Commit Graph

2165 Commits

Author SHA1 Message Date
Sonicadvance1 ebc696c58e Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 11:07:04 +00:00
donkopunchstania 52da977c73 Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 03:14:38 +00:00
Rodolfo Osvaldo Bogado c2a4e33313 Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending. 
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-10 12:45:03 +00:00
Shawn Hoffman 0b30b23719 give wiimote + extensions more sane (to me...) default keys. make order of all directions be left, right, up, down, instead of having different orderings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4525 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 07:46:43 +00:00
LPFaint99 c8d46de541 fix for issue 1585
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 05:32:33 +00:00
Sonicadvance1 3c537ec137 Fix Compiling in OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4523 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 23:36:14 +00:00
Rodolfo Osvaldo Bogado 0ac07e8aa8 Big Commit this will break a lot, fix a lot, but i thing is a good step:
Implemented all the correct format conversions in efb to texture copy.
replaced all the stretcrect calls with quad draws this must improve speed a bit.
A BIGGGGGGGGGG cleanup in the code and reorganization.
reimplemented zpeek using a secondary render target ( this still is buggy so many issues left)
please a lot off feedback.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 20:35:11 +00:00
Shawn Hoffman 1b7303ea0a apply warning fixes from r1447
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4514 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 02:28:06 +00:00
XTra.KrazzY b9794a9533 Continuing godisgovernment's fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:56:41 +00:00
Shawn Hoffman a4ea3a3452 fix crash caused by adding DSP_ClearAudioBuffer()
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4509 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:51:12 +00:00
XTra.KrazzY a0129e51a3 LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 20:01:39 +00:00
Marko Pusljar 10d7e1bf3e DSPLLE dissasm fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 13:28:03 +00:00
Rodolfo Osvaldo Bogado 8e204c659e This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
in direct3d this is different, the only valid values are between 0.0 an 1.0 so fix this and let the shader handle the rest.
please test all this and let me know the results.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4494 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-02 21:09:48 +00:00
Shawn Hoffman b3553eb53c when dumping shaders from VertexManager.cpp, don't overwrite old ones.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4493 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-01 02:03:26 +00:00
Rodolfo Osvaldo Bogado 22a0864337 Discover that various games that have black screen problem in nvidia is just caused by having negative zfar or znear values, in ati is not a problem, the drivers can handle it.
This is a test, clamp the values to see if this fix the problem, please test a lot don't know if this breaks something else 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4491 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-01 01:15:06 +00:00
Rodolfo Osvaldo Bogado 78fa929c70 Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 13:40:53 +00:00
Rodolfo Osvaldo Bogado ec77ba3e99 fixed z textures, don't know where this is used but a fix is a fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 03:35:36 +00:00
XTra.KrazzY 0daa5add46 Added DEBUG to the long stringstream processing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4483 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 14:52:42 +00:00
luisr142004 0127d9ba7c D3D: fix the wire frame option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 11:03:50 +00:00
XTra.KrazzY 4fbf138ed2 The beginning of another approach on Zelda HLE UCode: PB debugging and comparison
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4481 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 07:10:46 +00:00
Rodolfo Osvaldo Bogado dd7f6f991f small code cleanup, and little fixing of errors introduced by mi in my first commit :(
fixed scissor test in direct 3d


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 04:14:43 +00:00
hrydgard 2a99dfb261 tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 22:51:00 +00:00
luisr142004 f3681c0e1b D3D: change window startup a bit (pretty minor but it's just to get me started :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4473 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 22:40:18 +00:00
donkopunchstania 63e3d184f8 SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 03:01:07 +00:00
Rodolfo Osvaldo Bogado a31eb24955 small commit,but should fix 2 big issues:
* clear and flicker problem in d3d, backbuffer clearing was commented out, (if this was on right let me know and I'll revert).
* alpha problem introduced by my modifications to the tev, must been sleeping when i wrote that code, should be fixed now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4471 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 02:00:13 +00:00
Rodolfo Osvaldo Bogado 08b2686d90 as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
please test specially in paper mario and Killer 7 that where games where supposedly this was used.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-26 02:38:23 +00:00
Rodolfo Osvaldo Bogado 264992456a sorry for that, changes in this file should not be commited
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4469 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-26 00:13:12 +00:00
Rodolfo Osvaldo Bogado 0511d6e185 some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 23:10:30 +00:00
Rodolfo Osvaldo Bogado 227d363881 small code clean up:
d3d: remove the depth texture path it will not work so for now only lockable textures were available. i thing the only way will be a use a secondary render target and do a depth pass to mimic depth textures.
opengl: minor cleanup here and there and a possible fix to issue 1509, but not tested because in my system the errors remarked in the issue don't show.
commond: code reorganization an optimization in the pixel shader  generator, trying to understand the tev stages, make some changes to make the generator faster (not much only started for the alpha test and fog).
this changes try start solving the diferences bethen the hardware plugins and the soft plugin.
i hope with i don't brake nothing but please test this a lot.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4465 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:35:21 +00:00
Shawn Hoffman 5123ece26a fix some warnings, compile Plugin_VideoSoftware against the plain multithreaded version of libc instead of the MT DLL version.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4460 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 01:00:45 +00:00
sl1nk3.s 9154424841 Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 00:18:21 +00:00
Shawn Hoffman ac157105c5 small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 15:26:35 +00:00
sl1nk3.s 9c9025f089 Forgot a file for last commit :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4452 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 20:22:50 +00:00
sl1nk3.s 833341696b Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4451 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 19:13:22 +00:00
Shawn Hoffman 5fb95d0443 fix issue 1557 (build order incorrect for quad core users)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4450 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 05:01:38 +00:00
sl1nk3.s 4c3e405c47 Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this should fix hangs/desyncs in a couple of games (burnout, metroid, spyro, soulcalibur, nightfire...) see issue 1524
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4442 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 00:01:07 +00:00
sl1nk3.s c600926710 Trying a fix to floating point single (issue 1556), Sonic Unleashed now have correct projections, also re-enabled color buffer clear on OpenGL plugin (was causing flickering in fullscreen and garbage on sides...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4441 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 23:09:44 +00:00
death2droid 091a454c50 D3D: Change it so the windows mode resolution displays all usable resolutions like full screen does.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4435 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 12:13:35 +00:00
hrydgard ff3d6027fa Disable annoying error messages in the D3D plugin, they're meant for debugging
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4434 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 09:27:08 +00:00
hrydgard f82e5eb673 fix duplicate entries in lists when opening d3d config multiple times.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4433 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 09:09:52 +00:00
Marko Pusljar c8fc5e8f37 DSPHLE/ZeldaUcode/AFC5 improvement (can be heard when you jump on/talk to ppl in Super Mario Sunshine)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4429 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-16 15:56:36 +00:00
Marko Pusljar b8bdb7cb8b AFC looping disabled, will be back when its properly fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4423 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-14 23:30:27 +00:00
nakeee 9fc1fc0346 VSW can't inline api function?
finally works on linux


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4416 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 06:36:50 +00:00
nakeee 11d90813ff VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
Added it to scons to fix the unresolved symbol on scons build



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4415 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 06:12:58 +00:00
nakeee 787fdbbdc0 SW plugin: compile on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 20:33:01 +00:00
hrydgard 489d7dfc3c SW GFX plugin: Make dualcore mode work better, and make it exit more cleanly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4412 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 19:12:09 +00:00
XTra.KrazzY a887a475e3 SWV: Software Video now compiles and runs on x64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 17:39:09 +00:00
XTra.KrazzY c2ae2e8d58 Started fixing SW video compilation for linux, must go home now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4410 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 16:29:32 +00:00
donkopunchstania 9b16c36014 Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 00:48:24 +00:00
Sonicadvance1 ab8d182c37 Fix Linux compiling/Running
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 00:01:29 +00:00
Rodolfo Osvaldo Bogado 56224bd966 this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and allow peeking.
they are extremely hard/driver Dependant so your test is needed.
there plugin will automatically select the path thats work for your hard, need that everyone post the messages that the video init throw (yes all will hate me for the messages) but is the only way to see what is the optimal path. in the next commit will clean the unused paths.
i'm afraid thath the second path is Vista dependant (you need to include vista sdk to make it work).
the third path use lockable depth buffer so there is no change in that. 
now peek color is fully working and is fast because the you never lock the the real color texture only the offscreen surface.
please if someone knows a game that use peek color please test it.
also fixed blending so SMS underwater must be fixed.
this work with d3d teach me that i love opengl :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4393 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 23:36:18 +00:00
donkopunchstania 56214e9103 Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 21:19:39 +00:00
hrydgard 860b3677d2 delete misplaced comment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4387 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:10:58 +00:00
hrydgard 09a9f44e83 Quick hack fixing issue 1483 (cursor issue). this file really needs some cleanup, too :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4386 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:10:19 +00:00
Rodolfo Osvaldo Bogado 41cc224ca1 added a more "correct" Color peeking, you can't lock the drawing surface so the correct way is to use and offscreen surface and use StretchRect to copy the data, then lock the offscreen surface and read the data. this is experimental so please test it a lot. the bad news is you can do this only for the color surface, the z-fuffer remain slow to read and only from lockable formats. the good news are the same code should work for mltisampled surfaced.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 00:35:47 +00:00
hrydgard 9c45ac7e35 EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:54:56 +00:00
hrydgard bf595e31be Same as the last change but for Wii AX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:04:48 +00:00
hrydgard c0c52fffe9 AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4376 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:01:14 +00:00
Sonicadvance1 0146f3f58f More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 02:48:21 +00:00
Shawn Hoffman 4c22bea4d4 Add ability to use Reset (reset button interrupt, still figuring out the other reset modes)
Add support for button combos that are built-in to controllers:
y+x+start for three seconds updates the origin
b+x+start for three seconds resets
Changed CPeripheralInterface to a namespace and renamed to ProcessorInterface

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 15:49:20 +00:00
Rodolfo Osvaldo Bogado 19b8e6bc08 Sps fixed in all the games tested, code cleanup and reordering
implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 14:24:10 +00:00
nakeee 188e3b9172 Trying to get gui to compile with wx 2.9
Shouldn't affect normal compile.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4362 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 07:31:38 +00:00
XTra.KrazzY 98e1dd6dc4 D3D: Major AccessEFB code cleanup. PEEK_COLOR now implemented (please test extensively)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-03 02:12:24 +00:00
Rodolfo Osvaldo Bogado 0170e61bfc more work on peek_Z this fix sms and zww sun flare
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 21:23:56 +00:00
Rodolfo Osvaldo Bogado 025d68ba11 Sorry for the last one , forget to update z clearing to support the format change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 15:33:07 +00:00
Rodolfo Osvaldo Bogado 9d67518f71 I hope you all like this. Changes:
Opengl:
Reorder the rendering path to make it more generic, and a little bit faster i think.
Reduce the index Buffer size to make it more Friendly to older video hardware.
get rid of the remaining annoying sps (I hope).
D3D:
Implement the same path as opengl to make the plugins more similar and maintainable.
Fixed Peek_Z this means, Pushing stars in SMG Now Works.
Please give heavy testing to this changes and compare the performance with the old path.
Thanks to hrydgard for let me participate :).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 14:03:07 +00:00
Marko Pusljar f099ea7be4 DSPSPY improvements
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-01 15:12:12 +00:00
omegadox 076e727376 Some warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 22:32:53 +00:00
XTra.KrazzY 48ed2ae852 Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 19:15:34 +00:00
hrydgard e6b30e574e Let's try rodolfo's fix of 4322
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4343 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 18:27:41 +00:00
Marko Pusljar d1f0294053 DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4340 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-28 16:39:29 +00:00
sl1nk3.s 56b8b6493c Debugger : fixed Breakpoint "toolbar", re-enabled a couple of host messages for dialog updates and other stuff, breakpoints in memory view are now memory checks instead of PPC breakpoints
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 21:28:09 +00:00
luigi2us cad887c51d AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead of DCD10001), which makes the game send a CDD10003 as expected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 15:18:20 +00:00
hrydgard 29808cdde2 OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 12:39:12 +00:00
Sonicadvance1 804b9e99f8 Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:35:06 +00:00
nakeee 578fc8d54a Fix compile on linux
and add png version of the flag and platform xpms


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:00:24 +00:00
XTra.KrazzY ebfceb16b9 Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c are almost done, all that's left to do is resample from 0x50 to _Size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 13:52:45 +00:00
rice1964 194d44d08e D3D, back off the buffer flipping change by r4303. It works for certain games (Zack & wiki, Rayman3, etc), but seems to break other games (Metroid prime 1 complete black) and features (frame skipping).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 13:00:25 +00:00
rice1964 f9d1354c29 D3D: code clean up, nothing special.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4305 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 05:04:45 +00:00
rice1964 81e7ce9ad2 D3D: get rid of flickering in various games by changing way and time to flip backbuffer to frontbuffer. Also added some debugging messages. ZTP intro seems to be additionally 10%+ faster now, maybe only for me in windows mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4303 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 03:29:43 +00:00
hrydgard 7a8f6bdd6d D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 13:14:55 +00:00
hrydgard dae1a68bfc D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 10:46:25 +00:00
Sonicadvance1 0d9543030b Missed some stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 20:04:54 +00:00
Sonicadvance1 ced92d8544 Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 19:56:49 +00:00
rice1964 2bd989d4c8 D3D: More not very interesting debugger fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4298 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 03:12:32 +00:00
rice1964 8b4839a4f4 D3D: some changes about debugger, not useful for anyone else, and should not affact anything. So not very interesting, just get ready to do some debugging.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 02:03:56 +00:00
XTra.KrazzY 47a1d2da9c DSP HLE: External ops oops (thanks, lordmark)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4294 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 00:12:10 +00:00
XTra.KrazzY eb8ddbf3e5 A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used a lot in Pikmin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4293 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 22:53:36 +00:00
XTra.KrazzY 0ebb7376c8 More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're the same, LordMark!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4292 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 12:09:10 +00:00
LPFaint99 dbf68d9b0d PadSimple: move DInput init to new function OnShow (called every time dialog is shown instead of just once in the constructor)
fixes issue 1341.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4291 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 08:17:31 +00:00
LPFaint99 8beeaff896 WIIMENU:move call to filemon to verify that std::string(null) is not called
fixes issue 1421.
D3D: fullscreen use 640x480 if ini setting is invalid
Externals/Memcard Manager: fix build since change to lib files for wx

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:57:38 +00:00
LPFaint99 43021a8a1e D3D: actually use the resolution setting for fullscreen mode
(really dumb mistake of mine, due to lack of sleep :p)
fixes issue 1426.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4289 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:07:16 +00:00
hrydgard 2eece4c2f4 D3D: Fix render states on reset (resize). Add detection of INTZ texture format (undocumented, but both nVidia and AMD aupport it). Not sure if we'll actually use it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4286 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 20:12:14 +00:00
rice1964 f7e15ec7f2 Fix some shader problems caused by my previous commits to reduce API calls (back screen after a while in Zelda WW intro, maybe also in other games).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4283 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 05:31:19 +00:00
hrydgard 20922cf3f0 D3D: More reset fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:49:15 +00:00
hrydgard 3117bde5fb just code indentation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4280 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:25:34 +00:00
hrydgard ef6e574ea1 D3D: Handle device resets (resizes) a little bit better .. not quite there yet. some random cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4279 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:05:31 +00:00
hrydgard e0baa817e4 D3D: Switch color render target to a texture. Should not have any visible effects - if this causes slowdown compared to the previous revision right before this one, let me know in the comments. This is a prerequisite to do postprocessing, and also things like copy-efb-to-ram.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4278 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 20:18:25 +00:00
hrydgard dc4f712f74 D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 19:53:22 +00:00
hrydgard adbfea0a09 Unbreak the D3D plugin in case of bad/old resolution settings in the .ini file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4275 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 18:00:16 +00:00
LPFaint99 ca7a5b36dc only load gameini settings if they exist
change D3D to use char[] for resolution settings in ini
warning fixes for FrameAui.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 08:13:45 +00:00
Shawn Hoffman 65b6b15c6e normalize wiimote logging: no more crazy newlines, plugin logs to...wiimote plugin log, ipc wiimote stuff logs to...WII_IPC_WIIMOTE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4270 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 02:12:55 +00:00
Shawn Hoffman a08c801256 psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:25:00 +00:00
hrydgard c7431401be D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4265 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 21:18:04 +00:00
hrydgard 2dc3f2c762 D3D: Unbreak frameskipping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 19:13:07 +00:00
hrydgard a7c70ddb66 D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 17:46:33 +00:00
hrydgard 5911abc600 debug mode compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 15:03:21 +00:00
hrydgard 73d2b3e968 more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4261 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 10:18:01 +00:00
hrydgard 2d93c654f0 Rename Config.cpp/h to VideoConfig.cpp/h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:23:30 +00:00
hrydgard 512053fa5e Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:54:46 +00:00
hrydgard 700f2ff694 Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:21:35 +00:00
hrydgard 52ea8a0fd1 D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4255 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-12 15:00:08 +00:00
rice1964 e1a0f8884a D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:50:02 +00:00
rice1964 5ffb48c33b D3D, enables the EFBCopyDisable option.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4251 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:18:45 +00:00
rice1964 f46aab0d3f D3d: safeTextureCache fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4250 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:05:00 +00:00
rice1964 f0d1278eff D3D: load game ini options, to be used later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4249 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 04:47:49 +00:00
Shawn Hoffman 39465e5fd8 lib dxerr9 -> dxerr as of august09 dx sdk
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4246 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 05:51:18 +00:00
rice1964 891aa44dd0 OGL: API call reduction. Again, I don't see much a difference on my 9800GT, maybe make some games running faster.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4245 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 05:02:31 +00:00
rice1964 c046c27815 D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 03:36:32 +00:00
death2droid b3194e596e Fix win32 build and remove a warning from sln.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 23:19:24 +00:00
hrydgard 987a6185e6 Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 21:26:33 +00:00
nakeee e0dfe17ca4 OGL:
Kill not working sdl backend
remove some wxgl code
change defined a bit so resolution detection can be done right with wxgl 
and X11


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 20:47:11 +00:00
nakeee bc6323ea0e removed the failed gltest code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 19:52:45 +00:00
rice1964 c1665ec6cd D3D: Reduce the number of DirectX API calls. However, it does not seem to give tiny speed up. If anyone find that this change actually slows DX9 down, I will revert it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 05:22:16 +00:00
hrydgard aeac44596a quickfix for the build problem. no, I don't like all these globals either.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 22:24:08 +00:00
hrydgard 0a576c7508 Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 21:16:05 +00:00
hrydgard e3d505c631 Build fix for linux (don't want to require the very latest wxWidgets).
Very minor cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 19:54:31 +00:00
Shawn Hoffman 3b76f6dc80 get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
John Peterson 24d68da653 GUI/OpenGL: Video debugging window crash fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:33:40 +00:00
John Peterson 7dffe43eaa VS solution: OGL and SOIL path fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:12:40 +00:00
John Peterson 7e115dcb00 GUI: Fixed some GUI related start/stop crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 12:40:43 +00:00
rice1964 4c36a5280c D3D: Revert r4215, ector may come out a better way to do so in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 00:04:32 +00:00
John Peterson a758de106d VS solution: OpenGL DebugFast pathfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 20:03:19 +00:00
John Peterson 0206b68b9c D3D: Double click to fullscreen
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 19:30:24 +00:00
John Peterson 228bd6880a OpenGL GUI: Text change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4218 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:58:53 +00:00
John Peterson 735c560f00 GUI: Typos
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4217 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:54:20 +00:00
rice1964 aef1f943f3 D3D viewport fix to get rid of the black borders. Seems to work fine in Window mode, not working yet for full screen mode.
Also a minor fix for the command line switches to specify pad and wiimote plugins.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 17:47:48 +00:00
John Peterson f8e80a317e OpenGL: Added fog and lighting to the OSD menu. GUI: Removed old and removed Gfx setting from ISOProperties.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:39:06 +00:00
John Peterson 1320e21ded OpenGL: OSD menu live resolution change fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4212 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:11:21 +00:00
John Peterson a3345ea942 GUI: Fixed a double keydown event in the main frame, the double click in the video window (didn't know about CS_DBLCLKS)
OpenGL: Fixed the live resolution setting

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4211 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 13:36:05 +00:00
rice1964 c30ed92e75 Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches.
Also add some code to show the version of the plugin in the plugin configuration window title, so we can see clearly which version of the plugin we are using.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4208 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 02:55:14 +00:00
death2droid 8b2d991be4 NETPLAY:Changed it so if your set to ready the disconnect button is greyed out if your host the change game button is also greyed out.
OTHER:Some other misc ///////////'s clean up.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 01:40:44 +00:00
death2droid eb9f6cd7a1 NETPLAY:Changed chat sending so it will only send a message if the message size is greater then 0.
OGL:Added a tool tip for the wide screen hack tho its probably wrong
OTHER: Just some clean up of the ///////////////////////////////////'s

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 00:11:16 +00:00
John Peterson e04c176bba GUI: A little more creative solution to the 2x setting. Apart from this the OSD setting for it has to be unbroken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4205 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-05 05:42:51 +00:00
hrydgard 0d1662e020 GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4201 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 17:29:16 +00:00
death2droid 0ccd9d1e8f DiscIO:Fix the includes up Dolphin should now compile.
D3D and OGL: A minute clean up with texture dumping

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4199 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 13:46:04 +00:00
hrydgard 5345c98a9c quickfix slowness caused by 4193
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4195 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:43:46 +00:00
sl1nk3.s 5a21d72693 Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:09:21 +00:00
death2droid 08d3dee74c D3D: Some more small texture dumping changes, It should be even more like the OpenGL now.
Need to find out a better way to check if a texture is already dumped.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4193 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 05:26:19 +00:00
rice1964 664d973dee DX9 DEBUG and DEBUGFAST build fix, no big deal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 22:27:47 +00:00
hrydgard efc74c77a9 D3D: Basic EFB copy-to-texture support. Fixes star domes in SMG (but does not fix the pull star, need EFB reads for that) and some other things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4188 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 21:56:08 +00:00
hrydgard baede3a7f3 Moving more things out of GL into VideoCommon...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:37:35 +00:00
hrydgard 2b1022f152 More tidying up - share the stats print between the two plugins, etc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:42:45 +00:00
hrydgard 562a4e25ac Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:24:16 +00:00
rice1964 2091fb3ceb D3D, revert the incorrect change I did in r4154 about D3DCREATE_MULTITHREADED
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4182 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 15:41:13 +00:00
rice1964 47a16da49a Some shader manager changes, to avoid a shader be re-generated / re-compiled again, and again, if it is failed at the first time. There used to be cases that a vertex shader was failed, and Dolphin tried to generate/compile it forever, and caused the entire game slow down. It maybe not the case anymore after recent changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4175 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 02:21:14 +00:00
death2droid 2be5d013e0 Add the wide screen hack by <---Does the person even have a user name?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4171 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:30:19 +00:00
hrydgard 1e016dd522 Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4170 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:19:35 +00:00
Marcus Wanners 50593397f3 Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
Yes, I used a script :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:00:45 +00:00
hrydgard c64b1ca5dc D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's not necessary under D3D). some cleanup. Add a TODO (tip from Orphis)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4168 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 19:59:41 +00:00
John Peterson 5d3814aa68 VS solution: Removed duplicate DebugFast configuration for non-wx externals to avoid double linking errors. If there is a need for a third configuration for an external library, file names needs to be adjusted, for example.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 19:21:09 +00:00
hrydgard e97bc516e6 Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 18:55:36 +00:00
daco65 dd7eba0bb9 nothing special >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4161 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 15:38:04 +00:00
rice1964 7343382f80 Fix the DEBUG builds that were broken in r4154.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4155 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 07:25:22 +00:00
rice1964 d616f132d7 Debugger for DX9 plugin.
Debugger panel is displayed only if Dolphin is started with /d option.
Dump features are not implemented.
Pause/Resume buttons works, only if the plugin is built in DEBUG or DEBUGFAST configuration, not in RELEASE. These features are really only for devs, not for regular gamers.

You will be able to pause frame by frame, or by n frames, or by n primitive flushes. Other pausing options are not implemented yet.

When other pausing and dumping features are implemented, debugging will be much easier.

I have changed the DX9 project setting to use unicode character set in order to use wxWidge tools. If this causes Dolphin building problems for you, check your project setting.txt




git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4154 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 06:33:41 +00:00
sl1nk3.s 3bba897799 D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4152 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 04:10:40 +00:00
hrydgard 246e0ec2fc D3D: Don't request a multithreaded device. Minor speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4150 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 21:32:32 +00:00
hrydgard 96c2247fbe D3D: Don't set mip filter to aniso, only min/mag. (trying to get rid of errors, looking at the debug d3d runtime log)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4149 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 20:56:19 +00:00
hrydgard 28495eae47 D3D: Fix IA4 textures
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4147 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 20:21:59 +00:00
hrydgard 2599659022 D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4145 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 19:48:45 +00:00
death2droid 14e9cf6d1f Clean up some of the commenting by JPeterson.
There is no point of using ////////////////////////////////////////////////////////////////////////////////////////// to show that a section has ended when there is already commenting showing that a new one has started.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4138 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 13:06:37 +00:00
John Peterson 478ed4b11e GUI: Bugfixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4137 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 12:44:02 +00:00
death2droid bd227d3831 D3D: Change the dumping method to match the OpenGL one.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4136 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 11:14:58 +00:00
John Peterson d50b4c2ffc GUI: Linux problem, wxAuiNotebook can't have wxFrame pages
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4133 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 02:41:48 +00:00
hrydgard d149ac2be1 D3D: Fix spiky polygon junk
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4125 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:03:52 +00:00
hrydgard 0eb989431f D3D: Fix a lot of bad colors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4122 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:18:36 +00:00
sl1nk3.s 2790a36390 Fix fps value when XFB is enabled on OGL plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4118 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 17:47:17 +00:00
sl1nk3.s 94bc6d7f36 Fixed broken CPU EFB access on DX plugin, helps Wind Waker and ZTP not to hang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4116 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 16:10:36 +00:00
rice1964 0dcf03b898 This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, for DX9. My DX9 plugin still crashes, for some other reasons. Verified with Luigi's Mansion, it almost works.
BTW, this is Rice from emutalk, one of the 1964 emulator authors, and author of Rice video plugin for N64 emulators.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4115 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 06:35:43 +00:00
rice1964 718c88ff6a Some optimization on the pixel and vertex shader generators. As tested on Zelda TP, these changes should be able to reduce the number of lines in the compiled pixel shader program by 20% to 30%, for example, from 38 lines to 28 lines after the generated cg/HLSL pixel shader compiled by the cg/HLSL compiler. These could means slightly faster rasterization on slower video cards.
Also fixed shader compilation errors for DX9 plugin by using correct pixel/vertex attribute names that are compatibile with DX9 HLSL shader compiler. Now the generated vertex or pixel shader programs will compile correctly in either OGL or DX9. 

However, DX9 plugin is still not fixed, even though the shader programs can be compiled now.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4113 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 04:23:30 +00:00
hrydgard 6b97c0b764 DSPHLE: LordMark's looping hack for AFC. looping isn't correct but it's good enough for Pikmin 2 and Zelda TP's missing music. Does cause weird "echoes" in the harp sound in Zelda Four Swords, but I think that's a fair sacrifice until we figure it out properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4111 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 21:57:00 +00:00
Shawn Hoffman 69eadecc9a this ucode is really AX(wii), not zelda
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4110 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 19:51:16 +00:00
hrydgard 8827c22c60 vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4098 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 12:15:59 +00:00
John Peterson 9999936a61 VS solution: Created programs solution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4092 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:07:58 +00:00
John Peterson 1b6b56692d GUI: Dock plugin windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4069 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 23:28:30 +00:00
sl1nk3.s 5ce5219e2c Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P)
Set fpAccurateFcmp to true and revert ini setting, this causes random issues in various games... and it's too hacky.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4067 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 16:58:45 +00:00
XTra.KrazzY 2e24e7db06 Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the mail stops coming after a while
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4064 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 19:48:38 +00:00
sl1nk3.s 5831c95151 Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games
Fix for a dumb mistake from r4042 and doing it lazy-right :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4063 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 18:30:15 +00:00
John Peterson 53a8ca52b6 GUI: Fixed the render-to-main fullscreen mode and screen resizing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 06:34:58 +00:00
John Peterson b01b7c78a5 GUI: Moved debugging window to AUI, more AUI improvements to be done
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4052 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 01:50:27 +00:00
omegadox 984988c5d3 GFX: revert of r4044
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4051 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 23:36:28 +00:00
XTra.KrazzY bb14237a9a Reverted r4045, it works for me!(R) How about you?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4049 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 21:41:36 +00:00
XTra.KrazzY 5354055ab5 Temporary fix for r4044, but I think it should be reverted
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4048 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 20:31:25 +00:00
John Peterson d37a600733 Windows Build: Fixed the other settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4046 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 09:00:35 +00:00
John Peterson d71cb02fc9 Windows Build: Moved externals to separate solution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4045 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 07:11:50 +00:00
omegadox 1427024a21 GFX: Possible fix for depth range
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4044 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 06:48:00 +00:00
sl1nk3.s 944844bfba Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D
Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 04:04:10 +00:00
death2droid b254d6b453 OpenGL:Removing some OpenGL projection hacks that are no longer required and some GUI changes so when EFB Copy is disabled it greys out the two options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4036 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 03:14:07 +00:00
sl1nk3.s 652639d1c4 Fix GXPeekARGB, this fixes Killer 7, and Wind Waker's pictograph quest :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4034 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-22 13:22:35 +00:00
death2droid 9e08cd6fc7 Stupid file didn't save properly with my changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4005 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 12:13:08 +00:00
death2droid 806c04a575 OPENGL: Small clean up.
NETPLAY: Fix the chat clearing when you press send.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4004 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 12:11:36 +00:00
Shawn Hoffman 6e61c32495 dspspy: fix a bug with ConsoleHelper
dspspy: remove some alignment for some vars. (should not have caused issues anyways)
dspCodeUtil: pad ucodes converted to headers to 32byte multiples with nops (this is only mimicing what is seen in nintendo ucodes, probably because their's are originating on disc)
Common.h: fix typo for gcc version of GC_ALIGNED32 (wtf? how did this work before?!)
createtest.pl: add "jmp end_of_test" to the end of generated ucodes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3994 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 00:37:01 +00:00
daco65 3311434d41 NETPLAY : display game name correctly in gui , added netplay to logmanager (netplay is horribly in seeing what its doing). hoping to get netplay to work again cause its borked
LLE: warning fix (would linux hate {} ? )

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3987 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-15 14:34:52 +00:00
omegadox 5ac7105b66 GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3982 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-15 07:20:37 +00:00
death2droid 85947ce10b Re split the resolution settings for full screen and windowed mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3976 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-13 09:24:44 +00:00
sl1nk3.s 1cb10791c0 Little fix for platforms not moving in Wind Waker on Dolphin 32bits, see issue 1139
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3973 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 23:31:57 +00:00
XTra.KrazzY 286f17b7de Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3965 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 01:15:57 +00:00
XTra.KrazzY d4a877a252 Pikmin for Wii now boots in dolphin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3963 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 21:08:28 +00:00
omegadox 7aede7309f GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3962 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 20:36:13 +00:00
nakeee 9f81006bda make DLCache compile on linux, required some weird casting so tell me
if something broke


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3957 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-10 06:18:10 +00:00
hrydgard d26690e027 fix build of the (broken) dx plugin..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3953 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 12:12:29 +00:00
hrydgard 6003c9ecd2 Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 11:03:58 +00:00
Marcus Wanners 95b39da7ca Tooltip for Free Look setting.
Postprocessing: Major improvements to nightvision2. Should actually "enhance the game's graphics in a way". Much, much better than the old version.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3951 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 22:01:18 +00:00
sl1nk3.s 69f32a76c6 Just a few fixes for the fps counter, also unbreak direct XFB homebrews.
And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup. 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3950 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 05:47:08 +00:00
XTra.KrazzY 51ddedf512 Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 01:39:56 +00:00
Nolan Check d7cc049921 Disable CPU swaps, it was causing all kinds of problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3940 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-04 22:36:50 +00:00
sl1nk3.s 8b0bc273c5 Fix framelimiter's accuracy, thanks to sskkiipp !(issue 1237)
Also added an "auto" mode which automatically limits the framerate to fullspeed and move it from Interface settings to Basic setttings

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3934 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-03 18:35:25 +00:00
Sonicadvance1 a56a07056d Missed a shadowed variable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3928 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 09:24:07 +00:00
Sonicadvance1 8fd481fdfa Commit lpfaint99\'s Emulated Wiimote Fix for Linux. Works, haven't tested any extension emulation, but should work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3927 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 08:53:54 +00:00
LPFaint99 6cbeeafdf1 some more fixes for the switch to unicode. Thanks sl1nk3.s
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3925 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 05:59:55 +00:00
tmator 1e9bb4ed9a fix non gui build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3921 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 18:31:25 +00:00
sl1nk3.s 69c0613160 Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3920 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 18:16:12 +00:00
sl1nk3.s 7eed236df9 Fix noWX build, and lower thread priority for screenshots
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3913 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-31 01:55:26 +00:00
Nolan Check 8ab4814d73 Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3909 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 20:29:52 +00:00
LPFaint99 c2b7895f11 set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9
and wxUSE_UNICODE set to 1 for wx

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3907 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:11:51 +00:00
LPFaint99 90d2d95c72 plugins can now compile with unicode
excluding DX9

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3905 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:08:31 +00:00
sl1nk3.s 28198d0062 Should reduce/fix the little stuttering when saving a screenshot as PNG, especially for our friendly quadcores users :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3903 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-29 03:11:35 +00:00
Nolan Check 3448956f1f Correct addrRangesOverlap. May fix stuttering in many games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3901 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-29 01:06:49 +00:00
sl1nk3.s 7995cd2d13 Fix for latest commit : turns out Destroy() already frees the data, also add sskkiipp's offset patch for the "dump frames"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3900 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-29 00:49:12 +00:00
sl1nk3.s caf152fdd0 Fix screenshot offset as well as screenshot aspect ratio, also use PNG instead of BMP thanks to issue 1186.
Fix for opening.bnr containing bad chars where the loop would stop when encountering one (fixes Rogue Leader description, which was using 0x0d and 0x0a)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3899 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 23:38:49 +00:00
XTra.KrazzY c86d2e5129 Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
LPFaint99 cec4b65512 revert part of r3896
bad decision to move all ini paths to common

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 16:20:54 +00:00
LPFaint99 22427f89bc Njoy can now be build with wxUSE_UNICODE 1 on windows
move all static ini paths to Common

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3896 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 08:27:45 +00:00
Nolan Check 335a02b030 Fix "Show EFB copy regions" (thanks sskkiipp)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3894 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 05:02:47 +00:00
Nolan Check 8027ab53d0 Don't use events for efb access. As I've learned, events cause kernel calls and it is sometimes more efficient to do spin-waits. See if this speeds up Wind Waker's pictobox quests.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3893 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-27 22:05:38 +00:00
death2droid 73a7686044 Fix up all copyright dates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
omegadox 7f00960a32 Log unknown fog types in Warn log, and tiny code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3885 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:13:56 +00:00
omegadox e4a9faeba4 GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 09:52:35 +00:00
Shawn Hoffman 873190d148 fix a few issues with actually using the dsp lle debugger: stepping/reg updates/etc should behave better
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3879 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-24 02:15:04 +00:00
XTra.KrazzY 3c9b5bbf7b Fixed the load-state memory leak, also fixed various other savestate issues. Found (probably) the cause of load-state crashing Dolphin: BPWrites. Tried to put a CriticalSection around BPWritten but it only causes Dolphin to hang when loading a state. Can someone find why it hangs?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3873 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-22 22:50:52 +00:00
nakeee 479fd3f803 Remove njoy_testing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3863 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-20 21:13:22 +00:00
hrydgard afe25626b1 Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3846 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 09:15:00 +00:00
hrydgard fd70f99f04 Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 08:17:41 +00:00
hrydgard 9b0bed1e7f fix a build error and some warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3835 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 17:53:15 +00:00
hrydgard 3ad0db6830 GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3833 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 11:26:58 +00:00
hrydgard 3a14b31b81 Same as last change but for Wii AX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3832 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 09:51:47 +00:00
hrydgard a8731c635b DSPHLE AX: Restructure GC AX to work in a less insane way. No major change expected, maybe less dropouts due to a smaller window for race conditions..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3831 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 09:29:09 +00:00
LPFaint99 3ad9b0a466 GH3 controller is now available to choose as an extension
joystick works from a pad, but doesnt work from the keyboard, maybe because of incorrect calibration values?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3827 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 05:04:36 +00:00
luigi2us 4e95ed4564 Zelda uCode: Fixed an extremely stupid bug (forgot an else).
Should definitely fix SMS.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3825 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 23:36:34 +00:00
luigi2us 8cdae6fc1d Zelda uCode (SMS): fix a bug where we would receive more sync mails that expected.
Actually the sync mail sequences contain 3 mails, not 2.
That's what happens when you don't look at the uCode enough...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3824 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 23:26:21 +00:00
luigi2us d5c7105c78 Zelda uCode: try to fix Super Mario Sunshine (hard since I don't have the game).
Let's hope it'll work. If yes, we can open the champagne :D

(BTW: yeah, again a HandleMail() clone)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3823 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 22:57:56 +00:00
Nolan Check a5d65b3b22 No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3822 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 22:57:02 +00:00
sl1nk3.s 664f017fec Fix a hang on stop on linux (why is that done better on linux ?? strange :P)
Fix what must have been a typo for Pikmin PAL CRC, the game still doesn't work though :(
Fix a crash on stop in nJoy 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3821 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 16:20:55 +00:00
Nolan Check 598d640042 Minor changes for video. Please test pictograph quests in Wind Waker.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3818 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-16 22:45:18 +00:00
Nolan Check a48e148104 Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-16 09:06:16 +00:00
Nolan Check fdc2b69143 Better TV emulation. Seems to fix problem in 50 Hz PAL games where frames go backwards.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3811 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 22:20:59 +00:00
omegadox a73dd21ee9 Some minor changes to VideoCommon, improved SawWave sound, the denied sound in ZWW sounds better (compared it to real HW to be sure).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3810 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 21:26:49 +00:00
sl1nk3.s 3bc8eb7eaf Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
There's an attempt to implement Peek_Color too, probably done wrong :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3799 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 15:09:20 +00:00
Nolan Check f338d5c44c Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 00:51:24 +00:00
hrydgard 7a82ae0943 cleanup, minor probably unnoticable fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3793 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 22:39:34 +00:00
hrydgard ec86152593 DSPHLE: Implement PCM8 accurately - more music and sfx in Pikmin, MKDD. Rewrite PCM16 to be similar to the new PCM8 implementation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3792 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 22:32:18 +00:00
XTra.KrazzY e8c9101773 Minicommit: more cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3791 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 19:08:44 +00:00
XTra.KrazzY 32265bcd60 Cleanup, more ucode case examples.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3790 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 18:13:30 +00:00
hrydgard fda61d91d5 DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3788 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 20:56:49 +00:00
luigi2us 389a2c6fc8 Fixed some bugs with light version.
Now Luigi's Mansion has sound!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3782 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 14:51:06 +00:00
XTra.KrazzY e7a5f0fa3d Solved issue 1096 and issue 1098
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3780 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 13:37:52 +00:00
XTra.KrazzY 4da0457524 Zelda UCode: Solves 0x21 hang. In the worst case there's a bit of stuttering in the end of the sound, since it's probably supposed to fade out.
Remaining problem: 0x21 isn't resampled correctly, so when the framerate is ~200 FPS, the music runs as it would on ~60 FPS

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3779 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 13:22:17 +00:00
luigi2us ba5f08c69d This should fix "unknown command 00" error message with Luigi's mansion.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3778 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 10:42:06 +00:00
Sonicadvance1 4cfcf9bdd5 Sorry for intruding in to the core. Fixed NoGUI mode in Linux, add back the instruction names as comments in the JIT tables, was a bit hard to find certain instructions.Trying to find a good way to get The JIT dependencies removed in a nice fashion
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3776 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 06:34:12 +00:00
Nolan Check d779554ff3 Atomic operations library.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3775 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 05:38:34 +00:00
luigi2us 5cb42673ed Oops... forgot stream update for light version.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3773 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 23:53:21 +00:00
luigi2us ddd09eda84 More correct and cleaner merge of Zelda (normal) and Luigi (light) uCodes.
Split HandleMail into two functions, one for each version.
Let's hope it won't break anything...

BTW: if you wonder what "DMA version" and "Light version" mean:
 - DMA version is, say, the uCode used by SMG
 - Light version is Luigi-styled uCode (named that way for obvious reasons)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3772 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 23:51:18 +00:00
Nolan Check 5c7844df69 Probably a good idea to check s_efbAccessRequested.
If EFB access still seems slow, please check DSP stuff instead...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3771 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 22:22:48 +00:00
Nolan Check d85f5a6937 Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 21:58:32 +00:00
hrydgard 839ed9103d Remove a log that got annoying.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3769 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 20:21:49 +00:00
hrydgard c45dfd156f DSPHLE: Fix 1 potential and 2 actual crash bugs affecting 32-bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3768 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 20:14:21 +00:00
hrydgard fe76193641 DSPHLE: Attempt at type 0x21 emulation. Enough for zelda ww intro music to play in a strange choppy way, not enough for it to stop hanging :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3767 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 19:34:59 +00:00
hrydgard a71b0d455f Fix compile errors in LLE plugin (sorry)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3766 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 17:08:48 +00:00
hrydgard 38f3ca5b91 DSPHLE: remove some annoying clicking
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 13:54:18 +00:00
hrydgard 0bdf6656c5 DSPHLE: Do the resampling correctly for PCM16 and AFC. Added linear interpolation (that works, this time :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3764 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 13:45:01 +00:00
hrydgard 304b34a451 DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 12:22:39 +00:00
XTra.KrazzY ac6eb797d2 that's what happens when you quick-edit code with notepad...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3758 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 22:18:55 +00:00
XTra.KrazzY 0bec8ae9bc oops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 22:06:24 +00:00
XTra.KrazzY 52ccfa36a1 Turns out that playing ZWW is prolific. Found new 0x0008 voice type in zelda
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 21:36:31 +00:00
Nolan Check d99ac909b9 Remove a couple unnecessary MemFences
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3754 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 20:39:28 +00:00
daco65 73516cc8e9 just some , useless for emulation , changes that might make it easier for us all :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3752 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 20:30:48 +00:00
XTra.KrazzY c01ded38bd Found new zelda voice format, 0x000c, and added REd and ugly condition to sound end in the Raw format (I dunno if it's because of this but ZWW now passes cutscenes correctly)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3751 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 20:03:26 +00:00
Nolan Check ffb1f411d8 Use events and memfences for EFB accesses. Also, Single-Core mode now works again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3750 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 16:52:34 +00:00
hrydgard 442fbf6476 DSPHLE, PCM16: improves audio quality in SMG: interpolation, preserve sample fraction.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3749 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 15:39:14 +00:00
hrydgard 3927efdb1d DSPHLE: Messing with RenderVoice_Raw.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3748 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 15:20:08 +00:00
hrydgard e0efa586a1 DSPHLE: Zelda ucode: Better volume handling for volume mode 1. Fixes most (not all) volume and stereo issues.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3747 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 14:45:05 +00:00
hrydgard f6edc361b4 Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :(
Improved volume mode 0. Initial work on more correct volume mode 1 emulation sounds, but it's not activated. Made the volumes less annoying, anyway.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 13:57:21 +00:00
LPFaint99 419c6a0927 fig ConfigPadDlg size in linux, temporary linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 04:33:38 +00:00
Nolan Check dc7d9ab998 Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 02:34:16 +00:00
Shawn Hoffman 2a236a4631 remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 00:27:32 +00:00
Nolan Check 6800adf4dc Use _beginthreadex
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 20:22:25 +00:00
Sonicadvance1 3ede866c37 Change the Wiimote plugin a bit since it works in both OSs the way Windows does it, fix a crash that happens in PluginManager.cpp since it was not being checked correctly. and the big one, Break out the JIT core dependency, should be able to remove easily now if added to the Scons settings. This commit WILL break Windows until someone adds the new files to the VS project files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 19:25:58 +00:00
LPFaint99 bd7419d437 More work on wiimote plugin X11 input config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3730 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 06:16:22 +00:00
LPFaint99 8145eb30d9 Simplify gui init for Wiimote, nunchuck, and classic controller
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 05:30:19 +00:00
nakeee 7f131a9045 fixing a silly typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 16:53:09 +00:00
nakeee 7f40dddcd6 DSPLLE comment cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 12:54:35 +00:00
nakeee db9c9b7c17 Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3725 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 12:23:24 +00:00
John Peterson 40f8c8ea3a nJoy: (Typing)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 08:18:10 +00:00
John Peterson 45dbfc7fdc nJoy: (Forgot to disable logging)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3723 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 08:00:21 +00:00
John Peterson 8d42378479 nJoy: Allow the same settings for the C-stick
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3722 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 07:58:36 +00:00
LPFaint99 722ee4cd06 Move XInputBase from PadSimple to InputCommon,
Start work on X11 input for wiimote plugin mapping (copy XTra-KrazzY's fix for PadSimple)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3721 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 06:50:22 +00:00
John Peterson 19ad53ea58 nJoy: Show the original GC controller analog stick area in the advanced settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 06:33:01 +00:00
LPFaint99 af83bfffa1 Simplify GH3 gui init, only show currently connected extension keyboard mapping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3719 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 04:19:49 +00:00
LPFaint99 48f1c24cc9 Add gui for GH3 Controller, extension is still disabled currently
Analog stick and whammy still do not work for GH3 extension, frets, strum, and +/- work
some cleanup
Next commit will change the PadMapping gui to only show the controller mapping for the currently enabled extension

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3718 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 03:58:53 +00:00
John Peterson a718ff266e nJoy: Fixed the radius adjustment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 02:23:40 +00:00
John Peterson 8fa315879a nJoy: Added radius option to advanced settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 00:48:07 +00:00
nakeee 9588c84475 Fix compile, removed wiimote-testing as people prefer to work live on wiimote so I will also
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 08:26:25 +00:00
LPFaint99 b6a43c5db8 Steps to simplify pad mappings for wiimote plugin
simplified ini saving
misc cleanup;
My next few commits will change the config gui to only show the pad mappings for the currently connected extension, more cleanup/simplification, GH3 controller config options; I just have no more time tonight :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3708 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 07:16:26 +00:00
XTra.KrazzY 25b77d4654 Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3707 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 01:08:43 +00:00
XTra.KrazzY 92e63e3ac4 Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
Sonicadvance1 440c0c1d14 Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:04:56 +00:00
luigi2us 45771c8614 Uncomment what was accidentally commented out. Sorry.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:21:27 +00:00
luigi2us 85a3661afc Make AFCdecodebuffer static.
Also remove some #include UCode_Zelda_ADPCM.h I forgot.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:20:01 +00:00
luigi2us ca51636f5c Put AFCdecodebuffer inside the CUCode_Zelda class.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:12:05 +00:00
LPFaint99 a41c1b2d0a add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 02:10:26 +00:00
LPFaint99 23f3e327e2 Change Wiimote padconfig and recording wxframes to modal dialogs. (Works better for linux)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 00:27:32 +00:00
Shawn Hoffman 8fe9db180c dsp hle: fix a hang some people were having with zelda ucode. doesn't seem to break SMG...I'm really not sure either one is the correct behavior though. (some dsp master check!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 21:34:57 +00:00
LPFaint99 b4705b80c2 Fix my 2 Epic fails
1. Srcub bars for ir cursor
2. extension connecting

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3686 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 20:11:33 +00:00
nakeee a6307a6601 LLE: so I'm case sensetive...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3685 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:26:13 +00:00
XTra.KrazzY 6983cd1607 oops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:26:05 +00:00
XTra.KrazzY e7ec7d56d5 DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to signal the CPU that the voice has been played. More work on 0x20/0x21/Raw (and probably the end of it) this weekend.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3683 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:14:10 +00:00
Shawn Hoffman 0932c11b9c buildfix for dsp hle gui
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3681 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 14:46:05 +00:00
nakeee 96429cf752 DSPLLE Take 2 in getting rid of exception hack.
This time zelda seems to work and mails seems to pass between CPU and SPU
Very similar to the ones from HLE 


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3680 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 13:07:38 +00:00
LPFaint99 d3d65d2030 Revert R3511 (MusicMod was removed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 07:30:42 +00:00
LPFaint99 52438f1dc7 Wiimote plugin cleanup & linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3677 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 05:59:03 +00:00
LPFaint99 c921fe1c13 New Wiimote Plugin Config GUI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3676 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 04:29:00 +00:00
LPFaint99 8c6c18823f typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 08:26:52 +00:00
LPFaint99 86a51e0c57 Some Work on the Guitar extension for Wiimote, untested, no gui yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3674 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 07:28:48 +00:00
magumagu9 3c41c4dacf Misc warning fixes.
One of the fixes in 
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp (for an uninitialized 
variable) looks like it could actually have real-world effects; someone 
familiar with the code should check that the fix is correct.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3669 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 23:53:20 +00:00
Shawn Hoffman 15e4eed7fa fix real wiimote on windows...don't really know if it was working on other platforms...yes, sorta ugly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 22:10:16 +00:00
hrydgard 90a2096a24 Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 18:33:28 +00:00
hrydgard 7ec0a3a5e8 fix crash bug when saving some wiimote config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 18:26:57 +00:00
sl1nk3.s 936225eee4 Fix a nasty dualcore hang in EFB read (see r3658 comment...)
Also fix an issue reported by baby.lueshi (issue 1074) in nJoy related to half press button being always pressed when unset.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3661 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 15:35:31 +00:00
XTra.KrazzY 06b65ea425 Uber-fast stop (thanks to smart memory card flushing) and various savestate changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 12:22:32 +00:00
XTra.KrazzY 3ddbb094ab 1. Savestates should now be super-stable (but you have to save AND load)
2. AccessEFB will probably not hang (tell me if it does)
3. Stopping should be a little bit faster

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3658 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 10:00:09 +00:00
Shawn Hoffman 518d3854ba add wxw modalness to both njoys and fix a bug where calling DllConfig from different parent HWNDs would stop the config dialog from appearing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 03:01:58 +00:00
hrydgard 1cb3fe7521 Map middle mouse button to shake, to make Galaxy a bit more playable without my wiimote (too lazy to fetch it :p) also fix build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3655 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 23:36:15 +00:00
nakeee ac9510187c LLE Recommit some clean up from previous commits
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3652 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 21:20:47 +00:00
hrydgard bad9880692 GL: should probably rebind the efb FBO after the z peek..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3650 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 20:06:39 +00:00
Shawn Hoffman 99a33ccba9 apply the new wxw method to dsp hle, wiimote, and padsimple.
wiimote config now loads way faster :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 19:00:27 +00:00
Shawn Hoffman 12efada734 build fix for dx plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3648 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 17:45:09 +00:00
Shawn Hoffman 7076c36988 re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily).
ogl config and debugger GUIs are handled much more nicely now. same with dsp lle

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 17:11:27 +00:00
nakeee 3b4f534abd Small gl possible crash fix (from cnu)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3645 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 11:25:43 +00:00
XTra.KrazzY 7a05aafe39 EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 10:16:06 +00:00
sl1nk3.s ae2a5b8587 Fix PeekZ when not using native resolution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3643 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 01:49:28 +00:00
Shawn Hoffman b69d218a82 fix GXPeekZ when using aa
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3642 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 23:57:20 +00:00
XTra.KrazzY ee86f4cd29 Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:47:19 +00:00
hrydgard 54eea4d1a8 DSPHLE: fix uninitialized variable, delete obsolete junk (didn't I already do this? :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:36:59 +00:00
hrydgard 0008d5ef77 DSPHLE: Preserve fractional sample position between voice render calls. sounds slightly, slightly cleaner :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:26:01 +00:00
hrydgard 5ca6d2761e DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 20:55:43 +00:00
XTra.KrazzY de83d1cda4 Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to implement volume but the floating point games got on my nerves.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:58:10 +00:00
Shawn Hoffman 2fc917dd79 don't return stencil bits in the response for PEEK_Z. compensate for ogl's upside-down coords...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:29:35 +00:00
hrydgard c3547effe6 bit of zelda ucode re
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:14:24 +00:00
XTra.KrazzY 7d7e2ec8a8 Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it sounds like the exact pitch it should synth. I'd be glad if someone finished it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 18:05:54 +00:00
XTra.KrazzY 71556f77f6 Highly experimental synth for zelda ucode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 15:54:52 +00:00
Shawn Hoffman 1780f82dac implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 13:49:49 +00:00
hrydgard fc63424bce DSPHLE: zelda ucode: add some comments, a little crash safety hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 06:33:17 +00:00
Shawn Hoffman 5990843c10 must have been some kind of freudian slip...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 04:00:52 +00:00
Shawn Hoffman 92e2f8b6ee debuggerUICommon: don't spam solution dir
dsp hle: log unhandled formats instead of using PanicAlert...seems to increase stability, even tho I only intended to make wind waker less annoying :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 03:55:56 +00:00
XTra.KrazzY 2e7dd06cfd Documented the general sound decoder. Now all we need is to implement it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 23:49:03 +00:00
XTra.KrazzY 5e65e94c4b New zelda ucode voice case
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 22:03:17 +00:00
hrydgard 499ffa33c2 LordMark's zelda hack - now goes ingame without item hack and sound is great :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:56:23 +00:00
Nolan Check 5064c0decc Use EXT_framebuffer_blit whenever possible. Some video cards may not handle glCopyTexImage2D correctly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3607 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:54:42 +00:00
XTra.KrazzY 9ccf992aaa Forgot to commit this a while ago. Cleared up some zelda ucode stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:41:13 +00:00
hrydgard 4da334c562 DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:24:17 +00:00
Nolan Check dbe42dd755 Remove obsolete debug-assertions in VideoInterface. Hopefully fix screenshots.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 20:54:47 +00:00
magumagu9 44f3935de1 Linux build fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:40:10 +00:00
luigi2us c9cc3c355d Try to (re-)implement AFC sound. This is an adaptation of the code I commented out in the PCM16 commit.
For some reason AFC sound is slightly wrong. I don't know if it also happened before, but I'll work on it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:11:32 +00:00
luigi2us ffcf440e88 Oops... removing some junk I forgotten.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3597 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:20:33 +00:00
luigi2us e39658df7c This should fix SMG random freeze. Not sure though. Please check.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:19:06 +00:00
Nolan Check c2e0225aa3 Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 07:30:48 +00:00
Nolan Check 5717f1f15b Grok EFB pixel format to determine whether render target has alpha, thus fixing the "Stage Clear" screen in SSBM.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3588 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 00:52:54 +00:00
Nolan Check 07a767691d Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 23:35:08 +00:00
hrydgard dfdfbd4a6a Delete some obsolete junk, in zelda ucode and in gl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:58:52 +00:00
hrydgard 17f697d856 fix LLE plugin crashing when not starting dolphin with -d
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3576 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:38:18 +00:00
hrydgard cc38e72dc3 DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:18:52 +00:00
Shawn Hoffman e4af896638 revert accidental change to OpenGL's Config.cpp
fix jitil building
fix win32 debugfast building

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3574 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 16:47:14 +00:00
hrydgard 04105baf4e DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 16:23:40 +00:00
luigi2us 1aab3252fa Added support for playing PCM16 sounds, looping or non-looping.
It is a bit hacky and may have problems, but now SMG has music.
I'll try to do AFC / ADPCM for next commit.

PS: sorry. lots of stuff from latest commits will be reverted because, when updating, I got serious conflicts and everything was messed up :(
if you want I can help you with reintegrating what was lost.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 14:22:51 +00:00
hrydgard 6c52ab1c39 give the DSP breakpoints that can be toggled but don't work yet :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 12:30:34 +00:00
hrydgard 7c92dada85 added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 11:47:39 +00:00
Sonicadvance1 f49e479d09 Tiny work in Wiimote Linux, with an extension plugged in, the game tries reading accel data and maybe extension data, too bad the games fail to actually read the information though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:40:19 +00:00
hrydgard 5c7fc8ed7b DSP: build fixin', more movin', some comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3564 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:24:44 +00:00
hrydgard 895b02f410 DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:00:25 +00:00
XTra.KrazzY 8a6fcdc2bc Cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3549 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 15:06:23 +00:00
Nolan Check d4625bcd3a Fix vertical squishing in Real-XFB mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3548 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 10:47:37 +00:00
Nolan Check ade9479005 Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 08:57:53 +00:00
Sonicadvance1 0552f59e20 Bit of work on Wii net, got a homebrew app quite far. might break Windows compiling, not sure, sleep deprivation kicking in
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3539 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 20:27:05 +00:00
nakeee 1eef6b4004 fix debug compile of wiimote-testing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3538 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 17:19:15 +00:00
Sonicadvance1 1f590b8900 Fix a mess up on my part, causing a bunch of unknown events in Linux with the Wiimote. Dolphin sends out packets without the start 0x52 byte. WiiUse checks for this and adds it automatically. Wiimote is still having some problems, trying to figure it out
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3536 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 11:56:27 +00:00
nakeee 6b2855de5e revert last 2 commits
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 09:31:30 +00:00
omegadox 5bcf69cbd6 Forgot to add the source files...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 07:44:20 +00:00
omegadox 6de0cd1e4b They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 07:40:28 +00:00
hrydgard edc7b17924 fix bug in my ugly hack to load the commented zelda ucode - it always loaded, no matter what game
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 12:18:04 +00:00
Sonicadvance1 e91ab24bce Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 09:35:31 +00:00