Mark strings added by PR #4461 for translation
Also fix the HKGP_FRANE_ADVANCE typo.
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09c6148aba
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@ -218,28 +218,28 @@ void Shutdown()
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}
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const std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> groups_info = {
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{{"General", HK_OPEN, HK_EXIT},
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{"Volume", HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
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{"Emulation speed", HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
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{"Frame advance", HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
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{"Movie", HK_START_RECORDING, HK_READ_ONLY_MODE},
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{"Wii", HK_TRIGGER_SYNC_BUTTON, HK_BALANCEBOARD_CONNECT},
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{"Graphics toggles", HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES},
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{"Internal Resolution", HK_INCREASE_IR, HK_DECREASE_IR},
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{"Freelook", HK_FREELOOK_DECREASE_SPEED, HK_FREELOOK_RESET},
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{"3D", HK_TOGGLE_STEREO_SBS, HK_TOGGLE_STEREO_3DVISION},
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{"3D depth", HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE},
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{"Load state", HK_LOAD_STATE_SLOT_1, HK_LOAD_STATE_SLOT_SELECTED},
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{"Save state", HK_SAVE_STATE_SLOT_1, HK_SAVE_STATE_SLOT_SELECTED},
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{"Select state", HK_SELECT_STATE_SLOT_1, HK_SELECT_STATE_SLOT_10},
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{"Load last state", HK_LOAD_LAST_STATE_1, HK_LOAD_LAST_STATE_10},
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{"Other state hotkeys", HK_SAVE_FIRST_STATE, HK_LOAD_STATE_FILE}}};
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{{_trans("General"), HK_OPEN, HK_EXIT},
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{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
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{_trans("Emulation speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
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{_trans("Frame advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
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{_trans("Movie"), HK_START_RECORDING, HK_READ_ONLY_MODE},
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{_trans("Wii"), HK_TRIGGER_SYNC_BUTTON, HK_BALANCEBOARD_CONNECT},
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{_trans("Graphics toggles"), HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES},
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{_trans("Internal Resolution"), HK_INCREASE_IR, HK_DECREASE_IR},
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{_trans("Freelook"), HK_FREELOOK_DECREASE_SPEED, HK_FREELOOK_RESET},
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{_trans("3D"), HK_TOGGLE_STEREO_SBS, HK_TOGGLE_STEREO_3DVISION},
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{_trans("3D depth"), HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE},
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{_trans("Load state"), HK_LOAD_STATE_SLOT_1, HK_LOAD_STATE_SLOT_SELECTED},
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{_trans("Save state"), HK_SAVE_STATE_SLOT_1, HK_SAVE_STATE_SLOT_SELECTED},
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{_trans("Select state"), HK_SELECT_STATE_SLOT_1, HK_SELECT_STATE_SLOT_10},
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{_trans("Load last state"), HK_LOAD_LAST_STATE_1, HK_LOAD_LAST_STATE_10},
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{_trans("Other state hotkeys"), HK_SAVE_FIRST_STATE, HK_LOAD_STATE_FILE}}};
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HotkeyManager::HotkeyManager()
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{
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for (int group = 0; group < NUM_HOTKEY_GROUPS; group++)
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{
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m_hotkey_groups[group] = (m_keys[group] = new Buttons("Keys", _trans(groups_info[group].name)));
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m_hotkey_groups[group] = (m_keys[group] = new Buttons("Keys", groups_info[group].name));
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groups.emplace_back(m_hotkey_groups[group]);
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for (int key = groups_info[group].first; key <= groups_info[group].last; key++)
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{
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@ -137,7 +137,7 @@ enum HotkeyGroup : int
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HKGP_GENERAL,
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HKGP_VOLUME,
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HKGP_SPEED,
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HKGP_FRANE_ADVANCE,
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HKGP_FRAME_ADVANCE,
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HKGP_MOVIE,
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HKGP_WII,
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HKGP_GRAPHICS_TOGGLES,
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@ -452,14 +452,14 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
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{
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GCKeyboardInputConfigDialog config_diag(
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this, *key_plugin,
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wxString::Format("GameCube Keyboard Configuration Port %i", port_num + 1), port_num);
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wxString::Format(_("GameCube Keyboard Configuration Port %i"), port_num + 1), port_num);
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config_diag.ShowModal();
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}
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else if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_WIIU_ADAPTER)
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{
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GCAdapterConfigDiag config_diag(
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this,
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wxString::Format("Wii U GameCube Controller Adapter Configuration Port %i", port_num + 1),
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this, wxString::Format(_("Wii U GameCube Controller Adapter Configuration Port %i"),
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port_num + 1),
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port_num);
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config_diag.ShowModal();
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}
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@ -467,7 +467,7 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
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{
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GCPadInputConfigDialog config_diag(
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this, *pad_plugin,
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wxString::Format("GameCube Controller Configuration Port %i", port_num + 1), port_num);
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wxString::Format(_("GameCube Controller Configuration Port %i"), port_num + 1), port_num);
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config_diag.ShowModal();
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}
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@ -505,7 +505,7 @@ void ControllerConfigDiag::OnWiimoteConfigButton(wxCommandEvent& ev)
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WiimoteInputConfigDialog m_ConfigFrame(
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this, *wiimote_plugin,
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wxString::Format("Dolphin Emulated Wii Remote Configuration Port %i", port_num + 1),
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wxString::Format(_("Dolphin Emulated Wii Remote Configuration Port %i"), port_num + 1),
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port_num);
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m_ConfigFrame.ShowModal();
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@ -46,13 +46,13 @@ HotkeyInputConfigDialog::HotkeyInputConfigDialog(wxWindow* const parent, InputCo
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tab_general->SetSizerAndFit(szr_general);
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notebook->AddPage(tab_general, "General");
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notebook->AddPage(tab_general, _("General"));
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// TAS Tools
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auto* const tab_tas = new wxPanel(notebook);
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auto* const group_box_frame_advance =
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new ControlGroupBox(HotkeyManagerEmu::GetHotkeyGroup(HKGP_FRANE_ADVANCE), tab_tas, this);
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new ControlGroupBox(HotkeyManagerEmu::GetHotkeyGroup(HKGP_FRAME_ADVANCE), tab_tas, this);
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auto* const group_box_movie =
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new ControlGroupBox(HotkeyManagerEmu::GetHotkeyGroup(HKGP_MOVIE), tab_tas, this);
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@ -64,7 +64,9 @@ HotkeyInputConfigDialog::HotkeyInputConfigDialog(wxWindow* const parent, InputCo
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tab_tas->SetSizerAndFit(szr_tas);
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notebook->AddPage(tab_tas, "TAS Tools");
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// i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
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// Frame advance is an example of a typical TAS tool.
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notebook->AddPage(tab_tas, _("TAS Tools"));
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// WII and Wii Remote
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auto* const tab_wii = new wxPanel(notebook);
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@ -79,7 +81,7 @@ HotkeyInputConfigDialog::HotkeyInputConfigDialog(wxWindow* const parent, InputCo
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tab_wii->SetSizerAndFit(szr_wii);
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notebook->AddPage(tab_wii, "Wii and Wii Remote");
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notebook->AddPage(tab_wii, _("Wii and Wii Remote"));
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// Graphics
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auto* const tab_graphics = new wxPanel(notebook);
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@ -106,7 +108,7 @@ HotkeyInputConfigDialog::HotkeyInputConfigDialog(wxWindow* const parent, InputCo
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tab_graphics->SetSizerAndFit(szr_graphics_toggles);
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notebook->AddPage(tab_graphics, "Graphics");
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notebook->AddPage(tab_graphics, _("Graphics"));
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// 3D
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auto* const tab_3D = new wxPanel(notebook);
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@ -125,7 +127,8 @@ HotkeyInputConfigDialog::HotkeyInputConfigDialog(wxWindow* const parent, InputCo
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tab_3D->SetSizerAndFit(szr_3D);
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notebook->AddPage(tab_3D, "3D");
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// i18n: Stereoscopic 3D
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notebook->AddPage(tab_3D, _("3D"));
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// Save and Load State
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auto* const tab_save_load_state = new wxPanel(notebook);
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@ -144,7 +147,7 @@ HotkeyInputConfigDialog::HotkeyInputConfigDialog(wxWindow* const parent, InputCo
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tab_save_load_state->SetSizerAndFit(szr_save_load_state);
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notebook->AddPage(tab_save_load_state, "Save and Load State");
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notebook->AddPage(tab_save_load_state, _("Save and Load State"));
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// Other State Managament
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auto* const tab_other_state = new wxPanel(notebook);
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@ -167,7 +170,7 @@ HotkeyInputConfigDialog::HotkeyInputConfigDialog(wxWindow* const parent, InputCo
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tab_other_state->SetSizerAndFit(szr_other_state);
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notebook->AddPage(tab_other_state, "Other State Management");
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notebook->AddPage(tab_other_state, _("Other State Management"));
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notebook->SetSelection(0);
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@ -61,7 +61,7 @@ WiimoteInputConfigDialog::WiimoteInputConfigDialog(wxWindow* const parent, Input
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tab_general->SetSizerAndFit(general_options_sizer);
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notebook->AddPage(tab_general, "General and Options");
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notebook->AddPage(tab_general, _("General and Options"));
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// Motion Controls and IR
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auto* const tab_motion_controls_ir = new wxPanel(notebook);
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@ -95,7 +95,7 @@ WiimoteInputConfigDialog::WiimoteInputConfigDialog(wxWindow* const parent, Input
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tab_motion_controls_ir->SetSizerAndFit(motion_controls_ir_sizer);
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notebook->AddPage(tab_motion_controls_ir, "Motion Controls and IR");
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notebook->AddPage(tab_motion_controls_ir, _("Motion Controls and IR"));
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notebook->SetSelection(0);
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