, height, stride);
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StoreFrameData(data, width, height, stride, ticks);
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CheckResolution(width, height);
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}
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s_src_frame->data[0] = const_cast<u8*>(data);
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@ -205,15 +206,20 @@ void AVIDump::AddFrame(const u8* data, int width, int height, int stride)
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// Check to see if the first frame being dumped is the first frame of output from the emulator.
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// This prevents an issue with starting dumping later in emulation from placing the frames
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// incorrectly.
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if (!s_last_frame_is_valid)
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{
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s_last_frame = ticks;
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s_last_frame_is_valid = true;
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}
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if (!s_start_dumping && Movie::GetCurrentFrame() < 1)
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{
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delta = CoreTiming::GetTicks();
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delta = ticks;
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last_pts = AV_NOPTS_VALUE;
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s_start_dumping = true;
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}
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else
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{
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delta = CoreTiming::GetTicks() - s_last_frame;
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delta = ticks - s_last_frame;
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last_pts = (s_last_pts * s_stream->codec->time_base.den) / SystemTimers::GetTicksPerSecond();
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}
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u64 pts_in_ticks = s_last_pts + delta;
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@ -221,7 +227,7 @@ void AVIDump::AddFrame(const u8* data, int width, int height, int stride)
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(pts_in_ticks * s_stream->codec->time_base.den) / SystemTimers::GetTicksPerSecond();
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if (s_scaled_frame->pts != last_pts)
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{
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s_last_frame = CoreTiming::GetTicks();
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s_last_frame = ticks;
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s_last_pts = pts_in_ticks;
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error = avcodec_encode_video2(s_stream->codec, &pkt, s_scaled_frame, &got_packet);
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}
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@ -255,7 +261,8 @@ void AVIDump::Stop()
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{
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s_stop_dumping = true;
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// Write the last stored frame just in case frame dumping stops before the next frame update
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AddFrame(s_stored_frame_data, s_stored_frame_width, s_stored_frame_height, s_stored_frame_stride);
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AddFrame(s_stored_frame_data, s_stored_frame_width, s_stored_frame_height, s_stored_frame_stride,
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s_stored_frame_ticks);
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av_write_trailer(s_format_context);
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CloseFile();
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s_file_index = 0;
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@ -295,7 +302,7 @@ void AVIDump::CloseFile()
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void AVIDump::DoState()
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{
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s_last_frame = CoreTiming::GetTicks();
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s_last_frame_is_valid = false;
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}
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void AVIDump::CheckResolution(int width, int height)
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@ -316,10 +323,11 @@ void AVIDump::CheckResolution(int width, int height)
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}
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}
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void AVIDump::StoreFrameData(const u8* data, int width, int height, int stride)
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void AVIDump::StoreFrameData(const u8* data, int width, int height, int stride, u64 ticks)
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{
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s_stored_frame_data = data;
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s_stored_frame_width = width;
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s_stored_frame_height = height;
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s_stored_frame_stride = stride;
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s_stored_frame_ticks = ticks;
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}
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@ -12,11 +12,11 @@ private:
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static bool CreateFile();
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static void CloseFile();
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static void CheckResolution(int width, int height);
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static void StoreFrameData(const u8* data, int width, int height, int stride);
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static void StoreFrameData(const u8* data, int width, int height, int stride, u64 ticks);
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public:
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static bool Start(int w, int h);
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static void AddFrame(const u8* data, int width, int height, int stride);
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static void AddFrame(const u8* data, int width, int height, int stride, u64 ticks);
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static void Stop();
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static void DoState();
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};
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@ -135,7 +135,7 @@ void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
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case Event::SWAP_EVENT:
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Renderer::Swap(e.swap_event.xfbAddr, e.swap_event.fbWidth, e.swap_event.fbStride,
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e.swap_event.fbHeight, rc);
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e.swap_event.fbHeight, rc, e.time);
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break;
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case Event::BBOX_READ:
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@ -47,14 +47,15 @@ void VideoBackendBase::Video_ExitLoop()
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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u64 ticks)
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{
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if (m_initialized && g_ActiveConfig.bUseXFB && g_renderer)
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{
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Fifo::SyncGPU(Fifo::SyncGPUReason::Swap);
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AsyncRequests::Event e;
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e.time = 0;
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e.time = ticks;
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e.type = AsyncRequests::Event::SWAP_EVENT;
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e.swap_event.xfbAddr = xfbAddr;
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@ -28,6 +28,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/FifoPlayer/FifoRecorder.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/Host.h"
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@ -138,8 +139,11 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStri
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}
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else
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{
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// The timing is not predictable here. So try to use the XFB path to dump frames.
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u64 ticks = CoreTiming::GetTicks();
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// below div two to convert from bytes to pixels - it expects width, not stride
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Swap(xfbAddr, fbStride / 2, fbStride / 2, fbHeight, sourceRc, Gamma);
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Swap(xfbAddr, fbStride / 2, fbStride / 2, fbHeight, sourceRc, ticks, Gamma);
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}
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}
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@ -516,10 +520,10 @@ void Renderer::RecordVideoMemory()
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}
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void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
|
||||
float Gamma)
|
||||
u64 ticks, float Gamma)
|
||||
{
|
||||
// TODO: merge more generic parts into VideoCommon
|
||||
g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, Gamma);
|
||||
g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, ticks, Gamma);
|
||||
|
||||
if (XFBWrited)
|
||||
g_renderer->m_fps_counter.Update();
|
||||
|
@ -558,7 +562,8 @@ bool Renderer::IsFrameDumping()
|
|||
return false;
|
||||
}
|
||||
|
||||
void Renderer::DumpFrameData(const u8* data, int w, int h, int stride, bool swap_upside_down)
|
||||
void Renderer::DumpFrameData(const u8* data, int w, int h, int stride, u64 ticks,
|
||||
bool swap_upside_down)
|
||||
{
|
||||
if (w == 0 || h == 0)
|
||||
return;
|
||||
|
@ -601,7 +606,7 @@ void Renderer::DumpFrameData(const u8* data, int w, int h, int stride, bool swap
|
|||
}
|
||||
if (m_AVI_dumping)
|
||||
{
|
||||
AVIDump::AddFrame(m_frame_data.data(), w, h, stride);
|
||||
AVIDump::AddFrame(m_frame_data.data(), w, h, stride, ticks);
|
||||
}
|
||||
|
||||
m_last_frame_dumped = true;
|
||||
|
|
|
@ -123,9 +123,9 @@ public:
|
|||
|
||||
// Finish up the current frame, print some stats
|
||||
static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
|
||||
float Gamma = 1.0f);
|
||||
u64 ticks, float Gamma = 1.0f);
|
||||
virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
|
||||
const EFBRectangle& rc, float Gamma = 1.0f) = 0;
|
||||
const EFBRectangle& rc, u64 ticks, float Gamma = 1.0f) = 0;
|
||||
|
||||
static PEControl::PixelFormat GetPrevPixelFormat() { return prev_efb_format; }
|
||||
static void StorePixelFormat(PEControl::PixelFormat new_format) { prev_efb_format = new_format; }
|
||||
|
@ -146,7 +146,8 @@ protected:
|
|||
static void RecordVideoMemory();
|
||||
|
||||
bool IsFrameDumping();
|
||||
void DumpFrameData(const u8* data, int w, int h, int stride, bool swap_upside_down = false);
|
||||
void DumpFrameData(const u8* data, int w, int h, int stride, u64 ticks,
|
||||
bool swap_upside_down = false);
|
||||
void FinishFrameData();
|
||||
|
||||
static volatile bool s_bScreenshot;
|
||||
|
|
|
@ -75,7 +75,7 @@ public:
|
|||
void Video_ExitLoop();
|
||||
virtual void Video_Cleanup() = 0; // called from gl/d3d thread
|
||||
|
||||
void Video_BeginField(u32, u32, u32, u32);
|
||||
void Video_BeginField(u32, u32, u32, u32, u64);
|
||||
|
||||
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
|
||||
u32 Video_GetQueryResult(PerfQueryType type);
|
||||
|
|
Loading…
Reference in New Issue