Added SubmitLeaderboard to AchievementManager

SubmitLeaderboard submits the player's score/time to a leaderboard on the website via an API call.
This commit is contained in:
LillyJadeKatrin 2023-04-15 11:09:41 -04:00
parent 9a57216fd0
commit 69014e1359
2 changed files with 20 additions and 0 deletions

View File

@ -382,6 +382,25 @@ AchievementManager::ResponseType AchievementManager::AwardAchievement(Achievemen
return r_type;
}
AchievementManager::ResponseType AchievementManager::SubmitLeaderboard(AchievementId leaderboard_id,
int value)
{
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_submit_lboard_entry_request_t submit_request = {.username = username.c_str(),
.api_token = api_token.c_str(),
.leaderboard_id = leaderboard_id,
.score = value,
.game_hash = m_game_hash.data()};
rc_api_submit_lboard_entry_response_t submit_response = {};
ResponseType r_type =
Request<rc_api_submit_lboard_entry_request_t, rc_api_submit_lboard_entry_response_t>(
submit_request, &submit_response, rc_api_init_submit_lboard_entry_request,
rc_api_process_submit_lboard_entry_response);
rc_api_destroy_submit_lboard_entry_response(&submit_response);
return r_type;
}
// Every RetroAchievements API call, with only a partial exception for fetch_image, follows
// the same design pattern (here, X is the name of the call):
// Create a specific rc_api_X_request_t struct and populate with the necessary values

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@ -64,6 +64,7 @@ private:
void ActivateDeactivateAchievement(AchievementId id, bool enabled, bool unofficial, bool encore);
ResponseType AwardAchievement(AchievementId achievement_id);
ResponseType SubmitLeaderboard(AchievementId leaderboard_id, int value);
template <typename RcRequest, typename RcResponse>
ResponseType Request(RcRequest rc_request, RcResponse* rc_response,
const std::function<int(rc_api_request_t*, const RcRequest*)>& init_request,