Merge pull request #12029 from LillyJadeKatrin/retroachievements-bugfix-2

RetroAchievements - Rearranged startup process
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JMC47 2023-09-06 12:23:52 -04:00 committed by GitHub
commit c0440df288
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1 changed files with 5 additions and 5 deletions

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@ -42,6 +42,7 @@
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
#include "Core/CommonTitles.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/Config/WiimoteSettings.h"
@ -227,11 +228,6 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
InitControllers();
#ifdef USE_RETRO_ACHIEVEMENTS
// This has to be done before CreateComponents() so it's initialized.
AchievementManager::GetInstance()->Init();
#endif // USE_RETRO_ACHIEVEMENTS
CreateComponents();
ConnectGameList();
@ -256,6 +252,10 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
NetPlayInit();
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance()->Init();
#endif // USE_RETRO_ACHIEVEMENTS
#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
auto* daemon = new SignalDaemon(this);