Core: save core timing parameters into variables updated during refresh

This commit is contained in:
iwubcode 2023-07-20 19:23:34 -05:00
parent 2764978beb
commit e54b7ac356
2 changed files with 17 additions and 12 deletions

View File

@ -127,6 +127,14 @@ void CoreTimingManager::RefreshConfig()
Config::Get(Config::MAIN_OVERCLOCK_ENABLE) ? Config::Get(Config::MAIN_OVERCLOCK) : 1.0f;
m_config_oc_inv_factor = 1.0f / m_config_oc_factor;
m_config_sync_on_skip_idle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
// A maximum fallback is used to prevent the system from sleeping for
// too long or going full speed in an attempt to catch up to timings.
m_max_fallback = std::chrono::duration_cast<DT>(DT_ms(Config::Get(Config::MAIN_MAX_FALLBACK)));
m_max_variance = std::chrono::duration_cast<DT>(DT_ms(Config::Get(Config::MAIN_TIMING_VARIANCE)));
m_emulation_speed = Config::Get(Config::MAIN_EMULATION_SPEED);
}
void CoreTimingManager::DoState(PointerWrap& p)
@ -355,21 +363,15 @@ void CoreTimingManager::Throttle(const s64 target_cycle)
m_throttle_last_cycle = target_cycle;
const double speed =
Core::GetIsThrottlerTempDisabled() ? 0.0 : Config::Get(Config::MAIN_EMULATION_SPEED);
const double speed = Core::GetIsThrottlerTempDisabled() ? 0.0 : m_emulation_speed;
if (0.0 < speed)
m_throttle_deadline +=
std::chrono::duration_cast<DT>(DT_s(cycles) / (speed * m_throttle_clock_per_sec));
// A maximum fallback is used to prevent the system from sleeping for
// too long or going full speed in an attempt to catch up to timings.
const DT max_fallback =
std::chrono::duration_cast<DT>(DT_ms(Config::Get(Config::MAIN_MAX_FALLBACK)));
const TimePoint time = Clock::now();
const TimePoint min_deadline = time - max_fallback;
const TimePoint max_deadline = time + max_fallback;
const TimePoint min_deadline = time - m_max_fallback;
const TimePoint max_deadline = time + m_max_fallback;
if (m_throttle_deadline > max_deadline)
{
@ -382,11 +384,10 @@ void CoreTimingManager::Throttle(const s64 target_cycle)
m_throttle_deadline = min_deadline;
}
const TimePoint vi_deadline = time - std::min(m_max_fallback, m_max_variance) / 2;
// Skip the VI interrupt if the CPU is lagging by a certain amount.
// It doesn't matter what amount of lag we skip VI at, as long as it's constant.
const DT max_variance =
std::chrono::duration_cast<DT>(DT_ms(Config::Get(Config::MAIN_TIMING_VARIANCE)));
const TimePoint vi_deadline = time - std::min(max_fallback, max_variance) / 2;
m_throttle_disable_vi_int = 0.0 < speed && m_throttle_deadline < vi_deadline;
// Only sleep if we are behind the deadline

View File

@ -193,6 +193,10 @@ private:
s64 m_throttle_min_clock_per_sleep = 0;
bool m_throttle_disable_vi_int = false;
DT m_max_fallback = {};
DT m_max_variance = {};
double m_emulation_speed = 1.0;
void ResetThrottle(s64 cycle);
int DowncountToCycles(int downcount) const;