Merge pull request #12061 from iwubcode/cubemap_backends_only
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
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commit
5512d19d4b
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@ -46,7 +46,8 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config, std::s
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bindflags |= D3D11_BIND_UNORDERED_ACCESS;
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CD3D11_TEXTURE2D_DESC desc(tex_format, config.width, config.height, config.layers, config.levels,
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bindflags, D3D11_USAGE_DEFAULT, 0, config.samples, 0, 0);
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bindflags, D3D11_USAGE_DEFAULT, 0, config.samples, 0,
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config.IsCubeMap() ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0);
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ComPtr<ID3D11Texture2D> d3d_texture;
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HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, d3d_texture.GetAddressOf());
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if (FAILED(hr))
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@ -90,6 +91,7 @@ bool DXTexture::CreateSRV()
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{
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const CD3D11_SHADER_RESOURCE_VIEW_DESC desc(
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m_texture.Get(),
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m_config.IsCubeMap() ? D3D11_SRV_DIMENSION_TEXTURECUBE :
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m_config.IsMultisampled() ? D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY :
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D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
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D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0, m_config.levels, 0,
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@ -88,7 +88,8 @@ std::vector<u32> DXContext::GetAAModes(u32 adapter_index)
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bool DXContext::SupportsTextureFormat(DXGI_FORMAT format)
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{
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constexpr u32 required = D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE;
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constexpr u32 required = D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_TEXTURECUBE |
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D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE;
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D3D12_FEATURE_DATA_FORMAT_SUPPORT support = {format};
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return SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &support,
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@ -165,19 +165,30 @@ bool DXTexture::CreateSRVDescriptor()
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return false;
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}
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D3D12_SHADER_RESOURCE_VIEW_DESC desc = {D3DCommon::GetSRVFormatForAbstractFormat(m_config.format),
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m_config.IsMultisampled() ?
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D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY :
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D3D12_SRV_DIMENSION_TEXTURE2DARRAY,
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D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
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if (m_config.IsMultisampled())
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D3D12_SHADER_RESOURCE_VIEW_DESC desc = {
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D3DCommon::GetSRVFormatForAbstractFormat(m_config.format),
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m_config.IsCubeMap() ? D3D12_SRV_DIMENSION_TEXTURECUBE :
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m_config.IsMultisampled() ? D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY :
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D3D12_SRV_DIMENSION_TEXTURE2DARRAY,
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D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
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if (m_config.IsCubeMap())
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{
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desc.Texture2DMSArray.ArraySize = m_config.layers;
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desc.TextureCube.MostDetailedMip = 0;
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desc.TextureCube.MipLevels = m_config.levels;
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desc.TextureCube.ResourceMinLODClamp = 0.0f;
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}
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else
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{
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desc.Texture2DArray.MipLevels = m_config.levels;
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desc.Texture2DArray.ArraySize = m_config.layers;
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if (m_config.IsMultisampled())
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{
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desc.Texture2DMSArray.ArraySize = m_config.layers;
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}
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else
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{
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desc.Texture2DArray.MipLevels = m_config.levels;
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desc.Texture2DArray.ArraySize = m_config.layers;
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}
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}
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g_dx_context->GetDevice()->CreateShaderResourceView(m_resource.Get(), &desc,
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m_srv_descriptor.cpu_handle);
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@ -140,7 +140,11 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config, std::string_view name)
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, m_config.levels - 1);
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GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, true);
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if (tex_config.IsMultisampled())
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if (g_ogl_config.bSupportsTextureStorage && m_config.IsCubeMap())
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{
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glTexStorage2D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height);
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}
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else if (tex_config.IsMultisampled())
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{
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ASSERT(g_ogl_config.bSupportsMSAA);
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if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
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@ -267,29 +271,62 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
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GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, false);
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if (IsCompressedFormat(m_config.format))
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{
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if (g_ogl_config.bSupportsTextureStorage)
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if (m_config.IsCubeMap())
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{
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glCompressedTexSubImage3D(target, level, 0, 0, layer, width, height, 1, gl_internal_format,
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static_cast<GLsizei>(buffer_size), buffer);
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if (g_ogl_config.bSupportsTextureStorage)
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{
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glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer, level, 0, 0, width,
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height, gl_internal_format, static_cast<GLsizei>(buffer_size),
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buffer);
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}
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else
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{
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glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer, level, gl_internal_format,
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width, height, 0, static_cast<GLsizei>(buffer_size), buffer);
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}
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}
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else
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{
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glCompressedTexImage3D(target, level, gl_internal_format, width, height, 1, 0,
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static_cast<GLsizei>(buffer_size), buffer);
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if (g_ogl_config.bSupportsTextureStorage)
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{
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glCompressedTexSubImage3D(target, level, 0, 0, layer, width, height, 1, gl_internal_format,
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static_cast<GLsizei>(buffer_size), buffer);
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}
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else
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{
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glCompressedTexImage3D(target, level, gl_internal_format, width, height, 1, 0,
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static_cast<GLsizei>(buffer_size), buffer);
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}
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}
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}
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else
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{
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GLenum gl_format = GetGLFormatForTextureFormat(m_config.format);
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GLenum gl_type = GetGLTypeForTextureFormat(m_config.format);
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if (g_ogl_config.bSupportsTextureStorage)
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if (m_config.IsCubeMap())
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{
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glTexSubImage3D(target, level, 0, 0, layer, width, height, 1, gl_format, gl_type, buffer);
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if (g_ogl_config.bSupportsTextureStorage)
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{
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glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer, level, 0, 0, width, height,
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gl_format, gl_type, buffer);
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}
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else
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{
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer, level, gl_internal_format, width,
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height, 0, gl_format, gl_type, buffer);
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}
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}
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else
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{
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glTexImage3D(target, level, gl_internal_format, width, height, 1, 0, gl_format, gl_type,
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buffer);
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if (g_ogl_config.bSupportsTextureStorage)
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{
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glTexSubImage3D(target, level, 0, 0, layer, width, height, 1, gl_format, gl_type, buffer);
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}
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else
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{
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glTexImage3D(target, level, gl_internal_format, width, height, 1, 0, gl_format, gl_type,
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buffer);
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}
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}
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}
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@ -34,7 +34,9 @@ public:
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GLuint GetGLTextureId() const { return m_texId; }
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GLenum GetGLTarget() const
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{
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return IsMultisampled() ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY : GL_TEXTURE_2D_ARRAY;
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return m_config.IsCubeMap() ? GL_TEXTURE_CUBE_MAP :
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IsMultisampled() ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY :
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GL_TEXTURE_2D_ARRAY;
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}
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static GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool storage);
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GLenum GetGLFormatForImageTexture() const;
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@ -70,7 +70,8 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, st
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VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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nullptr,
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0,
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tex_config.IsCubeMap() ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT :
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static_cast<VkImageCreateFlags>(0),
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VK_IMAGE_TYPE_2D,
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GetVkFormatForHostTextureFormat(tex_config.format),
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{tex_config.width, tex_config.height, 1},
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@ -106,7 +107,8 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, st
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std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
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tex_config, alloc, image, name, VK_IMAGE_LAYOUT_UNDEFINED, ComputeImageLayout::Undefined);
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if (!texture->CreateView(VK_IMAGE_VIEW_TYPE_2D_ARRAY))
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if (!texture->CreateView(tex_config.IsCubeMap() ? VK_IMAGE_VIEW_TYPE_CUBE :
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VK_IMAGE_VIEW_TYPE_2D_ARRAY))
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return nullptr;
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return texture;
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@ -39,6 +39,7 @@ enum AbstractTextureFlag : u32
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{
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AbstractTextureFlag_RenderTarget = (1 << 0), // Texture is used as a framebuffer.
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AbstractTextureFlag_ComputeImage = (1 << 1), // Texture is used as a compute image.
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AbstractTextureFlag_CubeMap = (1 << 2), // Texture is used as a cube map.
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};
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struct TextureConfig
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@ -61,6 +62,7 @@ struct TextureConfig
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bool IsMultisampled() const { return samples > 1; }
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bool IsRenderTarget() const { return (flags & AbstractTextureFlag_RenderTarget) != 0; }
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bool IsComputeImage() const { return (flags & AbstractTextureFlag_ComputeImage) != 0; }
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bool IsCubeMap() const { return (flags & AbstractTextureFlag_CubeMap) != 0; }
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u32 width = 0;
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u32 height = 0;
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