VideoCommon: add data needed to support custom pixel shaders to graphics mod actions

This commit is contained in:
iwubcode 2022-10-15 14:54:21 -05:00
parent 4283d76718
commit dbaf24ef09
1 changed files with 5 additions and 0 deletions

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@ -3,18 +3,23 @@
#pragma once
#include <array>
#include <optional>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Matrix.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/PixelShaderGen.h"
namespace GraphicsModActionData
{
struct DrawStarted
{
u32 texture_unit;
bool* skip;
std::optional<CustomPixelShader>* custom_pixel_shader;
};
struct EFB