HW: Don't be responsible for g_controller_interface
Currently, `g_controller_interface` is initialized and shut down by each of `GCKeyboard`, `GCPad`, `Wiimote`, and `HotkeyManager`. This 1) is weird conceptually, because it necessitates passing a pointer to the native window to each of those classes, which don't need it, and 2) can cause issues when controller backends are initialized or shutdown multiple times in succession.
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183f3c3759
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@ -510,8 +510,9 @@ void EmuThread()
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bool init_controllers = false;
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if (!g_controller_interface.IsInit())
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{
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Pad::Initialize(s_window_handle);
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Keyboard::Initialize(s_window_handle);
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g_controller_interface.Initialize(s_window_handle);
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Pad::Initialize();
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Keyboard::Initialize();
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init_controllers = true;
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}
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else
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@ -525,9 +526,9 @@ void EmuThread()
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if (core_parameter.bWii && !SConfig::GetInstance().m_bt_passthrough_enabled)
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{
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if (init_controllers)
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Wiimote::Initialize(s_window_handle, !s_state_filename.empty() ?
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Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES :
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Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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Wiimote::Initialize(!s_state_filename.empty() ?
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Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES :
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Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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else
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Wiimote::LoadConfig();
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@ -651,6 +652,7 @@ void EmuThread()
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Wiimote::Shutdown();
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Keyboard::Shutdown();
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Pad::Shutdown();
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g_controller_interface.Shutdown();
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init_controllers = false;
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}
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@ -23,11 +23,9 @@ InputConfig* GetConfig()
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void Shutdown()
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{
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s_config.ClearControllers();
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g_controller_interface.Shutdown();
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}
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void Initialize(void* const hwnd)
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void Initialize()
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{
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if (s_config.ControllersNeedToBeCreated())
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{
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@ -35,7 +33,6 @@ void Initialize(void* const hwnd)
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s_config.CreateController<GCKeyboard>(i);
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}
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g_controller_interface.Initialize(hwnd);
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g_controller_interface.RegisterHotplugCallback(LoadConfig);
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// Load the saved controller config
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@ -12,7 +12,7 @@ struct KeyboardStatus;
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namespace Keyboard
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{
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void Shutdown();
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void Initialize(void* const hwnd);
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void Initialize();
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void LoadConfig();
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InputConfig* GetConfig();
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@ -22,11 +22,9 @@ InputConfig* GetConfig()
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void Shutdown()
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{
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s_config.ClearControllers();
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g_controller_interface.Shutdown();
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}
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void Initialize(void* const hwnd)
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void Initialize()
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{
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if (s_config.ControllersNeedToBeCreated())
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{
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@ -34,7 +32,6 @@ void Initialize(void* const hwnd)
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s_config.CreateController<GCPad>(i);
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}
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g_controller_interface.Initialize(hwnd);
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g_controller_interface.RegisterHotplugCallback(LoadConfig);
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// Load the saved controller config
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@ -13,7 +13,7 @@ struct GCPadStatus;
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namespace Pad
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{
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void Shutdown();
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void Initialize(void* const hwnd);
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void Initialize();
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void LoadConfig();
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InputConfig* GetConfig();
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@ -24,11 +24,9 @@ void Shutdown()
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s_config.ClearControllers();
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WiimoteReal::Stop();
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g_controller_interface.Shutdown();
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}
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void Initialize(void* const hwnd, InitializeMode init_mode)
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void Initialize(InitializeMode init_mode)
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{
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if (s_config.ControllersNeedToBeCreated())
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{
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@ -36,7 +34,6 @@ void Initialize(void* const hwnd, InitializeMode init_mode)
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s_config.CreateController<WiimoteEmu::Wiimote>(i);
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}
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g_controller_interface.Initialize(hwnd);
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g_controller_interface.RegisterHotplugCallback(LoadConfig);
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s_config.LoadConfig(false);
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@ -42,7 +42,7 @@ enum class InitializeMode
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};
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void Shutdown();
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void Initialize(void* const hwnd, InitializeMode init_mode);
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void Initialize(InitializeMode init_mode);
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void ResetAllWiimotes();
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void LoadConfig();
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void Resume();
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@ -182,12 +182,11 @@ bool IsPressed(int Id, bool held)
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return false;
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}
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void Initialize(void* const hwnd)
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void Initialize()
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{
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if (s_config.ControllersNeedToBeCreated())
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s_config.CreateController<HotkeyManager>();
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g_controller_interface.Initialize(hwnd);
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g_controller_interface.RegisterHotplugCallback(LoadConfig);
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// load the saved controller config
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@ -207,8 +206,6 @@ void LoadConfig()
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void Shutdown()
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{
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s_config.ClearControllers();
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g_controller_interface.Shutdown();
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}
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}
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@ -155,7 +155,7 @@ private:
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namespace HotkeyManagerEmu
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{
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void Initialize(void* const hwnd);
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void Initialize();
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void Shutdown();
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void LoadConfig();
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@ -333,19 +333,16 @@ bool CFrame::InitControllers()
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if (!g_controller_interface.IsInit())
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{
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#if defined(HAVE_X11) && HAVE_X11
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Window win = X11Utils::XWindowFromHandle(GetHandle());
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Pad::Initialize(reinterpret_cast<void*>(win));
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Keyboard::Initialize(reinterpret_cast<void*>(win));
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Wiimote::Initialize(reinterpret_cast<void*>(win),
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Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
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void* win = reinterpret_cast<void*>(X11Utils::XWindowFromHandle(GetHandle()));
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#else
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Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
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Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
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Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()),
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Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
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void* win = reinterpret_cast<void*>(GetHandle());
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#endif
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g_controller_interface.Initialize(win);
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Pad::Initialize();
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Keyboard::Initialize();
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Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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HotkeyManagerEmu::Initialize();
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return true;
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}
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return false;
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@ -547,6 +544,7 @@ CFrame::~CFrame()
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Keyboard::Shutdown();
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Pad::Shutdown();
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HotkeyManagerEmu::Shutdown();
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g_controller_interface.Shutdown();
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drives.clear();
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