TI83 - break off code into TI83.IStatable.cs

This commit is contained in:
adelikat 2014-11-30 16:52:25 +00:00
parent 76148ae111
commit 093180f652
3 changed files with 87 additions and 54 deletions

View File

@ -95,6 +95,9 @@
<Compile Include="Calculator\TI83.IDebuggable.cs">
<DependentUpon>TI83.cs</DependentUpon>
</Compile>
<Compile Include="Calculator\TI83.IStatable.cs">
<DependentUpon>TI83.cs</DependentUpon>
</Compile>
<Compile Include="Calculator\TI83LinkPort.cs" />
<Compile Include="Computers\Commodore64\C64.Core.cs" />
<Compile Include="Computers\Commodore64\C64.cs" />
@ -208,14 +211,14 @@
<Compile Include="Consoles\Atari\2600\Tia\Tia.PlayfieldData.cs" />
<Compile Include="Consoles\Atari\7800\Atari7800.cs" />
<Compile Include="Consoles\Atari\7800\Atari7800.IDebuggable.cs">
<DependentUpon>Atari7800.cs</DependentUpon>
<DependentUpon>Atari7800.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Atari\7800\Atari7800.IMemoryDomains.cs">
<DependentUpon>Atari7800.cs</DependentUpon>
<DependentUpon>Atari7800.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Atari\7800\Atari7800Control.cs" />
<Compile Include="Consoles\Atari\7800\Atari7800.ISaveRam.cs">
<DependentUpon>Atari7800.cs</DependentUpon>
<DependentUpon>Atari7800.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Atari\lynx\LibLynx.cs" />
<Compile Include="Consoles\Atari\lynx\Lynx.cs" />

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@ -0,0 +1,81 @@
using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Calculators
{
public partial class TI83 : IStatable
{
private byte[] _stateBuffer;
public bool BinarySaveStatesPreferred
{
get { return false; }
}
public void SaveStateBinary(BinaryWriter bw)
{
SyncState(Serializer.CreateBinaryWriter(bw));
}
public void LoadStateBinary(BinaryReader br)
{
SyncState(Serializer.CreateBinaryReader(br));
}
public void SaveStateText(TextWriter tw)
{
SyncState(Serializer.CreateTextWriter(tw));
}
public void LoadStateText(TextReader tr)
{
SyncState(Serializer.CreateTextReader(tr));
}
public byte[] SaveStateBinary()
{
if (_stateBuffer == null)
{
var stream = new MemoryStream();
var writer = new BinaryWriter(stream);
SaveStateBinary(writer);
_stateBuffer = stream.ToArray();
writer.Close();
return _stateBuffer;
}
else
{
var stream = new MemoryStream(_stateBuffer);
var writer = new BinaryWriter(stream);
SaveStateBinary(writer);
writer.Close();
return _stateBuffer;
}
}
private void SyncState(Serializer ser)
{
ser.BeginSection("TI83");
cpu.SyncState(ser);
ser.Sync("RAM", ref ram, false);
ser.Sync("romPageLow3Bits", ref romPageLow3Bits);
ser.Sync("romPageHighBit", ref romPageHighBit);
ser.Sync("disp_mode", ref disp_mode);
ser.Sync("disp_move", ref disp_move);
ser.Sync("disp_x", ref disp_x);
ser.Sync("disp_y", ref disp_y);
ser.Sync("m_CursorMoved", ref m_CursorMoved);
ser.Sync("maskOn", ref maskOn);
ser.Sync("onPressed", ref onPressed);
ser.Sync("keyboardMask", ref keyboardMask);
ser.Sync("m_LinkOutput", ref m_LinkOutput);
ser.Sync("VRAM", ref vram, false);
ser.Sync("Frame", ref frame);
ser.Sync("LagCount", ref lagCount);
ser.Sync("IsLag", ref isLag);
ser.EndSection();
}
}
}

View File

@ -524,57 +524,6 @@ namespace BizHawk.Emulation.Cores.Calculators
public bool DeterministicEmulation { get { return true; } }
public bool BinarySaveStatesPreferred { get { return false; } }
public void SaveStateBinary(BinaryWriter bw) { SyncState(Serializer.CreateBinaryWriter(bw)); }
public void LoadStateBinary(BinaryReader br) { SyncState(Serializer.CreateBinaryReader(br)); }
public void SaveStateText(TextWriter tw) { SyncState(Serializer.CreateTextWriter(tw)); }
public void LoadStateText(TextReader tr) { SyncState(Serializer.CreateTextReader(tr)); }
private void SyncState(Serializer ser)
{
ser.BeginSection("TI83");
cpu.SyncState(ser);
ser.Sync("RAM", ref ram, false);
ser.Sync("romPageLow3Bits", ref romPageLow3Bits);
ser.Sync("romPageHighBit", ref romPageHighBit);
ser.Sync("disp_mode", ref disp_mode);
ser.Sync("disp_move", ref disp_move);
ser.Sync("disp_x", ref disp_x);
ser.Sync("disp_y", ref disp_y);
ser.Sync("m_CursorMoved", ref m_CursorMoved);
ser.Sync("maskOn", ref maskOn);
ser.Sync("onPressed", ref onPressed);
ser.Sync("keyboardMask", ref keyboardMask);
ser.Sync("m_LinkOutput", ref m_LinkOutput);
ser.Sync("VRAM", ref vram, false);
ser.Sync("Frame", ref frame);
ser.Sync("LagCount", ref lagCount);
ser.Sync("IsLag", ref isLag);
ser.EndSection();
}
private byte[] stateBuffer;
public byte[] SaveStateBinary()
{
if (stateBuffer == null)
{
var stream = new MemoryStream();
var writer = new BinaryWriter(stream);
SaveStateBinary(writer);
stateBuffer = stream.ToArray();
writer.Close();
return stateBuffer;
}
else
{
var stream = new MemoryStream(stateBuffer);
var writer = new BinaryWriter(stream);
SaveStateBinary(writer);
writer.Close();
return stateBuffer;
}
}
public string SystemId { get { return "TI83"; } }
public string BoardName { get { return null; } }