VideoCommon: add data needed to support custom pixel shaders to graphics mod actions
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@ -3,18 +3,23 @@
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#pragma once
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#include <array>
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#include <optional>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Matrix.h"
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#include "VideoCommon/Assets/TextureAsset.h"
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#include "VideoCommon/PixelShaderGen.h"
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namespace GraphicsModActionData
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{
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struct DrawStarted
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{
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u32 texture_unit;
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bool* skip;
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std::optional<CustomPixelShader>* custom_pixel_shader;
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};
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struct EFB
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