Merge pull request #4345 from degasus/framedump_threaded

Renderer: Threaded frame dumping.
This commit is contained in:
Markus Wick 2016-11-08 11:01:40 +01:00 committed by GitHub
commit 5378b6ab85
3 changed files with 121 additions and 58 deletions

View File

@ -260,6 +260,7 @@ void AVIDump::Stop()
CloseFile();
s_file_index = 0;
NOTICE_LOG(VIDEO, "Stopping frame dump");
OSD::AddMessage("Stopped dumping frames");
}
void AVIDump::CloseFile()

View File

@ -24,6 +24,7 @@
#include "Common/Flag.h"
#include "Common/Profiler.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/ConfigManager.h"
@ -61,8 +62,7 @@ std::mutex Renderer::s_criticalScreenshot;
std::string Renderer::s_sScreenshotName;
Common::Event Renderer::s_screenshotCompleted;
volatile bool Renderer::s_bScreenshot;
Common::Flag Renderer::s_screenshot;
// The framebuffer size
int Renderer::s_target_width;
@ -118,14 +118,9 @@ Renderer::~Renderer()
efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1;
#if defined(HAVE_LIBAV) || defined(_WIN32)
// Stop frame dumping if it was left enabled at shutdown time.
if (m_AVI_dumping)
{
AVIDump::Stop();
m_AVI_dumping = false;
}
#endif
ShutdownFrameDumping();
if (m_frame_dump_thread.joinable())
m_frame_dump_thread.join();
}
void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
@ -307,7 +302,7 @@ void Renderer::SetScreenshot(const std::string& filename)
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
s_sScreenshotName = filename;
s_bScreenshot = true;
s_screenshot.Set();
}
// Create On-Screen-Messages
@ -648,69 +643,120 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
bool Renderer::IsFrameDumping()
{
if (s_bScreenshot)
if (s_screenshot.IsSet())
return true;
#if defined(HAVE_LIBAV) || defined(_WIN32)
if (SConfig::GetInstance().m_DumpFrames)
return true;
if (m_last_frame_dumped && m_AVI_dumping)
{
AVIDump::Stop();
std::vector<u8>().swap(m_frame_data);
m_AVI_dumping = false;
OSD::AddMessage("Stop dumping frames");
}
m_last_frame_dumped = false;
#endif
ShutdownFrameDumping();
return false;
}
void Renderer::ShutdownFrameDumping()
{
if (!m_frame_dump_thread_running.IsSet())
return;
FinishFrameData();
m_frame_dump_thread_running.Clear();
m_frame_dump_start.Set();
}
void Renderer::DumpFrameData(const u8* data, int w, int h, int stride, const AVIDump::Frame& state,
bool swap_upside_down)
{
if (w == 0 || h == 0)
return;
FinishFrameData();
// TODO: Refactor this. Right now it's needed for the implace flipping of the image.
m_frame_data.assign(data, data + stride * h);
if (swap_upside_down)
FlipImageData(m_frame_data.data(), w, h, 4);
m_frame_dump_config = FrameDumpConfig{data, w, h, stride, swap_upside_down, state};
// Save screenshot
if (s_bScreenshot)
if (!m_frame_dump_thread_running.IsSet())
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
if (TextureToPng(m_frame_data.data(), stride, s_sScreenshotName, w, h, false))
OSD::AddMessage("Screenshot saved to " + s_sScreenshotName);
// Reset settings
s_sScreenshotName.clear();
s_bScreenshot = false;
s_screenshotCompleted.Set();
if (m_frame_dump_thread.joinable())
m_frame_dump_thread.join();
m_frame_dump_thread_running.Set();
m_frame_dump_thread = std::thread(&Renderer::RunFrameDumps, this);
}
#if defined(HAVE_LIBAV) || defined(_WIN32)
if (SConfig::GetInstance().m_DumpFrames)
{
if (!m_last_frame_dumped)
{
m_AVI_dumping = AVIDump::Start(w, h);
}
if (m_AVI_dumping)
{
AVIDump::AddFrame(m_frame_data.data(), w, h, stride, state);
}
m_last_frame_dumped = true;
}
#endif
m_frame_dump_start.Set();
m_frame_dump_frame_running = true;
}
void Renderer::FinishFrameData()
{
if (!m_frame_dump_frame_running)
return;
m_frame_dump_done.Wait();
m_frame_dump_frame_running = false;
}
void Renderer::RunFrameDumps()
{
Common::SetCurrentThreadName("FrameDumping");
bool avi_dump_started = false;
std::vector<u8> data;
while (true)
{
m_frame_dump_start.Wait();
if (!m_frame_dump_thread_running.IsSet())
break;
const auto config = m_frame_dump_config;
// TODO: Refactor this. Right now it's needed for the implace flipping of the image.
data.assign(config.data, config.data + config.stride * config.height);
// As we've done a copy now, there is no need to block the GPU thread any longer.
m_frame_dump_done.Set();
if (config.upside_down)
FlipImageData(data.data(), config.width, config.height, 4);
// Save screenshot
if (s_screenshot.TestAndClear())
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
if (TextureToPng(data.data(), config.stride, s_sScreenshotName, config.width, config.height,
false))
OSD::AddMessage("Screenshot saved to " + s_sScreenshotName);
// Reset settings
s_sScreenshotName.clear();
s_screenshotCompleted.Set();
}
#if defined(HAVE_LIBAV) || defined(_WIN32)
if (SConfig::GetInstance().m_DumpFrames)
{
if (!avi_dump_started)
{
if (AVIDump::Start(config.width, config.height))
{
avi_dump_started = true;
}
else
{
SConfig::GetInstance().m_DumpFrames = false;
}
}
AVIDump::AddFrame(data.data(), config.width, config.height, config.stride, config.state);
}
#endif
}
#if defined(HAVE_LIBAV) || defined(_WIN32)
if (avi_dump_started)
{
avi_dump_started = false;
AVIDump::Stop();
}
#endif
}
void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)

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@ -14,9 +14,11 @@
#pragma once
#include <condition_variable>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
#include <vector>
#include "Common/CommonTypes.h"
@ -151,7 +153,7 @@ protected:
bool swap_upside_down = false);
void FinishFrameData();
static volatile bool s_bScreenshot;
static Common::Flag s_screenshot;
static std::mutex s_criticalScreenshot;
static std::string s_sScreenshotName;
@ -181,16 +183,30 @@ protected:
static void* s_new_surface_handle;
private:
void RunFrameDumps();
void ShutdownFrameDumping();
static PEControl::PixelFormat prev_efb_format;
static unsigned int efb_scale_numeratorX;
static unsigned int efb_scale_numeratorY;
static unsigned int efb_scale_denominatorX;
static unsigned int efb_scale_denominatorY;
// framedumping
std::vector<u8> m_frame_data;
bool m_AVI_dumping = false;
bool m_last_frame_dumped = false;
// frame dumping
std::thread m_frame_dump_thread;
Common::Event m_frame_dump_start;
Common::Event m_frame_dump_done;
Common::Flag m_frame_dump_thread_running;
bool m_frame_dump_frame_running = false;
struct FrameDumpConfig
{
const u8* data;
int width;
int height;
int stride;
bool upside_down;
AVIDump::Frame state;
} m_frame_dump_config;
};
extern std::unique_ptr<Renderer> g_renderer;