Added AchievementProgressWidget to AchievementsWindow
This widget is a tab in the AchievementsWindow that displays the player's current achievement progress: which achievements are locked or unlocked, and the progress of achievements that have progress metrics.
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include "DolphinQt/Achievements/AchievementProgressWidget.h"
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#include <QCheckBox>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QProgressBar>
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#include <QPushButton>
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#include <QString>
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#include <QVBoxLayout>
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#include <fmt/format.h>
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#include <rcheevos/include/rc_api_runtime.h>
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#include <rcheevos/include/rc_api_user.h>
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#include <rcheevos/include/rc_runtime.h>
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#include "Core/AchievementManager.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Core.h"
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#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
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#include "DolphinQt/QtUtils/SignalBlocking.h"
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#include "DolphinQt/Settings.h"
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AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(parent)
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{
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m_common_box = new QGroupBox();
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m_common_layout = new QVBoxLayout();
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UpdateData();
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m_common_box->setLayout(m_common_layout);
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auto* layout = new QVBoxLayout;
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setAlignment(Qt::AlignTop);
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layout->addWidget(m_common_box);
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setLayout(layout);
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}
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QGroupBox*
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AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definition_t* achievement)
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{
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QLabel* a_title = new QLabel(QString::fromUtf8(achievement->title, strlen(achievement->title)));
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QLabel* a_description =
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new QLabel(QString::fromUtf8(achievement->description, strlen(achievement->description)));
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QLabel* a_points = new QLabel(tr("%1 points").arg(achievement->points));
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QLabel* a_status = new QLabel(GetStatusString(achievement->id));
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QProgressBar* a_progress_bar = new QProgressBar();
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unsigned int value = 0;
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unsigned int target = 0;
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AchievementManager::GetInstance()->GetAchievementProgress(achievement->id, &value, &target);
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if (target > 0)
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{
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a_progress_bar->setRange(0, target);
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a_progress_bar->setValue(value);
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}
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else
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{
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a_progress_bar->setVisible(false);
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}
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QVBoxLayout* a_col_right = new QVBoxLayout();
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a_col_right->addWidget(a_title);
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a_col_right->addWidget(a_description);
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a_col_right->addWidget(a_points);
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a_col_right->addWidget(a_status);
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a_col_right->addWidget(a_progress_bar);
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QHBoxLayout* a_total = new QHBoxLayout();
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// TODO: achievement badge goes here
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a_total->addLayout(a_col_right);
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QGroupBox* a_group_box = new QGroupBox();
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a_group_box->setLayout(a_total);
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return a_group_box;
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}
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void AchievementProgressWidget::UpdateData()
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{
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QLayoutItem* item;
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while ((item = m_common_layout->layout()->takeAt(0)) != nullptr)
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{
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delete item->widget();
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delete item;
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}
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const auto* game_data = AchievementManager::GetInstance()->GetGameData();
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for (u32 ix = 0; ix < game_data->num_achievements; ix++)
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{
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m_common_layout->addWidget(CreateAchievementBox(game_data->achievements + ix));
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}
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}
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QString AchievementProgressWidget::GetStatusString(u32 achievement_id) const
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{
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const auto unlock_status = AchievementManager::GetInstance()->GetUnlockStatus(achievement_id);
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if (unlock_status.session_unlock_count > 0)
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{
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if (Config::Get(Config::RA_ENCORE_ENABLED))
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{
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return tr("Unlocked %1 times this session").arg(unlock_status.session_unlock_count);
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}
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return tr("Unlocked this session");
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}
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switch (unlock_status.remote_unlock_status)
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{
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case AchievementManager::UnlockStatus::UnlockType::LOCKED:
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return tr("Locked");
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case AchievementManager::UnlockStatus::UnlockType::SOFTCORE:
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return tr("Unlocked (Casual)");
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case AchievementManager::UnlockStatus::UnlockType::HARDCORE:
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return tr("Unlocked");
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}
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return {};
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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@ -0,0 +1,34 @@
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include <QWidget>
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#include "Common/CommonTypes.h"
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class QCheckBox;
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class QGroupBox;
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class QLineEdit;
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class QPushButton;
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class QVBoxLayout;
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struct rc_api_achievement_definition_t;
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class AchievementProgressWidget final : public QWidget
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{
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Q_OBJECT
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public:
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explicit AchievementProgressWidget(QWidget* parent);
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void UpdateData();
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private:
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QGroupBox* CreateAchievementBox(const rc_api_achievement_definition_t* achievement);
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QString GetStatusString(u32 achievement_id) const;
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QGroupBox* m_common_box;
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QVBoxLayout* m_common_layout;
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};
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#endif // USE_RETRO_ACHIEVEMENTS
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@ -9,6 +9,7 @@
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#include <QVBoxLayout>
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#include "DolphinQt/Achievements/AchievementHeaderWidget.h"
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#include "DolphinQt/Achievements/AchievementProgressWidget.h"
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#include "DolphinQt/Achievements/AchievementSettingsWidget.h"
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#include "DolphinQt/QtUtils/WrapInScrollArea.h"
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@ -33,9 +34,12 @@ void AchievementsWindow::CreateMainLayout()
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m_header_widget = new AchievementHeaderWidget(this);
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m_tab_widget = new QTabWidget();
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m_progress_widget = new AchievementProgressWidget(m_tab_widget);
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m_tab_widget->addTab(
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GetWrappedWidget(new AchievementSettingsWidget(m_tab_widget, this), this, 125, 100),
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tr("Settings"));
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m_tab_widget->addTab(GetWrappedWidget(m_progress_widget, this, 125, 100), tr("Progress"));
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m_tab_widget->setTabVisible(1, AchievementManager::GetInstance()->IsGameLoaded());
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
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@ -55,6 +59,9 @@ void AchievementsWindow::UpdateData()
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{
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m_header_widget->UpdateData();
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m_header_widget->setVisible(AchievementManager::GetInstance()->IsLoggedIn());
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// Settings tab handles its own updates ... indeed, that calls this
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m_progress_widget->UpdateData();
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m_tab_widget->setTabVisible(1, AchievementManager::GetInstance()->IsGameLoaded());
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update();
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}
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@ -6,7 +6,10 @@
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include <QDialog>
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#include "Core/AchievementManager.h"
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class AchievementHeaderWidget;
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class AchievementProgressWidget;
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class QTabWidget;
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class QDialogButtonBox;
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AchievementHeaderWidget* m_header_widget;
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QTabWidget* m_tab_widget;
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AchievementProgressWidget* m_progress_widget;
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QDialogButtonBox* m_button_box;
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};
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@ -29,6 +29,8 @@ add_executable(dolphin-emu
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CheatsManager.h
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Achievements/AchievementHeaderWidget.cpp
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Achievements/AchievementHeaderWidget.h
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Achievements/AchievementProgressWidget.cpp
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Achievements/AchievementProgressWidget.h
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Achievements/AchievementSettingsWidget.cpp
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Achievements/AchievementSettingsWidget.h
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Achievements/AchievementsWindow.cpp
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@ -51,6 +51,7 @@
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<ClCompile Include="CheatSearchWidget.cpp" />
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<ClCompile Include="CheatsManager.cpp" />
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<ClCompile Include="Achievements\AchievementHeaderWidget.cpp" />
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<ClCompile Include="Achievements\AchievementProgressWidget.cpp" />
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<ClCompile Include="Achievements\AchievementSettingsWidget.cpp" />
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<ClCompile Include="Achievements\AchievementsWindow.cpp" />
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<ClCompile Include="Config\ARCodeWidget.cpp" />
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<QtMoc Include="CheatSearchWidget.h" />
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<QtMoc Include="CheatsManager.h" />
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<QtMoc Include="Achievements\AchievementHeaderWidget.h" />
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<QtMoc Include="Achievements\AchievementProgressWidget.h" />
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<QtMoc Include="Achievements\AchievementSettingsWidget.h" />
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<QtMoc Include="Achievements\AchievementsWindow.h" />
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<QtMoc Include="Config\ARCodeWidget.h" />
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