Merge pull request #11681 from iwubcode/asset_management

VideoCommon: migrate texture packs to use the asset loader system
This commit is contained in:
Admiral H. Curtiss 2023-06-08 22:21:12 +02:00 committed by GitHub
commit 7845fb00ee
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 171 additions and 353 deletions

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@ -83,10 +83,10 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/GCAdapter.h"
#include "VideoCommon/Assets/CustomAssetLoader.h"
#include "VideoCommon/AsyncRequests.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/FrameDumper.h"
#include "VideoCommon/HiresTextures.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PerformanceMetrics.h"
#include "VideoCommon/Present.h"
@ -546,6 +546,9 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
FreeLook::LoadInputConfig();
system.GetCustomAssetLoader().Init();
Common::ScopeGuard asset_loader_guard([&system] { system.GetCustomAssetLoader().Shutdown(); });
Movie::Init(*boot);
Common::ScopeGuard movie_guard{&Movie::Shutdown};
@ -597,10 +600,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
return;
}
// Inputs loading may have generated custom dynamic textures
// it's now ok to initialize any custom textures
HiresTexture::Update();
AudioCommon::PostInitSoundStream(system);
// The hardware is initialized.

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@ -27,6 +27,7 @@
#include "Core/PowerPC/PowerPC.h"
#include "IOS/USB/Emulated/Infinity.h"
#include "IOS/USB/Emulated/Skylander.h"
#include "VideoCommon/Assets/CustomAssetLoader.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/GeometryShaderManager.h"
@ -79,6 +80,7 @@ struct System::Impl
VideoInterface::VideoInterfaceManager m_video_interface;
Interpreter m_interpreter;
JitInterface m_jit_interface;
VideoCommon::CustomAssetLoader m_custom_asset_loader;
};
System::System() : m_impl{std::make_unique<Impl>(*this)}
@ -263,4 +265,9 @@ VideoInterface::VideoInterfaceManager& System::GetVideoInterface() const
{
return m_impl->m_video_interface;
}
VideoCommon::CustomAssetLoader& System::GetCustomAssetLoader() const
{
return m_impl->m_custom_asset_loader;
}
} // namespace Core

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@ -85,6 +85,10 @@ namespace SerialInterface
{
class SerialInterfaceManager;
};
namespace VideoCommon
{
class CustomAssetLoader;
}
namespace VideoInterface
{
class VideoInterfaceManager;
@ -152,6 +156,7 @@ public:
Sram& GetSRAM() const;
VertexShaderManager& GetVertexShaderManager() const;
VideoInterface::VideoInterfaceManager& GetVideoInterface() const;
VideoCommon::CustomAssetLoader& GetCustomAssetLoader() const;
private:
System();

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@ -42,13 +42,9 @@ void DynamicInputTextureManager::Load()
void DynamicInputTextureManager::GenerateTextures(const Common::IniFile& file,
const std::vector<std::string>& controller_names)
{
bool any_dirty = false;
for (const auto& configuration : m_configuration)
{
any_dirty |= configuration.GenerateTextures(file, controller_names);
(void)configuration.GenerateTextures(file, controller_names);
}
if (any_dirty && g_texture_cache && Core::GetState() != Core::State::Starting)
g_texture_cache->ForceReloadTextures();
}
} // namespace InputCommon

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@ -19,38 +19,67 @@
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/Flag.h"
#include "Common/IOFile.h"
#include "Common/Image.h"
#include "Common/Logging/Log.h"
#include "Common/MemoryUtil.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "Core/System.h"
#include "VideoCommon/Assets/CustomAsset.h"
#include "VideoCommon/Assets/CustomAssetLoader.h"
#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
struct DiskTexture
{
std::string path;
bool has_arbitrary_mipmaps;
};
constexpr std::string_view s_format_prefix{"tex1_"};
static std::unordered_map<std::string, DiskTexture> s_textureMap;
static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_textureCache;
static std::mutex s_textureCacheMutex;
static Common::Flag s_textureCacheAbortLoading;
static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_hires_texture_cache;
static std::unordered_map<std::string, bool> s_hires_texture_id_to_arbmipmap;
static std::thread s_prefetcher;
static auto s_file_library = std::make_shared<VideoCommon::DirectFilesystemAssetLibrary>();
namespace
{
std::pair<std::string, bool> GetNameArbPair(const TextureInfo& texture_info)
{
if (s_hires_texture_id_to_arbmipmap.empty())
return {"", false};
const auto texture_name_details = texture_info.CalculateTextureName();
// look for an exact match first
const std::string full_name = texture_name_details.GetFullName();
if (auto iter = s_hires_texture_id_to_arbmipmap.find(full_name);
iter != s_hires_texture_id_to_arbmipmap.end())
{
return {full_name, iter->second};
}
// Single wildcard ignoring the tlut hash
const std::string texture_name_single_wildcard_tlut =
fmt::format("{}_{}_$_{}", texture_name_details.base_name, texture_name_details.texture_name,
texture_name_details.format_name);
if (auto iter = s_hires_texture_id_to_arbmipmap.find(texture_name_single_wildcard_tlut);
iter != s_hires_texture_id_to_arbmipmap.end())
{
return {texture_name_single_wildcard_tlut, iter->second};
}
// Single wildcard ignoring the texture hash
const std::string texture_name_single_wildcard_tex =
fmt::format("{}_${}_{}", texture_name_details.base_name, texture_name_details.tlut_name,
texture_name_details.format_name);
if (auto iter = s_hires_texture_id_to_arbmipmap.find(texture_name_single_wildcard_tex);
iter != s_hires_texture_id_to_arbmipmap.end())
{
return {texture_name_single_wildcard_tex, iter->second};
}
return {"", false};
}
} // namespace
void HiresTexture::Init()
{
// Note: Update is not called here so that we handle dynamic textures on startup more gracefully
Update();
}
void HiresTexture::Shutdown()
@ -60,28 +89,19 @@ void HiresTexture::Shutdown()
void HiresTexture::Update()
{
if (s_prefetcher.joinable())
{
s_textureCacheAbortLoading.Set();
s_prefetcher.join();
}
if (!g_ActiveConfig.bHiresTextures)
{
Clear();
return;
}
if (!g_ActiveConfig.bCacheHiresTextures)
{
s_textureCache.clear();
}
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::set<std::string> texture_directories =
GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
const std::vector<std::string> extensions{".png", ".dds"};
auto& system = Core::System::GetInstance();
for (const auto& texture_directory : texture_directories)
{
const auto texture_paths =
@ -100,8 +120,20 @@ void HiresTexture::Update()
if (has_arbitrary_mipmaps)
filename.erase(arb_index, 4);
// Since this is just a texture (single file) the mapper doesn't really matter
// just provide a string
s_file_library->SetAssetIDMapData(filename,
std::map<std::string, std::filesystem::path>{{"", path}});
if (g_ActiveConfig.bCacheHiresTextures)
{
auto hires_texture = std::make_shared<HiresTexture>(
has_arbitrary_mipmaps,
system.GetCustomAssetLoader().LoadGameTexture(filename, s_file_library));
s_hires_texture_cache.try_emplace(filename, std::move(hires_texture));
}
const auto [it, inserted] =
s_textureMap.try_emplace(filename, DiskTexture{path, has_arbitrary_mipmaps});
s_hires_texture_id_to_arbmipmap.try_emplace(filename, has_arbitrary_mipmaps);
if (!inserted)
{
failed_insert = true;
@ -115,269 +147,43 @@ void HiresTexture::Update()
texture_directory);
}
}
if (g_ActiveConfig.bCacheHiresTextures)
{
// remove cached but deleted textures
auto iter = s_textureCache.begin();
while (iter != s_textureCache.end())
{
if (s_textureMap.find(iter->first) == s_textureMap.end())
{
iter = s_textureCache.erase(iter);
}
else
{
iter++;
}
}
s_textureCacheAbortLoading.Clear();
s_prefetcher = std::thread(Prefetch);
}
}
void HiresTexture::Clear()
{
if (s_prefetcher.joinable())
{
s_textureCacheAbortLoading.Set();
s_prefetcher.join();
}
s_textureMap.clear();
s_textureCache.clear();
}
void HiresTexture::Prefetch()
{
Common::SetCurrentThreadName("Prefetcher");
size_t size_sum = 0;
const size_t sys_mem = Common::MemPhysical();
const size_t recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
// keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other cases
const size_t max_mem =
(sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
Common::Timer timer;
timer.Start();
for (const auto& entry : s_textureMap)
{
const std::string& base_filename = entry.first;
if (base_filename.find("_mip") == std::string::npos)
{
std::unique_lock<std::mutex> lk(s_textureCacheMutex);
auto iter = s_textureCache.find(base_filename);
if (iter == s_textureCache.end())
{
// unlock while loading a texture. This may result in a race condition where
// we'll load a texture twice, but it reduces the stuttering a lot.
lk.unlock();
std::unique_ptr<HiresTexture> texture = Load(base_filename, 0, 0);
lk.lock();
if (texture)
{
std::shared_ptr<HiresTexture> ptr(std::move(texture));
iter = s_textureCache.insert(iter, std::make_pair(base_filename, ptr));
}
}
if (iter != s_textureCache.end())
{
for (const VideoCommon::CustomTextureData::Level& l : iter->second->m_data.m_levels)
size_sum += l.data.size();
}
}
if (s_textureCacheAbortLoading.IsSet())
{
return;
}
if (size_sum > max_mem)
{
Config::SetCurrent(Config::GFX_HIRES_TEXTURES, false);
OSD::AddMessage(
fmt::format(
"Custom Textures prefetching after {:.1f} MB aborted, not enough RAM available",
size_sum / (1024.0 * 1024.0)),
10000);
return;
}
}
OSD::AddMessage(fmt::format("Custom Textures loaded, {:.1f} MB in {:.1f}s",
size_sum / (1024.0 * 1024.0), timer.ElapsedMs() / 1000.0),
10000);
}
std::string HiresTexture::GenBaseName(const TextureInfo& texture_info, bool dump)
{
if (!dump && s_textureMap.empty())
return "";
const auto texture_name_details = texture_info.CalculateTextureName();
// look for an exact match first
const std::string full_name = texture_name_details.GetFullName();
if (dump || s_textureMap.find(full_name) != s_textureMap.end())
return full_name;
// else try and find a wildcard
if (!dump)
{
// Single wildcard ignoring the tlut hash
const std::string texture_name_single_wildcard_tlut =
fmt::format("{}_{}_$_{}", texture_name_details.base_name, texture_name_details.texture_name,
texture_name_details.format_name);
if (s_textureMap.find(texture_name_single_wildcard_tlut) != s_textureMap.end())
return texture_name_single_wildcard_tlut;
// Single wildcard ignoring the texture hash
const std::string texture_name_single_wildcard_tex =
fmt::format("{}_${}_{}", texture_name_details.base_name, texture_name_details.tlut_name,
texture_name_details.format_name);
if (s_textureMap.find(texture_name_single_wildcard_tex) != s_textureMap.end())
return texture_name_single_wildcard_tex;
}
return "";
s_hires_texture_cache.clear();
s_hires_texture_id_to_arbmipmap.clear();
s_file_library = std::make_shared<VideoCommon::DirectFilesystemAssetLibrary>();
}
std::shared_ptr<HiresTexture> HiresTexture::Search(const TextureInfo& texture_info)
{
const std::string base_filename = GenBaseName(texture_info);
const auto [base_filename, has_arb_mipmaps] = GetNameArbPair(texture_info);
if (base_filename == "")
return nullptr;
std::lock_guard<std::mutex> lk(s_textureCacheMutex);
auto iter = s_textureCache.find(base_filename);
if (iter != s_textureCache.end())
if (auto iter = s_hires_texture_cache.find(base_filename); iter != s_hires_texture_cache.end())
{
return iter->second;
}
std::shared_ptr<HiresTexture> ptr(
Load(base_filename, texture_info.GetRawWidth(), texture_info.GetRawHeight()));
if (ptr && g_ActiveConfig.bCacheHiresTextures)
else
{
s_textureCache[base_filename] = ptr;
auto& system = Core::System::GetInstance();
auto hires_texture = std::make_shared<HiresTexture>(
has_arb_mipmaps,
system.GetCustomAssetLoader().LoadGameTexture(base_filename, s_file_library));
if (g_ActiveConfig.bCacheHiresTextures)
{
s_hires_texture_cache.try_emplace(base_filename, hires_texture);
}
return hires_texture;
}
return ptr;
}
std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filename, u32 width,
u32 height)
HiresTexture::HiresTexture(bool has_arbitrary_mipmaps,
std::shared_ptr<VideoCommon::GameTextureAsset> asset)
: m_has_arbitrary_mipmaps(has_arbitrary_mipmaps), m_game_texture(std::move(asset))
{
// We need to have a level 0 custom texture to even consider loading.
auto filename_iter = s_textureMap.find(base_filename);
if (filename_iter == s_textureMap.end())
return nullptr;
// Try to load level 0 (and any mipmaps) from a DDS file.
// If this fails, it's fine, we'll just load level0 again using SOIL.
// Can't use make_unique due to private constructor.
std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture());
const DiskTexture& first_mip_file = filename_iter->second;
ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps;
VideoCommon::LoadDDSTexture(&ret->m_data, first_mip_file.path);
// Load remaining mip levels, or from the start if it's not a DDS texture.
for (u32 mip_level = static_cast<u32>(ret->m_data.m_levels.size());; mip_level++)
{
std::string filename = base_filename;
if (mip_level != 0)
filename += fmt::format("_mip{}", mip_level);
filename_iter = s_textureMap.find(filename);
if (filename_iter == s_textureMap.end())
break;
// Try loading DDS textures first, that way we maintain compression of DXT formats.
// TODO: Reduce the number of open() calls here. We could use one fd.
VideoCommon::CustomTextureData::Level level;
if (!LoadDDSTexture(&level, filename_iter->second.path, mip_level))
{
if (!LoadPNGTexture(&level, filename_iter->second.path))
{
ERROR_LOG_FMT(VIDEO, "Custom texture {} failed to load", filename);
break;
}
}
ret->m_data.m_levels.push_back(std::move(level));
}
// If we failed to load any mip levels, we can't use this texture at all.
if (ret->m_data.m_levels.empty())
return nullptr;
// Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects.
const VideoCommon::CustomTextureData::Level& first_mip = ret->m_data.m_levels[0];
if (first_mip.width * height != first_mip.height * width)
{
ERROR_LOG_FMT(VIDEO,
"Invalid custom texture size {}x{} for texture {}. The aspect differs "
"from the native size {}x{}.",
first_mip.width, first_mip.height, first_mip_file.path, width, height);
}
// Same deal if the custom texture isn't a multiple of the native size.
if (width != 0 && height != 0 && (first_mip.width % width || first_mip.height % height))
{
ERROR_LOG_FMT(VIDEO,
"Invalid custom texture size {}x{} for texture {}. Please use an integer "
"upscaling factor based on the native size {}x{}.",
first_mip.width, first_mip.height, first_mip_file.path, width, height);
}
// Verify that each mip level is the correct size (divide by 2 each time).
u32 current_mip_width = first_mip.width;
u32 current_mip_height = first_mip.height;
for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_data.m_levels.size()); mip_level++)
{
if (current_mip_width != 1 || current_mip_height != 1)
{
current_mip_width = std::max(current_mip_width / 2, 1u);
current_mip_height = std::max(current_mip_height / 2, 1u);
const VideoCommon::CustomTextureData::Level& level = ret->m_data.m_levels[mip_level];
if (current_mip_width == level.width && current_mip_height == level.height)
continue;
ERROR_LOG_FMT(
VIDEO, "Invalid custom texture size {}x{} for texture {}. Mipmap level {} must be {}x{}.",
level.width, level.height, first_mip_file.path, mip_level, current_mip_width,
current_mip_height);
}
else
{
// It is invalid to have more than a single 1x1 mipmap.
ERROR_LOG_FMT(VIDEO, "Custom texture {} has too many 1x1 mipmaps. Skipping extra levels.",
first_mip_file.path);
}
// Drop this mip level and any others after it.
while (ret->m_data.m_levels.size() > mip_level)
ret->m_data.m_levels.pop_back();
}
// All levels have to have the same format.
if (std::any_of(ret->m_data.m_levels.begin(), ret->m_data.m_levels.end(),
[&ret](const VideoCommon::CustomTextureData::Level& l) {
return l.format != ret->m_data.m_levels[0].format;
}))
{
ERROR_LOG_FMT(VIDEO, "Custom texture {} has inconsistent formats across mip levels.",
first_mip_file.path);
return nullptr;
}
return ret;
}
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
@ -425,17 +231,3 @@ std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_di
return result;
}
HiresTexture::~HiresTexture()
{
}
AbstractTextureFormat HiresTexture::GetFormat() const
{
return m_data.m_levels.at(0).format;
}
bool HiresTexture::HasArbitraryMipmaps() const
{
return m_has_arbitrary_mipmaps;
}

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@ -10,6 +10,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/TextureInfo.h"
@ -25,26 +26,14 @@ public:
static void Update();
static void Clear();
static void Shutdown();
static std::shared_ptr<HiresTexture> Search(const TextureInfo& texture_info);
static std::string GenBaseName(const TextureInfo& texture_info, bool dump = false);
HiresTexture(bool has_arbitrary_mipmaps, std::shared_ptr<VideoCommon::GameTextureAsset> asset);
~HiresTexture();
AbstractTextureFormat GetFormat() const;
bool HasArbitraryMipmaps() const;
VideoCommon::CustomTextureData& GetData() { return m_data; }
const VideoCommon::CustomTextureData& GetData() const { return m_data; }
bool HasArbitraryMipmaps() const { return m_has_arbitrary_mipmaps; }
const std::shared_ptr<VideoCommon::GameTextureAsset>& GetAsset() const { return m_game_texture; }
private:
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
u32 height);
static void Prefetch();
HiresTexture() = default;
VideoCommon::CustomTextureData m_data;
bool m_has_arbitrary_mipmaps = false;
std::shared_ptr<VideoCommon::GameTextureAsset> m_game_texture;
};

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@ -145,17 +145,6 @@ void TextureCacheBase::Invalidate()
texture_pool.clear();
}
void TextureCacheBase::ForceReload()
{
Invalidate();
// Clear all current hires textures, they are invalid
HiresTexture::Clear();
// Load fresh
HiresTexture::Update();
}
void TextureCacheBase::OnConfigChanged(const VideoConfig& config)
{
if (config.bHiresTextures != backup_config.hires_textures ||
@ -272,6 +261,15 @@ void TextureCacheBase::SetBackupConfig(const VideoConfig& config)
config.graphics_mod_config ? config.graphics_mod_config->GetChangeCount() : 0;
}
bool TextureCacheBase::DidLinkedAssetsChange(const TCacheEntry& entry)
{
if (!entry.linked_asset.m_asset)
return false;
const auto last_asset_write_time = entry.linked_asset.m_asset->GetLastLoadedTime();
return last_asset_write_time > entry.linked_asset.m_last_write_time;
}
RcTcacheEntry TextureCacheBase::ApplyPaletteToEntry(RcTcacheEntry& entry, const u8* palette,
TLUTFormat tlutfmt)
{
@ -772,17 +770,10 @@ void TextureCacheBase::DoLoadState(PointerWrap& p)
void TextureCacheBase::OnFrameEnd()
{
if (m_force_reload_textures.TestAndClear())
{
ForceReload();
}
else
{
// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending
// copies.
FlushEFBCopies();
}
// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending
// copies.
FlushEFBCopies();
Cleanup(g_presenter->FrameCount());
}
@ -1271,9 +1262,26 @@ private:
};
TCacheEntry* TextureCacheBase::Load(const TextureInfo& texture_info)
{
if (auto entry = LoadImpl(texture_info, false))
{
if (!DidLinkedAssetsChange(*entry))
{
return entry;
}
InvalidateTexture(GetTexCacheIter(entry));
return LoadImpl(texture_info, true);
}
return nullptr;
}
TCacheEntry* TextureCacheBase::LoadImpl(const TextureInfo& texture_info, bool force_reload)
{
// if this stage was not invalidated by changes to texture registers, keep the current texture
if (TMEM::IsValid(texture_info.GetStage()) && bound_textures[texture_info.GetStage()])
if (!force_reload && TMEM::IsValid(texture_info.GetStage()) &&
bound_textures[texture_info.GetStage()])
{
TCacheEntry* entry = bound_textures[texture_info.GetStage()].get();
// If the TMEM configuration is such that this texture is more or less guaranteed to still
@ -1582,7 +1590,8 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
InvalidateTexture(oldest_entry);
}
VideoCommon::CustomTextureData* data = nullptr;
CachedTextureAsset cached_texture_asset;
std::shared_ptr<VideoCommon::CustomTextureData> data = nullptr;
bool has_arbitrary_mipmaps = false;
std::shared_ptr<HiresTexture> hires_texture;
if (g_ActiveConfig.bHiresTextures)
@ -1590,19 +1599,31 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
hires_texture = HiresTexture::Search(texture_info);
if (hires_texture)
{
data = &hires_texture->GetData();
data = hires_texture->GetAsset()->GetData();
cached_texture_asset = {hires_texture->GetAsset(),
hires_texture->GetAsset()->GetLastLoadedTime()};
has_arbitrary_mipmaps = hires_texture->HasArbitraryMipmaps();
if (data)
{
if (!hires_texture->GetAsset()->Validate(texture_info.GetRawWidth(),
texture_info.GetRawHeight()))
{
data = nullptr;
}
}
}
}
return CreateTextureEntry(
auto entry = CreateTextureEntry(
TextureCreationInfo{base_hash, full_hash, bytes_per_block, palette_size}, texture_info,
textureCacheSafetyColorSampleSize, data, has_arbitrary_mipmaps);
textureCacheSafetyColorSampleSize, data.get(), has_arbitrary_mipmaps);
entry->linked_asset = std::move(cached_texture_asset);
return entry;
}
RcTcacheEntry TextureCacheBase::CreateTextureEntry(
const TextureCreationInfo& creation_info, const TextureInfo& texture_info,
const int safety_color_sample_size, VideoCommon::CustomTextureData* custom_texture_data,
const int safety_color_sample_size, const VideoCommon::CustomTextureData* custom_texture_data,
const bool custom_arbitrary_mipmaps)
{
#ifdef __APPLE__
@ -1741,7 +1762,7 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
if (g_ActiveConfig.bDumpTextures)
{
const std::string basename = HiresTexture::GenBaseName(texture_info, true);
const std::string basename = texture_info.CalculateTextureName().GetFullName();
for (u32 level = 0; level < texLevels; ++level)
{
DumpTexture(entry, basename, level, entry->has_arbitrary_mips);

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@ -4,6 +4,7 @@
#pragma once
#include <array>
#include <filesystem>
#include <fmt/format.h>
#include <map>
#include <memory>
@ -35,7 +36,8 @@ struct VideoConfig;
namespace VideoCommon
{
class CustomTextureData;
}
class GameTextureAsset;
} // namespace VideoCommon
constexpr std::string_view EFB_DUMP_PREFIX = "efb1";
constexpr std::string_view XFB_DUMP_PREFIX = "xfb1";
@ -113,6 +115,12 @@ struct fmt::formatter<EFBCopyParams>
}
};
struct CachedTextureAsset
{
std::shared_ptr<VideoCommon::GameTextureAsset> m_asset;
std::optional<std::filesystem::file_time_type> m_last_write_time;
};
struct TCacheEntry
{
// common members
@ -164,6 +172,8 @@ struct TCacheEntry
std::string texture_info_name = "";
CachedTextureAsset linked_asset;
explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
std::unique_ptr<AbstractFramebuffer> fb);
@ -262,7 +272,6 @@ public:
void Shutdown();
void OnConfigChanged(const VideoConfig& config);
void ForceReload();
// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
// frameCount is the current frame number.
@ -303,9 +312,6 @@ public:
static bool AllCopyFilterCoefsNeeded(const std::array<u32, 3>& coefficients);
static bool CopyFilterCanOverflow(const std::array<u32, 3>& coefficients);
// Will forcibly reload all textures when the frame next ends
void ForceReloadTextures() { m_force_reload_textures.Set(); }
protected:
// Decodes the specified data to the GPU texture specified by entry.
// Returns false if the configuration is not supported.
@ -337,13 +343,17 @@ private:
using TexPool = std::unordered_multimap<TextureConfig, TexPoolEntry>;
static bool DidLinkedAssetsChange(const TCacheEntry& entry);
TCacheEntry* LoadImpl(const TextureInfo& texture_info, bool force_reload);
bool CreateUtilityTextures();
void SetBackupConfig(const VideoConfig& config);
RcTcacheEntry CreateTextureEntry(const TextureCreationInfo& creation_info,
const TextureInfo& texture_info, int safety_color_sample_size,
VideoCommon::CustomTextureData* custom_texture_data,
const VideoCommon::CustomTextureData* custom_texture_data,
bool custom_arbitrary_mipmaps);
RcTcacheEntry GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride);
@ -454,7 +464,6 @@ private:
void OnFrameEnd();
Common::Flag m_force_reload_textures;
Common::EventHook m_frame_event =
AfterFrameEvent::Register([this] { OnFrameEnd(); }, "TextureCache");
};