Follow-up for OSD cleanup:
people probably want to see decimal instead of hex...
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@ -313,12 +313,12 @@ void Renderer::DrawDebugText()
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if (SConfig::GetInstance().m_ShowFrameCount)
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{
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draw_text(OSD::MessageType::FrameCount,
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StringFromFormat("Frame: %" PRIx64, Movie::GetCurrentFrame()));
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StringFromFormat("Frame: %" PRIu64, Movie::GetCurrentFrame()));
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if (Movie::IsPlayingInput())
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{
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draw_text(OSD::MessageType::MovieInputCount,
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StringFromFormat("Input: %" PRIx64 " / %" PRIx64, Movie::GetCurrentInputCount(),
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StringFromFormat("Input: %" PRIu64 " / %" PRIu64, Movie::GetCurrentInputCount(),
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Movie::GetTotalInputCount()));
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}
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}
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