VideoCommon: add custom shader cache to VertexManagerBase, supporting custom pixel shaders by replacing the existing pipeline with a modified one
This commit is contained in:
parent
bedbf2b8c6
commit
d320366954
|
@ -23,12 +23,14 @@
|
|||
#include "VideoCommon/DataReader.h"
|
||||
#include "VideoCommon/FramebufferManager.h"
|
||||
#include "VideoCommon/GeometryShaderManager.h"
|
||||
#include "VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.h"
|
||||
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
|
||||
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
|
||||
#include "VideoCommon/IndexGenerator.h"
|
||||
#include "VideoCommon/NativeVertexFormat.h"
|
||||
#include "VideoCommon/OpcodeDecoding.h"
|
||||
#include "VideoCommon/PerfQueryBase.h"
|
||||
#include "VideoCommon/PixelShaderGen.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/TextureCacheBase.h"
|
||||
|
@ -106,6 +108,7 @@ bool VertexManagerBase::Initialize()
|
|||
{
|
||||
m_frame_end_event = AfterFrameEvent::Register([this] { OnEndFrame(); }, "VertexManagerBase");
|
||||
m_index_generator.Init();
|
||||
m_custom_shader_cache = std::make_unique<CustomShaderCache>();
|
||||
m_cpu_cull.Init();
|
||||
return true;
|
||||
}
|
||||
|
@ -527,6 +530,7 @@ void VertexManagerBase::Flush()
|
|||
// Calculate ZSlope for zfreeze
|
||||
const auto used_textures = UsedTextures();
|
||||
std::vector<std::string> texture_names;
|
||||
std::vector<u32> texture_units;
|
||||
if (!m_cull_all)
|
||||
{
|
||||
if (!g_ActiveConfig.bGraphicMods)
|
||||
|
@ -543,7 +547,12 @@ void VertexManagerBase::Flush()
|
|||
const auto cache_entry = g_texture_cache->Load(TextureInfo::FromStage(i));
|
||||
if (cache_entry)
|
||||
{
|
||||
texture_names.push_back(cache_entry->texture_info_name);
|
||||
if (std::find(texture_names.begin(), texture_names.end(),
|
||||
cache_entry->texture_info_name) == texture_names.end())
|
||||
{
|
||||
texture_names.push_back(cache_entry->texture_info_name);
|
||||
texture_units.push_back(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -562,13 +571,24 @@ void VertexManagerBase::Flush()
|
|||
|
||||
if (!m_cull_all)
|
||||
{
|
||||
for (const auto& texture_name : texture_names)
|
||||
CustomPixelShaderContents custom_pixel_shader_contents;
|
||||
std::optional<CustomPixelShader> custom_pixel_shader;
|
||||
std::vector<std::string> custom_pixel_texture_names;
|
||||
for (int i = 0; i < texture_names.size(); i++)
|
||||
{
|
||||
const std::string& texture_name = texture_names[i];
|
||||
const u32 texture_unit = texture_units[i];
|
||||
bool skip = false;
|
||||
GraphicsModActionData::DrawStarted draw_started{&skip};
|
||||
GraphicsModActionData::DrawStarted draw_started{texture_unit, &skip, &custom_pixel_shader};
|
||||
for (const auto& action : g_graphics_mod_manager->GetDrawStartedActions(texture_name))
|
||||
{
|
||||
action->OnDrawStarted(&draw_started);
|
||||
if (custom_pixel_shader)
|
||||
{
|
||||
custom_pixel_shader_contents.shaders.push_back(*custom_pixel_shader);
|
||||
custom_pixel_texture_names.push_back(texture_name);
|
||||
}
|
||||
custom_pixel_shader = std::nullopt;
|
||||
}
|
||||
if (skip == true)
|
||||
return;
|
||||
|
@ -610,7 +630,65 @@ void VertexManagerBase::Flush()
|
|||
UpdatePipelineObject();
|
||||
if (m_current_pipeline_object)
|
||||
{
|
||||
g_gfx->SetPipeline(m_current_pipeline_object);
|
||||
const AbstractPipeline* current_pipeline = m_current_pipeline_object;
|
||||
if (!custom_pixel_shader_contents.shaders.empty())
|
||||
{
|
||||
CustomShaderInstance custom_shaders;
|
||||
custom_shaders.pixel_contents = std::move(custom_pixel_shader_contents);
|
||||
|
||||
switch (g_ActiveConfig.iShaderCompilationMode)
|
||||
{
|
||||
case ShaderCompilationMode::Synchronous:
|
||||
case ShaderCompilationMode::AsynchronousSkipRendering:
|
||||
{
|
||||
if (auto pipeline = m_custom_shader_cache->GetPipelineAsync(
|
||||
m_current_pipeline_config, custom_shaders, m_current_pipeline_object->m_config))
|
||||
{
|
||||
current_pipeline = *pipeline;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ShaderCompilationMode::SynchronousUberShaders:
|
||||
{
|
||||
// D3D has issues compiling large custom ubershaders
|
||||
// use specialized shaders instead
|
||||
if (g_ActiveConfig.backend_info.api_type == APIType::D3D)
|
||||
{
|
||||
if (auto pipeline = m_custom_shader_cache->GetPipelineAsync(
|
||||
m_current_pipeline_config, custom_shaders, m_current_pipeline_object->m_config))
|
||||
{
|
||||
current_pipeline = *pipeline;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (auto pipeline = m_custom_shader_cache->GetPipelineAsync(
|
||||
m_current_uber_pipeline_config, custom_shaders,
|
||||
m_current_pipeline_object->m_config))
|
||||
{
|
||||
current_pipeline = *pipeline;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ShaderCompilationMode::AsynchronousUberShaders:
|
||||
{
|
||||
if (auto pipeline = m_custom_shader_cache->GetPipelineAsync(
|
||||
m_current_pipeline_config, custom_shaders, m_current_pipeline_object->m_config))
|
||||
{
|
||||
current_pipeline = *pipeline;
|
||||
}
|
||||
else if (auto uber_pipeline = m_custom_shader_cache->GetPipelineAsync(
|
||||
m_current_uber_pipeline_config, custom_shaders,
|
||||
m_current_pipeline_object->m_config))
|
||||
{
|
||||
current_pipeline = *uber_pipeline;
|
||||
}
|
||||
}
|
||||
break;
|
||||
};
|
||||
}
|
||||
g_gfx->SetPipeline(current_pipeline);
|
||||
if (PerfQueryBase::ShouldEmulate())
|
||||
g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
|
||||
|
||||
|
@ -1006,3 +1084,9 @@ void VertexManagerBase::OnEndFrame()
|
|||
// state changes the specialized shader will not take over.
|
||||
InvalidatePipelineObject();
|
||||
}
|
||||
|
||||
void VertexManagerBase::NotifyCustomShaderCacheOfHostChange(const ShaderHostConfig& host_config)
|
||||
{
|
||||
m_custom_shader_cache->SetHostConfig(host_config);
|
||||
m_custom_shader_cache->Reload();
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "VideoCommon/ShaderCache.h"
|
||||
#include "VideoCommon/VideoEvents.h"
|
||||
|
||||
class CustomShaderCache;
|
||||
class DataReader;
|
||||
class NativeVertexFormat;
|
||||
class PointerWrap;
|
||||
|
@ -128,6 +129,7 @@ public:
|
|||
m_current_pipeline_object = nullptr;
|
||||
m_pipeline_config_changed = true;
|
||||
}
|
||||
void NotifyCustomShaderCacheOfHostChange(const ShaderHostConfig& host_config);
|
||||
|
||||
// Utility pipeline drawing (e.g. EFB copies, post-processing, UI).
|
||||
virtual void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size);
|
||||
|
@ -230,6 +232,8 @@ private:
|
|||
std::vector<u32> m_scheduled_command_buffer_kicks;
|
||||
bool m_allow_background_execution = true;
|
||||
|
||||
std::unique_ptr<CustomShaderCache> m_custom_shader_cache;
|
||||
|
||||
Common::EventHook m_frame_end_event;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue