Merge pull request #11901 from Filoppi/add_texture_types
Video: add R10B10G10A2 and R16G16B16A16F texture types
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3dbdf0472d
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@ -21,6 +21,7 @@
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_HALF_FLOAT 0x140B
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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@ -71,6 +71,7 @@
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#define GL_RGB16I 0x8D89
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#define GL_RGBA8I 0x8D8E
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#define GL_RGB8I 0x8D8F
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#define GL_RGB10_A2 0x8059
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#define GL_RED_INTEGER 0x8D94
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#define GL_GREEN_INTEGER 0x8D95
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#define GL_BLUE_INTEGER 0x8D96
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@ -108,6 +109,7 @@
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#define GL_DEPTH32F_STENCIL8 0x8CAD
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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@ -136,6 +136,10 @@ DXGI_FORMAT GetDXGIFormatForAbstractFormat(AbstractTextureFormat format, bool ty
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return typeless ? DXGI_FORMAT_R8G8B8A8_TYPELESS : DXGI_FORMAT_R8G8B8A8_UNORM;
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case AbstractTextureFormat::BGRA8:
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return typeless ? DXGI_FORMAT_B8G8R8A8_TYPELESS : DXGI_FORMAT_B8G8R8A8_UNORM;
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case AbstractTextureFormat::RGB10_A2:
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return typeless ? DXGI_FORMAT_R10G10B10A2_TYPELESS : DXGI_FORMAT_R10G10B10A2_UNORM;
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case AbstractTextureFormat::RGBA16F:
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return typeless ? DXGI_FORMAT_R16G16B16A16_TYPELESS : DXGI_FORMAT_R16G16B16A16_FLOAT;
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case AbstractTextureFormat::R16:
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return typeless ? DXGI_FORMAT_R16_TYPELESS : DXGI_FORMAT_R16_UNORM;
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case AbstractTextureFormat::R32F:
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@ -169,6 +173,10 @@ DXGI_FORMAT GetSRVFormatForAbstractFormat(AbstractTextureFormat format)
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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case AbstractTextureFormat::BGRA8:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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case AbstractTextureFormat::RGB10_A2:
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return DXGI_FORMAT_R10G10B10A2_UNORM;
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case AbstractTextureFormat::RGBA16F:
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return DXGI_FORMAT_R16G16B16A16_FLOAT;
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case AbstractTextureFormat::R16:
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return DXGI_FORMAT_R16_UNORM;
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case AbstractTextureFormat::R32F:
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@ -195,6 +203,10 @@ DXGI_FORMAT GetRTVFormatForAbstractFormat(AbstractTextureFormat format, bool int
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return integer ? DXGI_FORMAT_R8G8B8A8_UINT : DXGI_FORMAT_R8G8B8A8_UNORM;
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case AbstractTextureFormat::BGRA8:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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case AbstractTextureFormat::RGB10_A2:
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return DXGI_FORMAT_R10G10B10A2_UNORM;
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case AbstractTextureFormat::RGBA16F:
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return DXGI_FORMAT_R16G16B16A16_FLOAT;
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case AbstractTextureFormat::R16:
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return integer ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R16_UNORM;
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case AbstractTextureFormat::R32F:
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@ -235,6 +247,14 @@ AbstractTextureFormat GetAbstractFormatForDXGIFormat(DXGI_FORMAT format)
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case DXGI_FORMAT_B8G8R8A8_TYPELESS:
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return AbstractTextureFormat::BGRA8;
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case DXGI_FORMAT_R10G10B10A2_UNORM:
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case DXGI_FORMAT_R10G10B10A2_TYPELESS:
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return AbstractTextureFormat::RGB10_A2;
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case DXGI_FORMAT_R16G16B16A16_FLOAT:
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case DXGI_FORMAT_R16G16B16A16_TYPELESS:
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return AbstractTextureFormat::RGBA16F;
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case DXGI_FORMAT_R16_UINT:
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case DXGI_FORMAT_R16_UNORM:
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case DXGI_FORMAT_R16_TYPELESS:
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@ -263,6 +263,8 @@ AbstractTextureFormat Metal::Util::ToAbstract(MTLPixelFormat format)
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{
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case MTLPixelFormatRGBA8Unorm: return AbstractTextureFormat::RGBA8;
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case MTLPixelFormatBGRA8Unorm: return AbstractTextureFormat::BGRA8;
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case MTLPixelFormatRGB10A2Unorm: return AbstractTextureFormat::RGB10_A2;
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case MTLPixelFormatRGBA16Float: return AbstractTextureFormat::RGBA16F;
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case MTLPixelFormatBC1_RGBA: return AbstractTextureFormat::DXT1;
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case MTLPixelFormatBC2_RGBA: return AbstractTextureFormat::DXT3;
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case MTLPixelFormatBC3_RGBA: return AbstractTextureFormat::DXT5;
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@ -289,6 +291,8 @@ MTLPixelFormat Metal::Util::FromAbstract(AbstractTextureFormat format)
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{
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case AbstractTextureFormat::RGBA8: return MTLPixelFormatRGBA8Unorm;
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case AbstractTextureFormat::BGRA8: return MTLPixelFormatBGRA8Unorm;
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case AbstractTextureFormat::RGB10_A2: return MTLPixelFormatRGB10A2Unorm;
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case AbstractTextureFormat::RGBA16F: return MTLPixelFormatRGBA16Float;
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case AbstractTextureFormat::DXT1: return MTLPixelFormatBC1_RGBA;
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case AbstractTextureFormat::DXT3: return MTLPixelFormatBC2_RGBA;
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case AbstractTextureFormat::DXT5: return MTLPixelFormatBC3_RGBA;
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@ -33,6 +33,10 @@ GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool st
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return storage ? GL_RGBA8 : GL_RGBA;
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case AbstractTextureFormat::BGRA8:
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return storage ? GL_RGBA8 : GL_BGRA;
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case AbstractTextureFormat::RGB10_A2:
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return GL_RGB10_A2;
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case AbstractTextureFormat::RGBA16F:
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return GL_RGBA16F;
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case AbstractTextureFormat::R16:
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return GL_R16;
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case AbstractTextureFormat::R32F:
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@ -59,6 +63,10 @@ GLenum GetGLFormatForTextureFormat(AbstractTextureFormat format)
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return GL_RGBA;
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case AbstractTextureFormat::BGRA8:
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return GL_BGRA;
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case AbstractTextureFormat::RGB10_A2:
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return GL_RGB10_A2;
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case AbstractTextureFormat::RGBA16F:
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return GL_RGBA16F;
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case AbstractTextureFormat::R16:
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case AbstractTextureFormat::R32F:
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return GL_RED;
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@ -81,6 +89,10 @@ GLenum GetGLTypeForTextureFormat(AbstractTextureFormat format)
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case AbstractTextureFormat::RGBA8:
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case AbstractTextureFormat::BGRA8:
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return GL_UNSIGNED_BYTE;
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case AbstractTextureFormat::RGB10_A2:
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return GL_UNSIGNED_INT_2_10_10_10_REV;
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case AbstractTextureFormat::RGBA16F:
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return GL_HALF_FLOAT;
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case AbstractTextureFormat::R16:
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return GL_UNSIGNED_SHORT;
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case AbstractTextureFormat::R32F:
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@ -189,6 +189,12 @@ VkFormat VKTexture::GetVkFormatForHostTextureFormat(AbstractTextureFormat format
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case AbstractTextureFormat::BGRA8:
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return VK_FORMAT_B8G8R8A8_UNORM;
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case AbstractTextureFormat::RGB10_A2:
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return VK_FORMAT_A2R10G10B10_UNORM_PACK32;
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case AbstractTextureFormat::RGBA16F:
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return VK_FORMAT_R16G16B16A16_SFLOAT;
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case AbstractTextureFormat::R16:
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return VK_FORMAT_R16_UNORM;
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@ -26,6 +26,9 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level, int
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// anyway, so this is fine for now.
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ASSERT(!IsCompressedFormat(m_config.format));
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ASSERT(level < m_config.levels);
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// We can't copy from float (HDR) textures to RGBA8
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// (most other formats would probably fail as well)
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ASSERT(m_config.format != AbstractTextureFormat::RGBA16F);
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// Determine dimensions of image we want to save.
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u32 level_width = std::max(1u, m_config.width >> level);
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@ -120,11 +123,13 @@ u32 AbstractTexture::CalculateStrideForFormat(AbstractTextureFormat format, u32
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return static_cast<size_t>(row_length) * 2;
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case AbstractTextureFormat::RGBA8:
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case AbstractTextureFormat::BGRA8:
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case AbstractTextureFormat::RGB10_A2:
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case AbstractTextureFormat::R32F:
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case AbstractTextureFormat::D32F:
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case AbstractTextureFormat::D24_S8:
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return static_cast<size_t>(row_length) * 4;
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case AbstractTextureFormat::D32F_S8:
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case AbstractTextureFormat::RGBA16F:
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return static_cast<size_t>(row_length) * 8;
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default:
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PanicAlertFmt("Unhandled texture format.");
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@ -147,11 +152,13 @@ u32 AbstractTexture::GetTexelSizeForFormat(AbstractTextureFormat format)
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return 2;
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case AbstractTextureFormat::RGBA8:
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case AbstractTextureFormat::BGRA8:
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case AbstractTextureFormat::RGB10_A2:
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case AbstractTextureFormat::D24_S8:
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case AbstractTextureFormat::R32F:
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case AbstractTextureFormat::D32F:
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return 4;
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case AbstractTextureFormat::D32F_S8:
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case AbstractTextureFormat::RGBA16F:
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return 8;
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default:
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PanicAlertFmt("Unhandled texture format.");
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@ -13,6 +13,8 @@ enum class AbstractTextureFormat : u32
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{
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RGBA8,
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BGRA8,
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RGB10_A2,
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RGBA16F,
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DXT1,
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DXT3,
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DXT5,
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