Commit Graph

30395 Commits

Author SHA1 Message Date
JosJuice 34b0a6ea90 Jit: Check for discarded registers when flushing
This adds a check for the bug addressed by the previous commit.
2023-09-10 12:54:52 +02:00
JosJuice 5902b5b113 PPCAnalyst: Don't discard before gather pipe interrupt check
This bug has been lurking in the code ever since I added the discard
functionality. It doesn't seem to be triggered all that often,
and on top of that the emitted code only runs conditionally, so I'm not
sure if people have been affected by this bug in practice or not.
2023-09-10 12:54:52 +02:00
JosJuice f7f4da2be8 Jit: Use correct address when checking fifoWriteAddresses
We need to check for the address of the *previous* instruction, because
checking fifoWriteAddresses happens not at the end of the instruction
that triggered it but at the start of the next instruction.
2023-09-10 12:54:18 +02:00
Admiral H. Curtiss 1a0f0e7e96
Merge pull request #12081 from JosJuice/jitarm64-debug-exit-pc
JitArm64: Store PC on debug exit
2023-09-10 02:10:29 +02:00
Admiral H. Curtiss 5e0cf795e3
Merge pull request #12169 from jordan-woyak/widescreen-heuristic-gameini
VideoCommon: Expose the widescreen heuristic's standard and widescreen values in onion config.
2023-09-09 16:51:11 +02:00
Admiral H. Curtiss 911c469cf5
Common/LogManager: Add logging category for Achievements. 2023-09-09 14:47:20 +02:00
R 860acfb15d Steam Deck: Periodically reenable gyro 2023-09-07 19:56:58 +01:00
JosJuice 57e56f4bc2
Merge pull request #12174 from AdmiralCurtiss/jitcache-32bit
Core/JitCache: Don't try to allocate the fast block map on 32-bit builds.
2023-09-07 19:29:04 +02:00
Admiral H. Curtiss cf2a1f29b7
Core/JitCache: Don't try to allocate the fast block map on 32-bit builds. 2023-09-07 14:48:57 +02:00
Admiral H. Curtiss 422bc7a627
Common/MemArena: A zero-byte allocation is invalid. 2023-09-07 14:41:24 +02:00
Admiral H. Curtiss c14bc6ea4c
Common/MemArena: mmap returns MAP_FAILED on error, not nullptr. 2023-09-07 13:59:33 +02:00
Admiral H. Curtiss a20bb3e05b
Common/MemArena: Assert return value of LazyMemoryRegion::Clear()'s mmap() call. 2023-09-07 04:00:22 +02:00
Jordan Woyak 7cc4304918 VideoCommon: Expose the widescreen heuristic's standard and widescreen ratio values in onion config. 2023-09-06 18:45:28 -05:00
JMC47 c0440df288
Merge pull request #12029 from LillyJadeKatrin/retroachievements-bugfix-2
RetroAchievements - Rearranged startup process
2023-09-06 12:23:52 -04:00
JMC47 3b5b9e0fc0
Merge pull request #12028 from LillyJadeKatrin/retroachievements-bugfix
RetroAchievements - Add Rich Presence to Achievement Dialog Header
2023-09-06 12:20:20 -04:00
LillyJadeKatrin 38bd04c439 Add Rich Presence to Achievement Dialog Header
This refactors the Rich Presence generation to store to a member field that can be exposed to the UI to display the Rich Presence in the achievement header. It still updates at its original rate of once per two minutes, but calls an update on the dialog when that ticks.
2023-09-06 10:01:33 -04:00
iwubcode 589834f562 VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset 2023-09-05 21:11:19 -05:00
JMC47 76a00551d1
Merge pull request #11419 from OatmealDome/widescreen
VideoCommon: Allow widescreen heuristic's constants to be overridden by onion config
2023-09-05 13:25:07 -04:00
OatmealDome 4938b99600 VertexManagerBase: Allow widecreen heuristic constants to be overriden by onion config 2023-09-05 11:50:49 -04:00
OatmealDome de781a6fa7 RenderBase: Allow widescreen heuristic's transition threshold to be overridden by onion config 2023-09-05 11:49:22 -04:00
JMC47 9419d92446
Merge pull request #12139 from iwubcode/more_shader_texture_properties
VideoCommon: add additional texture sampler types to ShaderAsset
2023-09-04 22:45:56 -04:00
JMC47 82ea4f4c70
Merge pull request #12137 from iwubcode/custom_pipeline_more_error_checking
VideoCommon: additional error checking for CustomPipelineAction
2023-09-04 22:43:41 -04:00
JMC47 627282473b
Merge pull request #12136 from iwubcode/texture_metadata_struct
VideoCommon: add TextureData structure with metadata
2023-09-04 22:40:50 -04:00
Pokechu22 d0afe36269 Disable Arbitrary Mipmap Detection checkbox when GPU Texture Decoding is enabled
See https://bugs.dolphin-emu.org/issues/13049
2023-09-04 13:24:05 -07:00
Pokechu22 b969d89103 Disable Texture Filtering dropdown when Manual Texture Sampling is checked
See https://bugs.dolphin-emu.org/issues/13049
2023-09-04 13:24:03 -07:00
JMC47 efabcaf6ea
Merge pull request #12159 from noahpistilli/evc+rgnsel
Add Everybody Votes Channel and Region Select to WiiLink config
2023-09-04 12:00:02 -04:00
LillyJadeKatrin 348e60cd3f Rearranged RetroAchievements startup process
Moved AchievementManager Init further down in the MainWindow constructor; its original position was because it had an impact on the contents of the menu bar, and this is no longer the case.
2023-09-04 09:32:13 -04:00
OatmealDome 3e9c9a3e8d
Merge pull request #12004 from TellowKrinkle/MetalMultiTarget
VideoBackends:Metal: Multi render target support
2023-09-03 23:31:38 -04:00
JMC47 900439ea0d
Merge pull request #12102 from iwubcode/cubemap_custom_texture
VideoCommon: add ability to load cube maps into custom texture data
2023-09-03 18:29:00 -04:00
Sketch fb852a5062 VideoCommon: Deinit Graphics Mod Manager implicitly 2023-09-03 16:06:08 -04:00
Sketch fdaa82f96d Add Everybody Votes Channel and Region Select to WiiLink config 2023-09-03 15:56:02 -04:00
Admiral H. Curtiss 143a13622f
Merge pull request #12108 from noahpistilli/kd-check-mail
IOS/KD: Implement NWC24_CHECK_MAIL_NOW
2023-09-03 19:52:26 +02:00
Sketch 2154941c2c IOS/KD: Implement NWC24_CHECK_MAIL_NOW 2023-09-03 13:05:58 -04:00
Admiral H. Curtiss f063fb31b3
Merge pull request #12149 from noahpistilli/no-response-header-rsa
IOS/KD: Check if a file has an RSA signature
2023-09-03 03:50:18 +02:00
Sketch fa2bc535f1 IOS/KD: Check if a file has an RSA signature 2023-09-02 21:39:54 -04:00
Admiral H. Curtiss 46a596c0d3
Merge pull request #12148 from Dentomologist/fifo_convert_memoryupdate_type_to_enum_class
Fifo: Convert MemoryUpdate::Type to enum class
2023-09-03 03:34:35 +02:00
iwubcode 62fee2f3b6 VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice 2023-09-02 20:20:09 -05:00
Dentomologist 9cabf20aaa Fifo: Convert MemoryUpdate::Type to enum class 2023-09-02 18:19:26 -07:00
Admiral H. Curtiss 6d04618921
Merge pull request #12157 from Dentomologist/texturecachebase_add_m_prefix
TextureCacheBase: Add m_ prefix to member variables
2023-09-03 03:10:57 +02:00
JMC47 bd57d17dee
Merge pull request #12079 from JosJuice/blr-no-fastmem
Jit: Allow BLR optimization without fastmem
2023-09-02 12:45:39 -04:00
Dentomologist d5d3eb5025 TextureCacheBase: Add m_ prefix to member variables 2023-09-01 22:52:17 -07:00
Admiral H. Curtiss f1c1c6ded6
JitCache: Fix potentially dangling pointer to fast block map.
Whenever JitBaseBlockCache::Clear() got called, it threw away the memory mapping for the fast block map and created a new one. This new mapping typically got mapped at the same address at the old one, but this is not guaranteed. The pointer to the mapping gets embedded in the generated dispatcher code in Jit64AsmRoutineManager::Generate(), which is only called once on game boot, so if the new mapping ended up at a different address than the old one, the pointer in the ASM pointed at garbage, leading to a crash.

This fixes the issue by guaranteeing that the new mapping is mapped at the same address.
2023-09-02 04:03:22 +02:00
Admiral H. Curtiss 5bd7756064
Common/MemArena: Add LazyMemoryRegion to represent a zero-initialized memory region whose pages are only allocated on first access. 2023-09-02 04:02:10 +02:00
JosJuice 4131dffae9 Jit: Allow BLR optimization without fastmem
While both fastmem and the BLR optimization depend on fault handling,
the BLR optimization doesn't depend on fastmem, and there are cases
where you might want the BLR optimization but not fastmem. For me
personally, it's useful when I try to use a debugger on Android and have
to disable fastmem so I don't get SIGSEGVs all the time, but it would be
especially useful for iOS users.
2023-08-29 22:55:29 +02:00
JosJuice af2c32635a Jit: Add more error checking to ProtectStack 2023-08-29 22:46:50 +02:00
JMC47 1b2d0c0507
Merge pull request #10575 from JosJuice/jitbase-auto-clear
Jit: Automatically clear cache when JIT settings are updated
2023-08-29 15:56:25 -04:00
JosJuice 8c2c665af3 Jit: Check MSR state in BLR optimization
When we execute a JIT block, we have to make sure that both the PC and
the DR/IR bits of MSR are the same as they were when the block was
compiled. When jumping to a block from the dispatcher, this is done in
the way you would expect: By checking the PC and the relevant MSR bits.
However, when returning to a block using the BLR optimization, we only
check the PC. Checking the MSR bits is done by instead resetting the
stack when the MSR changes, making PC checks afterwards fail.

Except... We were only resetting the stack on rfi instructions. There
are actually many more ways for the MSR to change, and we weren't
covering those at all. I looked into resetting the stack on all of them,
but it would be pretty cumbersome both in terms of writing the code and
in terms of how often at runtime we'd have to reset the stack, so I
think the better option would be to check the MSR bits along with the
PC. That's what this commit implements.
2023-08-29 19:05:26 +02:00
Admiral H. Curtiss 69db8a615f
Merge pull request #12145 from JosJuice/ubershaderpixel-uint
VideoCommon: Fix GLSL uint handling in UberShaderPixel
2023-08-29 12:33:54 +02:00
Admiral H. Curtiss df120b0630
Merge pull request #12000 from Filoppi/window_res_fix
Video: Fix issues with the window presentation
2023-08-28 23:50:50 +02:00
Admiral H. Curtiss 357db03fc8
Merge pull request #12030 from LillyJadeKatrin/retroachievements-bugfix-3
RetroAchievements - Fixed Leaderboard Scored message format
2023-08-28 23:28:37 +02:00
JosJuice 5b112dbf2c VideoCommon: Fix GLSL uint handling in UberShaderPixel 2023-08-28 21:17:01 +02:00
JosJuice b922f4baa6 JitArm64: Write PC when calling MMU.cpp
This functionality was in Jit64 but not JitArm64.
2023-08-27 18:45:34 +02:00
JosJuice 58f247290f Use latest resolution value for resolution hotkey OSD
Because CPU thread config changed callbacks are no longer instant,
g_Config.iEFBScale doesn't yet contain the new value when the hotkey OSD
code tries to read it.

Should fix https://bugs.dolphin-emu.org/issues/13343.
2023-08-27 15:38:00 +02:00
iwubcode f982c556b5 VideoCommon: add additional texture sampler types to ShaderAsset 2023-08-26 12:12:37 -05:00
Frajo Haider 7daa19f40d JitArm64: Avoid loading compilerPC multiple times if it's already in a register. 2023-08-26 18:14:07 +03:00
JosJuice 85281e76ee Jit: Remove unnecessary member variables 2023-08-26 17:05:04 +02:00
JosJuice 07d70db46b DolphinQt: Allow toggling most JIT debug settings at any time
There's no reason not to allow this now that these settings are
cleanly integrated into the new config system. (Actually, maybe
we could even have done this before the previous commit...)
2023-08-26 17:05:04 +02:00
JosJuice 28e8117b90 Jit: Automatically clear cache when JIT settings are updated
This fixes a problem where changing the JIT debug settings on
Android while a game was running wouldn't cause the changed settings
to apply to code blocks that already had been compiled.
2023-08-26 17:04:56 +02:00
JosJuice cd31da97d6
Merge pull request #11191 from JosJuice/jitarm64-no-checked-entry
JitArm64: Never check downcount on block entry
2023-08-26 17:00:08 +02:00
Admiral H. Curtiss 799ce0dc9d
Merge pull request #12097 from Dentomologist/ios_remove_unused_member_variables
IOS: Remove unused member variable from SharedContentMap and UIDSys
2023-08-26 16:41:45 +02:00
Admiral H. Curtiss 2502e412b3
Merge pull request #12117 from JosJuice/config-callback-cpu
Don't call RunAsCPUThread in config callbacks
2023-08-26 16:34:46 +02:00
Admiral H. Curtiss d8e35438bd
Merge pull request #12127 from sepalani/ascii_
MemoryViewWidget: Fix some characters being truncated
2023-08-26 14:56:26 +02:00
Admiral H. Curtiss 65a9be581f
Merge pull request #12121 from JosJuice/discscrubber-volume-ptr
DiscIO: Don't keep volume pointer in DiscScrubber
2023-08-26 14:31:15 +02:00
Admiral H. Curtiss dec2990053
Merge pull request #12128 from Dentomologist/gcc_suppress_ppcstate_off_warning_spam
GCC: Suppress PPCSTATE_OFF invalid-offsetof warnings
2023-08-26 14:22:04 +02:00
Admiral H. Curtiss e876045e56
Merge pull request #12135 from Dentomologist/jitarm64_resolve_deprecated_enum_conversion_warning
JitArm64: Resolve deprecated enum conversion warning
2023-08-26 14:18:58 +02:00
Admiral H. Curtiss 5c4671f573
Merge pull request #12126 from JosJuice/small-vector
Move SmallVector to Common
2023-08-26 14:15:18 +02:00
iwubcode 9223540bf4 VideoCommon: additional error checking for CustomPipelineAction and move the pixel shader asset cache time back to being calculated during texture creation 2023-08-24 00:47:48 -05:00
iwubcode 7c52a52440 VideoCommon: add TextureData structure that contains the raw texture data, a sampler, and the type of texture information 2023-08-24 00:35:31 -05:00
Dentomologist a650a16f4c JitArm64: Resolve deprecated enum conversion warning
Resolve warning caused by using values from two different enums in a
conditional expression which was deprecated in c++20.

The warning in question is clang -Wdeprecated-anon-enum-enum-conversion
and gcc -Wenum-compare.
2023-08-23 14:38:52 -07:00
JosJuice ba99d17ac0 VideoCommon: Fix custom shader constants on GLES 2023-08-22 19:38:18 +02:00
Admiral H. Curtiss 4223cd0264
Merge pull request #12130 from JosJuice/translation-fixes
Fixes to translatable strings
2023-08-22 16:44:36 +02:00
JosJuice 6e88c44d5d Move SmallVector to Common
We had one implementation of this type of data structure in Arm64Emitter
and one in VideoCommon. This moves the Arm64Emitter implementation to
its own file and adds begin and end functions to it, so that VideoCommon
can use it.

You may notice that the license header for the new file is CC0. I wrote
the Arm64Emitter implementation of SmallVector, so this should be no
problem.
2023-08-22 13:19:49 +02:00
iwubcode 55fba7c0ed
VideoCommon/GraphicsModAsset: Error out if config key is not a string. 2023-08-22 02:40:08 +02:00
Dentomologist 58ab94c30c GCC: Suppress PPCSTATE_OFF invalid-offsetof warnings
Modify PPCSTATE_OFF and PPCSTATE_OFF_ARRAY macros when using GCC to
avoid useless log spam. Specifically, use a consteval lambda with gcc
_Pragma statements to disable the -Winvalid-offsetof warning inside the
macros.

Each successful build (and many failing ones) on the Android buildbot
generates almost 300 cases of -Winvalid-offsetof, resulting in thousands
of lines of log spam per build. In addition to bloating the log filesize
these spurious warnings make it harder to find actual warnings.

These warnings are generated by calls to the macros PPCSTATE_OFF and
PPCSTATE_OFF_ARRAY, which in turn are used by many other macros used by
the JIT. The ultimate cause is that offsetof is only conditionally
supported on non-standard-layout types, which includes the PowerPCState
struct.

To address potential questions of whether there's a better way to handle
this:

The obvious solution would be to modify PowerPCState so that it does
have a standard layout. This is unfortunately impractical.

To have a standard layout a type can only contain other types with
standard layouts. None of the stl containers are guaranteed to have
standard layouts, and PowerPCState contains a std::tuple and std::array.
PowerPCState also contains a PowerPC::Cache and InstructionCache which
themselves contain std:arrays and std::vectors.

Furthermore InstructionCache derives from Cache, and a derived class can
only have standard layout if at most one class in its hierarchy has a
non-static data member, but both classes have such members. Making
InstructionCache have a standard layout would require duplicating all
the functionality of Cache so it no longer derived from it, as well as
replacing the stl containers. This might require having a raw pointer to
said containers, with the manual memory management that implies.

All of that would be much more disruptive than would be justified to get
rid of some warnings (however annoying they might be). This is
compounded by the fact that PowerPCState hasn't had a standard layout
for a long time, if ever, and if the PPCSTATE_OFF macros weren't working
reliably it would have become obvious a long time ago.

As to why I picked the lambda solution over other potential changes:

- Keeping the define as-is and wrapping some gcc #pragmas around it
  doesn't work because the pragmas don't get included when the define is
  substituted to the call site.

- Keeping the define as a non-lambda expression and using inline
  _Pragma() statements would ideally be better and works fine for msvc,
  but fails for GCC with "'#pragma' is not allowed here".

- Turning off -Winvalid-offsetof globally for gcc would work, but there
  might be other contexts where offsetof is problematic and GCC seems to
  be the only compiler warning about it.
2023-08-21 14:01:11 -07:00
Sepalani 573863703a MemoryViewWidget: Fix some characters being truncated 2023-08-21 22:02:44 +04:00
JosJuice e7c2133160 Fixes to translatable strings 2023-08-21 16:29:52 +02:00
iwubcode 5506121685 VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
iwubcode 6ea0d17802 VideoCommon: when graphics settings change, trigger a reload of all custom shaders 2023-08-20 18:53:27 -05:00
iwubcode 931a8aa413 VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders 2023-08-20 18:53:27 -05:00
iwubcode c7191382be VideoCommon: add custom pipeline action 2023-08-20 18:53:27 -05:00
iwubcode d320366954 VideoCommon: add custom shader cache to VertexManagerBase, supporting custom pixel shaders by replacing the existing pipeline with a modified one 2023-08-20 18:53:27 -05:00
iwubcode bedbf2b8c6 VideoCommon: add custom shader cache 2023-08-20 18:53:27 -05:00
iwubcode dbaf24ef09 VideoCommon: add data needed to support custom pixel shaders to graphics mod actions 2023-08-20 18:53:27 -05:00
iwubcode 4283d76718 VideoCommon: uber pixel shader gen changes needed to support custom pixel shaders in graphics mods 2023-08-20 18:53:27 -05:00
iwubcode e704385fce VideoCommon: pixel shader gen changes needed to support custom pixel shaders in graphics mods 2023-08-20 18:53:27 -05:00
iwubcode c3a370839a VideoCommon: add helper functions to handle generating custom lighting code for a custom pixel shader 2023-08-20 18:53:27 -05:00
iwubcode 0da5cf60a8 VideoCommon: add custom pixel shader definition and custom shader header to shadergen common as it will be used by both the special and uber shader variant of pixel shaders 2023-08-20 18:53:27 -05:00
Admiral H. Curtiss f19651e49b
Merge pull request #11025 from AdmiralCurtiss/hle-printf
HLE_OS: Manually handle printfs from emulated software to prevent emulated software from crashing Dolphin with an invalid printf formatting string.
2023-08-20 01:31:49 +02:00
JosJuice d34d3bd513 JitArm64: Optimize mfsrin/mtsrin address calculations
This does require another register, but we skip having to use shifted
ADD, which takes two cycles on some CPUs, and we gain instruction-level
parallelism.
2023-08-19 21:37:06 +02:00
JosJuice c70dcf99dd Jit: Some mcrxr optimizations 2023-08-19 21:13:56 +02:00
JosJuice 5ea1cc5406 JitArm64: Fix mcrxr
Likely an incorrect translation of Jit64's LEA with SCALE_2.
2023-08-19 20:57:32 +02:00
JosJuice 5931d74d52 JitArm64: Remove unnecessary BindToRegister calls
BindToRegister is only needed when writing to a register.
2023-08-19 19:46:53 +02:00
JosJuice 9192128c50 Jit: Handle imm msr in EmitStoreMembase
This makes Jit64::mtmsr more optimized in particular.
2023-08-19 19:45:35 +02:00
JosJuice 0f64df3e3e DiscIO: Don't keep volume pointer in DiscScrubber
Keeping the pointer creates use-after-free opportunities, and we don't
have much reason to keep it around anyway.
2023-08-19 17:30:22 +02:00
Admiral H. Curtiss d36f0fff4c
Jit64: Actually update membase register after GlobalAdvance(). 2023-08-19 17:00:01 +02:00
JosJuice ed7894924c
Merge pull request #12048 from krnlyng/someothertest
Jit: Load the memory register only when the msr bits have changed and do not use jumps to load it.
2023-08-19 09:49:29 +02:00
Admiral H. Curtiss b6bfa10ace
Merge pull request #11996 from Dentomologist/remove_pointless_pauseandlock_functions
EXI: Remove pointless PauseAndLock functions
2023-08-18 21:35:56 +02:00
Admiral H. Curtiss bb4ed1c450
Merge pull request #12118 from AdmiralCurtiss/tas-window-translatable
DolphinQt/TASInputWindow: Make 'Enable Controller Input' translatable.
2023-08-18 21:33:23 +02:00
Admiral H. Curtiss 8a96ce73f6
Merge pull request #12044 from jmlee337/upnpport
Do not try portmapping when using traversal server
2023-08-18 21:28:52 +02:00
Admiral H. Curtiss 9a51215af3
Merge pull request #12083 from JosJuice/android-controlled-by-gamepad
InputConfig: Update IsControllerControlledByGamepadDevice for Android input overhaul
2023-08-18 21:27:26 +02:00
xujibbs b3902397cb
DolphinQt/TASInputWindow: Make 'Enable Controller Input' translatable. 2023-08-18 21:02:30 +02:00
Admiral H. Curtiss 3441fe6efc
Merge pull request #11999 from Filoppi/post_process_fixes
Video: implement output resampling (upscaling/downscaling) methods
2023-08-18 20:33:09 +02:00
JosJuice a9ec2a6e41
Merge pull request #12116 from AdmiralCurtiss/log-colors
DolphinQt/LogWidget: Restore log window colors.
2023-08-18 09:00:43 +02:00
Filoppi 8bca9a864f Video: The `Auto` internal resolution scaling wasn't working correctly if the window weird aspect ratios (e.g. 32:9), beacuse it would account for the the portion of the image that will show black bars into the calcuations to find the best matching resolution 2023-08-18 02:14:00 +03:00
Filoppi 6c7f34d5da Video: The `Auto-Adjust Window Size` setting was calculating the window size based on the resolution of the window in the previous frame if we used the "stretch" aspect ratio setting, so it's result would be self influence in a loop and behave unreliably (e.g. when changing resolution between Auto/Native/2x the automatic window scaling would behave randomly) 2023-08-18 02:14:00 +03:00
Filoppi cb34d1aafe Video: There was always a black line around one of the 4 edges (top/left/bottom/right) of the window because the final output size wasn't calculated right (unless the aspect ratio was set to stretch) 2023-08-18 02:14:00 +03:00
Filoppi fae3aee9e0 Video: The `% 4` that was done on the rendering resolution was only meant to be done when recording videos (due to encoding limitations) but one case was missed (this had no consequences really, as it was just in the code that automatically resizes the window). The hardcoded `4` has been replaced with `VIDEO_ENCODER_LMC` for clarity. 2023-08-18 02:14:00 +03:00
Filoppi 80b453082d Video: fix post process shaders with parameters failing to build on OpenGL
This was because the shader uniforms between the pixel and vertex shaders
were willingly left different, to avoid filling the vertex shader with unnecessary
params. Turns out all backends are fine with this except OGL.
The new behaviour is now much more consistent and well explained,
the "default" shaders are the ones that always run, and the non default
ones are the user selected ones (if any).
2023-08-18 02:00:56 +03:00
Sam Belliveau 39d96a21a8 Video: Improved Tooltips & Bicubic (#5)
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Sam Belliveau ca93a5191f Video: Added Box Resampling
Edited by Filoppi
2023-08-18 02:00:56 +03:00
Filoppi 2edf81cdb0 Video: implement output resampling (upscaling/downscaling) methods 2023-08-18 02:00:55 +03:00
Admiral H. Curtiss 1854ff0142
Merge pull request #12003 from Filoppi/auto_hdr
Add AutoHDR post process shader
2023-08-18 00:20:08 +02:00
Admiral H. Curtiss ecf5870a91
Merge pull request #12115 from AdmiralCurtiss/advanced-config
DolphinQt/AdvancedPane: UI improvements.
2023-08-18 00:16:59 +02:00
Admiral H. Curtiss 42e893d6be
Merge pull request #12114 from AdmiralCurtiss/color-correction-button
DolphinQt/EnhancementsWidget: Use custom tooltip for Color Correction button.
2023-08-18 00:16:47 +02:00
Admiral H. Curtiss a08792033a
Merge pull request #12103 from iwubcode/asset_load_system_time
VideoCommon: asset load time is now stored as a chrono system_clock time
2023-08-18 00:14:29 +02:00
JosJuice b62c25864f CPUThreadConfigCallback: Remove some CPU thread asserts
Turns out that we have two subsystems that want to register CPU thread
callbacks from a different thread than the CPU thread: FreeLookConfig
and VideoConfig. Both seem to happen from the host thread before the CPU
thread starts, so there's no thread safety issue. But ideally, if we
want to allow registering callbacks from threads other than the CPU
thread, we should make registering callbacks actually thread-safe. This
is an unsolved problem for the regular Config system, so I would like to
leave it outside the scope of this PR.
2023-08-17 19:19:26 +02:00
JosJuice 7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00
JosJuice 2b17e89336 Config: Don't clear callbacks on shutdown
This fixes a problem that started happening in CoreTimingTest after the
previous commit. CPUThreadConfigCallback registers a Config callback
only once per run of the process, but CoreTimingTest calls
Config::Shutdown after each test, and Config::Shutdown was clearing all
callbacks, preventing the callback from running after that.
2023-08-17 19:19:25 +02:00
JosJuice 71ce8bb6f0 Don't call RunAsCPUThread in config callbacks
In theory, our config system supports calling Set from any thread. But
because we have config callbacks that call RunAsCPUThread, it's a lot
more restricted in practice. Calling Set from any thread other than the
host thread or the CPU thread is formally thread unsafe, and calling Set
on the host thread while the CPU thread is showing a panic alert causes
a deadlock. This is especially a problem because 04072f0 made the
"Ignore for this session" button in panic alerts call Set.

Because so many of our config callbacks want their code to run on the
CPU thread, I thought it would make sense to have a centralized way to
move execution to the CPU thread for config callbacks. To solve the
deadlock problem, this new way is non-blocking. This means that threads
other than the CPU thread might continue executing before the CPU thread
is informed of the new config, but I don't think there's any problem
with that.

Intends to fix https://bugs.dolphin-emu.org/issues/13108.
2023-08-17 19:19:25 +02:00
Admiral H. Curtiss a9cba9be36
DolphinQt/LogWidget: Restore log window colors. 2023-08-16 19:55:18 +02:00
Admiral H. Curtiss a34f221782
Core/PowerPC: Return AvailableCPUCores() as a std::span. 2023-08-16 19:25:03 +02:00
Admiral H. Curtiss 51f807b63a
DolphinQt/AdvancedPane: Update all GUI elements from config in Update(). 2023-08-16 19:25:03 +02:00
Admiral H. Curtiss ccee66dc80
DolphinQt/AdvancedPane: Use ConfigBool for MMU, Pause on Panic, and Write-Back Cache. 2023-08-16 19:25:03 +02:00
Admiral H. Curtiss 23ae8c439c
Merge pull request #12112 from JosJuice/hires-texture-encoding
VideoCommon: Fix std::filesystem::path encoding conversion
2023-08-16 18:39:18 +02:00
JosJuice 86910f406e VideoCommon: Fix std::filesystem::path encoding conversion
In std::string, you can store strings using any encoding, but in Dolphin
we have decided to use UTF-8. The problem is that if you convert between
std::string and std::filesystem::path using the built-in methods, the
standard library will make up its own assumption of what encoding you're
using in the std::string. On most OSes this is UTF-8, but on Windows
it's whatever the user's code page is.

What I believe is the C++ standard authors' intended solution to this is
to use std::u8string instead of std::string, but that's a big hassle to
move over to, because there's no convenient way to convert between
std::string and std::u8string. Instead, in Dolphin, we have added helper
functions that convert between std::string and std::filesystem::path in
the manner we want. You *always* have to use these when converting
between std::string and std::filesystem::path, otherwise we get these
kinds of encoding problems that we've been having with custom textures.

Fixes https://bugs.dolphin-emu.org/issues/13328.
2023-08-16 09:56:56 +02:00
JosJuice 177ac0cd44
Merge pull request #12111 from OatmealDome/old-amd-bug
Remove `BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION`
2023-08-16 09:20:49 +02:00
Pokechu22 10c5da6f62
Merge pull request #12107 from MikeIsAStar/retrieve-page-table-information-from-data-cache
Retrieve page table information from the data cache
2023-08-15 22:01:01 -07:00
takayhan-AMD b969282b72 Remove out-dated hack of AMD driver issue WRT dual-source blending output index. 2023-08-15 23:58:29 -04:00
iwubcode eeb73460ab VideoCommon: asset load time is now stored as a chrono system_clock time, so that times can be fabricated in a future feature (without creating a file to do so) 2023-08-15 22:02:28 -05:00
Admiral H. Curtiss a10d768c63
Merge pull request #12104 from iwubcode/descriptor_sample_size_constant_dx12
VideoBackends: update SRVDescriptorTable size in DX12 to use pixel sampler constant
2023-08-15 23:15:19 +02:00
Admiral H. Curtiss a44606692a
Merge pull request #12096 from Dentomologist/nandpaths_resolve_android_warning
NandPaths: Resolve Android tautological comparison warning
2023-08-15 22:23:57 +02:00
Admiral H. Curtiss 2cbc1e6f3e
Merge pull request #12109 from JosJuice/android-adddevice-null
ControllerInterface/Android: Add null check to AddDevice
2023-08-15 22:22:45 +02:00
MikeIsAStar 0bb5c88a22 Retrieve page table information from the data cache
Thanks to @mkwcat for identifying the problematic code.
2023-08-15 12:44:55 -04:00
JosJuice 1d77bddc3b ControllerInterface/Android: Add null check to AddDevice
The Google Play Console is showing some users getting a crash here,
and indeed, InputDevice.getDevice can return null.
2023-08-15 13:31:18 +02:00
iwubcode 89e2fc1dd3 VideoBackends: update SRVDescriptorTable size in DX12 to use pixel sampler constant 2023-08-13 17:23:26 -05:00
Admiral H. Curtiss 5635a0bdef
DolphinQt/EnhancementsWidget: Use custom tooltip for Color Correction button. 2023-08-13 22:46:46 +02:00
Admiral H. Curtiss 2537f4db91
Merge pull request #12100 from AdmiralCurtiss/tooltip-pushbutton
DolphinQt: Add ToolTipPushButton.
2023-08-13 21:44:24 +02:00
JMC47 4549091f56
Merge pull request #12090 from mandar1jn/figures-split
Skylanders: expand and improve character list
2023-08-13 14:29:46 -04:00
Mandar1jn 31d6aa5117 Skylanders: expand and improve character list
The previous list had some issues. A lot of variant id's were set to 0x0000. Althought this works for some figures, on a technicallity implemented into the games, they are technically wrong and don't result in exactly the same experience as the real figures. For example, the previous small fry got a "series 1" text in the summon screen. The real small fry does not have this. I also added figure types so I can add seperate generation logic later.
The Kaos element only applies to 3 items. So, I decided to throw it under others since it's not listed as an element in the manual and you can easily search for Kaos
2023-08-13 19:55:10 +02:00
Admiral H. Curtiss 1c1d2b0873
Merge pull request #12098 from Dentomologist/gcadapter_fix_android_unused_constant_warning
Gcadapter: fix Android unused constant warning
2023-08-13 18:58:39 +02:00
Admiral H. Curtiss 5bf760fa0b
Merge pull request #12069 from riidefi/silent-sd-failure
Prevent SD data loss from silent resync failure
2023-08-13 18:57:11 +02:00
JosJuice d50494b88d
Merge pull request #12060 from Sintendo/arm64-bool-logimm
JitArm64: Use LogicalImm in boolX
2023-08-13 18:51:05 +02:00
JMC47 0495a6af4e
Merge pull request #12066 from Pokechu22/main-window-right-click-menu
Disable right-click menu on main window
2023-08-13 12:49:56 -04:00
Dentomologist 720191d1f7 AbstractFramebuffer: Fix Android reorder-ctor warning
Move declaration of m_additional_color_attachments so its initialization
order matches that of the constructor.
2023-08-12 20:48:47 -07:00
Dentomologist 274b11e4e9 GCAdapter: Fix Android unused constant warning
CONTROLLER_OUTPUT_INIT_PAYLOAD_SIZE is only used by the libusb
implementation.
2023-08-12 20:20:42 -07:00
Dentomologist 77d33d61de GCAdapter: Fix spelling of constants 2023-08-12 20:20:41 -07:00
Dentomologist 9ef79dd2f5 IOS: Remove unused member variable from SharedContentMap and UIDSys
Resolve unused-private-field warnings on Android.
2023-08-12 14:37:52 -07:00
Dentomologist 9ad0d9ca6a NandPaths: Use initializer_list instead of unordered_set 2023-08-12 14:00:41 -07:00
Dentomologist 9955a06dbd NandPaths: Resolve Android tautological comparison warning
Android interprets char as unsigned char, so comparing with 0 triggers a
tautological-unsigned-char-zero-compare warning.

Casting c to an unsigned char and removing the comparison with 0
resolves the warning while needing one less comparison on all platforms.
2023-08-12 14:00:41 -07:00
Admiral H. Curtiss e6c7f4e14b
DolphinQt: Add ToolTipPushButton. 2023-08-12 21:33:43 +02:00
Admiral H. Curtiss bc47a28653
Merge pull request #12093 from Hark64/exportWiiSaveErrorFix
Disable Wii Save Options When Emulation Is Running
2023-08-12 20:34:47 +02:00
Harkaran Mann 783ff26edd
DolphinQt: Turn of wii save options during emulation 2023-08-12 20:18:22 +02:00
Admiral H. Curtiss 24012cfc7f
DolphinQt: Adjust panel-specific colors and syntax highlighting for dark theme. 2023-08-12 19:43:12 +02:00
Admiral H. Curtiss c2e29153e9
DolphinQt: Set the theme before constructing the MainWindow, some panels that explicitly request palette colors get the wrong colors otherwise. 2023-08-12 16:54:54 +02:00
Admiral H. Curtiss d725aaa5bc
DolphinQt: Set the application palette to a matching one when the Windows dark theme is in use. 2023-08-12 16:54:54 +02:00
Admiral H. Curtiss 250d5f55de
DolphinQt: Switch dark/light theme when Windows theme changes. 2023-08-12 16:54:54 +02:00
Admiral H. Curtiss e2fb8fab2f
DolphinQt: Set window decorations for all top-level QWidgets. 2023-08-12 16:54:54 +02:00
Admiral H. Curtiss e8d23af0f2
DolphinQt: Add function to set a QWidget's window decorations to dark ones on Windows. 2023-08-12 16:54:53 +02:00
Admiral H. Curtiss adbe56ce15
DolphinQt: Auto-load embedded dark theme on Windows if the user uses a system-wide dark theme. 2023-08-12 16:54:53 +02:00
Admiral H. Curtiss ea30651cd7
DolphinQt: Embed custom dark theme for Windows. 2023-08-12 16:54:53 +02:00
Admiral H. Curtiss 5d33f2abd1
DolphinQt: On Windows, detect whether the system is using a dark theme.
Co-authored-by: FearlessTobi <thm.frey@gmail.com>
2023-08-12 16:54:53 +02:00
Admiral H. Curtiss f2300d89cc
CMake: Turn on rcc file embedding. 2023-08-12 16:54:53 +02:00
Pokechu22 1f8f3840ac Disable right-click menu on main window
Before, right-clicking on the toolbar would allow toggling all dock widgets, including the debugger ones even when they are disabled. (See https://doc.qt.io/qt-5/qmainwindow.html#createPopupMenu for this behavior, and https://bugs.dolphin-emu.org/issues/13306 for an example of where it caused issues.)
2023-08-11 10:45:31 -07:00
iwubcode 246b7c5bdb VideoCommon: fix regression with texture load order where the custom texture code was always updating the asset map for each texture with each entry, making it so the last value actually would be loaded instead of the first 2023-08-11 00:36:41 -05:00
JMC47 5512d19d4b
Merge pull request #12061 from iwubcode/cubemap_backends_only
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
2023-08-10 18:36:48 -04:00
JMC47 032c77b462
Merge pull request #12064 from noahpistilli/wc24-standby
Remove force disable WC24 Standby
2023-08-10 16:07:47 -04:00
Admiral H. Curtiss b0dc067717
Merge pull request #12087 from Dentomologist/dx12_use_correct_framebuffer_descriptor
D3D12: Only use framebuffer integer descriptor if allocated
2023-08-10 19:09:25 +02:00
JosJuice 1ebec40e4d JitArm64: Prefer MOVI with 64-bit elements for zeroing
The Cortex-X2 and Cortex-X3 (and possibly others) recognize MOVI with
64-bit elements as a zeroing idiom, but not MOVI with other sizes.
2023-08-06 12:11:37 +02:00
Dentomologist 83f307ec7e D3D12: Only use framebuffer integer descriptor if allocated
Verify that DXFramebuffer's integer RTV descriptor's cpu_handle has been
allocated before using it, and if it hasn't use the non-integer RTV
descriptor instead. This fixes a Dolphin crash in Twilight Princess, and
possibly other games (Issue 13312).

As an optimization to save space in the descriptor heap, DXFramebuffer's
integer descriptor is only initialized if the given abstract texture
format has different integer and non-integer RTV formats. This
previously wasn't accounted for by GetIntRTVDescriptorArray, which could
cause DX12::Gfx::BindFramebuffer to call OMSetRenderTargets with an
invalid descriptor which would lead to a crash.

Triggering the bug was fortunately rare because integer formats are only
used when blending is disabled and logic ops are enabled. Furthermore,
the standard integer abstract format is RGBA8 which has different
integer and non-integer RTV formats, causing the integer descriptor to
be initialized and avoiding the bug.

The crash started appearing in a2702c6 because it changed the
swapchain's abstract texture format from RGBA8 to RGB10_A2. Unlike
RGBA8, RGB10_A2 has the same integer and non-integer RTV formats and so
the bug can be triggered if the other requirements are met.
2023-08-04 13:17:33 -07:00
JosJuice 02b0e287cb InputConfig: Update IsControllerControlledByGamepadDevice for Android input overhaul
This only matters for analytics, but still.
2023-08-01 19:35:55 +02:00
JosJuice 262a3be08a JitArm64: Store PC on debug exit
Should fix https://bugs.dolphin-emu.org/issues/13178.

Jit64 doesn't need to do this because it stores PC directly into
ppcState instead of first storing it in a register.
2023-07-31 16:50:49 +02:00
JosJuice a912a2c3f5
Merge pull request #12047 from AdmiralCurtiss/nand-stats-user
Add file size stats to NAND Check.
2023-07-30 21:51:07 +02:00
JosJuice d2c5d79614 JitArm64: Use farcode in WriteLinkBlock
Now block link nearcode is back to a length of three instructions.

Unfortunately, the code I'm adding to Jit.cpp ends up being a bit messy
because we need to handle the case of already being in farcode...
2023-07-30 15:00:07 +02:00
JosJuice 1813f0fdb5 Jit: Remove checkedEntry
It's now always identical to normalEntry.
2023-07-30 14:28:02 +02:00
JosJuice f78ba9ac55 JitArm64: Never check downcount on block entry
Jumping between linked blocks currently works as follows: First, at the
end of the first block, we check if the downcount is greater than zero.
If it is, we jump to the `normalEntry` of the block. So far so good. But
if the downcount wasn't greater than zero, we jump to the `checkedEntry`
of the block, which checks the downcount *again* and then jumps to
`do_timing` if it's less than zero (which seems like an off by one error
- Jit64 doesn't do anything like this). This second check is rather
redundant. Let's jump to `do_timing` where we previously jumped to
`checkedEntry`.

Jit64 doesn't check the downcount on block entry. See 5236dc3.
2023-07-30 14:20:44 +02:00
Admiral H. Curtiss 9f817911fd
HLE_OS: Manually handle printfs from emulated software to prevent emulated software from crashing Dolphin with an invalid printf formatting string. 2023-07-29 20:06:09 +02:00
JosJuice 30c4ac34b0
Merge pull request #12073 from AdmiralCurtiss/wiimote-win32error
WiimoteReal/IOWin: Use correct error type in the default case.
2023-07-29 18:54:10 +02:00
Admiral H. Curtiss 7f29f0398c
MMU: Add a HostGetU16String() function for wide strings used by emulated software. 2023-07-29 15:11:00 +02:00
iwubcode dca7c67105 VideoCommon: update NetplayChatUI's chat message input to use a hidden label. This avoids an error thrown by imgui 2023-07-29 00:27:07 -05:00
JMC47 a2a6473962
Merge pull request #12065 from iwubcode/imgui_update
Externals / VideoCommon: update imgui to 1.89.7 (and implot to 0.15)
2023-07-28 17:22:20 -04:00
Franz-Josef Haider 8bfcd2deb7 JitArm64/Jit64: Load the memory register without jumps and only when necessary. 2023-07-28 14:24:53 +03:00
Admiral H. Curtiss fb9274c359
WiimoteReal/IOWin: Use correct error type in the default case. 2023-07-28 08:10:54 +02:00
Admiral H. Curtiss cd923718c3
CommonFuncs: Add GetWin32ErrorString(). 2023-07-28 08:10:01 +02:00
JosJuice f3ad246fff PPCAnalyst: Simplify gprBlockInputs calculation
No need for the gprDefined variable.
2023-07-27 23:10:59 +02:00
JosJuice 8c2d73e8c2 PPCAnalyst: Fix gprBlockInputs calculation
This analysis needs to scan backwards, not forwards.
2023-07-27 23:09:46 +02:00
Dentomologist 3c6ea825c2 GekkoDisassembler: Remove unused parameter dmode from fdabc function
With the removal of m_flags, dmode is no longer used in fdabc.
2023-07-27 10:47:46 -07:00
Dentomologist 33dc2a9e6a GekkoDisassembler: Remove unused parameter dmode from ldst function
With the removal of m_flags, dmode is no longer used in ldst.
2023-07-27 10:47:46 -07:00
Dentomologist b3c5021fc4 GekkoDisassembler: Remove unused parameter dmode from rrn function
With the removal of m_flags, dmode is no longer used in rrn.
2023-07-27 10:47:46 -07:00
Dentomologist a177c8bcb1 GekkoDisassembler: Remove unused parameter dmode from dab function
With the removal of m_flags, dmode is no longer used in dab.
2023-07-27 10:47:45 -07:00
Dentomologist a732647e5a GekkoDisassembler: Remove unused parameter dmode from nooper function
With the removal of m_flags, dmode is no longer used in nooper.
2023-07-27 10:47:45 -07:00
Dentomologist 317bb629b9 GekkoDisassembler: Remove unread variable m_flags
Writes to m_flags are pointless as it's never read.
2023-07-27 10:47:41 -07:00
iwubcode 350e51951b VideoCommon: update imgui to 1.89.7 (and implot to 0.15); fix issues with upgrade; keep the demo code in case someone wants to reference it but don't compile it by enabling 'IMGUI_DISABLE_DEMO_WINDOWS' in config 2023-07-27 11:47:34 -05:00
riidefi ec5d2a4f41 [Core] Prevent SD data loss from silent resync failure 2023-07-26 13:58:01 -06:00
Martino Fontana 1e5e319783 Qt/GameConfigWidget: Add Manual Texture Sampling 2023-07-25 00:45:13 +02:00
Martino Fontana 41f81aca69 Qt/GameConfigWidget: Rename `m_enable_fast_disc` to `m_emulate_disc_speed` 2023-07-25 00:45:10 +02:00
Martino Fontana 0892998af1 Qt/GameConfigWidget: Add `reverse` argument for `{Save,Load}CheckBox`
In order to not hard code `if (key == "FastDiscSpeed")`
2023-07-24 20:48:32 +02:00
Admiral H. Curtiss 0a2afa48b7
Merge pull request #12045 from tupfold/master
[Minor Bugfix]  Extremely rare HostID collision bugfix
2023-07-24 03:55:45 +02:00
Admiral H. Curtiss 2b80605e7e
Merge pull request #12067 from Pokechu22/debugging-ui-text-show-enable
Rename "Show Debugging UI" to "Enable Debugging UI"
2023-07-24 01:15:04 +02:00
Admiral H. Curtiss c468ca2107
Merge pull request #12057 from iwubcode/config_core_timing_refresh_only
Core: save core timing parameters into variables updated during refresh
2023-07-24 01:14:18 +02:00
Pokechu22 7e38ff496c Rename "Show Debugging UI" to "Enable Debugging UI"
This will hopefully reduce confusion on e.g. https://bugs.dolphin-emu.org/issues/13306.
2023-07-23 15:17:04 -07:00
iwubcode e54b7ac356 Core: save core timing parameters into variables updated during refresh 2023-07-23 14:03:21 -05:00
JosJuice eb79bf37e2
Merge pull request #12052 from mitaclaw/profiling-is-something
Announce RSCRATCH clobbering in Jit64::Cleanup() when profiling is enabled
2023-07-23 20:12:43 +02:00
Admiral H. Curtiss a76cc146e1
Merge pull request #12055 from iwubcode/skip_dump_async
VideoCommon: skip the texture dump if a custom texture is available, regardless if it is loaded or not
2023-07-23 19:53:25 +02:00
Admiral H. Curtiss c1a4b3f350
Merge pull request #12051 from mandar1jn/J-documentation-improvements
Skylanders: Update J command documentation
2023-07-23 19:23:29 +02:00
Admiral H. Curtiss dd3caa48b2
Merge pull request #12063 from SuperSamus/audio-name
cubeb: Change name to "Dolphin Emulator"
2023-07-23 19:15:24 +02:00
Bram Speeckaert a486168448 JitArm64: Use LogicalImm in boolX
ARM64 has a special logical immediate encoding scheme, that can be used
with AND, ORR, and EOR. By taking advantage of this, we no longer need
to materialize the immediate value in a register, saving instructions
and/or reducing register pressure.

- orx

Before:
mov    w23, #0x1
orr    w23, w25, w23

After:
orr    w23, w25, #0x1

- andx

Before:
mov    w26, #-0x80000000
and    w27, w27, w26
sxtw   x24, w27

After:
and    w27, w27, #0x80000000
sxtw   x26, w27

- eqvx

Before:
mov    w23, #0x4
eon    w26, w23, w22

After:
eor    w26, w22, #0xfffffffb

- xorx

Before:
mov    w23, #0x1e
eor    w23, w27, w23

After:
eor    w23, w27, #0x1e

- norx

Before:
mov    w25, #-0x2001
orr    w23, w23, w25
mvn    w23, w23

After:
orr    w23, w23, #0xffffdfff
mvn    w23, w23
2023-07-23 18:40:53 +02:00
Sketch 8c2a1c191e Remove force disable WC24 Standby 2023-07-22 22:24:09 -04:00
Admiral H. Curtiss e3ef3cb752
Merge pull request #12062 from iwubcode/custom_textures_debug
VideoCommon: add startup message to know if custom textures are installed
2023-07-23 03:45:22 +02:00
Martino Fontana b5be399fd4 cubeb: Change name to "Dolphin Emulator"
To avoid conflicts with KDE's file manager.
2023-07-22 23:12:34 +02:00
Admiral H. Curtiss fb2b3753b5
Merge pull request #12015 from nyanpasu64/gc-adapter-sleep-detach
Fix GC Adapter breaking and burning a full CPU core after sleep-wake on Linux
2023-07-22 03:38:45 +02:00
iwubcode fd74244339 VideoCommon: add custom texture message to provide a dirty means of debugging whether custom textures are installed correctly 2023-07-21 20:13:27 -05:00
iwubcode e892b7f1ac VideoBackends: add support for cube maps for OGL, Vulkan, and D3D 2023-07-21 19:09:40 -05:00
LillyJadeKatrin 7a7e0ab2f5 Fixed Leaderboard Scored message format
Refactored the message displayed when a leaderboard is submitted to so that it properly generates and uses a FormattedValue.
2023-07-21 01:45:50 -04:00
Mandar1jn eba5291ec7 Skylanders: Update J command documentation
I initially thought the 0x01 side was both sides (equavalent to just C. However, this turned out to be something I forgot I implemented in my personal interface. 0x01 does not seem to change any colors.

Recently discovered how exactly the last 2 bytes of the J command for timing data
2023-07-20 23:58:33 +02:00
iwubcode f7e78742cf VideoCommon: skip the texture dump if the texture is using a custom texture, regardless of whether or not it is loaded yet 2023-07-19 23:44:41 -05:00
mitaclaw 70b3db93e0 Announce RSCRATCH clobbering in Jit64 when profiling is enabled 2023-07-19 14:15:42 -07:00
iwubcode 79f202ea5c VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor. 2023-07-16 19:45:55 -05:00
Admiral H. Curtiss 9ebfcebdde
Merge pull request #12049 from iwubcode/initialize_asset_load_info
VideoCommon: initialize load info variables in CustomAssetLibrary
2023-07-16 23:32:13 +02:00
Admiral H. Curtiss 2814e4e283
Merge pull request #12033 from mbc07/ColorCorrectionGUI_fixes
Qt: Color Correction window fixes
2023-07-16 23:31:59 +02:00
Mateus B. Cassiano d7e79683cc Qt: Color Correction window fixes 2023-07-16 16:48:08 -04:00
iwubcode 5740be15f9 VideoCommon: initialize load info variables 2023-07-16 12:56:03 -05:00
Admiral H. Curtiss cd5aebe5ac
Qt: Add file size stats to NAND Check. 2023-07-14 05:24:29 +02:00
Admiral H. Curtiss efae5827f2
IOS/FS: Implement GetExtendedDirectoryStats().
Behaves like GetDirectoryStats() but doesn't clamp to the Wii limits, so we can tell the user exactly how overfull their NAND is.
2023-07-14 04:48:23 +02:00
Admiral H. Curtiss 0d9e027a0b
IOS/FS: Move NAND size related constants to FileSystem.h.
That way they're available for calculating NAND stats to display to the user. This also adds a few more constants.
2023-07-14 04:47:47 +02:00
Upfoldian c4978edaf6 Fixed a bug where in the extremely unlikely change that HostIDs collide, a new HostID is generated. 2023-07-13 21:33:36 +10:00
jmlee337 550b9782e1
Do not try portmapping when using traversal server
using portmapping with hosting while using traversal server (which is possible by checking the option while under "direct connect" and flipping back to traversal server) causes dolphin to request a mapping to external port 0.

In UPnP a mapping to external port 0 is actually the wildcard, which means that connection requests on all
external ports (that are not otherwise mapped) will be forwarded to the client.

Additionally it seems like using port mapping with traversal server is probably not expected behavior, as the option checkbox disappears when traversal server is used.
2023-07-13 01:15:12 -07:00
Sepalani cbb76c1d4f Common/Network: Use StrErrorWrapper 2023-07-12 20:52:35 +04:00
Sepalani 92be54d57a Common/CommonFuncs: Add StrErrorWrapper function 2023-07-12 20:52:35 +04:00
OatmealDome 423c7c58cd
Merge pull request #12042 from JosJuice/logic-op-no-win7
D3D: Remove Windows 7 mention in logic ops warning
2023-07-11 20:23:16 -04:00
JosJuice 5acebc71c4 D3D: Remove Windows 7 mention in logic ops warning
Dolphin no longer supports Windows 7, so the fact that there are (were?)
more people who use Windows 7 than who use a GPU that doesn't support
the required feature is no longer relevant.
2023-07-11 22:41:51 +02:00
Joshua de Reeper 93c8db66d6 Skylanders: More List Fixes 2023-07-10 09:59:00 +01:00
Admiral H. Curtiss fe8a9ac707
Merge pull request #12024 from iwubcode/material_asset
VideoCommon: add material asset
2023-07-09 21:49:16 +02:00
iwubcode 77511e8e7c VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
JosJuice bd90f6be78
Merge pull request #12017 from Dentomologist/remove_unused_flowlayout
QtUtils: Remove unused FlowLayout
2023-07-09 16:06:35 +02:00
JosJuice 90b1f5c60a
Merge pull request #12020 from Dentomologist/gekkodisassembler_remove_unread_variables
GekkoDisassembler: Remove unread variables
2023-07-09 16:00:26 +02:00
Admiral H. Curtiss 80c44ea597
Merge pull request #12034 from MaverickAmon02/controller-update-race
Fix unsafe netplay code in SI_DeviceGCController
2023-07-09 14:13:44 +02:00
Admiral H. Curtiss 7bb04ff1dc
Merge pull request #12022 from iwubcode/texture_create_gmod_impl
VideoCommon: call into graphics mods create texture callback
2023-07-09 04:20:43 +02:00
Amon Neander d122492db7 Fix unsafe netplay code in SI_DeviceGCController
By misusing Config, this netplay-related code opened up a race condition between Config::OnConfigChanged() and SerialInterface::SerialInterfaceManager::UpdateDevices() that could cause iterator invalidation.
2023-07-06 11:34:08 -04:00
nyanpasu64 c8df26554b Fix GC adapter not being detected when you enable controller in settings
GCAdapter::UseAdapter() reads s_is_adapter_wanted, which gets
initialized by config_guard.~ConfigChangeCallbackGuard(). So we must
wait until after destroying the config guard to know whether we have any
controllers set to GC Adapter.
2023-07-05 20:38:22 -07:00
nyanpasu64 5d0f1bd10b Switch libusb_config_descriptor to RAII type 2023-07-05 20:38:22 -07:00
nyanpasu64 c893ccca58 Workaround GC adapter detection breaking when reset fails 2023-07-05 20:38:22 -07:00
nyanpasu64 559a16da49 Reset GC adapter upon IO error after sleep-wake
Fixes GC adapter breaking on sleep-wake on Linux and burning a full CPU
core. This is cleaner than alternative approaches.
2023-07-05 20:38:22 -07:00
nyanpasu64 afb5eff426 Don't burn a CPU core and spam logs when GC Adapter fails 2023-07-05 20:38:22 -07:00
nyanpasu64 54850e936c Fix memory leak in libusb code 2023-07-05 20:38:22 -07:00
Joshua de Reeper 79a4b91d68 Skylander Portal: Simple List Fixes 2023-07-04 16:48:51 +01:00
Admiral H. Curtiss 0366122306
Merge pull request #12009 from iwubcode/shader_asset
VideoCommon: add a pixel shader asset
2023-07-03 03:24:11 +02:00
Admiral H. Curtiss da2784a391
Merge pull request #11878 from LillyJadeKatrin/retroachievements-achievements-tab
RetroAchievements - Achievement Progress Tab
2023-07-03 03:23:18 +02:00
iwubcode a2ad3ca6f7 VideoCommon: don't do pointer copies during graphics mod callback iteration 2023-07-02 13:58:07 -05:00
iwubcode 0539bb4a3e VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded 2023-07-02 13:45:09 -05:00
Admiral H. Curtiss 6d7bf60071
Merge pull request #11991 from iwubcode/tcache_multiple_texture_dependencies
VideoCommon: allow multiple texture assets to associate with a texture cache entry
2023-07-02 20:14:32 +02:00
iwubcode a93e6e7397 VideoCommon: add support for allowing a TextureCache entry to be associated with multiple assets 2023-07-02 12:50:07 -05:00
Dentomologist c8e276c6f5 GekkoDisassembler: Remove unread variable m_displacement 2023-07-01 20:09:10 -07:00
Dentomologist 98c9049184 GekkoDisassembler: Remove unread variable m_sreg 2023-07-01 20:09:09 -07:00
LillyJadeKatrin ccc9d0e5ea Synchronized Achievement Window
Expanded the use of the lock mutex already used for loading the player's existing unlock status to guard against races involving the Achievements dialog window reading from data AchievementManager might be in the process of updating. The lock has been exposed publicly and the AchievementsWindow uses it in its UpdateData method, and anywhere else that might modify data used to render that window has also been wrapped with it.
2023-07-01 22:26:30 -04:00
LillyJadeKatrin fbaeaf305b Add UpdateCallback to AchievementManager
AchievementManager now has a SetUpdateCallback method for providing a single universal callback for anytime something important changes in the achievement state, such as logging in/out, game load/close, or events such as achievement unlocks. AchievementsWindow sets this callback in its own init to its UpdateData method so that the AchievementsWindow gets updated when one of these changes takes place.
2023-07-01 22:26:29 -04:00
LillyJadeKatrin 582042de1f Added AchievementProgressWidget to AchievementsWindow
This widget is a tab in the AchievementsWindow that displays the player's current achievement progress: which achievements are locked or unlocked, and the progress of achievements that have progress metrics.
2023-07-01 22:26:29 -04:00
LillyJadeKatrin ebe77f149f Added AchievementHeaderWidget to AchievementsWindow
This widget displays a header on the AchievementsWindow dialog above the tabs that shows the currently logged in user (if there is one) and the game they are playing (if there is one).
2023-07-01 22:26:29 -04:00
LillyJadeKatrin f700faf6ab Expose Achievements Data for Display
Added some small methods to AchievementManager to expose useful data for displaying in an achievement UI. Also moved a couple things from private to public for the same purpose.
2023-07-01 22:26:29 -04:00
Dentomologist 6fe3cfe245 QtUtils: Remove unused FlowLayout
FlowLayout hasn't been used since
b65faa0549.
2023-07-01 11:33:54 -07:00
Admiral H. Curtiss eedc1144c1
Merge pull request #11923 from iwubcode/multi-texture-compute-support
VideoBackends: support multiple compute images for some backends
2023-07-01 17:47:55 +02:00
JosJuice 179d823852
Merge pull request #11992 from Dentomologist/remove_mtype_and_associated_enum
GekkoDisassembler: Remove unread variable and associated enum
2023-07-01 09:00:42 +02:00
Admiral H. Curtiss ed4403537f
Merge pull request #11916 from JosJuice/ppcanalyst-reorder-loop
PPCAnalyst: Reduce number of iterations in ReorderInstructionsCore
2023-07-01 01:06:53 +02:00
Admiral H. Curtiss 82c986816f
Merge pull request #11978 from AdmiralCurtiss/wiimote-S_FALSE
WiimoteReal/IOWin: Don't try to print error message for non-errors.
2023-07-01 00:58:42 +02:00
Admiral H. Curtiss e71f42f819
Merge pull request #11997 from Dentomologist/dspemulator_remove_pauseandlock_parameter
DSPEmulator: Remove unused PauseAndLock parameter
2023-07-01 00:56:45 +02:00
Admiral H. Curtiss 94f34260a6
Merge pull request #12001 from Filoppi/patch-21
Qt: Fix some Post Process Configuration Widget issues #3-4
2023-06-30 19:11:10 +02:00
Admiral H. Curtiss fa81006b51
Merge pull request #11955 from TellowKrinkle/CMakeDependencies
CMake: Allow ignoring system packages
2023-06-30 19:06:04 +02:00
Admiral H. Curtiss e4d7ba5554
Merge pull request #12007 from AdmiralCurtiss/cmake-scmrev-at-build-time
CMake: Generate scmrev.h at build time instead of configure time.
2023-06-30 18:59:33 +02:00
iwubcode 6ea49c6746 VideoCommon: add a pixel shader asset 2023-06-30 01:32:53 -05:00
JMC47 ff324ef660
Merge pull request #12010 from TellowKrinkle/AlignUpOpt
Common: Better AlignUp implementation
2023-06-29 20:30:13 -04:00
Filoppi bfb90b7eec Video: increase the max HDR brightness multiplier to a more appropriate value (400 nits can be too dark in a bright room) 2023-06-29 14:24:28 +03:00
Filippo Tarpini 28fafbeef2 Qt: Fix some Post Process Configuration Widget issues n3
1 ) When first opened, the (user selected) post process shader config widget would print the wrong values on the text label next to int range sliders. For example if the range was from 1 to 6, and the value loaded from the config was 1, the label would print 0 when first opened, to then start showing the correct value once the slider was first moved.

This mirrors the behaviour of the float slider code below:
```auto* const value_box = new QLineEdit(QString::asprintf("%f", m_config_option->m_float_values[i]));```

2 ) The defautl int slider value would also be set wrong on first load, as it was being divided by the slider max instead of the slider step amount (again, just like for the float implementation). This is a mistake I had made with my previous submission.
2023-06-29 14:13:38 +03:00
TellowKrinkle d844317a6d Common: Better AlignUp implementation 2023-06-29 02:35:44 -05:00
Admiral H. Curtiss 4774fe3445
VKGfx: Add parentheses around ambiguous if statements. 2023-06-29 03:59:18 +02:00
Admiral H. Curtiss 2a6f4d879c
CMake: Generate scmrev.h at build time instead of configure time. 2023-06-29 03:23:31 +02:00
iwubcode 3627398cf5 VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
JosJuice 3384e02098 DolphinQt: Don't translate empty strings
Trying to translate an empty string will return a long metadata string
for the loaded translation file rather than the expected empty string.
2023-06-28 18:43:52 +02:00
TellowKrinkle fc4036af80 VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
JosJuice 766b8605f8
Merge pull request #11994 from JosJuice/skylanders-i18n
DolphinQt: Add i18n comments for Skylanders strings
2023-06-27 22:40:14 +02:00
Dentomologist ee684b0798 DSPEmulator: Remove unused PauseAndLock parameter 2023-06-25 20:29:23 -07:00
Dentomologist f151ae3c2a EXI: Remove pointless PauseAndLock functions
The ExpansionInterfaceManager::PauseAndLock function does nothing but
call other functions that have no effect.

ExpansionInterfaceManager::PauseAndLock calls CEXIChannel::PauseAndLock,
which in turn calls IEXIDevice::PauseAndLock. None of the classes
deriving from IEXIDevice override PauseAndLock, and the implementation
in IEXIDevice does nothing.
2023-06-25 20:08:08 -07:00
Admiral H. Curtiss 3a8e7de214
Merge pull request #11903 from noahpistilli/wiilink
IOS/KD: Add WiiLink as WC24 service provider by default
2023-06-26 02:27:47 +02:00
Sketch f9f8e94e30 Add default support for WiiLink + configuration 2023-06-25 14:57:15 -04:00
JosJuice 09f8f29ae0 DolphinQt: Add i18n comments for Skylanders strings
Also changed the spelling of "Superchargers" to "SuperChargers".
2023-06-25 15:38:30 +02:00
Dentomologist 2472269d06 GekkoDisassembler: Remove unused enum InstructionType 2023-06-24 13:45:26 -07:00
Dentomologist 2cf48bc32c GekkoDisassembler: Remove unread variable m_type
Writes to m_type are pointless because it's never read.
2023-06-24 13:45:26 -07:00
Pokechu22 50c929928c
Merge pull request #11920 from Minty-Meeo/kill-ascii-to-hex
Kill AsciiToHex
2023-06-23 18:20:36 -07:00
Admiral H. Curtiss c04536c5d0
Merge pull request #11982 from iwubcode/graphics_mod_create_texture_callback
VideoCommon: add graphics mod callback interface for when a texture is created
2023-06-23 18:10:59 +02:00
Admiral H. Curtiss 02909bd1a5
Merge pull request #11850 from Filoppi/post_process_fixes
Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma)
2023-06-23 18:08:23 +02:00
Admiral H. Curtiss 5bf3d55d38
Merge pull request #11981 from iwubcode/move_cached_asset_to_common
VideoCommon: move cached texture asset to 'CustomAsset' common code
2023-06-23 17:59:24 +02:00
Admiral H. Curtiss b5ba51c60a
Core: Remove host thread assert in PauseAndLock().
Fixing all the places it's used turned out to be a more complicated task than anticipated. So let's remove this for now so we don't confuse users with cryptic error messages...
2023-06-23 01:18:56 +02:00
get 445bf8d2c6 Kill AsciiToHex
Now superseded by Common::FromChars
2023-06-22 00:06:50 -05:00
Sketch bc0e8158b3 IOS/KD/Time: Take into account DST for AdjustedUTC 2023-06-20 22:49:33 -04:00
iwubcode 1d767c3a5b VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00
iwubcode 2dc24a9148 VideoCommon: move cached texture asset to 'CustomAsset' common code 2023-06-20 18:59:55 -05:00
Nicolas van Kempen 4ef2f2c710 Rename Symbol constructor parameter to prevent shadowing 2023-06-20 13:38:31 -04:00
Admiral H. Curtiss 00bf5f55de
WiimoteReal/IOWin: Don't try to print error message for non-errors. 2023-06-20 01:54:59 +02:00
JosJuice cff3e22f84
Merge pull request #11926 from JosJuice/android-host-check
Android: Re-add host thread check
2023-06-19 20:37:59 +02:00
Admiral H. Curtiss 5d7b5822c9
Merge pull request #11972 from Minty-Meeo/string-improvements-part-1c
Replace std::ostringstream usage with fmt::format
2023-06-19 02:18:30 +02:00
get ffabb6c57b Replace std::ostringstream usage with fmt::format 2023-06-18 18:37:32 -05:00
Filoppi daddf4cd9c Qt: add color correction and HDR Qt settings widgets 2023-06-19 01:34:42 +03:00
Filoppi a2702c6e27 Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
To further increase the accuracy of the post process phase, I've added (scRGB) HDR support, which is necessary
to fully display the PAL and NTSC-J color spaces, and also to improve the quality of post process texture samplings and
do them in linear space instead of gamma space (which is very important when playing at low resolutions).
For SDR, the quality is also slightly increased, at least if any post process runs, as the buffer is now
R10G10B10A2 (on Vulkan, DX11 and DX12) if supported; previously it was R8G8B8A8 but the alpha bits were wasted.

Gamma correction is arguably the most important thing as Dolphin on Windows outputted in "sRGB" (implicitly)
as that's what Windows expects by default, though sRGB gamma is very different from the gamma commonly used
by video standards dating to the pre HDR era (roughly gamma 2.35).

Additionally, the addition of HDR support (which is pretty straight forward and minimal), added support for
our own custom AutoHDR shaders, which would allow us to achieve decent looking HDR in Dolphin games without
having to use SpecialK or Windows 11 AutoHDR. Both of which don't necessarily play nice with older games
with strongly different and simpler lighting. HDR should also be supported in Linux.
Development of my own AutoHDR shader is almost complete and will come next.

This has been carefully tested and there should be no regression in any of the different features that Dolphin
offers, like multisampling, stereo rendering, other post processes, etc etc.

Fixes: https://bugs.dolphin-emu.org/issues/8941

Co-authored-by: EndlesslyFlowering <EndlesslyFlowering@protonmail.com>
Co-authored-by: Dogway <lin_ares@hotmail.com>
2023-06-19 01:34:42 +03:00
Admiral H. Curtiss 9e06b6964b
Merge pull request #11963 from iwubcode/d3d12_fix
VideoBackends: fix d3d12 error when validation layers enabled
2023-06-19 00:33:40 +02:00
Admiral H. Curtiss 8039d10994
Merge pull request #11966 from Dentomologist/convert_xemitter_prefetchlevel_to_enum_class
xEmitter: Convert PrefetchLevel to enum class
2023-06-18 15:17:02 +02:00
Admiral H. Curtiss 2d18c9e079
Merge pull request #11976 from JosJuice/emitter-nodiscard
Arm64Emitter/x64Emitter: Use nodiscard for FixupBranch
2023-06-18 15:16:42 +02:00
Filoppi 0584f8ae2a Video: fix Vulkan RGBA10_2 format to the actual most common one (used as swapchain format) 2023-06-18 12:58:40 +03:00
JosJuice 39a8219767 Arm64Emitter/x64Emitter: Use nodiscard for FixupBranch
This should prevent future occurrences of the type of problem that was
fixed in b713042.
2023-06-18 09:10:20 +02:00
get 80575c4489 DITConfiguration: Use File::ReadFileToString 2023-06-17 19:38:15 -05:00
Dentomologist 04fcf68176 xEmitter: Convert PrefetchLevel to enum class 2023-06-17 16:41:32 -07:00
Admiral H. Curtiss b71304230c
Jit64: Fix trampolines after #11834. 2023-06-18 01:31:44 +02:00
Admiral H. Curtiss 93d9e90798
Merge pull request #11962 from Minty-Meeo/to-underlying
EnumUtils: Add Common::ToUnderlying
2023-06-17 20:04:25 +02:00
Lioncash 696087cae0 Qt/NetworkWidget: Get rid of some trivial sign conversions
In all instances, these variables should be signed rather than unsigned.
2023-06-17 10:48:49 -04:00
get 7523a62105 Change unnamed enum in NativeVertexFormat.h to u32 2023-06-17 08:13:57 -05:00
Admiral H. Curtiss 79d5850e6a
Merge pull request #11960 from Minty-Meeo/dolphin-tool-code-review-4
DolphinTool: Use {fmt} library
2023-06-17 14:18:21 +02:00
get 07ad75f34f EnumUtils: Add Common::ToUnderlying
Mirrors the C++23 <utility> function, std::to_underlying
2023-06-17 07:15:33 -05:00
iwubcode ba74902bca VideoBackends: fix d3d12 validation layer error introduced by multi-output texture breaking logic ops support 2023-06-17 01:48:59 -05:00
get e67c196d2a DolphinTool: Less string copies 2023-06-16 21:51:06 -05:00
get 410c4ffe75 DolphinTool: Use {fmt} library 2023-06-16 21:45:59 -05:00
Admiral H. Curtiss 5029924ba1
Merge pull request #11954 from Minty-Meeo/dolphin-tool-code-review-3
DolphinTool: Use EXIT_SUCCESS and EXIT_FAILURE
2023-06-17 04:44:09 +02:00
Admiral H. Curtiss 1aef85a985
Merge pull request #11918 from TellowKrinkle/DPIScale
Improved DPI change handling
2023-06-17 04:07:13 +02:00
Admiral H. Curtiss 089d433996
Merge pull request #11956 from JosJuice/jitarm64-12-bit-asm
JitArm64: Micro-optimizations in fres routine
2023-06-17 04:00:22 +02:00
get 969eeb4b52 DolphinTool: Use EXIT_SUCCESS and EXIT_FAILURE 2023-06-16 21:00:10 -05:00
get 25c020cbe2 DolphinTool: Ditch OOP design 2023-06-16 20:39:16 -05:00
Admiral H. Curtiss 98b5d72ef1
Merge pull request #11951 from Minty-Meeo/dolphin-tool-code-review-1
DolphinTool: Sensible changes
2023-06-17 03:03:26 +02:00
get 31e78c40a1 DolphinTool: Sensible changes 2023-06-16 18:28:03 -05:00
Admiral H. Curtiss cbcf5bfac1
Merge pull request #11889 from Filoppi/patch-18
Fix video output having small black borders all the times
2023-06-16 17:59:51 +02:00
Admiral H. Curtiss 50301bf1d1
Merge pull request #11957 from lioncash/resource
UICommon/ResourcePack: Allow priority helpers to take arguments by const reference
2023-06-16 17:01:19 +02:00
Lioncash 653d6d059f UICommon/ResourcePack: Allow priority helpers to take arguments by const reference
There's nothing going on with behavior here that would prevent these
from being const qualified.

Also better communicates that this function isn't intended to modify the
given resource pack.
2023-06-16 10:20:50 -04:00
Admiral H. Curtiss f5eea4a957
Merge pull request #11834 from Dentomologist/xemitter_use_pseudonamed_parameter_force5bytes
XEmitter: Add enum class Force5Bytes
2023-06-16 15:46:36 +02:00
JosJuice 9c13436e2b JitArm64: Improve instruction scheduling in fres routine
We want to have a low number of instructions between the LDP and the
MADD so that the MADD can start immediately after the LDP finishes
even if we're on a lower-end in-order CPU.
2023-06-15 22:02:39 +02:00
JMC47 f0f8225ff8
Merge pull request #11424 from Pokechu22/jit-imm-loadstore-update
Jit64: Attempt to fix updating stores with an immediate value
2023-06-15 11:32:30 -04:00
TellowKrinkle 5b10a80401 CMake: Use targets for all optionally-external dependencies 2023-06-15 01:41:41 -05:00
JosJuice 5b5124d9ff JitArm64: Use immediates more in fres routine
Not sure why I didn't do this to begin with. Maybe I was under the
impression that the most significant bit of a 12-bit immediate was a
sign bit.
2023-06-14 23:27:58 +02:00
Admiral H. Curtiss bd125733f0
Merge pull request #11946 from Dentomologist/convert_fromwhichroot_to_enum_class
Common: Convert FromWhichRoot to enum class
2023-06-14 13:29:07 +02:00
Admiral H. Curtiss 88ff00a05c
Merge pull request #11942 from Dentomologist/convert_controlleremu_translatability_to_enum_class
ControllerEmu: Convert Translatability to enum class
2023-06-14 13:27:47 +02:00
Dentomologist 7ff7c9e84f Common: Convert FromWhichRoot to enum class 2023-06-13 13:25:22 -07:00
Lioncash 708c986693 PPCCache: Remove redundant reinterpret_casts
The pointer is being passed to functions that take arguments as void*,
so we don't need to cast here.
2023-06-13 08:25:26 -04:00
Admiral H. Curtiss 6d16a09707
Merge pull request #11941 from Dentomologist/convert_blockingloop_stopmode_to_enum_class
Common: Convert BlockingLoop::StopMode to enum class
2023-06-13 11:47:20 +02:00
Admiral H. Curtiss 74c0519c54
Merge pull request #11930 from iwubcode/game_texture_validation
VideoCommon: don't reject game textures which have the wrong size
2023-06-13 11:43:35 +02:00
iwubcode 3e27fc7c0b VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error 2023-06-12 21:19:29 -05:00
Dentomologist 527f8e783c ControllerEmu: Convert Translatability to enum class 2023-06-12 18:11:04 -07:00
Dentomologist 3c80f821c0 Common: Convert BlockingLoop::StopMode to enum class 2023-06-12 17:12:25 -07:00
Admiral H. Curtiss 63090d411d
Merge pull request #11940 from lioncash/debugiface
Common: Move DebugInterface.h into Core
2023-06-13 01:59:33 +02:00
JosJuice f11175d117 Revert "Android: Temporarily disable host thread check"
This reverts commit 361171fce0.
2023-06-12 23:39:42 +02:00
Dentomologist 4c2759f541 XEmitter: Add enum class Jump
Replace the bool parameter force5bytes in J, JMP, and J_CC with an enum
class Jump::Short/Near. Many callers set that parameter to the literal
'true', which was unclear if you didn't already know what it did.
2023-06-12 13:04:18 -07:00
JMC47 c8559a7933
Merge pull request #11863 from Minty-Meeo/nkit-extract
Remove NKit data when extracting a GCN/Wii disc volume
2023-06-12 15:37:02 -04:00
Admiral H. Curtiss 635bce2e7b
Merge pull request #11939 from lioncash/condition
BreakpointDialog: Mark breakpoint help text as translatable
2023-06-12 20:13:07 +02:00
Admiral H. Curtiss b4d161ff29
Merge pull request #11938 from lioncash/inits
ParallelProgressDialog: Initialize all data members
2023-06-12 20:07:57 +02:00
Admiral H. Curtiss b3f4006bb7
Merge pull request #11937 from lioncash/sky
SkylanderPortalWindow: Detranslate unnecessary strings
2023-06-12 20:07:37 +02:00
Lioncash 41df38cb7c Common: Move DebugInterface.h into Core
The base DebugInterface now depends on the Core's CPUThreadGuard, and
utilities in Common shouldn't be depending on Core facilities. So, we
can move this into the core library instead.
2023-06-12 10:35:31 -04:00
Lioncash 6e9afd9a73 BreakpointDialog: Mark breakpoint help text as translatable
We already mark the title of the dialog box as translatable, so it
would be a bit odd to not mark the containing text as translatable too.
2023-06-12 09:50:17 -04:00
Lioncash 9c0cd5c81a ParallelProgressDialog: Mark WasCanceled() as const
This doesn't alter any class state.
2023-06-12 09:38:10 -04:00
Lioncash b70894b950 ParallelProgressDialog: Initialize all data members
Ensures we always have a deterministic state.
2023-06-12 09:36:51 -04:00
Lioncash 001fe6ff61 SkylanderPortalWindow: Detranslate unnecessary strings
This doesn't need to be handled by translators, since they're not
user-displayed text or just don't need to be translated.

While we're at it, we don't need to copy each entry of the resulting
list.
2023-06-12 09:26:16 -04:00
Lioncash cbd2a720bb InfinityBaseWindow: Remove unnecessary system instance accessor
GetFigureList() is a static member function, so we can just call it
directly instead of going through the system instance.
2023-06-12 09:02:20 -04:00
OatmealDome 1a0a1e8f12
Merge pull request #10976 from TellowKrinkle/StackFrames
Improve stack frames for profilers
2023-06-12 05:00:08 +02:00
TellowKrinkle fc53dca7bd Qt: Send SizeChanged on DPI changes 2023-06-11 20:05:27 -05:00
TellowKrinkle d3110b9521 VideoCommon: Update imgui scale when dpi changes 2023-06-11 20:05:27 -05:00
Robin Kertels 23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
... using libadrenotools
2023-06-11 13:52:34 +02:00
TellowKrinkle 28ed1f8be1 Common:AGL: Support making temporary contexts from the main thread
- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
2023-06-10 14:25:45 -05:00
OatmealDome 7752e247f7
Merge pull request #11911 from TellowKrinkle/MTLParallelCompilation
VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available
2023-06-10 19:39:24 +02:00
Filoppi 03ec86f248
Qt: Add float config tooltip slider 2023-06-09 22:07:12 +02:00
JosJuice 061ec365a8 PPCAnalyst: Reduce number of iterations in ReorderInstructionsCore
We can utilize the fact that if swapping two instructions causes another
swap to become possible, that swap involves one of the two instructions
we just swapped. There's need to search for new swap opportunities as
far back as the beginning of the block; we can just go one step back.
2023-06-09 19:45:51 +02:00
Admiral H. Curtiss 8f51a9d2d8
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-09 15:07:07 +02:00
Admiral H. Curtiss 092773ad0c
Merge pull request #11859 from iwubcode/backend-multi-output
VideoBackends: add support to allow rendering to multiple output targets
2023-06-09 13:40:21 +02:00
Pokechu22 ac48b2eea4 EnhancementsWidget: Handle gaps in AA mode list
Mesa (llvmpipe) only reports 4x MSAA, and doesn't report 2x (or 1x, but we implicitly add that). The old logic did not handle this correctly, causing selecting 4x to fail and fall back to None.

This also removes VideoUtils::GetAvailableAntialiasingModes, and thus VideoUtils entirely, as its only other function was removed in 1f74653501.
2023-06-08 22:07:41 -07:00
Pokechu22 b246a634d4 OpenGL: Check the list of supported AA modes instead of hardcoding 2023-06-08 22:07:41 -07:00
Pokechu22 c63f0f37cd VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
iwubcode afa498fa2f VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists 2023-06-08 22:20:52 -05:00
iwubcode 429b2eca8a VideoCommon: add logging for loading texture assets 2023-06-08 19:48:45 -05:00
TellowKrinkle e7f4b7679b VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available 2023-06-08 18:57:41 -05:00
Admiral H. Curtiss 7845fb00ee
Merge pull request #11681 from iwubcode/asset_management
VideoCommon: migrate texture packs to use the asset loader system
2023-06-08 22:21:12 +02:00
JosJuice f561bd4285
Merge pull request #11910 from lioncash/construct
PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
2023-06-08 21:26:07 +02:00
Admiral H. Curtiss 0d07ebab25
Merge pull request #11908 from lioncash/strcopy
Debugger: Remove some trivial string copies
2023-06-08 20:54:21 +02:00
Admiral H. Curtiss e8c87dc4fd
Merge pull request #11902 from Minty-Meeo/regex-best-practices
static const std::regex
2023-06-08 20:52:11 +02:00
Admiral H. Curtiss e3cae72c18
Merge pull request #11909 from lioncash/spans
GCMemcardUtils: Make use of std::span where applicable
2023-06-08 20:46:08 +02:00
Lioncash 09271f365a PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
This allows the compiler to eliminate a static constructor that
initializes the table, and instead precompute all of the data ahead of
time.

e.g. We get something like so on GCC without constexpr:

_GLOBAL__sub_I_PowerPC::ConditionRegister::s_crTable:
        movdqa  xmm0, XMMWORD PTR .LC0[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip], xmm0
        movdqa  xmm0, XMMWORD PTR .LC1[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+16], xmm0
        movdqa  xmm0, XMMWORD PTR .LC2[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+32], xmm0
        movdqa  xmm0, XMMWORD PTR .LC3[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+48], xmm0
        movdqa  xmm0, XMMWORD PTR .LC4[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+64], xmm0
        movdqa  xmm0, XMMWORD PTR .LC5[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+80], xmm0
        movdqa  xmm0, XMMWORD PTR .LC6[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+96], xmm0
        movdqa  xmm0, XMMWORD PTR .LC7[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+112], xmm0
        ret
PowerPC::ConditionRegister::s_crTable:
        .zero   128
.LC0:
        .quad   -9223372032559808511
        .quad   -8646911280256385023
.LC1:
        .quad   -9223372032559808512
        .quad   -8646911280256385024
.LC2:
        .quad   4294967297
        .quad   576460756598390785
.LC3:
        .quad   4294967296
        .quad   576460756598390784
.LC4:
        .quad   -4611686014132420607
        .quad   -4035225261828997119
.LC5:
        .quad   -4611686014132420608
        .quad   -4035225261828997120
.LC6:
        .quad   4611686022722355201
        .quad   5188146775025778689
.LC7:
        .quad   4611686022722355200
        .quad   5188146775025778688

and with constexpr, this all get collapsed into:

PowerPC::ConditionRegister::s_crTable:
        .quad   -9223372032559808511
        .quad   -8646911280256385023
        .quad   -9223372032559808512
        .quad   -8646911280256385024
        .quad   4294967297
        .quad   576460756598390785
        .quad   4294967296
        .quad   576460756598390784
        .quad   -4611686014132420607
        .quad   -4035225261828997119
        .quad   -4611686014132420608
        .quad   -4035225261828997120
        .quad   4611686022722355201
        .quad   5188146775025778689
        .quad   4611686022722355200
        .quad   5188146775025778688

completely eliminating the static constructor. MSVC also exhibits this,
whereas clang is a little better and does this anyway, even without
constexpr.
2023-06-08 14:33:13 -04:00
Lioncash 349add0f81 GCMemcardManager: Shorten-up EnumMap definitions
We can make a small alias that gets rid of the need to repeat the long
constant.
2023-06-08 13:05:13 -04:00
Lioncash 1044bc40ca GCMemcardUtils: Make use of std::span where applicable
Generifies bits of the interface so that some functions aren't
explicitly tied down to only using std::vector.
2023-06-08 12:59:43 -04:00
Lioncash fae5ca39ad InfinityBaseWindow: Move core headers into cpp file
Restricts the headers to the cpp file where they're needed and prevents
the headers from "leaking" into other translation units.
2023-06-08 12:39:10 -04:00
Lioncash 2b0a9477d0 MemoryViewWidget: Use QStringView with ConvertTextToBytes
Allows for avoiding string copies. While we're at it, we can also mark
ConvertTextToBytes as const.
2023-06-08 12:01:59 -04:00
Lioncash cfd25f1d7c CodeDiffDialog: Construct Diff instance in CalculateSymbolsFromProfile() when necessary
We can move the construction of the Diff instance into the body of the
if statement, so that we only construct this if the condition is true.

While we're at it, we can move the symbol description string into the
instance, getting rid of a copy. The function itself can also be const
qualified.
2023-06-08 11:55:57 -04:00
Lioncash 496aea54c0 CodeDiffDialog: Pass QString by const reference to create_item
Avoids churning string copies when updating
2023-06-08 11:48:09 -04:00
Lioncash c99b0f2eb8 BreakpointWidget: Pass QString by const reference to create_item
Avoids churning string copies when performing updates.
2023-06-08 11:46:16 -04:00
Lioncash 867e7d259d BreakpointDialog: Pass QString by const reference to invalid_input
Gets rid of redundant copying.
2023-06-08 11:45:14 -04:00
Lioncash d092381d25 InfinityBaseWindow: Collapse lambda into direct member pointer
The parameters to this match the requirements of the toggled() function
exactly, so we can pass the function directly into the connect call.
2023-06-08 11:01:34 -04:00
Lioncash 1f874be36e InfinityBaseWindow: Remove redundant string copies
tr() already returns a QString, so we don't need to construct a QString
around it, and FindFigure() already returns a std::string.
2023-06-08 11:01:29 -04:00
Lioncash d35be7ce40 InfinityBaseWindow: Add missing header guard
Prevents potential inclusion issues.
2023-06-08 10:49:09 -04:00
get 1df482d51f Prefer static const std::regex
std::regex has a relatively expensive constructor, and these are unchanging regexes.
2023-06-08 09:39:23 -05:00
Admiral H. Curtiss 78f5c5f8d2
Merge pull request #11899 from Filoppi/patch-20
Video: Fix Post Process shader options issues
2023-06-08 16:12:49 +02:00
Admiral H. Curtiss 3dbdf0472d
Merge pull request #11901 from Filoppi/add_texture_types
Video: add R10B10G10A2 and R16G16B16A16F texture types
2023-06-08 15:28:15 +02:00
Admiral H. Curtiss e4636ad0a2
Merge pull request #11898 from Filoppi/patch-19
Video: Fix crash when getting the AA modes
2023-06-08 15:26:40 +02:00
Admiral H. Curtiss 65135190d4
Merge pull request #11897 from JosJuice/spurious-two-analog
InputCommon: Don't treat two analog inputs as a spurious trigger combo
2023-06-08 14:28:53 +02:00
Filoppi cdc53c046b Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850) 2023-06-08 03:17:20 +03:00
Filippo Tarpini c9e61a79b7
Video: Fix Post Process shader options issues
-An assert would be erroneously thrown when shaders declared an array of 4 int or float options, despite 4 being the max supported (a simple <= / < mistake)
-When changing the type of a shader option (e.g. from bool to float), the serialization would be stuck appending the value from the previous option type, making the shader fail to build permanently until the cache were cleaned
2023-06-08 02:54:46 +03:00
Filippo Tarpini 80d12e3e88
Video: Fix crash when getting the AA modes
DX12 would often crash when starting and stopping the emulation many times, due to the device enumerator failing for some reason. Checking for success fixes it.
2023-06-08 02:46:08 +03:00
iwubcode e831d7b6bb InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically! 2023-06-07 18:30:10 -05:00
iwubcode ca8d6748d6 VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to be reloaded 2023-06-07 18:30:10 -05:00
Minty-Meeo e92f8fcbb4 Remove old GCC version workarounds
The minimum GCC version is now GCC 10.
2023-06-06 22:49:53 -05:00
Mai bab3229c98
Merge pull request #11874 from AdmiralCurtiss/vi-clock-bounds
VI: Prevent out-of-bounds access when clock register is a nonstandard value.
2023-06-06 20:31:42 -04:00
JosJuice 71ac6ec239 InputCommon: Don't treat two analog inputs as a spurious trigger combo
I've received a report from an Android user with a gamepad (a "BSP-D3")
where one physical trigger is controlling two analog axes at the same
time. This was causing RemoveSpuriousTriggerCombinations to delete both
axes, which is clearly not a desireable outcome.

With this change, now the axis with the greatest smoothness is kept,
or both in case they have the same smoothness.
2023-06-06 22:07:14 +02:00
Admiral H. Curtiss a7678f3210
Merge pull request #11694 from jnaidu360/skylanders-portal-window
Skylanders Portal Menu Navigational Improvements
2023-06-06 19:20:39 +02:00
Admiral H. Curtiss afc97ec20f
Merge pull request #11895 from JosJuice/android-no-host-check
Android: Temporarily disable host thread check
2023-06-06 18:56:41 +02:00
JosJuice 361171fce0 Android: Temporarily disable host thread check
Very broken. Will investigate, but let's revert it for the time being.
2023-06-06 18:39:32 +02:00
Admiral H. Curtiss e1a986b270
Merge pull request #11893 from JosJuice/dual-core-exit-assert
Core: Declare emu thread as CPU thread while shutting down
2023-06-06 18:36:51 +02:00
Admiral H. Curtiss 38b033a476
Merge pull request #11762 from jbosboom/xinput2-raw-event-query
Xinput2: use raw events and queries
2023-06-06 18:14:51 +02:00
JosJuice 6bd5473d56 Core: Declare emu thread as CPU thread while shutting down
Fixes https://bugs.dolphin-emu.org/issues/13274.
2023-06-06 18:04:21 +02:00
JosJuice 2d56daf1bb
Merge pull request #11873 from AdmiralCurtiss/pause-and-lock-host
Core: Assert that only the Host thread may call PauseAndLock().
2023-06-06 13:50:20 +02:00
Admiral H. Curtiss 3d4b4cfdc6
Merge pull request #11872 from LillyJadeKatrin/retroachievements-bugfix
RetroAchievements Bugfix: Fixed Missing DoFrame Call
2023-06-05 23:42:11 +02:00
iwubcode f1f1ecc9d1 Core / VideoCommon: update HiresTexture to use CustomAssetLoader 2023-06-05 16:33:19 -05:00
iwubcode 5738646e3e Core: add CustomAssetLoader to System 2023-06-05 16:33:19 -05:00
iwubcode 9d7ab47738 VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
jnaidu360 66f4902a1e Improved Skylanders Portal Window Navigation
Adds features to improve navigation of Skylanders portal menu, includes:
-List of Skylanders and filters for searching
-Improved buttons for faster loading options
-Added default user folder for storing .sky files
2023-06-04 18:10:08 -07:00
Shawn Hoffman c1580ebf30 msvc: workaround optimizer bug 2023-06-04 10:57:22 -07:00
Filippo Tarpini adf4089276
Fix video output having small black borders all the times
To maintain compatibility with some video encoders, the whole output buffer was scaled to be a multiple of 4.
This change makes it so that that rule only applies while actively recording (or taking screenshots, even if it might not be necessary for that case).
2023-06-04 18:03:57 +03:00
iwubcode 8c3dc5b0d6 VideoCommon: update pipeline version for RenderState change 2023-06-03 14:52:31 -05:00
iwubcode 834f8f7b5c VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
iwubcode 9b9dc6dc5d VideoCommon: fix minor issue in C++ template 2023-06-03 12:47:12 -05:00
Admiral H. Curtiss 80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode 47c40d51df VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault 2023-06-03 12:19:30 -05:00
LillyJadeKatrin e2d0ff718c Fixed Missing DoFrame Call
Somewhere in the process of getting the memory peeking right for achievements, the AchievementManager call to DoFrame went missing. This restores it properly.
2023-06-03 09:15:41 -04:00
LillyJadeKatrin 32f7873ee6 Added missing Leaderboard Canceled event 2023-06-03 09:15:41 -04:00
LillyJadeKatrin 60350635b6 Fixed Rich Presence bugs
Refactored the Rich Presence two-minute trigger to clean it up and fix it.
2023-06-03 09:15:40 -04:00
Admiral H. Curtiss 0b3d28abaf
Merge pull request #11586 from JosJuice/unknown-opcode-msg
VideoCommon: Reword the unknown opcode error message
2023-06-03 12:53:33 +02:00
iwubcode 58d383b30b VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it 2023-06-03 00:13:06 -05:00
Admiral H. Curtiss d03e09c8fd
Merge pull request #11877 from iwubcode/asset_library_loader
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-03 01:11:41 +02:00
Admiral H. Curtiss 4c9210b439
Merge pull request #11527 from Hibyehello/MacOSPlatform
NoGUI: Create MacOS platform
2023-06-03 01:11:32 +02:00
iwubcode c93940c6ee VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00
iwubcode 07307edd49 VideoCommon: add an asset library that loads directly from the filesystem 2023-06-02 14:49:22 -05:00
iwubcode e028d2ead0 VideoCommon: move custom texture data to assets 2023-06-02 14:07:42 -05:00
Admiral H. Curtiss 45a21ef83f
Merge pull request #11871 from iwubcode/custom-assets
VideoCommon: add custom asset implementation and asset library
2023-06-02 20:58:08 +02:00
Admiral H. Curtiss ca484c7a65
Merge pull request #11609 from AdmiralCurtiss/sd-size-select
Add SD card size option for converting folder -> file.
2023-06-02 20:52:08 +02:00
Admiral H. Curtiss 10061aa22c
VI: Prevent out-of-bounds access when clock register is a nonstandard value. 2023-06-02 20:06:07 +02:00
Admiral H. Curtiss b3c9f49cbe
Core: Assert that only the Host thread may call PauseAndLock(). 2023-06-02 18:51:43 +02:00
get ee19ff66b4 Remove NKit data when extracting a GCN/Wii disc volume 2023-06-02 01:11:50 -05:00
OatmealDome 7bbd530eb5
Merge pull request #11854 from TellowKrinkle/AMDFix
VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
2023-06-02 06:17:44 +02:00
iwubcode b2c5a5485a VideoCommon: add custom asset implementation and asset library that can load an asset 2023-06-01 19:57:57 -05:00
Admiral H. Curtiss 6302cea22c
Merge pull request #11849 from LillyJadeKatrin/retroachievements-dialog
Retroachievements dialog
2023-06-02 02:09:08 +02:00
LillyJadeKatrin df38573ff6
Added AchievementSettingsWidget
AchievementSettingsWidget is a dialog widget in AchievementsWindow for handling RetroAchievements settings in the user interface. This class contains the physical layout, widget connections, load/save functions and button responses. AchievementsWindow now has a tabbed list that this is inserted into; other tabs will be in a later pull request.
2023-06-02 01:53:19 +02:00
LillyJadeKatrin e1e662b86a Added AchievementsWindow QDialog
AchievementsWindow is the dialog box that will eventually contain the settings and progress data for RetroAchievements on Dolphin. This adds the barebones dialog, and connects it to MainWindow's MenuBar.
2023-06-01 18:12:20 -04:00
Admiral H. Curtiss fee28e26a1
Merge pull request #11869 from dvessel/texdump-compression
Add compression option for texture dumps.
2023-06-01 22:37:08 +02:00
joon db712772b7 Add compression option for texture dumps.
Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]

Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]

@see #10792
2023-06-01 16:01:11 -04:00
Filippo Tarpini 3f22e9849b
Qt: Fix some Post Process Configuration Widget issues 2
Same fix as https://github.com/dolphin-emu/dolphin/pull/11846 but applied to int sliders instead of float ones
2023-06-01 21:38:38 +02:00
Hibyehello 8324a85339 Add MacOS Platform
Use MacOS Standard Fullscreen hotkey
2023-06-01 09:01:20 -05:00
JosJuice 6743ca8e09
Merge pull request #11861 from shuffle2/qt
Revert "Revert "DolphinQt: use default dpi rounding mode (passthrough)""
2023-05-30 20:33:20 +02:00
iwubcode 0afb8c247f VideoCommon: check whether action was successfully created before adding targets for a graphics mod 2023-05-30 09:32:59 -05:00
iwubcode bbf3efb17d VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target 2023-05-29 23:08:35 -05:00
Shawn Hoffman ca49f49037 Revert "Revert "DolphinQt: use default dpi rounding mode (passthrough)""
This reverts commit 20e14aab06.
2023-05-29 11:47:29 -07:00
Admiral H. Curtiss da77084d2f
Merge pull request #11819 from JosJuice/android-input-device-null
ControllerInterface/Android: Use InputEvent.getDeviceId
2023-05-29 19:27:30 +02:00
LillyJadeKatrin 82ff6fb0b7 Fix RetroAchievements Login Crash
Fixing a bug with the RetroAchievements integration where certain combinations of configurations would result in a malformed API request and an attempt to dereference the null response.
2023-05-28 20:53:03 -04:00
TellowKrinkle 0ee12b6164 VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
AMD Metal drivers have a goofy bug where the bbox buffer stops being coherent with the cpu if you copy to it from a private (gpu) buffer and don't do anything else with it in that command buffer.
2023-05-28 17:08:08 -05:00
Admiral H. Curtiss 4dc4b28db4
Merge pull request #11845 from jnaidu360/skylanders-portal-hotkey
Add hotkey to open Skylanders and Infinity Menus
2023-05-28 23:27:41 +02:00
Charles Lombardo 55b9794e4b
Merge pull request #11808 from deReeperJosh/disneyinfinitybaseandroid
Android: Infinity Base UI
2023-05-28 17:09:31 -04:00
Admiral H. Curtiss afbc604f42
Merge pull request #11839 from LillyJadeKatrin/retroachievements-popups
Retroachievements popups
2023-05-28 17:17:11 +02:00
Joshua de Reeper 2c98efaa5c Infinity Base: Figure Name Fix 2023-05-28 19:01:21 +12:00
Admiral H. Curtiss 6d9529a68d
Merge pull request #11844 from shuffle2/qt6.5.1
windows: update to qt 6.5.1
2023-05-27 22:33:01 +02:00
Shawn Hoffman 1a8634fafc windows: update to qt 6.5.1 2023-05-26 15:37:55 -07:00
jnaidu360 5eb1669573 Add Hotkeys for Skylanders Portal and Infinity Base Menus
Adds two new hotkeys to open the menus for emulated USB devices- Skylanders Portal of Power and the Infinity Base. (Hotkeys only active when game is running).

Portal menu: Default is <Ctrl+P>.
Infinity base: Default is <Ctrl+I>
2023-05-26 13:36:08 -07:00
Filoppi aeff66d373 Qt: Fix some Post Process Configuration Widget issues:
-The float sliders initial value wasn't calculated correctly
-Fix the checkbox dependencies not being applied until a setting was changed for the first time
2023-05-26 03:50:51 +03:00
LillyJadeKatrin 57290a45e8 Added Notification Popups for Game Mastery
Added OnScreenDisplay messages to HandleAchievementTriggeredEvent to display an extra congratulations message if the player has completed (unlocked all achievements in casual) or mastered (unlocked all achievements in challenge) the game. This also uses the display name retrieved when verifying credentials, which has now been added as a member field on AchievementManager.
2023-05-23 23:23:18 -04:00
LillyJadeKatrin 1841089054 Added Notification Popups for Game Start
Added an OnScreenDisplay message to LoadGameByFilenameAsync to display a message when a player starts a game with achievements, notifying them of their current score. The score displayed is challenge points if the player is in challenge mode or challenge + casual if the player is in casual mode. A second message tells the player which mode they are in. To match RetroAchievements' website interface, the messages are blue for casual and gold for challenge.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin aa0224a8ab Added TallyScore method to AchievementManager
Added a TallyScore method to AchievementManager to calculate the player's current scores (soft and hard) against the total number of points across all achievements. Includes a PointSpread structure to hold all points and counts. The Unlock Map now includes point values for each achievement to aid in this calculation; this is populated at insert time, and Unofficial achievements are tallied as zero.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin 22af13f9e0 Added Notification Popups for No Achievement Data
Added OnScreenDisplay messages to LoadGameByFilenameAsync to notify the player when any of the potential failures occur.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin b0eb4ccb80 Added Notification Popup for Leaderboard Canceled
Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's failure conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin a4b7f43f21 Added Notification Popup for Leaderboard Started
Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's start conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin c20d0ae9e1 Added Notification Popup for Leaderboard Scored
Added an OnScreenDisplay message to HandleLeaderboardTriggeredEvent to display a message when a player has completed a leaderboard. The message includes the title of the achievement and the player's score/time.
2023-05-23 23:22:20 -04:00
LillyJadeKatrin a7b09413f9 Added Notification Popup for Achievement Unlocked
Added an OnScreenDisplay message to HandleAchievementTriggeredEvent to display a message when a player has unlocked an achievement. The message includes the title of the achievement and its point value based on the game data. To match RetroAchievements' website interface, the message is blue if the unlock is casual and gold for challenge.
2023-05-23 23:22:14 -04:00
Franz-Josef Haider 8943a9a369 Jit: Add missing call to InitBLROptimization for extra performance 2023-05-23 23:49:29 +03:00
Franz-Josef Haider 68aab70c75 Jit: Fix block map fallback in Arm64 case. 2023-05-23 23:20:08 +03:00
Admiral H. Curtiss 60cb88d379
Merge pull request #11838 from brad0/discordpresence_warning_fix
Fix s_using_custom_client warning with DiscordPresence
2023-05-23 20:59:21 +02:00
Admiral H. Curtiss df06ae2257
Merge pull request #11837 from brad0/aes_silence_warning
Silence AES warning
2023-05-23 09:20:38 +02:00
Brad Smith cf06da8fea Fix s_using_custom_client warning with DiscordPresence
/home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/UICommon/DiscordPresence.cpp:27:13: warning: unused variable 's_using_custom_client' [-Wunused-variable]
static bool s_using_custom_client = false;
            ^
2023-05-23 00:07:06 -04:00
Brad Smith 49afa23f95 Silence AES warning
This warning came about after 46ad8b9d68

In file included from /home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.cpp:4:
/home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.h:54:6: warning: private field 'm_aes_key' is not used [-Wunused-private-field]
  u8 m_aes_key[0x10] = {};
     ^
2023-05-22 23:34:19 -04:00
Brad Smith 7d26f4ff8e Fix for Socket header for OpenBSD 2023-05-22 23:07:33 -04:00
Admiral H. Curtiss 68c3b1fb7d
Merge pull request #11830 from shuffle2/vs17.6
update to VS 17.6
2023-05-23 00:37:01 +02:00
Admiral H. Curtiss 8fd61d0b54
Merge pull request #11737 from krnlyng/block_map
Jit: Improve block lookup performance through a shm memory segment.
2023-05-21 04:48:23 +02:00
Admiral H. Curtiss ef95d942e1
Merge pull request #11763 from LillyJadeKatrin/retroachievements-memory-events
RetroAchievements Memory, Events, and Awarding
2023-05-21 03:20:34 +02:00
OatmealDome b7389bc7bc DolphinQt: Adjust variable name for Qt root directory in steamrt builds 2023-05-20 20:32:43 -04:00
Floogle 5c1c22bab9 Traversal: Notify user of TTL to be used 2023-05-20 17:15:10 +02:00
Floogle 4f11b0d4c9 Traversal: Autoconfigure TTL to use for probe packet 2023-05-20 17:15:07 +02:00
Franz-Josef Haider 859da32a6c Jit: Improve block lookup performance through a shm memory segment.
By using a shm memory segment for the fast_block_map that is sparsely
allocated (i.e. on write by the OS) instead of a statically allocated
array we can make the block lookup faster by:
* Having a bigger space available for lookup that doesn't take up
  too much memory, because the OS will only allocate the needed
  pages when written to.
* Decrease the time spent to lookup a block in the assembly dispatcher
  due to less comparisions and shorter code (for example the pc check
  has been entirely dropped since only the msrBits need to be validated).

When the JIT block cache is full the shm segment will also be released
and reallocated to avoid allocating too much memory. It will also be
reset when the instruction cache is flushed by the PPC code to avoid
having stale entries.

Also fallback to the original method in case the memory segment couldn't
be allocated.
2023-05-20 16:26:55 +03:00
Jeffrey Bosboom 620955d397 XInput2: Listen to master devices only
A comment removed by this commit gives two reasons for listening to
slave devices, both of which no longer apply:

- "Only slaves emit raw motion events": perhaps this was true when the
comment was written, but now master devices provide raw motion events
along with the other raw events.

- "Selecting slave keyboards avoids dealing with key focus": we get raw
key events regardless of the focus.

Listening to both master and slave devices results in duplicate raw
events.  For button and key events, that's a tiny waste of time setting
the update flag a second time, but for raw mouse events the raw motion
will be processed twice.  That makes this commit a user-facing change.
2023-05-19 14:20:10 -07:00
Jeffrey Bosboom b2a98c41ee XInput2: Use raw events and queries for buttons and keys
In X, the ButtonPress events generated when a mouse button is pressed
have a special property: if they don't activate an existing passive
grab, the X server automatically activates the "implicit passive grab"
on behalf of the client the event is delivered to.  This ensures the
ButtonRelease event is delivered to the same client even if the pointer
moves between windows, but it also causes all events from that pointer
to be delivered exclusively to that client.  As a consequence of the
implicit passive grab, for each window, only one client can listen for
ButtonPress events; any further listeners would never receive the event.

XInput 1 made the implicit grab optional and explicit by allowing
clients to listen for DeviceButtonPress events without
DeviceButtonPressGrab events.  XInput 2 does not have a separate grab
event class, but multiple clients can listen for XI_ButtonPress on the
same window.  When a button is pressed, the X server first tries to
deliver an XI_ButtonPress event; if no clients want it, then the server
tries to deliver a DeviceButtonPress event; if no clients want it, then
the server tries to deliver a ButtonPress event.  Once an event has been
delivered, event processing stops and earlier protocol levels are not
considered.  The reason for this rule is not obviously documented, but
it is probably because of the implicit passive grab; a client receiving
a ButtonPress event assumes it is the only client receiving that event,
and later protocols maintain that property for backward compatibility.

Before this commit, Dolphin listened for XI_ButtonPress events on the
root window.  This interferes with window managers that expect to
receive ButtonPress events on the root window, such as awesome and
Openbox.  In Openbox, applications are often launched from a menu
activated by clicking on the root window, and desktops are switched by
scroll wheel input on the root window.  This makes normal use of other
applications difficult when Dolphin is open (though Openbox keyboard
shortcuts still work).  Conversely, Dolphin only receives XI_ButtonPress
events for clicks on the root window or window decorations (title bars),
not on Dolphin's windows' content or the render window.  In window
managers that use a "virtual root window" covering the actual root
window, such as Mutter running in X, Dolphin and the window manager do
not conflict, but clicks delivered to other applications using XInput2
(for testing, try xinput --test-xi2) are not seen by Dolphin, which is
relevant when background input is enabled.

This commit changes Dolphin to listen for XI_RawButtonPress (and the raw
versions of other events); Dolphin was already listening to XI_RawMotion
for raw mouse movement.  Raw events are always and exclusively delivered
to the root window and are delivered to every client listening for them,
so Dolphin will not interfere with (or be interfered with by) other
applications listening for events.

As part of being raw, button numbers and keycodes in raw events have not
had mapping applied.  If a left-handed user swapped the left and right
buttons on their mouse, raw events do not reflect that.  It is possible
to query the mappings for each device and apply them manually, but that
would require a fair amount of code, including listening for mapping
changes.

Instead, Dolphin now uses the events only to set a "changed" flag, then
queries the current button and key state after processing all events.
Dolphin was already querying the pointer to get its absolute position
and querying the keyboard to filter the key bitmap it created from
events; now Dolphin also uses the button state from the pointer query
and uses the keyboard query directly.

Queries have a performance cost because they are synchronous requests to
the X server (Dolphin waits for the result).  Commit 2b640a4f made the
pointer query conditional on receiving a motion event to "cut down on
round trips", but commit bbb12a75 added an unconditional keyboard query,
and there have apparently been no performance complaints.  This commit
queries the pointer slightly more often (on button events in addition to
motion), but only queries the keyboard after key events, so the total
rate of queries should be substantially reduced.

Fixes: https://bugs.dolphin-emu.org/issues/10668
2023-05-19 14:20:10 -07:00
Jeffrey Bosboom 46540ea42b XInput2: Request XInput 2.1
We need XInput 2.1 to get raw events on the root window even while
another client has a grab.  We currently use raw events for relative
mouse input, and upcoming commits will use raw events for buttons and
keys.
2023-05-19 14:20:09 -07:00
Jeffrey Bosboom a902480cb0 XInput2: Make button state a u32
Because we care how many bits it has, not its arithmetic range.  No
functional change on all supported platforms.
2023-05-19 14:20:09 -07:00
Admiral H. Curtiss 4efa10c170
Merge pull request #11751 from noahpistilli/discord-rpc
UICommon/DiscordPresence: Use GameTDB covers for RPC
2023-05-19 19:35:17 +02:00
Admiral H. Curtiss 50fe493990
Merge pull request #11739 from OatmealDome/iokit-be-gone
InputCommon: Remove OSX (IOKit) input backend
2023-05-19 19:31:40 +02:00
Admiral H. Curtiss 279fcafdc3
Merge pull request #11758 from jbosboom/xinput2-client-pointer
XInput2: Accept input from keyboards other than the first master
2023-05-19 19:29:24 +02:00
Admiral H. Curtiss 86f1ef1e33
Merge pull request #11707 from TellowKrinkle/CMakeIconv
CMake: Use find_package and imported targets for Iconv
2023-05-19 19:27:16 +02:00
Admiral H. Curtiss 8342164dbd
Common/MemArena: Pass shared memory base file name to GrabSHMSegment(). 2023-05-19 18:53:08 +02:00
Admiral H. Curtiss ff5bcba966
Common/MemArenaWin: Handle file mappings >= 4GB. 2023-05-19 18:44:32 +02:00
Admiral H. Curtiss b0d7fa9eb1
Merge pull request #11823 from AdmiralCurtiss/mmap-android
Common/MemArenaAndroid: Keep fastmem region mapped.
2023-05-19 18:42:33 +02:00
JosJuice 11768e3dd3
Merge pull request #11829 from lioncash/strutil
Common/StringUtil: Move some utilities into the Common namespace
2023-05-17 09:13:36 +02:00
Shawn Hoffman ac7003a1ac Revert "windows: temporarily hardcode VCToolsVersion to 14.34.31931.0"
This reverts commit 3961afdbb9.
2023-05-16 20:24:45 -07:00
Shawn Hoffman 519da43b0a Revert "workaround msvc optimizer bug"
This reverts commit 28956cc6c2.
2023-05-16 20:23:25 -07:00
Mai fede2ab9a9
Merge pull request #11828 from JosJuice/wia-convert-comments
DiscIO: Improve comments in WIARVZFileReader::Convert
2023-05-16 14:39:59 -04:00
Lioncash 1a2b48c204 StringUtil: Move ThousandSeparate() into Common namespace 2023-05-16 14:26:33 -04:00
Lioncash 954afd81ec StringUtil: Move CommandLineToUtf8Argv() into Common namespace 2023-05-16 14:23:21 -04:00
Lioncash d368c989e7 StringUtil: Move GetEscapedHtml() into Common namespace 2023-05-16 14:21:19 -04:00
Lioncash 21df3ca572 StringUtil: Move IsPrintableCharacter() into Common namespace 2023-05-16 14:17:54 -04:00
Lioncash a9f1edeb61 StringUtil: Move IsAlpha() into Common namespace 2023-05-16 14:11:02 -04:00
JosJuice 192081d2f1 DiscIO: Improve comments in WIARVZFileReader::Convert
Just some clarifications and typo fixes.
2023-05-16 18:58:07 +02:00
Admiral H. Curtiss 28b82ff8d8
IOS/EmulationKernel: Remove m_device_map_mutex, m_device_map is only modified in the constructor and destructor. 2023-05-15 20:54:21 +02:00
Admiral H. Curtiss b8f3a47fba
IOS: Move more emulation-only stuff from Kernel to EmulationKernel. 2023-05-15 20:41:49 +02:00
Admiral H. Curtiss 3d767edd8a
IOS/FS: Split FSDevice into FSCore and FSDevice.
FSCore implements the core functionality that can also be used outside of emulation. FSDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:47 +02:00
Admiral H. Curtiss 6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
Admiral H. Curtiss 27d90a7d7b
Merge pull request #11779 from ArcaneNibble/sd
Support Steam Deck controls natively through hidraw
2023-05-12 22:10:31 +02:00
JosJuice f78e5f3c03
Merge pull request #11811 from JosJuice/revert-dpi-passthrough
Revert "DolphinQt: use default dpi rounding mode (passthrough)"
2023-05-11 23:00:00 +02:00
LillyJadeKatrin c9c2e17e5a Added DoFrame to AchievementManager
DoFrame is a function called every frame by the emulator so that rcheevos can be properly updated and processed. It requires a memory peeker and an event handler to be passed in; the memory peeker is called repeatedly each frame to measure what's in memory and compare to achievement definitions, and any events thrown by that comparison are sent to the event handler.

Also, DoFrame checks for the current system time to determine when to ping rich presence. Rich Presence on the RetroAchievements website updates every two minutes, so if two minutes have elapsed since the previous ping, another ping is sent.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin 22ee729055 Added GenerateRichPresence to AchievementManager
GenerateRichPresence calls rc_runtime_get_richpresence in rhceevos on the achievement runtime to get the current Rich Presence string, a description of the player's current in-game state based on its memory as fed into a custom-developed script downloaded via FetchGameData. This gets passed into PingRichPresence, but is separated into its own method so it can be used elsewhere locally.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin 1b880564cb Added MemoryPeeker to AchievementManager
MemoryPeeker is a function passed by pointer into rcheevos DoFrame functionality that forms the lynchpin of the rcheevos runtime - it provides the interface by which rcheevos accesses memory and determines if the fields provided by achievement, leaderboard, and rich presence definitions are meeting the criteria needed.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin ed121a4033 Added AchievementEventHandler to AchievementManager
AchievementEventHandler simply checks which kind of event is triggered and calls the appropriate function. Its primary purpose is as a function to be pointed to.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin a48fab0abf Added HandleLeaderboardTriggeredEvent to AchievementManager
HandleLeaderboardTriggeredEvent processes a leaderboard event and asynchronizes via the work queue a synchronous call to SubmitLeaderboard.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin 637ca82fc1 Added HandleAchievementTriggeredEvent to AchievementManager
HandleAchievementTriggeredEvent is an asynchronous method that processes an event and places a synchronous AwardAchievement call on the work queue. In the process, it also updates the unlock map and makes the ActivateDeactivateAchievement call to determine and adjust the achievement's current active state.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin 66b8731bdb Added PingRichPresence to AchievementManager
PingRichPresence makes a "ping" API request to the RetroAchievements website with the provided RichPresence string parameter. While there has been talk about tying ping in with session, in its current state the primary purpose of ping is to send the player's Rich Presence to the website.
2023-05-11 07:56:11 -04:00
Sketch a383e0cfd5 UICommon:DiscordPresence: Use GameTDB covers for RPC 2023-05-10 23:55:34 -04:00
LillyJadeKatrin 69014e1359 Added SubmitLeaderboard to AchievementManager
SubmitLeaderboard submits the player's score/time to a leaderboard on the website via an API call.
2023-05-10 21:15:40 -04:00
LillyJadeKatrin 9a57216fd0 Added AwardAchievement to AchievementManager
AwardAchievement performs the API call to notify the site that an achievement has been unlocked. As one of the parameters is the game hash (something I overlooked previously; I thought it was the game ID) this change also moves the game hash into a member field.
2023-05-10 21:15:40 -04:00
Admiral H. Curtiss ab98db445d
Common/MemArenaAndroid: Keep fastmem region mapped. 2023-05-11 03:01:05 +02:00
R c5d2ad99d2 Support Steam Deck controls directly through hidraw
This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
2023-05-10 13:28:32 +01:00
Admiral H. Curtiss 8c67083c87
Merge pull request #11813 from lioncash/insert
PPCSymbolDB: Use emplace() where applicable
2023-05-09 18:48:06 +02:00
Admiral H. Curtiss c766b2f8a2
Merge pull request #11815 from lioncash/ppcinc
PPCTables: Remove unnecessary includes
2023-05-09 18:45:45 +02:00
JosJuice 82f70cdf94 ControllerInterface/Android: Add some missing DeleteLocalRef calls 2023-05-07 18:44:43 +02:00
JosJuice 24a697514e ControllerInterface/Android: Use InputEvent.getDeviceId
Instead of InputEvent.getDevice followed by InputDevice.getId.
Should hopefully fix https://bugs.dolphin-emu.org/issues/13237,
while also being simpler.
2023-05-07 18:40:28 +02:00
Pokechu22 810eb70f0e DolphinAnalytics: Add READS_BOUNDING_BOX game quirk 2023-05-06 17:18:17 -07:00
Lioncash 2561028b91 PPCTables: Remove unnecessary includes
Gets rid of a lingering dependency on the interpreter in common code and
a bunch of indirect inclusions.
2023-05-03 21:47:10 -04:00
JosJuice 2319210d85
Merge pull request #11810 from lioncash/jitreg
Common/JitRegister: Move interface into Common namespace
2023-05-03 17:43:01 +02:00
Lioncash 15d1ae3a8a SymbolDB: Add constructors to Symbol
Allows for much more convenient in-place construction.
2023-05-02 16:04:47 -04:00
Lioncash a14d8003f4 PPCSymbolDB: Use emplace() where applicable
Avoids default constructing an entry in the map that just gets
immediately overwritten. Also gets rid of some redundant map lookups.
2023-05-02 15:51:52 -04:00
Lioncash 56775e4901 JitInterface: Remove global system accessor
We can use JitInterface's system member variable to avoid needing this
2023-05-02 15:21:58 -04:00
Mai 0b9b09ad32
Merge pull request #11796 from sepalani/gecko-sort
Gecko/ARCode: Add sort by enabled state
2023-05-02 14:59:08 -04:00
Sepalani 2635595737 ARCode: Add sort by enabled state 2023-05-02 22:24:21 +04:00
Sepalani 81ec90be9c GeckoCode: Add sort by enabled state 2023-05-02 22:23:43 +04:00
JosJuice 20e14aab06 Revert "DolphinQt: use default dpi rounding mode (passthrough)"
This reverts commit cfe3683668.

On Windows systems with 125% DPI scaling, this was causing both icons
and the OSD to be upscaled by 25% using nearest neighbor scaling, which
looks really bad. shuffle2 has said that this will be improved later,
but we should revert it for now for the sake of the upcoming beta build.
2023-05-02 20:18:56 +02:00
Lioncash 4db186f9ff Common/JitRegister: Move interface into Common namespace
Makes the namespace consistent with other common utilities.
2023-05-02 12:00:05 -04:00
sowens99 9b1d657614 Qt: Prevent savestate load/save on empty filename 2023-05-01 19:57:58 -04:00
Léo Lam 0eeeac2487
Merge pull request #11736 from noahpistilli/get-scheduler-stat
IOS/Network/KD: Implement GetSchedulerStat
2023-05-01 01:19:11 +01:00
Léo Lam 2e39c79984
Merge pull request #11805 from Dentomologist/remove_graphicswidget
Qt: Remove GraphicsWidget class
2023-04-30 02:15:30 +01:00
Léo Lam 3c9162f35e
Merge pull request #11807 from brad0/openbsd_thread_cpp_build_fix
Fix building on OpenBSD
2023-04-30 02:14:41 +01:00
Léo Lam f36e05ad3e
Merge pull request #11546 from deReeperJosh/disneyinfinitybase
Feature: Emulate Infinity Base
2023-04-30 02:13:39 +01:00
Brad Smith 29a8226ac5 Fix building on OpenBSD
86c1f6e1e7 introduced code that had not
been build tested on OpenBSD.

https://bugs.dolphin-emu.org/issues/13241
2023-04-29 19:21:48 -04:00
TellowKrinkle f92dde26a3 CMake: Fix storyboard copying 2023-04-29 16:10:38 -05:00
Dentomologist 5ca0430cb2 Qt: Remove GraphicsWidget class
The old tooltip description box used GraphicsWidget to provide shared
code to the Graphics config panes for adding descriptions to their
settings.

The description box has been replaced by BalloonTips and serves no
further purpose, so remove it and have the Graphics panes derive from
QWidget instead.
2023-04-29 14:10:37 -07:00
Mai d95a85212f
Merge pull request #11793 from brad0/openbsd_iconv_build_fix
Fix build of iconv code on OpenBSD
2023-04-29 17:08:36 -04:00
Dentomologist 57a1339cfb Qt: Rename GraphicsInteger to ConfigInteger
GraphicsInteger is used by the panes in the Graphics config window to
create spin boxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigInteger better reflects its
purpose. This should also make it less confusing when ConfigIntegers
are added to other config windows.
2023-04-29 11:09:59 -07:00
Admiral H. Curtiss 6e6865a63a
Merge pull request #11785 from shuffle2/qtnext3
DolphinQt: cache icons instead of single pixmaps
2023-04-29 17:32:29 +02:00
Admiral H. Curtiss 79607a060c
Merge pull request #11802 from Dentomologist/rename_graphicsslider_to_configslider
Qt: Rename GraphicsSlider to ConfigSlider
2023-04-29 16:47:56 +02:00
Admiral H. Curtiss aaf11e626a
Merge pull request #11803 from LillyJadeKatrin/retroachievements-bugfix
Added Invalid Request Drop to AchievementManager Request
2023-04-29 16:46:59 +02:00
OatmealDome 28f1a4cec1
Merge pull request #11757 from TellowKrinkle/BCniOS
Enable BCn texture support on iOS where available
2023-04-29 08:54:18 +02:00
LillyJadeKatrin 9778640a84 Added Invalid Request Drop to AchievementManager Request
This fixes a crash I found in the Request function of AchievementManager where under certain conditions init_request would return an api_request with null post data, and Post would crash if it attempted to access it. Now the function aborts before the Post and returns an INVALID_REQUEST response type.
2023-04-29 00:05:32 -04:00
Dentomologist 1a2a99c9b3 Qt: Rename GraphicsSlider to ConfigSlider
GraphicsSlider is used by the panes in the Graphics config window to
create sliders that change their associated config setting, and update
their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigSlider better reflects its
purpose. This should also make it less confusing when ConfigSliders are
added to other config panes.
2023-04-28 20:14:11 -07:00
TellowKrinkle 9cc3ba6fc6 VideoBackends:Metal: Enable BCn support on iOS 2023-04-28 20:35:54 -05:00
Joshua de Reeper 529d0a1c63 Infinity Base: Code tidyups and de-duplication 2023-04-28 16:51:43 +12:00
Dentomologist a7abd7dba0 Qt: Rename GraphicsRadioInt to ConfigRadioInt
GraphicsRadioInt is used by the panes in the Graphics config window to
create radio buttons that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigRadioInt better reflects its
purpose. This should also make it less confusing when ConfigRadioInts
are added to other config panes.
2023-04-27 20:01:04 -07:00
Joshua de Reeper f632f94645 Feature: Emulate Disney Infinity Base
Create, Load and Clear Infinity figures on an emulated base in the UI
2023-04-28 12:29:34 +12:00
Dentomologist b59ca9682e Qt/GeneralWidget and GraphicsWidget: Remove unused member variable
m_xrr_config was used by the GeneralWidget::GetAvailableResolutions
function to get the list of supported fullscreen resolutions when
HAVE_XRANDR was set. aa4088a removed the ability to set that resolution
in the UI, leaving the GetAvailableResolutions function unused.

m_xrr_config is initialized in MainWindow which still uses it to toggle
fullscreen, but the references in GeneralWidget and GraphicsWidget
(which just ferried m_xrr_config from MainWindow to GeneralWidget) are
now unnecessary and removed in this commit.
2023-04-27 16:50:56 -07:00
Léo Lam a75d22d901
Merge pull request #11797 from Dentomologist/remove_unused_videoutils_function
VideoUtils: Remove unused function GetAvailableResolutions
2023-04-28 00:37:43 +01:00
Léo Lam c19be2a3cf
Merge pull request #11799 from Dentomologist/graphicswindow_remove_member_variables
Qt/GraphicsWindow: Remove unnecessary member variables
2023-04-28 00:36:56 +01:00
Léo Lam 89154c858b
Merge pull request #11787 from AdmiralCurtiss/ios-emulationkernel
IOS: Leverage Kernel/EmulationKernel difference for passing System to most IOS devices.
2023-04-28 00:36:03 +01:00
Dentomologist f4751b1547 Qt/GraphicsWindow: Remove unnecessary member variables
These variables are only used in CreateMainLayout and can thus be local
instead.
2023-04-26 16:46:45 -07:00
Dentomologist 1f74653501 VideoUtils: Remove unused function GetAvailableResolutions
The ability to change the fullscreen resolution througnh the UI was
removed in aa4088a, leaving this function unused.
2023-04-26 15:22:54 -07:00
Mai adbee91dca
Merge pull request #11794 from shuffle2/color-scheme-changed
DolphinQt: reset stylesheets on colorSchemeChanged
2023-04-26 04:12:03 -04:00
Mai e483b5693f
Merge pull request #11795 from Dentomologist/rename_graphicschoice_to_configchoice
Qt: Rename GraphicsChoice to ConfigChoice
2023-04-26 04:10:58 -04:00
Shawn Hoffman bb227ad7bb DolphinQt: reset stylesheets on colorSchemeChanged
This is required for switching system color scheme
(dark/light) dynamically at runtime.
2023-04-25 12:34:34 -07:00
Shawn Hoffman 51e528e45f DolphinQt: cache icons instead of single pixmaps
Fixes dynamically changing dpi scaling.
Load resources from svg if possible.
Currently svg support is not in Qt build in Externals,
and image files need to be added later.
2023-04-25 12:34:27 -07:00
Mai 8c2e924255
Merge pull request #11774 from shuffle2/qtnext
DolphinQt: fix some usability issues
2023-04-25 15:24:44 -04:00
Dentomologist 2237a4a7aa Qt: Rename GraphicsChoice to ConfigChoice
GraphicsChoice is used by the panes in the Graphics config window to
create combo boxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigChoice better reflects its
purpose. This should also make it less confusing when ConfigChoices are
eventually added to the other config windows.
2023-04-25 11:39:24 -07:00
Shawn Hoffman b00e898aff DolphinQt: fix handling of Qt-specific cmdline args
QApplication should parse and remove and args it recognizes
before dolphin starts inspecting the args.
This allows using e.g. -style <style> on the commandline.
2023-04-25 10:50:49 -07:00
Shawn Hoffman b20cc6b67e DolphinQt: dont set dpi awareness in manifest
Qt already does this itself programmatically.
Setting in the manifest interferes with Qt's
internal handling of dpi awareness.
2023-04-25 10:49:46 -07:00
Shawn Hoffman 258cf0ff28 DolphinQt: assume QT_VERSION_CHECK >= 6.0.0 2023-04-25 10:39:05 -07:00
Shawn Hoffman ce9413e549 cmake: drop qt5 2023-04-25 10:37:26 -07:00
Shawn Hoffman 97157eaf5c DolphinQt: use new style of addAction API 2023-04-25 10:37:26 -07:00
Mai b9a7f577a5
Merge pull request #11765 from Minty-Meeo/ppc-cache-savestate
Fix PPCCache savestate behavior
2023-04-25 05:40:15 -04:00
Mai 6bdfcc606f
Merge pull request #11788 from shuffle2/qtdpiround
DolphinQt: use default dpi rounding mode (passthrough)
2023-04-25 04:05:41 -04:00
Brad Smith c9bbb12c2e Fix build of iconv code on OpenBSD 2023-04-25 01:22:05 -04:00
Admiral H. Curtiss 15a0860f15
IOS: Leverage Kernel/EmulationKernel difference for passing System to most IOS devices. 2023-04-25 02:22:34 +02:00
Léo Lam ba150a6824
Merge pull request #11790 from AdmiralCurtiss/network-widget-workaround
Qt/NetworkWidget: Don't update if not paused.
2023-04-25 01:07:42 +01:00
Léo Lam 77b334b47b
Merge pull request #11791 from lioncash/traverse
Common/Traversal: Move interface into Common namespace
2023-04-25 01:05:41 +01:00
Léo Lam e5f7522711
Merge pull request #11792 from lioncash/trace
Common: Move CodeTrace.cpp/.h into Core
2023-04-25 01:04:36 +01:00
Léo Lam 1379a33102
Merge pull request #11780 from Dentomologist/rename_graphicsbool_to_configbool
Qt: Rename GraphicsBool to ConfigBool
2023-04-25 01:03:22 +01:00
Lioncash d991cbaf3c Common: Move CodeTrace.cpp/.h into Core
This interface relies on Core details and shouldn't be in Common to
begin with, since it's not a general utility.
2023-04-24 09:10:43 -04:00
Lioncash 30e7ab94fa Common/TraversalProto: Move interface into Common namespace
Gets the types out of the global namespace.
2023-04-24 08:53:14 -04:00
Lioncash 27f38c6c8f Common/TraversalClient: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-24 08:28:25 -04:00
Pokechu22 2f4a3d6f60 PPCCache: Always invalidate on icbi, even if icache is disabled
This is more accurate, although it should not make a difference in practice.
2023-04-23 15:37:24 -07:00
Admiral H. Curtiss 8a6118bec6
Qt/NetworkWidget: Don't update if not paused.
This is similar to https://github.com/dolphin-emu/dolphin/pull/11623 where the Core state change invoked by the CPUThreadGuard does indirectly cause another Update() call.
2023-04-23 21:48:23 +02:00
Shawn Hoffman cfe3683668 DolphinQt: use default dpi rounding mode (passthrough) 2023-04-23 11:56:39 -07:00
Admiral H. Curtiss 4d49902b34
IOS: Only construct DolphinDevice on EmulationKernel IOS instances.
Doesn't make much sense to have this active without a game.
2023-04-23 20:09:32 +02:00
Admiral H. Curtiss ffbbd72741
Merge pull request #11767 from AdmiralCurtiss/wii-sock-man
IOS/WiiSockMan: Move instance to IOS Kernel.
2023-04-23 20:07:34 +02:00
Admiral H. Curtiss 5df7c8833a
Merge pull request #11784 from Minty-Meeo/mgba-screen-api
GBACore.cpp: Update to revised screen size/info API
2023-04-23 16:10:51 +02:00
Admiral H. Curtiss 653be9e45d
Merge pull request #11628 from Pokechu22/gles-32-only-multisample
OGL: Only specify precision for sampler2DMSArray when it is defined
2023-04-23 16:02:15 +02:00
Admiral H. Curtiss 00e4fc4b70
Netplay: Check if save is readable before marking it for sync. 2023-04-23 15:52:38 +02:00
get c9b26e3db2 Update mGBA submodule to 8739b22fbc90fdf0b4f6612ef9c0520f0ba44a51 2023-04-23 05:26:40 -05:00
get 0948f0ef69 Fix PPCCache savestate behavior
PR #11183 regressed the lookup table reconstruction and, for some reason, added an else clause that clobbered the dCache whenever dCache emulation is turned on.
2023-04-23 00:53:01 -05:00
Pokechu22 8fbfee03ab
Merge pull request #11764 from Minty-Meeo/ppc-cache-extendo-ram
Do not use magic numbers for RAM sizes/masks in PPCCache
2023-04-22 12:44:34 -07:00
Dentomologist 5fa27704c8 Qt: Rename GraphicsBool to ConfigBool
GraphicsBool is used by the panes in the Graphics config window to
create checkboxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigBool better reflects its
purpose. This should also make it less confusing when ConfigBools are
eventually added to the other config windows.
2023-04-21 14:24:37 -07:00
get 9ba26670b8 Do not use magic numbers for RAM sizes/masks in PPCCache
Memory Override + Write-Back Cache emulation = game crash
2023-04-20 19:32:35 -05:00
Admiral H. Curtiss be1f2a6852
Merge pull request #11773 from lioncash/delete
Common/TraversalClient: Use correct deleter with g_MainNetHost
2023-04-20 22:17:19 +02:00
Mai c3cc1de54e
Merge pull request #11777 from Dentomologist/move_balloontip_files
Qt/Config: Move BalloonTip files from Graphics to ToolTipControls
2023-04-20 10:45:03 -04:00
Dentomologist 4174f0063e Qt: Remove unused class GraphicsBoolEx
In older versions of Dolphin GraphicsBoolEx was used to create a pair of
radio buttons selecting one of Virtual XFB and Real XFB, but this was
removed with the introduction of Hybrid XFB in 65cd085f.

In the meantime GraphicsRadioInt was introduced to allow for Graphics
radio buttons with multiple options, so GraphicsBoolEx is now redundant.
2023-04-19 16:58:42 -07:00
Dentomologist 7a78ace608 Qt/Config: Move BalloonTip.h/cpp from Graphics to ToolTipControls
BalloonTip.h/cpp are only used from the ToolTipControls folder, so move
them there.
2023-04-19 16:46:46 -07:00
Lioncash b4cc1ade02 Common/TraversalClient: Use correct deleter with g_MainNetHost
Previously this was using the default deleter (which just calls delete
on the pointer), which is incorrect, since the ENetHost instance is
allocated through ENet's C API, so we need to use its functions to
deallocate the host instead.
2023-04-19 12:38:16 -04:00
Lioncash 07ed932a09 Common/LinearDiskCache: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-19 09:14:39 -04:00
Admiral H. Curtiss 2a0b90807d
Merge pull request #11770 from lioncash/err
Common/CommonFuncs: Move interface into Common namespace
2023-04-19 10:38:22 +02:00
Lioncash f1ad43afaf Common/CommonFuncs: Move interface into Common namespace
Gets these functions out of the global namespace.
2023-04-18 19:23:04 -04:00
OatmealDome 8aae296d4e
Merge pull request #11759 from TellowKrinkle/MTLPerfQueryFixes
VideoBackends:Metal: Fix perf queries
2023-04-18 22:15:50 +02:00
Admiral H. Curtiss 2e7f0d002e
Merge pull request #11760 from Minty-Meeo/embracing-nullptr
Embrace nullptr over NULL and 0
2023-04-18 22:14:11 +02:00
OatmealDome 8a355dbbd7
Merge pull request #11708 from TellowKrinkle/MetalMaxPixSamplers
VideoBackends:Metal: Use max pixel samplers constant
2023-04-18 22:11:06 +02:00
Admiral H. Curtiss a239af162d
Merge pull request #11768 from Pokechu22/temporary-debug-command-line
Treat --debugger command line as a temporary setting
2023-04-18 22:05:08 +02:00
Admiral H. Curtiss 361ffd5917
Merge pull request #11752 from LillyJadeKatrin/retroachievements-activate
Retroachievements activate
2023-04-18 18:38:53 +02:00
Admiral H. Curtiss 1c1b0fee25
Merge pull request #11769 from AdmiralCurtiss/ra-no-volume
AchievementManager: Fix crash when launching non-disc game.
2023-04-18 18:38:16 +02:00
Admiral H. Curtiss 9600bf1af9
Qt/WiiPane: Add setting for SD card file size when converting. 2023-04-18 11:04:26 +02:00
Admiral H. Curtiss d861b8caca
Config: Add setting for SD card file size when converting. 2023-04-18 11:04:26 +02:00
Admiral H. Curtiss a4e1e23c34
AchievementManager: Fix crash when launching non-disc game. 2023-04-18 11:01:11 +02:00
Pokechu22 801fa8e905 Only force-show the code widget when first enabling the debugger
Before, any call of Settings::SetDebugModeEnabled(true) would show it. This means that if the debugging UI is enabled, but the user manually closed the code widget, then toggling any option on the interface pane (such as "Pause on Focus Loss") would cause the code widget to reappear. Additionally, closing and reopening dolphin did not call SetDebugModeEnabled, so the code widget did not reappear in that case (it only appeared after touching the interface pane). This is a bit silly, so now only enabling the debugger does it.

This also somewhat resolves an inconsistency introduced by the previous commit: prior to it, --debugger would call SetDebugModeEnabled(true) and thus show the code pane; after these commits, it does not, as it acts like a config change. This is a behavior difference, but not a particularly important one.
2023-04-17 23:23:36 -07:00
Pokechu22 c0b6e9e69c Treat --debugger command line as a temporary setting
Before, Settings::SetDebugModeEnabled was used; this calls SetBaseOrCurrent() which will usually permanently change the base configuration setting for the debugger to true. Thus, the debugger would remain active even if the --debugger command line option was removed. Now, it remains active only for the current run, like other command-line options.

Note that SetBaseOrCurrent is also used by the "Show Debugging UI" option under Options -> Interface; this means that if the debugger is turned off (or off and then back on) by the user while --debugger is specified, this will be reset to whatever the base configuration had when Dolphin is closed and reopened. This behavior is consistent with the rest of the UI.

To my understanding, the --debugger option is something from 5.0 stable/DolphinWx where there was no way to toggle the debug UI in the settings (and the command-line option was the only way of enabling it). It's less useful nowadays.
2023-04-17 23:11:26 -07:00
Admiral H. Curtiss b2ee958058
IOS/WiiSockMan: Move instance to IOS Kernel. 2023-04-18 01:24:10 +02:00
Sketch 467b961e9c IOS/Network/KD: Implement GetSchedulerStat 2023-04-17 11:38:42 -04:00
Admiral H. Curtiss 37a30a5e50
IOS/WiiSockMan: Remove declaration to nonexistent DecodeError(). 2023-04-17 03:43:29 +02:00
get a5d06fde4b Embrace nullptr over NULL and 0 2023-04-15 16:07:05 -05:00
Lioncash 784a216927 Common/MathUtil: Move IntLog2 into MathUtil namespace
Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
Lioncash 5e0c20f8a5 Common/MathUtil: Remove MathFloatVectorSum()
This isn't used anywhere and not really a generic utility, so we can get
rid of it.

This also lets us remove MathUtil.cpp, since this was the only thing
within that file.
2023-04-15 03:25:38 -04:00
LillyJadeKatrin 31c3288fd5 Added ActivateDeactivateRichPresence to AchievementManager
RetroAchievements Rich Presence is a script that is run periodically on a game's memory to provide a detailed text description of what the player is doing. Existing Discord presence on Dolphin would update a player's Discord status to say not just that they are using Dolphin but that they are playing, for example, Sonic Adventure 2 Battle; Rich Presence would detail that the player is in City Escape with 5 lives and 142 rings.

Activating this in the runtime simply entails loading that text script, as returned by the FetchGameData API call, into the runtime, here only determined by whether rich presence is enabled in the achievement settings. Deactivating this is done via the same rcheevos method by setting the rich presence to an empty string.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin 64e3a64c87 Added ActivateDeactivateLeaderboards to AchievementManager
This activates or deactivates leaderboards in the rcheevos runtime similarly to achievements. The logic is much more straightforward - all leaderboards are active together; there is nothing requiring some leaderboards to be active while others are unactive, and even a leaderboard that has been submitted to in this session is still active to be submitted to again. The only criteria are that leaderboards must be enabled in the settings, and hardcore mode must be on, the latter of which is false until a future PR.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin da1de36cb9 Added LoadUnlockData and ActivateDeactivateAchievements to AchievementManager
LoadUnlockData and ActivateDeactivateAchievements are the public API components responding to the FetchUnlocks and A/DAchievement (singular) private methods.

LoadUnlockData is asynchronous and performs both a hardcore and a softcore unlock call, updating the unlock map and the active status of any achievements returned from these calls.

ActivateDeactivateAchievements calls ActivateDeactivateAchievement on every achievement ID found in m_game_data, initializing the unlock map for each ID if not already found.

Both of these are currently called in LoadGameByFilenameAsync once the game has been loaded properly. There's a lock around this, to ensure that the unlock map is initialized properly by ActivateDeactivate Achievements before FetchUnlockData makes modifications to it without stalling the async portions of FetchUnlockData.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin db44e10057 Added FetchUnlockData to AchievementManager
FetchUnlockData is an API call to RetroAchievements that downloads a list of achievement IDs for a game that the user has already unlocked and published to the site. It accepts a parameter for whether or not hardcore or softcore achievements are being requested, so that must be provided as well. Once it has the requested list on hand, it updates each achievement's status in the unlock map and will activate or deactivate achievements as necessary.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin 505f40cf9d Added ActivateDeactivateAchievement to AchievementManager
ActivateDeactivateAchievement is passed an Achievement ID as returned from the FetchGameData API call and determines whether to activate it, deactivate it, or leave it where it is based on its current known state and what settings are enabled.

Activating or deactivating an achievement entails calling a method provided by rcheevos that performs this on the rcheevos runtime. Activating an achievement loads its memory signature into the runtime; now the runtime will process the achievement each time the rc_runtime_do_frame function is called (this will be in a future PR) to determine when the achievement's requirements are met. Deactivating an achievement unloads it from the runtime.

The specific logic to determine whether an achievement is active operates over many fields but is documented in detail inside the function. There are multiple settings flags for which achievements are enabled (one flag for all achievements, an "unofficial" flag for enabling achievements marked as unofficial i.e. those that have logic on the site but have not yet been officially approved, and an "encore" flag that enables achievements the player has already unlocked) and this function also evaluates whether the achievement has been unlocked in hardcore mode or softcore mode (though currently every reference to the current hardcore mode state is hardcoded as false).
2023-04-14 17:15:45 -04:00
Admiral H. Curtiss e9dbb93cb5
Merge pull request #11756 from lioncash/ini
Common/IniFile: Move interface into Common namespace
2023-04-14 20:52:30 +02:00
TellowKrinkle 09c80513cd VideoBackends:Metal: Fix perf queries
Fixes an issue where perf queries could end up including counts from previous queries
2023-04-14 00:25:31 -05:00
Jeffrey Bosboom c6f9e61d38 XInput2: Accept input from keyboards other than the first master
XInput2 was created to support multiple pointer/keyboard pairs (often
called MPX for multi-pointer X).  Dolphin's XInput2 implementation has
always supported MPX by creating a KeyboardMouse object per master
pointer.  Since commit bbb12a7, Dolphin's keyboard state is filtered by
the output of XQueryKeymap.  As a core X function, XQueryKeymap queries
"the" keyboard, which by default is the first master keyboard.  As a
result, Dolphin will ignore keys pressed on other master keyboards
unless the first master is simultaneously pressing the same keys.

XInput2 doesn't provide a function to query the keyboard state.  There
is no XIQueryKeymap and the current state is not a member of the
XIKeyClassInfo returned by XIQueryDevice.  Instead, XInput2 allows a
master pointer to be nominated as "the" pointer on a per-client basis,
with "the" keyboard automatically becoming the associated master
keyboard.  The "documentation" [1] says passing None for the window is
only for debugging purposes, but it is documented in the
XISetClientPointer man page and seems to be the only way to query
keyboards beyond the first.

With this commit, Dolphin correctly reads keys from keyboards other than
the first master keyboard.  To test, use the xinput command-line utility
to create a master pointer and reattach a keyboard to the associated
master keyboard.

[1]: https://who-t.blogspot.com/2009/07/xi2-recipes-part-6.html
     (the XInput2 developer's blog)
2023-04-13 20:10:00 -07:00
Léo Lam ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
Lioncash e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Lioncash f5bdfdde1a Common/UPnP: Move interface into Common namespace
Keeps these utilities consistent with the rest of most of the Common
library.
2023-04-12 14:15:58 -04:00
Minty-Meeo f29019180f Pragma diagnostic ignore [-Wregister] is no longer needed 2023-04-12 03:59:57 -05:00
Minty-Meeo 65edfb0eed Resolve [-Wunused-const-variable] 2023-04-12 03:59:57 -05:00
Minty-Meeo 244918acb8 Resolve [-Wdeprecated-declarations] 2023-04-12 03:59:57 -05:00
Minty-Meeo 528f7c90e9 Resolve [-Wtautological-constant-out-of-range-compare] 2023-04-12 03:59:57 -05:00
Minty-Meeo efd06a85d2 Resolve [-Wunused-but-set-variable] 2023-04-12 03:59:57 -05:00
Minty-Meeo 678c93589a Resolve [-Wclass-memaccess] 2023-04-12 03:59:57 -05:00
LillyJadeKatrin 8b57c4b239 Added LoadGameByFilenameAsync and CloseGame to AchievementManager
LoadGameByFilenameAsync sets up a volume reader and hashes the volume, then uses that hash to make the three consecutive API requests to resolve hash, start session and load game data.

CloseGame resets the m_is_game_loaded flag, wipes the queue, and destroys all the game data responses.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin bd75ce6e6d Added FetchGameData to AchievementManager
FetchGameData is the big one - this retrieves the logic for all the achievements, leaderboards, and rich presence, and all the relevant metadata for the game.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin 7e8a770b30 Added StartRASession to AchievementManager
Added a call to the RetroAchievements Start Session API to AchievementManager. This is primarily for client-side activation, so it doesn't return much of value, aside from its success/error information, but I'm storing the return structure in case this changes in the future.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin 67ab4d2473 Added ResolveHash to AchievementManager
Added the ResolveHash method to AchievementManager. This is a blocking function to send a hash string to the RetroAchievements server to verify it and get a game ID back.
2023-04-12 03:08:47 -04:00
Admiral H. Curtiss 31d2dedcb1
Merge pull request #11749 from lioncash/copy
NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
2023-04-11 22:09:56 +02:00
Lioncash 09e11b8067 Common: Rename ENetUtil.cpp/.h to ENet.cpp/.h 2023-04-11 11:48:46 -04:00
Lioncash 81493ee910 NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
This was previously copying each pair out of the vector returned by
GetInterfaceListInternal() when we just need to emplace the first entry
of each pair.
2023-04-11 09:17:03 -04:00
Lioncash 64ce2012e3 Common/ENetUtil: Move interface into Common namespace
Rather than just being under a separate ENetUtil namespace, we can unify
this into the common namespace as Common::ENet.
2023-04-11 09:12:04 -04:00
Léo Lam e225ca87a9
Merge pull request #11722 from noahpistilli/write-dl-entry
IOS/Network/KD: Reload DLList on call to DownloadNowEx
2023-04-11 02:08:51 +01:00
Admiral H. Curtiss 948a548fb2
Merge pull request #11720 from Pokechu22/hookable-event-recursive-mutex
HookableEvent: Use std::recursive_mutex instead of std::mutex
2023-04-10 22:50:44 +02:00
Minty-Meeo 2bb619a508 Resolve [-Wstringop-overflow=] 2023-04-10 14:21:15 -05:00
Minty-Meeo 3282082599 Resolve [-Wwrite-strings] 2023-04-10 14:21:15 -05:00
Minty-Meeo d9a49c68d9 Resolve [-Wunused-lambda-capture] 2023-04-10 14:21:15 -05:00