Added AchievementSettingsWidget

AchievementSettingsWidget is a dialog widget in AchievementsWindow for handling RetroAchievements settings in the user interface. This class contains the physical layout, widget connections, load/save functions and button responses. AchievementsWindow now has a tabbed list that this is inserted into; other tabs will be in a later pull request.
This commit is contained in:
LillyJadeKatrin 2023-05-26 18:29:22 -04:00 committed by Admiral H. Curtiss
parent e1e662b86a
commit df38573ff6
No known key found for this signature in database
GPG Key ID: F051B4C4044F33FB
7 changed files with 321 additions and 1 deletions

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@ -44,6 +44,11 @@ bool IsSettingSaveable(const Config::Location& config_location)
&Config::RA_ENABLED.GetLocation(),
&Config::RA_USERNAME.GetLocation(),
&Config::RA_API_TOKEN.GetLocation(),
&Config::RA_ACHIEVEMENTS_ENABLED.GetLocation(),
&Config::RA_LEADERBOARDS_ENABLED.GetLocation(),
&Config::RA_RICH_PRESENCE_ENABLED.GetLocation(),
&Config::RA_UNOFFICIAL_ENABLED.GetLocation(),
&Config::RA_ENCORE_ENABLED.GetLocation(),
};
return std::any_of(begin(s_setting_saveable), end(s_setting_saveable),

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@ -0,0 +1,239 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementSettingsWidget.h"
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QString>
#include <QVBoxLayout>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "DolphinQt/Achievements/AchievementsWindow.h"
#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
#include "DolphinQt/QtUtils/SignalBlocking.h"
#include "DolphinQt/Settings.h"
static constexpr bool hardcore_mode_enabled = false;
AchievementSettingsWidget::AchievementSettingsWidget(QWidget* parent,
AchievementsWindow* parent_window)
: QWidget(parent), parent_window(parent_window)
{
CreateLayout();
LoadSettings();
ConnectWidgets();
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
&AchievementSettingsWidget::LoadSettings);
}
void AchievementSettingsWidget::CreateLayout()
{
m_common_layout = new QVBoxLayout();
m_common_integration_enabled_input =
new ToolTipCheckBox(tr("Enable RetroAchievements.org Integration"));
m_common_integration_enabled_input->SetDescription(
tr("Enable integration with RetroAchievements for earning achievements and competing in "
"leaderboards.<br><br>Must log in with a RetroAchievements account to use. Dolphin does "
"not save your password locally and uses an API token to maintain login."));
m_common_username_label = new QLabel(tr("Username"));
m_common_username_input = new QLineEdit(QStringLiteral(""));
m_common_password_label = new QLabel(tr("Password"));
m_common_password_input = new QLineEdit(QStringLiteral(""));
m_common_password_input->setEchoMode(QLineEdit::Password);
m_common_login_button = new QPushButton(tr("Login"));
m_common_logout_button = new QPushButton(tr("Logout"));
m_common_login_failed = new QLabel(tr("Login Failed"));
m_common_login_failed->setStyleSheet(QStringLiteral("QLabel { color : red; }"));
m_common_login_failed->setVisible(false);
m_common_achievements_enabled_input = new ToolTipCheckBox(tr("Enable Achievements"));
m_common_achievements_enabled_input->SetDescription(tr("Enable unlocking achievements.<br>"));
m_common_leaderboards_enabled_input = new ToolTipCheckBox(tr("Enable Leaderboards"));
m_common_leaderboards_enabled_input->SetDescription(
tr("Enable competing in RetroAchievements leaderboards.<br><br>Hardcore Mode must be enabled "
"to use."));
m_common_rich_presence_enabled_input = new ToolTipCheckBox(tr("Enable Rich Presence"));
m_common_rich_presence_enabled_input->SetDescription(
tr("Enable detailed rich presence on the RetroAchievements website.<br><br>This provides a "
"detailed description of what the player is doing in game to the website. If this is "
"disabled, the website will only report what game is being played.<br><br>This has no "
"bearing on Discord rich presence."));
m_common_unofficial_enabled_input = new ToolTipCheckBox(tr("Enable Unofficial Achievements"));
m_common_unofficial_enabled_input->SetDescription(
tr("Enable unlocking unofficial achievements as well as official "
"achievements.<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful for testing or "
"simply for fun."));
m_common_encore_enabled_input = new ToolTipCheckBox(tr("Enable Encore Achievements"));
m_common_encore_enabled_input->SetDescription(tr(
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables achievements "
"the player has already unlocked on the site so that the player will be notified if they "
"meet the unlock conditions again, useful for custom speedrun criteria or simply for fun."));
m_common_layout->addWidget(m_common_integration_enabled_input);
m_common_layout->addWidget(m_common_username_label);
m_common_layout->addWidget(m_common_username_input);
m_common_layout->addWidget(m_common_password_label);
m_common_layout->addWidget(m_common_password_input);
m_common_layout->addWidget(m_common_login_button);
m_common_layout->addWidget(m_common_logout_button);
m_common_layout->addWidget(m_common_login_failed);
m_common_layout->addWidget(m_common_achievements_enabled_input);
m_common_layout->addWidget(m_common_leaderboards_enabled_input);
m_common_layout->addWidget(m_common_rich_presence_enabled_input);
m_common_layout->addWidget(m_common_unofficial_enabled_input);
m_common_layout->addWidget(m_common_encore_enabled_input);
m_common_layout->setAlignment(Qt::AlignTop);
setLayout(m_common_layout);
}
void AchievementSettingsWidget::ConnectWidgets()
{
connect(m_common_integration_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleRAIntegration);
connect(m_common_login_button, &QPushButton::pressed, this, &AchievementSettingsWidget::Login);
connect(m_common_logout_button, &QPushButton::pressed, this, &AchievementSettingsWidget::Logout);
connect(m_common_achievements_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleAchievements);
connect(m_common_leaderboards_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleLeaderboards);
connect(m_common_rich_presence_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleRichPresence);
connect(m_common_unofficial_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleUnofficial);
connect(m_common_encore_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleEncore);
}
void AchievementSettingsWidget::OnControllerInterfaceConfigure()
{
ControllerInterfaceWindow* window = new ControllerInterfaceWindow(this);
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
}
void AchievementSettingsWidget::LoadSettings()
{
bool enabled = Config::Get(Config::RA_ENABLED);
bool achievements_enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
bool logged_out = Config::Get(Config::RA_API_TOKEN).empty();
std::string username = Config::Get(Config::RA_USERNAME);
SignalBlocking(m_common_integration_enabled_input)->setChecked(enabled);
SignalBlocking(m_common_username_label)->setEnabled(enabled);
if (!username.empty())
SignalBlocking(m_common_username_input)->setText(QString::fromStdString(username));
SignalBlocking(m_common_username_input)->setEnabled(enabled && logged_out);
SignalBlocking(m_common_password_label)->setVisible(logged_out);
SignalBlocking(m_common_password_label)->setEnabled(enabled);
SignalBlocking(m_common_password_input)->setVisible(logged_out);
SignalBlocking(m_common_password_input)->setEnabled(enabled);
SignalBlocking(m_common_login_button)->setVisible(logged_out);
SignalBlocking(m_common_login_button)->setEnabled(enabled && !Core::IsRunning());
SignalBlocking(m_common_logout_button)->setVisible(!logged_out);
SignalBlocking(m_common_logout_button)->setEnabled(enabled);
SignalBlocking(m_common_achievements_enabled_input)->setChecked(achievements_enabled);
SignalBlocking(m_common_achievements_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_leaderboards_enabled_input)
->setChecked(Config::Get(Config::RA_LEADERBOARDS_ENABLED));
SignalBlocking(m_common_leaderboards_enabled_input)->setEnabled(enabled && hardcore_mode_enabled);
SignalBlocking(m_common_rich_presence_enabled_input)
->setChecked(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
SignalBlocking(m_common_rich_presence_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_unofficial_enabled_input)
->setChecked(Config::Get(Config::RA_UNOFFICIAL_ENABLED));
SignalBlocking(m_common_unofficial_enabled_input)->setEnabled(enabled && achievements_enabled);
SignalBlocking(m_common_encore_enabled_input)->setChecked(Config::Get(Config::RA_ENCORE_ENABLED));
SignalBlocking(m_common_encore_enabled_input)->setEnabled(enabled && achievements_enabled);
}
void AchievementSettingsWidget::SaveSettings()
{
Config::ConfigChangeCallbackGuard config_guard;
Config::SetBaseOrCurrent(Config::RA_ENABLED, m_common_integration_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_ACHIEVEMENTS_ENABLED,
m_common_achievements_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_LEADERBOARDS_ENABLED,
m_common_leaderboards_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_RICH_PRESENCE_ENABLED,
m_common_rich_presence_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_UNOFFICIAL_ENABLED,
m_common_unofficial_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_ENCORE_ENABLED, m_common_encore_enabled_input->isChecked());
Config::Save();
}
void AchievementSettingsWidget::ToggleRAIntegration()
{
SaveSettings();
if (Config::Get(Config::RA_ENABLED))
AchievementManager::GetInstance()->Init();
else
AchievementManager::GetInstance()->Shutdown();
}
void AchievementSettingsWidget::Login()
{
Config::SetBaseOrCurrent(Config::RA_USERNAME, m_common_username_input->text().toStdString());
AchievementManager::GetInstance()->Login(m_common_password_input->text().toStdString());
m_common_password_input->setText(QString());
m_common_login_failed->setVisible(Config::Get(Config::RA_API_TOKEN).empty());
SaveSettings();
}
void AchievementSettingsWidget::Logout()
{
AchievementManager::GetInstance()->Logout();
SaveSettings();
}
void AchievementSettingsWidget::ToggleAchievements()
{
SaveSettings();
AchievementManager::GetInstance()->ActivateDeactivateAchievements();
}
void AchievementSettingsWidget::ToggleLeaderboards()
{
SaveSettings();
AchievementManager::GetInstance()->ActivateDeactivateLeaderboards();
}
void AchievementSettingsWidget::ToggleRichPresence()
{
SaveSettings();
AchievementManager::GetInstance()->ActivateDeactivateRichPresence();
}
void AchievementSettingsWidget::ToggleUnofficial()
{
SaveSettings();
AchievementManager::GetInstance()->ActivateDeactivateAchievements();
}
void AchievementSettingsWidget::ToggleEncore()
{
SaveSettings();
AchievementManager::GetInstance()->ActivateDeactivateAchievements();
}
#endif // USE_RETRO_ACHIEVEMENTS

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@ -0,0 +1,62 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef USE_RETRO_ACHIEVEMENTS
#include <QWidget>
class AchievementsWindow;
class QGroupBox;
class QVBoxLayout;
class QLabel;
class QLineEdit;
class QPushButton;
class ToolTipCheckBox;
class AchievementSettingsWidget final : public QWidget
{
Q_OBJECT
public:
explicit AchievementSettingsWidget(QWidget* parent, AchievementsWindow* parent_window);
private:
void OnControllerInterfaceConfigure();
void CreateLayout();
void ConnectWidgets();
void LoadSettings();
void SaveSettings();
void ToggleRAIntegration();
void Login();
void Logout();
void ToggleAchievements();
void ToggleLeaderboards();
void ToggleRichPresence();
void ToggleHardcore();
void ToggleBadgeIcons();
void ToggleUnofficial();
void ToggleEncore();
AchievementsWindow* parent_window;
QGroupBox* m_common_box;
QVBoxLayout* m_common_layout;
ToolTipCheckBox* m_common_integration_enabled_input;
QLabel* m_common_login_failed;
QLabel* m_common_username_label;
QLineEdit* m_common_username_input;
QLabel* m_common_password_label;
QLineEdit* m_common_password_input;
QPushButton* m_common_login_button;
QPushButton* m_common_logout_button;
ToolTipCheckBox* m_common_achievements_enabled_input;
ToolTipCheckBox* m_common_leaderboards_enabled_input;
ToolTipCheckBox* m_common_rich_presence_enabled_input;
ToolTipCheckBox* m_common_unofficial_enabled_input;
ToolTipCheckBox* m_common_encore_enabled_input;
};
#endif // USE_RETRO_ACHIEVEMENTS

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@ -4,9 +4,11 @@
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementsWindow.h"
#include <QVBoxLayout>
#include <QDialogButtonBox>
#include <QTabWidget>
#include <QVBoxLayout>
#include "DolphinQt/Achievements/AchievementSettingsWidget.h"
#include "DolphinQt/QtUtils/WrapInScrollArea.h"
AchievementsWindow::AchievementsWindow(QWidget* parent) : QDialog(parent)
@ -28,8 +30,14 @@ void AchievementsWindow::CreateMainLayout()
{
auto* layout = new QVBoxLayout();
m_tab_widget = new QTabWidget();
m_tab_widget->addTab(
GetWrappedWidget(new AchievementSettingsWidget(m_tab_widget, this), this, 125, 100),
tr("Settings"));
m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
layout->addWidget(m_tab_widget);
layout->addWidget(m_button_box);
WrapInScrollArea(this, layout);

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@ -6,6 +6,7 @@
#ifdef USE_RETRO_ACHIEVEMENTS
#include <QDialog>
class QTabWidget;
class QDialogButtonBox;
class AchievementsWindow : public QDialog
@ -20,6 +21,7 @@ private:
void showEvent(QShowEvent* event);
void ConnectWidgets();
QTabWidget* m_tab_widget;
QDialogButtonBox* m_button_box;
};

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@ -27,6 +27,8 @@ add_executable(dolphin-emu
CheatSearchWidget.h
CheatsManager.cpp
CheatsManager.h
Achievements/AchievementSettingsWidget.cpp
Achievements/AchievementSettingsWidget.h
Achievements/AchievementsWindow.cpp
Achievements/AchievementsWindow.h
Config/ARCodeWidget.cpp

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@ -50,6 +50,7 @@
<ClCompile Include="CheatSearchFactoryWidget.cpp" />
<ClCompile Include="CheatSearchWidget.cpp" />
<ClCompile Include="CheatsManager.cpp" />
<ClCompile Include="Achievements\AchievementSettingsWidget.cpp" />
<ClCompile Include="Achievements\AchievementsWindow.cpp" />
<ClCompile Include="Config\ARCodeWidget.cpp" />
<ClCompile Include="Config\CheatCodeEditor.cpp" />
@ -253,6 +254,7 @@
<QtMoc Include="CheatSearchFactoryWidget.h" />
<QtMoc Include="CheatSearchWidget.h" />
<QtMoc Include="CheatsManager.h" />
<QtMoc Include="Achievements\AchievementSettingsWidget.h" />
<QtMoc Include="Achievements\AchievementsWindow.h" />
<QtMoc Include="Config\ARCodeWidget.h" />
<QtMoc Include="Config\CheatWarningWidget.h" />