Merge pull request #11763 from LillyJadeKatrin/retroachievements-memory-events

RetroAchievements Memory, Events, and Awarding
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Admiral H. Curtiss 2023-05-21 03:20:34 +02:00 committed by GitHub
commit ef95d942e1
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2 changed files with 181 additions and 7 deletions

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@ -5,14 +5,16 @@
#include "Core/AchievementManager.h"
#include <array>
#include <rcheevos/include/rc_hash.h>
#include "Common/HttpRequest.h"
#include "Common/WorkQueueThread.h"
#include "Config/AchievementSettings.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Core.h"
#include "Core/PowerPC/MMU.h"
#include "Core/System.h"
#include "DiscIO/Volume.h"
#include "VideoCommon/VideoEvents.h"
static constexpr bool hardcore_mode_enabled = false;
@ -63,6 +65,7 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
return;
}
m_system = &Core::System::GetInstance();
struct FilereaderState
{
int64_t position = 0;
@ -113,11 +116,10 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
},
.close = [](void* file_handle) { delete reinterpret_cast<FilereaderState*>(file_handle); }};
rc_hash_init_custom_filereader(&volume_reader);
std::array<char, HASH_LENGTH> game_hash;
if (!rc_hash_generate_from_file(game_hash.data(), RC_CONSOLE_GAMECUBE, iso_path.c_str()))
if (!rc_hash_generate_from_file(m_game_hash.data(), RC_CONSOLE_GAMECUBE, iso_path.c_str()))
return;
m_queue.EmplaceItem([this, callback, game_hash] {
const auto resolve_hash_response = ResolveHash(game_hash);
m_queue.EmplaceItem([this, callback] {
const auto resolve_hash_response = ResolveHash(this->m_game_hash);
if (resolve_hash_response != ResponseType::SUCCESS || m_game_id == 0)
{
callback(resolve_hash_response);
@ -204,12 +206,76 @@ void AchievementManager::ActivateDeactivateRichPresence()
nullptr, 0);
}
void AchievementManager::DoFrame()
{
if (!m_is_game_loaded)
return;
Core::RunAsCPUThread([&] {
rc_runtime_do_frame(
&m_runtime,
[](const rc_runtime_event_t* runtime_event) {
AchievementManager::GetInstance()->AchievementEventHandler(runtime_event);
},
[](unsigned address, unsigned num_bytes, void* ud) {
return static_cast<AchievementManager*>(ud)->MemoryPeeker(address, num_bytes, ud);
},
this, nullptr);
});
if (!m_system)
return;
u64 current_time = m_system->GetCoreTiming().GetTicks();
if (current_time - m_last_ping_time > SystemTimers::GetTicksPerSecond() * 120)
m_queue.EmplaceItem([this] { PingRichPresence(GenerateRichPresence()); });
}
u32 AchievementManager::MemoryPeeker(u32 address, u32 num_bytes, void* ud)
{
if (!m_system)
return 0u;
Core::CPUThreadGuard threadguard(*m_system);
switch (num_bytes)
{
case 1:
return m_system->GetMMU()
.HostTryReadU8(threadguard, address)
.value_or(PowerPC::ReadResult<u8>(false, 0u))
.value;
case 2:
return m_system->GetMMU()
.HostTryReadU16(threadguard, address)
.value_or(PowerPC::ReadResult<u16>(false, 0u))
.value;
case 4:
return m_system->GetMMU()
.HostTryReadU32(threadguard, address)
.value_or(PowerPC::ReadResult<u32>(false, 0u))
.value;
default:
ASSERT(false);
return 0u;
}
}
void AchievementManager::AchievementEventHandler(const rc_runtime_event_t* runtime_event)
{
switch (runtime_event->type)
{
case RC_RUNTIME_EVENT_ACHIEVEMENT_TRIGGERED:
HandleAchievementTriggeredEvent(runtime_event);
break;
case RC_RUNTIME_EVENT_LBOARD_TRIGGERED:
HandleLeaderboardTriggeredEvent(runtime_event);
break;
}
}
void AchievementManager::CloseGame()
{
m_is_game_loaded = false;
m_game_id = 0;
m_queue.Cancel();
m_unlock_map.clear();
m_system = nullptr;
ActivateDeactivateAchievements();
ActivateDeactivateLeaderboards();
ActivateDeactivateRichPresence();
@ -366,6 +432,91 @@ void AchievementManager::ActivateDeactivateAchievement(AchievementId id, bool en
rc_runtime_deactivate_achievement(&m_runtime, id);
}
RichPresence AchievementManager::GenerateRichPresence()
{
RichPresence rp_buffer;
Core::RunAsCPUThread([&] {
rc_runtime_get_richpresence(
&m_runtime, rp_buffer.data(), RP_SIZE,
[](unsigned address, unsigned num_bytes, void* ud) {
return static_cast<AchievementManager*>(ud)->MemoryPeeker(address, num_bytes, ud);
},
this, nullptr);
});
return rp_buffer;
}
AchievementManager::ResponseType AchievementManager::AwardAchievement(AchievementId achievement_id)
{
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_award_achievement_request_t award_request = {.username = username.c_str(),
.api_token = api_token.c_str(),
.achievement_id = achievement_id,
.hardcore = hardcore_mode_enabled,
.game_hash = m_game_hash.data()};
rc_api_award_achievement_response_t award_response = {};
ResponseType r_type =
Request<rc_api_award_achievement_request_t, rc_api_award_achievement_response_t>(
award_request, &award_response, rc_api_init_award_achievement_request,
rc_api_process_award_achievement_response);
rc_api_destroy_award_achievement_response(&award_response);
return r_type;
}
AchievementManager::ResponseType AchievementManager::SubmitLeaderboard(AchievementId leaderboard_id,
int value)
{
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_submit_lboard_entry_request_t submit_request = {.username = username.c_str(),
.api_token = api_token.c_str(),
.leaderboard_id = leaderboard_id,
.score = value,
.game_hash = m_game_hash.data()};
rc_api_submit_lboard_entry_response_t submit_response = {};
ResponseType r_type =
Request<rc_api_submit_lboard_entry_request_t, rc_api_submit_lboard_entry_response_t>(
submit_request, &submit_response, rc_api_init_submit_lboard_entry_request,
rc_api_process_submit_lboard_entry_response);
rc_api_destroy_submit_lboard_entry_response(&submit_response);
return r_type;
}
AchievementManager::ResponseType
AchievementManager::PingRichPresence(const RichPresence& rich_presence)
{
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_ping_request_t ping_request = {.username = username.c_str(),
.api_token = api_token.c_str(),
.game_id = m_game_id,
.rich_presence = rich_presence.data()};
rc_api_ping_response_t ping_response = {};
ResponseType r_type = Request<rc_api_ping_request_t, rc_api_ping_response_t>(
ping_request, &ping_response, rc_api_init_ping_request, rc_api_process_ping_response);
rc_api_destroy_ping_response(&ping_response);
return r_type;
}
void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_t* runtime_event)
{
auto it = m_unlock_map.find(runtime_event->id);
if (it == m_unlock_map.end())
return;
it->second.session_unlock_count++;
m_queue.EmplaceItem([this, runtime_event] { AwardAchievement(runtime_event->id); });
ActivateDeactivateAchievement(runtime_event->id, Config::Get(Config::RA_ACHIEVEMENTS_ENABLED),
Config::Get(Config::RA_UNOFFICIAL_ENABLED),
Config::Get(Config::RA_ENCORE_ENABLED));
}
void AchievementManager::HandleLeaderboardTriggeredEvent(const rc_runtime_event_t* runtime_event)
{
m_queue.EmplaceItem(
[this, runtime_event] { SubmitLeaderboard(runtime_event->id, runtime_event->value); });
}
// Every RetroAchievements API call, with only a partial exception for fetch_image, follows
// the same design pattern (here, X is the name of the call):
// Create a specific rc_api_X_request_t struct and populate with the necessary values

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@ -4,6 +4,7 @@
#pragma once
#ifdef USE_RETRO_ACHIEVEMENTS
#include <array>
#include <functional>
#include <mutex>
#include <string>
@ -18,6 +19,13 @@
#include "Common/WorkQueueThread.h"
using AchievementId = u32;
constexpr size_t RP_SIZE = 256;
using RichPresence = std::array<char, RP_SIZE>;
namespace Core
{
class System;
}
class AchievementManager
{
@ -45,6 +53,10 @@ public:
void ActivateDeactivateLeaderboards();
void ActivateDeactivateRichPresence();
void DoFrame();
u32 MemoryPeeker(u32 address, u32 num_bytes, void* ud);
void AchievementEventHandler(const rc_runtime_event_t* runtime_event);
void CloseGame();
void Logout();
void Shutdown();
@ -61,6 +73,14 @@ private:
ResponseType FetchUnlockData(bool hardcore);
void ActivateDeactivateAchievement(AchievementId id, bool enabled, bool unofficial, bool encore);
RichPresence GenerateRichPresence();
ResponseType AwardAchievement(AchievementId achievement_id);
ResponseType SubmitLeaderboard(AchievementId leaderboard_id, int value);
ResponseType PingRichPresence(const RichPresence& rich_presence);
void HandleAchievementTriggeredEvent(const rc_runtime_event_t* runtime_event);
void HandleLeaderboardTriggeredEvent(const rc_runtime_event_t* runtime_event);
template <typename RcRequest, typename RcResponse>
ResponseType Request(RcRequest rc_request, RcResponse* rc_response,
@ -68,10 +88,13 @@ private:
const std::function<int(RcResponse*, const char*)>& process_response);
rc_runtime_t m_runtime{};
Core::System* m_system{};
bool m_is_runtime_initialized = false;
unsigned int m_game_id = 0;
std::array<char, HASH_LENGTH> m_game_hash{};
u32 m_game_id = 0;
rc_api_fetch_game_data_response_t m_game_data{};
bool m_is_game_loaded = false;
u64 m_last_ping_time = 0;
struct UnlockStatus
{