Merge pull request #11752 from LillyJadeKatrin/retroachievements-activate

Retroachievements activate
This commit is contained in:
Admiral H. Curtiss 2023-04-18 18:38:53 +02:00 committed by GitHub
commit 361ffd5917
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4 changed files with 191 additions and 0 deletions

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@ -14,6 +14,8 @@
#include "Core/Core.h"
#include "DiscIO/Volume.h"
static constexpr bool hardcore_mode_enabled = false;
AchievementManager* AchievementManager::GetInstance()
{
static AchievementManager s_instance;
@ -131,15 +133,86 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
const auto fetch_game_data_response = FetchGameData();
m_is_game_loaded = fetch_game_data_response == ResponseType::SUCCESS;
// Claim the lock, then queue the fetch unlock data calls, then initialize the unlock map in
// ActivateDeactiveAchievements. This allows the calls to process while initializing the
// unlock map but then forces them to wait until it's initialized before making modifications to
// it.
{
std::lock_guard lg{m_lock};
LoadUnlockData([](ResponseType r_type) {});
ActivateDeactivateAchievements();
}
ActivateDeactivateLeaderboards();
ActivateDeactivateRichPresence();
callback(fetch_game_data_response);
});
}
void AchievementManager::LoadUnlockData(const ResponseCallback& callback)
{
m_queue.EmplaceItem([this, callback] {
const auto hardcore_unlock_response = FetchUnlockData(true);
if (hardcore_unlock_response != ResponseType::SUCCESS)
{
callback(hardcore_unlock_response);
return;
}
callback(FetchUnlockData(false));
});
}
void AchievementManager::ActivateDeactivateAchievements()
{
bool enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
bool unofficial = Config::Get(Config::RA_UNOFFICIAL_ENABLED);
bool encore = Config::Get(Config::RA_ENCORE_ENABLED);
for (u32 ix = 0; ix < m_game_data.num_achievements; ix++)
{
auto iter =
m_unlock_map.insert({m_game_data.achievements[ix].id, UnlockStatus{.game_data_index = ix}});
ActivateDeactivateAchievement(iter.first->first, enabled, unofficial, encore);
}
}
void AchievementManager::ActivateDeactivateLeaderboards()
{
bool leaderboards_enabled = Config::Get(Config::RA_LEADERBOARDS_ENABLED);
for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
{
auto leaderboard = m_game_data.leaderboards[ix];
if (m_is_game_loaded && leaderboards_enabled && hardcore_mode_enabled)
{
rc_runtime_activate_lboard(&m_runtime, leaderboard.id, leaderboard.definition, nullptr, 0);
}
else
{
rc_runtime_deactivate_lboard(&m_runtime, m_game_data.leaderboards[ix].id);
}
}
}
void AchievementManager::ActivateDeactivateRichPresence()
{
rc_runtime_activate_richpresence(
&m_runtime,
(m_is_game_loaded && Config::Get(Config::RA_RICH_PRESENCE_ENABLED)) ?
m_game_data.rich_presence_script :
"",
nullptr, 0);
}
void AchievementManager::CloseGame()
{
m_is_game_loaded = false;
m_game_id = 0;
m_queue.Cancel();
m_unlock_map.clear();
ActivateDeactivateAchievements();
ActivateDeactivateLeaderboards();
ActivateDeactivateRichPresence();
}
void AchievementManager::Logout()
@ -214,6 +287,85 @@ AchievementManager::ResponseType AchievementManager::FetchGameData()
rc_api_process_fetch_game_data_response);
}
AchievementManager::ResponseType AchievementManager::FetchUnlockData(bool hardcore)
{
rc_api_fetch_user_unlocks_response_t unlock_data{};
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_fetch_user_unlocks_request_t fetch_unlocks_request = {.username = username.c_str(),
.api_token = api_token.c_str(),
.game_id = m_game_id,
.hardcore = hardcore};
ResponseType r_type =
Request<rc_api_fetch_user_unlocks_request_t, rc_api_fetch_user_unlocks_response_t>(
fetch_unlocks_request, &unlock_data, rc_api_init_fetch_user_unlocks_request,
rc_api_process_fetch_user_unlocks_response);
if (r_type == ResponseType::SUCCESS)
{
std::lock_guard lg{m_lock};
bool enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
bool unofficial = Config::Get(Config::RA_UNOFFICIAL_ENABLED);
bool encore = Config::Get(Config::RA_ENCORE_ENABLED);
for (AchievementId ix = 0; ix < unlock_data.num_achievement_ids; ix++)
{
auto it = m_unlock_map.find(unlock_data.achievement_ids[ix]);
if (it == m_unlock_map.end())
continue;
it->second.remote_unlock_status =
hardcore ? UnlockStatus::UnlockType::HARDCORE : UnlockStatus::UnlockType::SOFTCORE;
ActivateDeactivateAchievement(unlock_data.achievement_ids[ix], enabled, unofficial, encore);
}
}
rc_api_destroy_fetch_user_unlocks_response(&unlock_data);
return r_type;
}
void AchievementManager::ActivateDeactivateAchievement(AchievementId id, bool enabled,
bool unofficial, bool encore)
{
auto it = m_unlock_map.find(id);
if (it == m_unlock_map.end())
return;
const UnlockStatus& status = it->second;
u32 index = status.game_data_index;
bool active = (rc_runtime_get_achievement(&m_runtime, id) != nullptr);
// Deactivate achievements if game is not loaded
bool activate = m_is_game_loaded;
// Activate achievements only if achievements are enabled
if (activate && !enabled)
activate = false;
// Deactivate if achievement is unofficial, unless unofficial achievements are enabled
if (activate && !unofficial &&
m_game_data.achievements[index].category == RC_ACHIEVEMENT_CATEGORY_UNOFFICIAL)
{
activate = false;
}
// If encore mode is on, activate/deactivate regardless of current unlock status
if (activate && !encore)
{
// Encore is off, achievement has been unlocked in this session, deactivate
activate = (status.session_unlock_count == 0);
// Encore is off, achievement has been hardcore unlocked on site, deactivate
if (activate && status.remote_unlock_status == UnlockStatus::UnlockType::HARDCORE)
activate = false;
// Encore is off, hardcore is off, achievement has been softcore unlocked on site, deactivate
if (activate && !hardcore_mode_enabled &&
status.remote_unlock_status == UnlockStatus::UnlockType::SOFTCORE)
{
activate = false;
}
}
if (!active && activate)
{
rc_runtime_activate_achievement(&m_runtime, id, m_game_data.achievements[index].definition,
nullptr, 0);
}
if (active && !activate)
rc_runtime_deactivate_achievement(&m_runtime, id);
}
// Every RetroAchievements API call, with only a partial exception for fetch_image, follows
// the same design pattern (here, X is the name of the call):
// Create a specific rc_api_X_request_t struct and populate with the necessary values

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@ -8,6 +8,7 @@
#include <mutex>
#include <string>
#include <thread>
#include <unordered_map>
#include <rcheevos/include/rc_api_runtime.h>
#include <rcheevos/include/rc_api_user.h>
@ -16,6 +17,8 @@
#include "Common/Event.h"
#include "Common/WorkQueueThread.h"
using AchievementId = u32;
class AchievementManager
{
public:
@ -36,6 +39,11 @@ public:
bool IsLoggedIn() const;
void LoadGameByFilenameAsync(const std::string& iso_path, const ResponseCallback& callback);
void LoadUnlockData(const ResponseCallback& callback);
void ActivateDeactivateAchievements();
void ActivateDeactivateLeaderboards();
void ActivateDeactivateRichPresence();
void CloseGame();
void Logout();
void Shutdown();
@ -49,6 +57,9 @@ private:
ResponseType ResolveHash(std::array<char, HASH_LENGTH> game_hash);
ResponseType StartRASession();
ResponseType FetchGameData();
ResponseType FetchUnlockData(bool hardcore);
void ActivateDeactivateAchievement(AchievementId id, bool enabled, bool unofficial, bool encore);
template <typename RcRequest, typename RcResponse>
ResponseType Request(RcRequest rc_request, RcResponse* rc_response,
@ -61,7 +72,21 @@ private:
rc_api_fetch_game_data_response_t m_game_data{};
bool m_is_game_loaded = false;
struct UnlockStatus
{
AchievementId game_data_index = 0;
enum class UnlockType
{
LOCKED,
SOFTCORE,
HARDCORE
} remote_unlock_status = UnlockType::LOCKED;
int session_unlock_count = 0;
};
std::unordered_map<AchievementId, UnlockStatus> m_unlock_map;
Common::WorkQueueThread<std::function<void()>> m_queue;
std::recursive_mutex m_lock;
}; // class AchievementManager
#endif // USE_RETRO_ACHIEVEMENTS

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@ -13,4 +13,13 @@ namespace Config
const Info<bool> RA_ENABLED{{System::Achievements, "Achievements", "Enabled"}, false};
const Info<std::string> RA_USERNAME{{System::Achievements, "Achievements", "Username"}, ""};
const Info<std::string> RA_API_TOKEN{{System::Achievements, "Achievements", "ApiToken"}, ""};
const Info<bool> RA_ACHIEVEMENTS_ENABLED{
{System::Achievements, "Achievements", "AchievementsEnabled"}, false};
const Info<bool> RA_LEADERBOARDS_ENABLED{
{System::Achievements, "Achievements", "LeaderboardsEnabled"}, false};
const Info<bool> RA_RICH_PRESENCE_ENABLED{
{System::Achievements, "Achievements", "RichPresenceEnabled"}, false};
const Info<bool> RA_UNOFFICIAL_ENABLED{{System::Achievements, "Achievements", "UnofficialEnabled"},
false};
const Info<bool> RA_ENCORE_ENABLED{{System::Achievements, "Achievements", "EncoreEnabled"}, false};
} // namespace Config

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@ -11,4 +11,9 @@ namespace Config
extern const Info<bool> RA_ENABLED;
extern const Info<std::string> RA_USERNAME;
extern const Info<std::string> RA_API_TOKEN;
extern const Info<bool> RA_ACHIEVEMENTS_ENABLED;
extern const Info<bool> RA_LEADERBOARDS_ENABLED;
extern const Info<bool> RA_RICH_PRESENCE_ENABLED;
extern const Info<bool> RA_UNOFFICIAL_ENABLED;
extern const Info<bool> RA_ENCORE_ENABLED;
} // namespace Config