adelikat
|
fef1011e9b
|
oops, Coleco is IStatable
|
2014-11-30 20:34:51 +00:00 |
adelikat
|
a83d714c42
|
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
|
2014-11-30 20:29:30 +00:00 |
goyuken
|
2fce719309
|
comments
|
2014-11-30 19:13:58 +00:00 |
adelikat
|
ce3f7ae3ac
|
Atari 2600/7800 - break off IStatable stuff
|
2014-11-30 17:10:36 +00:00 |
adelikat
|
6a3955bde0
|
oops
|
2014-11-30 16:57:34 +00:00 |
adelikat
|
84bae6bf03
|
Make C64 follow the naming convention of other cores
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2014-11-30 16:56:45 +00:00 |
adelikat
|
093180f652
|
TI83 - break off code into TI83.IStatable.cs
|
2014-11-30 16:52:25 +00:00 |
adelikat
|
76148ae111
|
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
|
2014-11-30 16:42:58 +00:00 |
adelikat
|
a251cacce6
|
Atari 7800 - break up implementations into separate files and some other reorg
|
2014-11-30 16:01:01 +00:00 |
adelikat
|
135752a215
|
remove not implemented IMemoryDomains implemented from PSP, and just not implement the interface instead
|
2014-11-30 15:46:55 +00:00 |
adelikat
|
295800957c
|
Some nitpicky reorg on Atari 2600 and TI83
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2014-11-30 15:43:58 +00:00 |
adelikat
|
5d512c4c5d
|
N64 - break off ICoreService implementations into separate files
|
2014-11-30 15:38:39 +00:00 |
adelikat
|
865795049b
|
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
|
2014-11-30 15:22:08 +00:00 |
zeromus
|
92243cd393
|
neshawk - add PPU reset to soft reset, to fix #327
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2014-11-30 05:02:12 +00:00 |
goyuken
|
6d04f9089a
|
NES: show more informative error logs for certain INES header screwballs
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2014-11-27 18:03:00 +00:00 |
goyuken
|
9c02bf77ba
|
wonderswan: clear out unused code for clear saveram
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2014-11-24 18:50:18 +00:00 |
adelikat
|
0e82fff3ff
|
Clean out ClearSaveRam() calls since they are no longer used
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2014-11-24 15:00:54 +00:00 |
adelikat
|
9c285e3e3a
|
Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
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2014-11-24 01:17:05 +00:00 |
adelikat
|
72cf4ed5e1
|
Intellivision - mark not implemented stuff
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2014-11-24 01:05:47 +00:00 |
adelikat
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bded999177
|
Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods
|
2014-11-24 00:38:29 +00:00 |
goyuken
|
c21b3a8a34
|
internal infrastructure
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2014-11-23 22:20:55 +00:00 |
adelikat
|
c9958748f1
|
Intellivision - remove IMemoryDomain and method, since it simply throws a NotImplementedException
|
2014-11-23 17:22:43 +00:00 |
adelikat
|
4d3e7f806f
|
Atari 2600 - break off IDebuggable stuff to its own file
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2014-11-23 17:14:40 +00:00 |
adelikat
|
c61dd6b295
|
TI83 - put Link Port class into its own file with a rename and some refactor
|
2014-11-23 17:04:22 +00:00 |
adelikat
|
c1c9a482f9
|
Break up TI83.cs into different files for different interface implementations, super useful commit
|
2014-11-23 16:58:43 +00:00 |
adelikat
|
1832894405
|
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
|
2014-11-23 16:22:02 +00:00 |
goyuken
|
b50ebf8032
|
fix
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2014-11-21 01:35:54 +00:00 |
adelikat
|
d64be5ed76
|
SystemID is Lynx not LYNX, cuz I said so
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2014-11-21 01:32:15 +00:00 |
goyuken
|
d58b00b72b
|
gba tracelog: add register display
|
2014-11-19 03:33:09 +00:00 |
goyuken
|
08d4319ad3
|
gba: tracelog
|
2014-11-19 03:16:36 +00:00 |
goyuken
|
eaf409d4af
|
gba (vba): some roughing in for the tracelogger
|
2014-11-19 02:24:33 +00:00 |
adelikat
|
17c6a2c1f6
|
Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
|
2014-11-19 00:32:51 +00:00 |
adelikat
|
21dad476a8
|
LibsnesCore.cs - move ScnalineHookManager to the button of the file, and the constructor of LibsnesCore to the top of the object, so it isn't so annoying to find it
|
2014-11-18 23:44:42 +00:00 |
adelikat
|
ec3e4151eb
|
set release flag on lynx core to true
|
2014-11-17 21:58:13 +00:00 |
goyuken
|
0a17fadb8e
|
gb: add mute sound as a setting. most useful in dual mode.
|
2014-11-16 21:56:32 +00:00 |
goyuken
|
f5d9de5178
|
wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes
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2014-11-10 01:01:01 +00:00 |
goyuken
|
fa8934b1d4
|
lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B.
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2014-11-02 19:11:19 +00:00 |
adelikat
|
f3a2387926
|
Quicknes - metadata for controller settings, player 2 not plugged in by default
|
2014-11-02 14:03:38 +00:00 |
goyuken
|
f3e9958f07
|
quicknes: support unplugging controllers
|
2014-11-01 17:44:04 +00:00 |
goyuken
|
dc2ca1f010
|
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
|
2014-10-31 15:46:13 +00:00 |
goyuken
|
2fbdf059cb
|
barcode reader cleanup
|
2014-10-30 20:54:46 +00:00 |
goyuken
|
81fc95ab43
|
NES: add UI support for datach barcode reader
|
2014-10-29 22:28:14 +00:00 |
goyuken
|
ff95066672
|
quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
|
2014-10-29 18:58:43 +00:00 |
goyuken
|
84fa4feba1
|
nes: some garbage for datach barcode reader, not finished
|
2014-10-29 02:34:13 +00:00 |
goyuken
|
755f7d7ac4
|
neshawk: make datach games boot
|
2014-10-29 01:09:15 +00:00 |
saxxonpike
|
a7491f4e8f
|
Commodore64: Disable some warnings in CIA-2 about unused variables (for now)
|
2014-10-21 18:30:01 +00:00 |
goyuken
|
05dedc67e2
|
6502: add rdy_freeze to savestates; should only affect c64 stuff
|
2014-10-19 22:19:53 +00:00 |
goyuken
|
db681d5948
|
6502: delete the cruddy old native one. add a cruddy new native one as attic crap.
|
2014-10-19 22:18:25 +00:00 |
jlennox
|
a64017366c
|
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
|
2014-10-19 01:22:47 +00:00 |
jlennox
|
10b6bed056
|
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
|
2014-10-18 22:30:06 +00:00 |
goyuken
|
121b1edad9
|
nes: minor cleanup
|
2014-10-15 19:40:40 +00:00 |
goyuken
|
ea6a61b4fb
|
lynx: automatically rotate the 7 games that used it, yay
|
2014-10-15 04:58:27 +00:00 |
goyuken
|
74358cbd09
|
lynx: incorporate info from no-intro into game_db
|
2014-10-14 00:53:13 +00:00 |
pjgat09
|
502caa2e37
|
N64: Output an error code when LoadLibrary fails
|
2014-10-13 23:20:18 +00:00 |
saxxonpike
|
1b367c1873
|
Commodore 64: Add new CIA emulation (disconnected for this commit but it is a drop-in replacement). Fixed RAM writes underneath CPU IO port space ($00/$01)
|
2014-10-09 02:14:15 +00:00 |
goyuken
|
9c30cea1dd
|
fix issue 277
|
2014-10-07 22:20:17 +00:00 |
goyuken
|
b0b5245d45
|
C64: add bool[] overload to the serializer. sloppy, but neater.
|
2014-10-06 16:00:24 +00:00 |
saxxonpike
|
01034eb628
|
Commodore 64: Rudimentary savestates.
|
2014-10-03 23:22:17 +00:00 |
saxxonpike
|
2fb95adb1a
|
Commodore 64: Remove useless 'experimental' folder, make namespaces match folders
|
2014-10-03 21:04:37 +00:00 |
saxxonpike
|
2e45c73c2f
|
Commodore 64: Expanded sprites now show full 21 rows, sprite priority fixed (shadows in Uridium, various demos)
|
2014-10-03 00:53:02 +00:00 |
saxxonpike
|
6e563a455c
|
Commodore 64: Writes to RAM above 1k in Ultimax mode are now invalid, should fix memory corruption issues when a cart writes data to itself.
|
2014-10-02 19:58:39 +00:00 |
goyuken
|
9897e9016b
|
disable debugging output from previous commit
|
2014-09-29 20:14:21 +00:00 |
goyuken
|
ee1f84bb4a
|
lynx: savestates. should work pretty well, but format is subject to change
|
2014-09-29 20:13:26 +00:00 |
goyuken
|
6e1932c8bd
|
lynx: lag indicator
|
2014-09-29 18:53:53 +00:00 |
goyuken
|
d9258cc4b9
|
lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not...
|
2014-09-29 18:46:55 +00:00 |
adelikat
|
72e29286c8
|
now that jabo is packaged with bizhawk, make it the default plugin
|
2014-09-27 21:31:07 +00:00 |
adelikat
|
52d3ad8467
|
N64 - fix issue 273
|
2014-09-27 21:15:51 +00:00 |
adelikat
|
25c2507013
|
N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.
|
2014-09-27 12:56:55 +00:00 |
goyuken
|
f9baa5e8e4
|
genesis: change initial frame 0 size of video display
|
2014-09-22 19:35:00 +00:00 |
goyuken
|
0d69b77507
|
issue 270
|
2014-09-22 14:24:11 +00:00 |
goyuken
|
489d69d20c
|
genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265.
|
2014-09-19 23:56:08 +00:00 |
goyuken
|
ec659a418a
|
compensate for australia
|
2014-09-16 03:04:11 +00:00 |
goyuken
|
bacbaa2bec
|
lynx: controllers and frame timing fix
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2014-09-16 00:40:15 +00:00 |
goyuken
|
28a37a57da
|
lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw
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2014-09-15 20:12:11 +00:00 |
zeromus
|
ed4c715a9f
|
add ROM memorydomain to n64
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2014-09-14 18:39:26 +00:00 |
zeromus
|
cfa433a9a6
|
for issue #223 : create 2 workarounds for taskbar minimizing ding-and-fail bug and activate one of them. The bug is virtually impossible to fix and isnt really our fault. The bug is theoretically existing under other conditions than the "run n64 core" repro steps. The workaround might could be deployed in other situations as needed.
|
2014-09-14 09:11:34 +00:00 |
goyuken
|
184b4dcba9
|
change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers.
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2014-09-12 15:39:04 +00:00 |
zeromus
|
2c8295ba76
|
Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame.
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2014-09-12 01:02:09 +00:00 |
zeromus
|
87e9d235f6
|
make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
|
2014-09-09 21:34:41 +00:00 |
pjgat09
|
a8684c34a6
|
N64: Hooked up the system bus domain.
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2014-09-08 22:31:51 +00:00 |
adelikat
|
8a36049b81
|
N64 - start a system bus memory domain, doesn't yet work
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2014-09-08 22:19:44 +00:00 |
goyuken
|
7a25e05189
|
snes: faker system bus (ram only) for determinstic mode)
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2014-09-08 15:43:34 +00:00 |
goyuken
|
93eb656eba
|
gpgx: account for the fact that rom and ram are emulated with 16 bit swaps
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2014-09-08 14:50:36 +00:00 |
adelikat
|
28bd6229c8
|
N64 - some core code reorg
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2014-09-07 21:48:05 +00:00 |
zeromus
|
d220b94e76
|
change n64 memdomain so that rdram is big endian, and also working now. not sure about the other memdomains, they could still be broken.
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2014-09-07 18:43:31 +00:00 |
pjgat09
|
181313cdf9
|
N64: Removed checks to see if the correct jabo dll was present
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2014-09-07 03:13:53 +00:00 |
pjgat09
|
239df5d5f9
|
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
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2014-09-07 00:43:19 +00:00 |
adelikat
|
a59793b55b
|
N64 - Support getting an expansion slot flag from the gamedb, and set Majora's Mask and Donkey Kong 64 to use it
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2014-09-07 00:23:15 +00:00 |
adelikat
|
88daf797db
|
N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
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2014-09-06 23:03:34 +00:00 |
zeromus
|
5d754cf507
|
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
|
2014-09-02 05:01:51 +00:00 |
goyuken
|
8634d52bed
|
remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface)
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2014-09-01 21:09:25 +00:00 |
adelikat
|
66dcccf651
|
Atari 2600 - code refactoring, separating out memory domain code to its own file, no functionality changes
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2014-09-01 20:12:45 +00:00 |
adelikat
|
5ba74c631c
|
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
|
2014-09-01 18:43:41 +00:00 |
scepheo
|
a75827687d
|
Atari 2600: Fixed PlayField Score flag not being set.
|
2014-08-29 20:09:08 +00:00 |
goyuken
|
1170b5cd06
|
VBA: allow bios intro to be skipped even when in determinstic mode
|
2014-08-27 22:19:26 +00:00 |
goyuken
|
79b741b869
|
sms: use standard message when bios is required but not supplied
|
2014-08-25 00:14:14 +00:00 |
goyuken
|
227f5d6b53
|
gba: skip bios intro by default. beta tester note: if you've used the gba core before, this won't change your existing setting
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2014-08-24 17:33:23 +00:00 |
goyuken
|
ab50181b31
|
C64: standardize missing firmware errors
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2014-08-24 17:28:17 +00:00 |
adelikat
|
b689d9d2ff
|
change release flag on the vba core to true
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2014-08-24 14:11:30 +00:00 |
goyuken
|
65a3435530
|
comments
|
2014-08-24 01:52:37 +00:00 |
goyuken
|
dad905b738
|
vba-next: callbacks n shiz
|
2014-08-24 00:04:57 +00:00 |
pjgat09
|
5dc7327c1f
|
N64: Hopefully fix some crashes associated with restarting the core early in the emulation
|
2014-08-23 22:40:29 +00:00 |
goyuken
|
0e37b01a88
|
polish up r7867 slightly
|
2014-08-23 19:16:47 +00:00 |
goyuken
|
1d383a62cc
|
romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
|
2014-08-23 19:06:37 +00:00 |
goyuken
|
c905b6fed2
|
dual gameboy: hook up to front end cable connected status indicator
|
2014-08-23 01:30:22 +00:00 |
goyuken
|
e8d9ae7e7c
|
vba: cpu flags and registers
|
2014-08-21 23:51:25 +00:00 |
goyuken
|
7a7a7783dc
|
fix stuff with PCE multicontroller config which already worked without any sort of config at all years ago
|
2014-08-20 18:03:04 +00:00 |
goyuken
|
047f148f20
|
dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates
|
2014-08-18 17:21:17 +00:00 |
goyuken
|
56afd7c482
|
gb: minor cleanup
|
2014-08-18 16:26:40 +00:00 |
goyuken
|
ca7a7886ed
|
dual gameboy: SAVESTATES OBSLETEEDDDEEDDDDDDDDDDDDDDD. link cable connection toggling
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2014-08-18 02:31:42 +00:00 |
goyuken
|
9774630e54
|
vba next -- add that weird combined memory domain for feature parity with meteor
|
2014-08-17 20:32:08 +00:00 |
goyuken
|
d7f39ca831
|
vba next: coreside work for alternate palettes
|
2014-08-17 20:05:56 +00:00 |
goyuken
|
9c24c180f2
|
vbanext: support GPU VIEW. it should still work in meteor...
|
2014-08-17 19:02:10 +00:00 |
pjgat09
|
fdb2e5a838
|
N64: Fixing the gamedb for jabo
|
2014-08-17 18:07:02 +00:00 |
goyuken
|
8c4696609d
|
vba next: memory domains
|
2014-08-16 05:45:31 +00:00 |
goyuken
|
ceae8d71b5
|
memory domain: minor refactor and cleanup
|
2014-08-15 21:21:17 +00:00 |
zeromus
|
2a66a0672a
|
load 512-entry palettes, but dont do anything with them yet
|
2014-08-14 15:52:25 +00:00 |
zeromus
|
6ad6126536
|
fix typo in 'visbile' sprites
|
2014-08-14 15:50:33 +00:00 |
goyuken
|
1d6a6030f5
|
vba next: RTC should be functional now. maybe.
|
2014-08-13 21:49:28 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
goyuken
|
f0c8bd3842
|
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
|
2014-08-13 17:52:13 +00:00 |
goyuken
|
c0defce472
|
quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained
|
2014-08-13 17:22:16 +00:00 |
goyuken
|
d7a1dd3846
|
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
|
2014-08-13 17:06:01 +00:00 |
adelikat
|
647adabea3
|
Simplify even more!
|
2014-08-13 01:44:22 +00:00 |
goyuken
|
9e234b3bf5
|
vba next: some gamedb and saveram hookups, not all finished
|
2014-08-12 00:34:19 +00:00 |
goyuken
|
b29f9e5be1
|
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
|
2014-08-11 15:29:53 +00:00 |
goyuken
|
4b0efa8496
|
NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register
|
2014-08-09 15:51:01 +00:00 |
goyuken
|
ba93e6ab0e
|
vba next: savestates and other confetti
|
2014-08-08 20:01:09 +00:00 |
goyuken
|
31fe0c57e3
|
vbanext: sound, lag frames, cleanup, stuff
|
2014-08-08 04:09:50 +00:00 |
goyuken
|
80d1723a3a
|
https://www.youtube.com/watch?v=XwzzyzUcNOQ
|
2014-08-08 00:55:33 +00:00 |
pjgat09
|
ad66bc4f30
|
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
|
2014-08-07 02:48:01 +00:00 |
goyuken
|
8cfc640d1e
|
woop woop call the cops see if i care
|
2014-08-04 22:25:07 +00:00 |
zeromus
|
04255670f7
|
neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232
|
2014-08-04 02:59:08 +00:00 |
goyuken
|
4deda7eb91
|
settings cleanup
|
2014-08-03 22:19:55 +00:00 |
goyuken
|
78d1e95791
|
settings cleanup
|
2014-08-03 22:09:08 +00:00 |
goyuken
|
768c2762a5
|
cleanup
|
2014-08-03 22:05:32 +00:00 |
goyuken
|
4fa8df8e30
|
internal settings infrastructure
|
2014-08-03 21:36:38 +00:00 |
adelikat
|
bbad6c90a4
|
N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public
|
2014-08-03 18:13:33 +00:00 |
adelikat
|
b1cd40f276
|
N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
|
2014-08-03 17:50:56 +00:00 |
adelikat
|
5908c0ab12
|
add Jabo settings to N64 plugin config, for non-game specific settings
|
2014-08-03 16:14:47 +00:00 |
adelikat
|
da3f9db018
|
Make mupen-style lag a setting not a sync-setting
|
2014-08-03 13:06:53 +00:00 |
zeromus
|
532cd76af0
|
round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
|
2014-08-03 05:09:28 +00:00 |
adelikat
|
7fa58557a6
|
N64 - add a menu item for "Mupen style lag"
|
2014-08-03 01:16:11 +00:00 |
pjgat09
|
5e0ba6cd30
|
N64: Added an IsVIFrame flag
|
2014-08-03 00:00:26 +00:00 |
goyuken
|
8c2e4d7f76
|
woops
|
2014-08-01 15:04:20 +00:00 |
goyuken
|
56467334b3
|
gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
|
2014-08-01 14:56:23 +00:00 |
goyuken
|
45b8854295
|
expand use of MissingFirmwareException
|
2014-07-31 22:06:11 +00:00 |
adelikat
|
ad5b60f137
|
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
|
2014-07-31 21:15:07 +00:00 |
goyuken
|
9609bf1601
|
NES: disconnect some bitrotted code for an alternate 6502 core
|
2014-07-30 16:33:48 +00:00 |
goyuken
|
0c0f9eb93a
|
snes9x rough-in
|
2014-07-28 20:45:21 +00:00 |
goyuken
|
9196400b70
|
nes: MMC5: clean up debug message
|
2014-07-28 17:51:24 +00:00 |
zeromus
|
9b70edb54c
|
jabo check shouldnt depend on PWD for path resolution; add minimally acceptable hacky code to build dll dir based on executing assembly path
|
2014-07-27 02:13:23 +00:00 |
zeromus
|
8d7fec50c1
|
will this solve the hanging emuhawk process?
|
2014-07-27 02:11:42 +00:00 |
zeromus
|
c290ef8bb5
|
fix a bug in the building logic. i dont understand it, but maybe this had to do with why some people can't open n64 roms
|
2014-07-26 23:57:22 +00:00 |
goyuken
|
235f92c82e
|
NES: fix credits sequence in metal slader glory. this may have impact in other MMC5 programs; not tested
|
2014-07-23 20:15:42 +00:00 |
goyuken
|
3e5945660f
|
tidy
|
2014-07-23 15:45:30 +00:00 |
goyuken
|
3218085682
|
Quicknes: clean up previous commit
|
2014-07-23 03:02:44 +00:00 |
goyuken
|
e87f0ceba7
|
quicknes: use bootgod db to display helpful information about roms (except galaxian). no effect on emulation
|
2014-07-23 02:48:55 +00:00 |
pjgat09
|
5ba1bf425a
|
N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window
|
2014-07-22 00:22:08 +00:00 |
pjgat09
|
cddb2a5fc5
|
N64: Jabo dll is now quietly patched when a rom is loaded
|
2014-07-22 00:08:57 +00:00 |
adelikat
|
2190b15099
|
snes - a sneaky hack to enforce that compatibility profile is ALWAYS in deterministic mode, and that performance profile is NEVER in deterministic mode, this fixes a lot of undefined and bugged behavior when the deterministic flag gets out of whack with the act of loading a savestate
|
2014-07-21 19:07:21 +00:00 |
adelikat
|
26ef424bdf
|
snes - when throwing an exception about profile mismatches, to let the user know what profile the state was from, and what the current one is, and as a bonus clue us in faster, when garbage data is coming out of a hosed state
|
2014-07-21 03:05:29 +00:00 |
pjgat09
|
a5d57a5a4f
|
N64: Forgot the antialiasing level setting
|
2014-07-20 19:24:06 +00:00 |
pjgat09
|
e86448c825
|
N64: Cast enum types to int before passing them to the plugin
|
2014-07-20 19:13:43 +00:00 |
adelikat
|
f5ff868c50
|
N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way
|
2014-07-20 18:25:47 +00:00 |
adelikat
|
15c7dfe269
|
revert some variable renaming in the glide plugin
|
2014-07-20 17:49:04 +00:00 |
adelikat
|
fdf9a97714
|
pretty up Jabo enum value names, since they show up in the gui
|
2014-07-20 17:23:04 +00:00 |
adelikat
|
4382dc0c9a
|
N64 sync settings - clean up object convert public fields to properties
|
2014-07-20 17:10:20 +00:00 |
adelikat
|
6819459292
|
N64 sync settings - clean up some stuff and fix the plugin type being a read-only proprty in the new config dialog
|
2014-07-20 16:59:03 +00:00 |
xmikecampx7
|
1342dae39d
|
Fixed Descriptions of N64SyncSettings
|
2014-07-20 16:32:17 +00:00 |
xmikecampx7
|
108dfcbe54
|
Added N64 Syncsettings Documentation
|
2014-07-20 16:12:05 +00:00 |
pjgat09
|
65345077a8
|
N64: Fixed sync settings not being passed to the plugins as a result of changing the fields to properties. Jabo setting are now passed.
|
2014-07-20 16:00:56 +00:00 |
xmikecampx7
|
631d4d625d
|
Added DefaultValues and Displaynames to GlideMk2 SyncSettings
|
2014-07-20 15:05:22 +00:00 |
xmikecampx7
|
402f269208
|
Added DefaultValues and DisplayNames to Glide Sync Settings
|
2014-07-20 14:57:02 +00:00 |
adelikat
|
2928137a20
|
N64 sync settings - some reorg
|
2014-07-20 14:33:57 +00:00 |
adelikat
|
042e72bfb6
|
New N64 plugin config settings dialog, including adding jabo settings
|
2014-07-20 02:57:26 +00:00 |
adelikat
|
f6f8df28f7
|
Wonderswan - pretty up setting display
|
2014-07-20 00:56:37 +00:00 |
adelikat
|
05c0f0d1d5
|
Saturn - ditto
|
2014-07-20 00:31:01 +00:00 |
adelikat
|
0e12d5cdc3
|
pretty up Genesis setting display names
|
2014-07-20 00:26:42 +00:00 |
adelikat
|
9e49c29240
|
pretty up Gameboy setting display names
|
2014-07-20 00:16:40 +00:00 |
adelikat
|
541dfeaf03
|
Atari 2600 settings - add display name attribute to settings for a nicer looking config dialog
|
2014-07-20 00:11:51 +00:00 |
pjgat09
|
04f7664ec9
|
N64: Started fleshing out the jabo sync settings
|
2014-07-19 21:53:31 +00:00 |
goyuken
|
6d551ffb62
|
quicknes settings beautification
|
2014-07-19 18:45:20 +00:00 |
pjgat09
|
b82c83c188
|
N64: Added a jabo sync settings stub to be filled in later. Added jabo to the plugin selection dialog
|
2014-07-19 16:59:27 +00:00 |
goyuken
|
e55dd02644
|
i meant to commit this a few days ago? oops
|
2014-07-17 22:27:09 +00:00 |
goyuken
|
1b4a8a0b23
|
settings cleanup
|
2014-07-14 16:56:23 +00:00 |
goyuken
|
fb133da0c5
|
fix some internal settings infrastructure
|
2014-07-14 16:10:45 +00:00 |
adelikat
|
f5209ccfa2
|
Profile config - fix getting of sync settings from non-instantiated cores
|
2014-07-14 11:48:28 +00:00 |
goyuken
|
0f6dbd5570
|
genesis: merge r874 from upstream (sprite corner-case fix)
|
2014-07-11 18:55:43 +00:00 |
goyuken
|
e660937c46
|
genesis: layer draw toggles
|
2014-07-11 18:51:26 +00:00 |
goyuken
|
00d31f41e1
|
genesis: grab r859 and r872 from upstream
|
2014-07-05 01:54:19 +00:00 |
zeromus
|
9e1c678b4a
|
TIMEUP! fix GPGX core revision metadata from r580 to r850 which is the actually correct value
|
2014-07-05 01:17:11 +00:00 |
goyuken
|
60e47b6514
|
genesis: fix mouse analog range
|
2014-07-04 00:18:50 +00:00 |
adelikat
|
fd80c62cdb
|
More Util methods -> extension methods
|
2014-07-03 19:20:34 +00:00 |
adelikat
|
bf88be8c72
|
Convert some more util methods to extension methods
|
2014-07-03 19:05:56 +00:00 |
adelikat
|
1c0eca190e
|
Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
|
2014-07-03 18:54:53 +00:00 |
adelikat
|
a726fde352
|
Move some more extension methods
|
2014-07-03 18:38:02 +00:00 |
adelikat
|
6cba3568ef
|
More extension reorg
|
2014-07-03 17:23:03 +00:00 |
adelikat
|
47514784eb
|
Separate stream and writer extensions to an IOExtensions object and namespace
|
2014-07-03 17:13:09 +00:00 |
adelikat
|
f546a8080c
|
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
|
2014-07-03 15:35:50 +00:00 |
adelikat
|
467f8da2fb
|
Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions
|
2014-07-03 15:05:02 +00:00 |
goyuken
|
d83c56a9d8
|
NES: internal cleanup and commenting
|
2014-07-02 15:21:42 +00:00 |
adelikat
|
0d581613e2
|
NEShawk - nice button orders for controllers
|
2014-06-29 21:01:57 +00:00 |
adelikat
|
4ff34a081b
|
Fix c64 button order
|
2014-06-29 16:53:33 +00:00 |
adelikat
|
1f7a79d4ea
|
Saturn - reorder buttons
|
2014-06-29 13:20:30 +00:00 |
adelikat
|
3e3e34c745
|
SNES - nitpicky change in button orders
|
2014-06-29 12:55:01 +00:00 |
adelikat
|
01ba63dd09
|
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
|
2014-06-29 12:32:36 +00:00 |
adelikat
|
d12a16db45
|
Atari 7800 peripherals!
|
2014-06-29 00:07:17 +00:00 |
adelikat
|
3bf5b75adc
|
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
|
2014-06-28 22:59:04 +00:00 |
adelikat
|
402db49ed8
|
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
|
2014-06-28 22:48:07 +00:00 |
adelikat
|
a45f7d7154
|
N64 - oops #2
|
2014-06-28 13:00:53 +00:00 |
adelikat
|
9378dc5921
|
N64 - oops
|
2014-06-28 12:58:13 +00:00 |
goyuken
|
f0d846a0ba
|
gpgx: support activator and xepp1ppxepxep1ppxep1pxepe1p1p1apexep`1p
|
2014-06-27 17:15:30 +00:00 |
goyuken
|
8b1735ce24
|
geneis: fix lightguns with variable screen resolutions
|
2014-06-27 02:55:14 +00:00 |
goyuken
|
142f893df8
|
genesis: menacer
|
2014-06-27 02:39:24 +00:00 |
adelikat
|
2f214dad71
|
Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons
|
2014-06-27 02:24:18 +00:00 |
goyuken
|
3ab7610da3
|
genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition
|
2014-06-27 02:22:23 +00:00 |
adelikat
|
179a5c3bb4
|
Different controller definition for Game Gear than SMS, since game gear is 1 player and has a start button and no pause button
|
2014-06-27 02:09:17 +00:00 |
goyuken
|
41d7302f25
|
better
|
2014-06-26 21:33:01 +00:00 |
goyuken
|
ee0ca870ff
|
gpgx: contrl infrastructure
|
2014-06-26 21:31:38 +00:00 |
adelikat
|
e5f340c365
|
Oops, fix something I broke last night with N64 controllers
|
2014-06-25 13:52:38 +00:00 |
adelikat
|
5f71bf11c8
|
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
|
2014-06-25 02:18:11 +00:00 |
adelikat
|
7c7182b75d
|
N64 - default to one connected controller with no pak
|
2014-06-25 01:51:16 +00:00 |
goyuken
|
0c57d7954f
|
gameboi: fix crash
|
2014-06-23 03:44:46 +00:00 |
goyuken
|
6f84abb81e
|
slap some comments on the NES controller stuff
|
2014-06-22 00:44:36 +00:00 |
goyuken
|
e520b11552
|
ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all...
|
2014-06-21 17:20:18 +00:00 |
goyuken
|
90f627d883
|
wonderswan: debugging callbacks
|
2014-06-19 15:57:07 +00:00 |
zeromus
|
237045fde2
|
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
|
2014-06-17 22:03:08 +00:00 |
goyuken
|
9a6decef06
|
GB: cleanup and stuff
|
2014-06-16 15:59:39 +00:00 |
goyuken
|
aee94afe05
|
snes boardname stuff
|
2014-06-12 20:46:42 +00:00 |
null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
|
2014-06-10 22:21:40 +00:00 |
zeromus
|
92f417dade
|
fix crashing bugs in yabause+software
|
2014-06-09 19:19:12 +00:00 |
zeromus
|
dbeaede567
|
fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time)
|
2014-06-09 03:13:59 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
adelikat
|
8e9e007c2c
|
slight change to wonderswan info, this marks the 1.7.0 release
|
2014-06-08 13:45:09 +00:00 |
goyuken
|
11af441464
|
wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
|
2014-06-07 01:26:16 +00:00 |
goyuken
|
5bb38cb1c2
|
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
|
2014-06-04 23:26:57 +00:00 |
goyuken
|
80c79798ce
|
update some author info on 2600 and swan cores
|
2014-06-04 19:06:36 +00:00 |
goyuken
|
e3cb22889a
|
add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
|
2014-06-04 18:53:57 +00:00 |
goyuken
|
ff6032cbdc
|
bizswan: fix possible desync. all savestates before this commit are invalidated
|
2014-06-04 16:21:00 +00:00 |
goyuken
|
019ab3efe0
|
bizswan: support rotating the screen at playtime
|
2014-06-04 02:03:40 +00:00 |
goyuken
|
239eb5b268
|
saveram stuff
|
2014-06-02 16:33:08 +00:00 |
adelikat
|
e7c2c40d79
|
set Wonderswan release flag to true
|
2014-06-01 21:08:28 +00:00 |
adelikat
|
aa2ae170f3
|
N64 - make video size a setting, not a sync setting
|
2014-06-01 12:06:22 +00:00 |
adelikat
|
3917e7c528
|
Automate the about box
|
2014-06-01 01:57:22 +00:00 |
adelikat
|
8231025b91
|
System Info - Fix detection of GG and SG-1000
|
2014-05-31 23:17:39 +00:00 |
goyuken
|
512dc84334
|
would have sucked to not find that bug
|
2014-05-31 20:34:13 +00:00 |
adelikat
|
1c0f8674c3
|
SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
|
2014-05-31 18:25:36 +00:00 |
adelikat
|
51660dd023
|
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
|
2014-05-31 17:03:21 +00:00 |
goyuken
|
37d0510444
|
add PAL A2600 framerate to movie check code
|
2014-05-31 16:28:31 +00:00 |
goyuken
|
58efa286df
|
move stuff
|
2014-05-31 16:12:59 +00:00 |
goyuken
|
0ee073b71b
|
bizswan: savestates
|
2014-05-31 05:57:18 +00:00 |
goyuken
|
8f87c2e854
|
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
|
2014-05-31 04:01:07 +00:00 |
goyuken
|
63c361f4e2
|
bizswan: add cpu flags and registers, memory domains
|
2014-05-30 22:59:13 +00:00 |
goyuken
|
fb4bd18fe1
|
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
|
2014-05-30 22:31:16 +00:00 |
goyuken
|
14f0faf7ff
|
bizswan: rotated display, lag frames, stuff
|
2014-05-30 20:53:52 +00:00 |
goyuken
|
3dd6da2896
|
bizswan: fix button orders
|
2014-05-30 18:33:28 +00:00 |
goyuken
|
d3a5733886
|
bizswan: controls work
|
2014-05-30 18:20:05 +00:00 |
goyuken
|
9d8390a4ec
|
bizswan: stuff
|
2014-05-30 18:10:39 +00:00 |
goyuken
|
ab93da6faf
|
bizswan: stuff
|
2014-05-30 16:50:58 +00:00 |
goyuken
|
c306e61d5b
|
mednafen 0.9.34.1 "cygne" (wonderswan)
|
2014-05-30 05:09:54 +00:00 |
goyuken
|
d24658888b
|
saturn: expose skip bios and RTC options as syncsettings
|
2014-05-28 17:31:22 +00:00 |
goyuken
|
79349aeb39
|
gpgx: recover from early onset alzheimer
|
2014-05-28 03:35:21 +00:00 |
goyuken
|
bafd4ae62e
|
gpgx: pop up an annoyabox when CD firmware is missing
|
2014-05-28 03:27:49 +00:00 |
goyuken
|
b31399f810
|
2600: internal stuff to be checked
|
2014-05-27 03:11:33 +00:00 |
adelikat
|
947470e1d9
|
Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
|
2014-05-27 02:45:05 +00:00 |
adelikat
|
90af0b4858
|
Atari 2600 - implement ScanlineAdvance(), still todo: cycle and scanline advancing don't know when to roll over a new frame
|
2014-05-27 02:16:47 +00:00 |
adelikat
|
f207bfaec9
|
Atari 2600 - slight fix to the logic of FrameAdvance so that it will "finish a frame", so any sub-stepping is accounted for
|
2014-05-27 01:54:08 +00:00 |
adelikat
|
ebbee62730
|
Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses
|
2014-05-27 01:33:22 +00:00 |
goyuken
|
7fdceb6158
|
2600: support SECAM as an alternate colour mode when in PAL mode. SECAM has its own rather unique color modulation system, and the atari engineers were too lazy to make a proper color encoder for it, so.....
|
2014-05-26 20:16:44 +00:00 |
goyuken
|
ab74f31d41
|
quicknes: support getcpuflagsandregisters
|
2014-05-26 19:49:45 +00:00 |
adelikat
|
e68e691e3c
|
Atari 2600 Debugger - implement Step Into button
|
2014-05-26 19:38:02 +00:00 |
adelikat
|
60a754c1fa
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TI83 - change default look to a more authentic TI-83 monochrome screen color scheme
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2014-05-26 14:17:28 +00:00 |
adelikat
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9e8de8d8b0
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TI83 - palette config dialog - don't judge me on how I spend my free time!
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2014-05-26 14:06:54 +00:00 |
goyuken
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299c27ae6e
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NESHawk: fix desync bug when using reset or power and frame precise save/loadstate
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2014-05-26 01:29:00 +00:00 |
goyuken
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4f744323cf
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2600: fix hard reset sound crash caused by recent fuddlings
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2014-05-26 01:21:31 +00:00 |
adelikat
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898c57f5d9
|
Atari 2600 - AR (Super Charger) - implement Cart Ram memory domain, and a Fast SC Bios sync setting
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2014-05-26 01:01:47 +00:00 |
adelikat
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d1743a2ce3
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Atari 2600 - AR - cleanup, implement hard reset, savestates, and dispose
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2014-05-26 00:55:12 +00:00 |
adelikat
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8069653888
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Atari 2600 - Fix AR mapper
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2014-05-26 00:30:43 +00:00 |
adelikat
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9c351942c0
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Atari 7800 - record pal flag into movies
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2014-05-25 00:00:44 +00:00 |
zeromus
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80707ebc53
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fix supergameboy
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2014-05-24 05:37:30 +00:00 |
adelikat
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ed4c92c0f8
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Atari 2600 - Set virtual width in pal to 320
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2014-05-24 01:21:33 +00:00 |
adelikat
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33abd29aec
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Add PAL flag to pal games in atari gamedb, remove todo in atari core
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2014-05-24 01:12:18 +00:00 |
adelikat
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4c0f693e70
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Atari 2600 - expose Display Type in order to have the PAL flag recorded into movies
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2014-05-23 18:04:31 +00:00 |
goyuken
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27fa8d9a61
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atari 2600: PAL support should be mostly good to go now
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2014-05-23 16:37:49 +00:00 |
goyuken
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2f7ad6a676
|
2600: more stuff towards PAL support
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2014-05-23 15:47:48 +00:00 |
goyuken
|
59440c1d4d
|
NES stuff
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2014-05-23 15:10:14 +00:00 |
adelikat
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424f312afa
|
Atari 2600 - from now on, practice safe poking. Also poking is now possible on the system bus.
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2014-05-23 00:29:31 +00:00 |
zeromus
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f49c4492f1
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fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed
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2014-05-23 00:13:04 +00:00 |
goyuken
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6f9211167c
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neshawk: pirate fix
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2014-05-21 22:29:14 +00:00 |
goyuken
|
ae104deac3
|
fix up previous commit
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2014-05-21 15:47:18 +00:00 |
goyuken
|
7dec3af0de
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2600: add a pal detection heursitic. still some work to do on that
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2014-05-21 14:32:41 +00:00 |
adelikat
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6e4af65b99
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N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
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2014-05-20 15:19:13 +00:00 |
goyuken
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a6c5a9cdb2
|
a2600: frame timing infrastructure. frame time is now a constant 262 lines per frame. if the video frames don't match that, the situation is handled similarly to GB
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2014-05-19 17:54:00 +00:00 |
goyuken
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27a7bc7c8f
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i would never in a million years have written that way, so no reason to change it to that after the fact
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2014-05-19 03:21:46 +00:00 |
adelikat
|
e96b81d7ab
|
Rip out some "movies 1.0" hacks
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2014-05-18 16:28:56 +00:00 |
adelikat
|
0e02a78073
|
update a comment now that accuracy profile is an option
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2014-05-18 13:44:58 +00:00 |
adelikat
|
d5f91cc94e
|
Fix C64
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2014-05-18 01:53:50 +00:00 |
adelikat
|
5e15ba5fa0
|
credit blargg for quicknes
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2014-05-18 01:12:38 +00:00 |
adelikat
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965c2dfc0f
|
Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
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2014-05-18 01:06:11 +00:00 |
adelikat
|
0588c3d7ea
|
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
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2014-05-17 19:35:47 +00:00 |
zeromus
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19f3b1b1da
|
here it is, fixed another way, for the record: float ranges can now support inverted senses.
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2014-05-17 00:06:20 +00:00 |
goyuken
|
0ec92e626e
|
nes: make full_nes_palette.nes test work. colors still look a bit funky though
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2014-05-15 23:25:49 +00:00 |
goyuken
|
3405369d58
|
neshawk: fastererer
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2014-05-14 15:46:16 +00:00 |
adelikat
|
e51e8dead5
|
SNES - Make performance core the default
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2014-05-14 12:47:36 +00:00 |
adelikat
|
578cc2c850
|
Front end for z64 rsp hle video plugin support
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2014-05-14 02:29:59 +00:00 |
adelikat
|
fa7b2ec441
|
N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
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2014-05-14 01:50:36 +00:00 |
goyuken
|
3fa2b4629c
|
NES: switch to quicknes palette as defaut
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2014-05-13 23:26:39 +00:00 |
adelikat
|
92f32c568c
|
N64 - ok, one more round of cleanup!
|
2014-05-13 00:31:32 +00:00 |
adelikat
|
b8ed3230e9
|
N64 - some code cleanup
|
2014-05-13 00:06:33 +00:00 |
adelikat
|
d9f86aa8a1
|
N64 - don't be 0 x 0 video size on startup
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2014-05-12 23:54:27 +00:00 |
goyuken
|
490a3dc3cf
|
gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
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2014-05-12 17:24:43 +00:00 |
goyuken
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93b710e4ab
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gambatte: make RTC run at the correct 59.7fps instead of 60fps
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2014-05-12 04:08:22 +00:00 |
adelikat
|
ec5414c9d8
|
If Quicknes throws an unsupported mapper exception, catch it and load in NesHawk instead
|
2014-05-12 00:14:45 +00:00 |
goyuken
|
1ef04c0cb5
|
gambatte: support text savestates
|
2014-05-11 20:48:19 +00:00 |
goyuken
|
5710282ac6
|
gambatte: eliminate some unused code
|
2014-05-11 15:40:02 +00:00 |
adelikat
|
467a8f37eb
|
N64 Input convert some magic 127's into constants, nothing useful about this commit
|
2014-05-11 13:05:59 +00:00 |
adelikat
|
f697a52c56
|
Fix a few warnings
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2014-05-10 20:00:30 +00:00 |
adelikat
|
3488df36c4
|
N64 - ability to set core type in the front end
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2014-05-10 17:30:03 +00:00 |
adelikat
|
3e843b2b0f
|
N64 - Expose the setting of core type (pure interpreter, interpreter, dynarec) through sync settings. Still todo: UI for setting this value
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2014-05-10 16:05:56 +00:00 |
adelikat
|
db02bd4a8e
|
Fix inconsistency in N64 namespaces
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2014-05-10 14:56:21 +00:00 |
goyuken
|
975ced7e38
|
gambatte: break stuff. don't use
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2014-05-10 04:22:12 +00:00 |
adelikat
|
64e3ff520d
|
N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
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2014-05-10 02:03:23 +00:00 |
null_ptr
|
1734267a7b
|
Added JsonIgnore Attribute to private members
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2014-05-09 04:34:22 +00:00 |
null_ptr
|
52ee4984fa
|
Added setting for the controller plugin type and the controller connection to N64SyncSettings
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2014-05-08 20:03:00 +00:00 |
zeromus
|
a72c5891e2
|
fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD
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2014-05-08 03:18:00 +00:00 |
goyuken
|
c687ac7cfd
|
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
|
2014-05-07 22:26:13 +00:00 |
goyuken
|
7b95dd4745
|
gambatte - (internal) rip out the memory refresher system. pointless overcomplex garbage that never solved any problems
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2014-05-07 21:34:19 +00:00 |
goyuken
|
912387fdef
|
gpgx - support debug showing cpu flags and registers
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2014-05-04 17:41:20 +00:00 |
goyuken
|
663aeaf5eb
|
NES: add mapper31, fix a few small bugs with mapper30. thanks to caitsith6502 for patch
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2014-05-03 17:23:28 +00:00 |
goyuken
|
df6fa1dec0
|
gambatte: fix video problem related to new frame timing
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2014-05-03 03:05:34 +00:00 |
adelikat
|
2c167b51ca
|
Atari 2600 - virtual width of 275, but something does't work, oh well
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2014-05-03 02:30:13 +00:00 |
adelikat
|
d978e2c629
|
Atari 2600 - make background setting a color instead of number, in order to get a color picker in the settings dialog
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2014-05-03 01:59:49 +00:00 |
adelikat
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81ca8479f5
|
Atari 2600 - a round of cleanup, nothing useful here
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2014-05-03 01:51:56 +00:00 |
goyuken
|
0a017f7f27
|
2600 video setting stuff
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2014-05-03 00:48:23 +00:00 |
adelikat
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1f242120e6
|
Atari 2600 - Expose top line, bottom line, and background color as Settings properties
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2014-05-03 00:35:03 +00:00 |
adelikat
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c15b665e96
|
Atari 2600 - crop top and bottom 35 scanlines to make 160x192
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2014-05-02 23:59:02 +00:00 |
adelikat
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bf363a4c42
|
Atari 2600 - remove doubled width hack, so it is now 160x262, still todo: don't show vblank scanlines and find a reasonable cropping default
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2014-05-02 21:47:02 +00:00 |
goyuken
|
b0970451aa
|
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
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2014-04-30 23:48:37 +00:00 |
goyuken
|
fd5b7263ea
|
NES - MMC5 - head off some possible peek nondeterminism problems before they occur
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2014-04-30 20:32:13 +00:00 |
goyuken
|
9909b972fb
|
NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors)
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2014-04-30 19:43:55 +00:00 |
goyuken
|
ccd5782909
|
gambatte: add the new drift trackers (that ensure constant framerate) to savestate
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2014-04-30 17:36:35 +00:00 |
zeromus
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3880f9059c
|
fix gambatte sound (misuse of blipbuffer)
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2014-04-30 03:46:37 +00:00 |
adelikat
|
7d09468d7a
|
6502 - disassembling should be peeking not reading, there's still some unsafe peeking going on with NES trace logging though
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2014-04-30 01:16:04 +00:00 |
adelikat
|
fea60dfbbe
|
Gameboy - fixed frame timing but broke sound
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2014-04-29 23:31:25 +00:00 |
adelikat
|
4269098e8a
|
Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use
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2014-04-28 16:02:11 +00:00 |
adelikat
|
3901fb640b
|
more icons, don't show one if there isn't oen
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2014-04-25 23:17:10 +00:00 |
adelikat
|
51be257486
|
core status bar icon - add yabause and bsnes icons
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2014-04-25 21:41:34 +00:00 |
zeromus
|
49d8f6c5b9
|
remove savestate loading hacks for movie header skipping
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2014-04-25 02:21:45 +00:00 |
adelikat
|
8c0526b90f
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Quicknes - clip top and bottom true by default
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2014-04-25 01:22:22 +00:00 |