Merge pull request #11991 from iwubcode/tcache_multiple_texture_dependencies
VideoCommon: allow multiple texture assets to associate with a texture cache entry
This commit is contained in:
commit
6d7bf60071
|
@ -263,11 +263,16 @@ void TextureCacheBase::SetBackupConfig(const VideoConfig& config)
|
|||
|
||||
bool TextureCacheBase::DidLinkedAssetsChange(const TCacheEntry& entry)
|
||||
{
|
||||
if (!entry.linked_asset.m_asset)
|
||||
return false;
|
||||
for (const auto& cached_asset : entry.linked_game_texture_assets)
|
||||
{
|
||||
if (cached_asset.m_asset)
|
||||
{
|
||||
if (cached_asset.m_asset->GetLastLoadedTime() > cached_asset.m_cached_write_time)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
const auto last_asset_write_time = entry.linked_asset.m_asset->GetLastLoadedTime();
|
||||
return last_asset_write_time > entry.linked_asset.m_cached_write_time;
|
||||
return false;
|
||||
}
|
||||
|
||||
RcTcacheEntry TextureCacheBase::ApplyPaletteToEntry(RcTcacheEntry& entry, const u8* palette,
|
||||
|
@ -1590,8 +1595,8 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||
InvalidateTexture(oldest_entry);
|
||||
}
|
||||
|
||||
VideoCommon::CachedAsset<VideoCommon::GameTextureAsset> cached_texture_asset;
|
||||
std::shared_ptr<VideoCommon::CustomTextureData> data = nullptr;
|
||||
std::vector<VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>> cached_game_assets;
|
||||
std::vector<std::shared_ptr<VideoCommon::CustomTextureData>> data_for_assets;
|
||||
bool has_arbitrary_mipmaps = false;
|
||||
std::shared_ptr<HiresTexture> hires_texture;
|
||||
if (g_ActiveConfig.bHiresTextures)
|
||||
|
@ -1599,31 +1604,37 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||
hires_texture = HiresTexture::Search(texture_info);
|
||||
if (hires_texture)
|
||||
{
|
||||
data = hires_texture->GetAsset()->GetData();
|
||||
cached_texture_asset = {hires_texture->GetAsset(),
|
||||
hires_texture->GetAsset()->GetLastLoadedTime()};
|
||||
auto asset = hires_texture->GetAsset();
|
||||
const auto loaded_time = asset->GetLastLoadedTime();
|
||||
cached_game_assets.push_back(
|
||||
VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>{std::move(asset), loaded_time});
|
||||
has_arbitrary_mipmaps = hires_texture->HasArbitraryMipmaps();
|
||||
if (data)
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& cached_asset : cached_game_assets)
|
||||
{
|
||||
auto data = cached_asset.m_asset->GetData();
|
||||
if (data)
|
||||
{
|
||||
if (cached_asset.m_asset->Validate(texture_info.GetRawWidth(), texture_info.GetRawHeight()))
|
||||
{
|
||||
if (!hires_texture->GetAsset()->Validate(texture_info.GetRawWidth(),
|
||||
texture_info.GetRawHeight()))
|
||||
{
|
||||
data = nullptr;
|
||||
}
|
||||
data_for_assets.push_back(std::move(data));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto entry = CreateTextureEntry(
|
||||
TextureCreationInfo{base_hash, full_hash, bytes_per_block, palette_size}, texture_info,
|
||||
textureCacheSafetyColorSampleSize, data.get(), has_arbitrary_mipmaps);
|
||||
entry->linked_asset = std::move(cached_texture_asset);
|
||||
textureCacheSafetyColorSampleSize, std::move(data_for_assets), has_arbitrary_mipmaps);
|
||||
entry->linked_game_texture_assets = std::move(cached_game_assets);
|
||||
return entry;
|
||||
}
|
||||
|
||||
RcTcacheEntry TextureCacheBase::CreateTextureEntry(
|
||||
const TextureCreationInfo& creation_info, const TextureInfo& texture_info,
|
||||
const int safety_color_sample_size, const VideoCommon::CustomTextureData* custom_texture_data,
|
||||
const int safety_color_sample_size,
|
||||
std::vector<std::shared_ptr<VideoCommon::CustomTextureData>> assets_data,
|
||||
const bool custom_arbitrary_mipmaps)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
|
@ -1633,20 +1644,33 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
|
|||
#endif
|
||||
|
||||
RcTcacheEntry entry;
|
||||
if (custom_texture_data && custom_texture_data->m_levels.size() >= 1)
|
||||
if (!assets_data.empty())
|
||||
{
|
||||
const u32 texLevels = no_mips ? 1 : (u32)custom_texture_data->m_levels.size();
|
||||
const auto& first_level = custom_texture_data->m_levels[0];
|
||||
const TextureConfig config(first_level.width, first_level.height, texLevels, 1, 1,
|
||||
first_level.format, 0);
|
||||
const auto calculate_max_levels = [&]() {
|
||||
const auto max_element = std::max_element(
|
||||
assets_data.begin(), assets_data.end(), [](const auto& lhs, const auto& rhs) {
|
||||
return lhs->m_levels.size() < rhs->m_levels.size();
|
||||
});
|
||||
return max_element->get()->m_levels.size();
|
||||
};
|
||||
const u32 texLevels = no_mips ? 1 : (u32)calculate_max_levels();
|
||||
const auto& first_level = assets_data[0]->m_levels[0];
|
||||
const TextureConfig config(first_level.width, first_level.height, texLevels,
|
||||
static_cast<u32>(assets_data.size()), 1, first_level.format, 0);
|
||||
entry = AllocateCacheEntry(config);
|
||||
if (!entry) [[unlikely]]
|
||||
return entry;
|
||||
for (u32 level_index = 0; level_index != texLevels; ++level_index)
|
||||
for (u32 data_index = 0; data_index < static_cast<u32>(assets_data.size()); data_index++)
|
||||
{
|
||||
const auto& level = custom_texture_data->m_levels[level_index];
|
||||
entry->texture->Load(level_index, level.width, level.height, level.row_length,
|
||||
level.data.data(), level.data.size());
|
||||
const auto asset = assets_data[data_index];
|
||||
for (u32 level_index = 0;
|
||||
level_index < std::min(texLevels, static_cast<u32>(asset->m_levels.size()));
|
||||
++level_index)
|
||||
{
|
||||
const auto& level = asset->m_levels[level_index];
|
||||
entry->texture->Load(level_index, level.width, level.height, level.row_length,
|
||||
level.data.data(), level.data.size(), data_index);
|
||||
}
|
||||
}
|
||||
|
||||
entry->has_arbitrary_mips = custom_arbitrary_mipmaps;
|
||||
|
|
|
@ -167,7 +167,7 @@ struct TCacheEntry
|
|||
|
||||
std::string texture_info_name = "";
|
||||
|
||||
VideoCommon::CachedAsset<VideoCommon::GameTextureAsset> linked_asset;
|
||||
std::vector<VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>> linked_game_texture_assets;
|
||||
|
||||
explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
|
||||
std::unique_ptr<AbstractFramebuffer> fb);
|
||||
|
@ -346,10 +346,11 @@ private:
|
|||
|
||||
void SetBackupConfig(const VideoConfig& config);
|
||||
|
||||
RcTcacheEntry CreateTextureEntry(const TextureCreationInfo& creation_info,
|
||||
const TextureInfo& texture_info, int safety_color_sample_size,
|
||||
const VideoCommon::CustomTextureData* custom_texture_data,
|
||||
bool custom_arbitrary_mipmaps);
|
||||
RcTcacheEntry
|
||||
CreateTextureEntry(const TextureCreationInfo& creation_info, const TextureInfo& texture_info,
|
||||
int safety_color_sample_size,
|
||||
std::vector<std::shared_ptr<VideoCommon::CustomTextureData>> assets_data,
|
||||
bool custom_arbitrary_mipmaps);
|
||||
|
||||
RcTcacheEntry GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride);
|
||||
|
||||
|
|
Loading…
Reference in New Issue