Traversal: Notify user of TTL to be used
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4f11b0d4c9
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@ -388,6 +388,7 @@ void TraversalClient::HandleTraversalTest()
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{
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// success, we can stop now
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m_ttlReady = true;
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m_Client->OnTtlDetermined(m_ttl);
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}
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else
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{
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@ -24,6 +24,7 @@ public:
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virtual void OnTraversalStateChanged() = 0;
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virtual void OnConnectReady(ENetAddress addr) = 0;
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virtual void OnConnectFailed(TraversalConnectFailedReason reason) = 0;
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virtual void OnTtlDetermined(u8 ttl) = 0;
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};
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class TraversalClient
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@ -72,6 +72,7 @@ public:
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virtual void OnTraversalStateChanged(Common::TraversalClient::State state) = 0;
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virtual void OnGameStartAborted() = 0;
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virtual void OnGolferChanged(bool is_golfer, const std::string& golfer_name) = 0;
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virtual void OnTtlDetermined(u8 ttl) = 0;
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virtual bool IsRecording() = 0;
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virtual std::shared_ptr<const UICommon::GameFile>
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@ -148,6 +149,7 @@ public:
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void OnTraversalStateChanged() override;
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void OnConnectReady(ENetAddress addr) override;
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void OnConnectFailed(Common::TraversalConnectFailedReason reason) override;
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void OnTtlDetermined(u8 ttl) override {}
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bool IsFirstInGamePad(int ingame_pad) const;
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int NumLocalPads() const;
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@ -1265,6 +1265,11 @@ void NetPlayServer::OnTraversalStateChanged()
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m_dialog->OnTraversalStateChanged(state);
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}
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void NetPlayServer::OnTtlDetermined(u8 ttl)
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{
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m_dialog->OnTtlDetermined(ttl);
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}
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// called from ---GUI--- thread
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void NetPlayServer::SendChatMessage(const std::string& msg)
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{
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@ -144,6 +144,7 @@ private:
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void OnTraversalStateChanged() override;
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void OnConnectReady(ENetAddress) override {}
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void OnConnectFailed(Common::TraversalConnectFailedReason) override {}
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void OnTtlDetermined(u8 ttl) override;
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void UpdatePadMapping();
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void UpdateGBAConfig();
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void UpdateWiimoteMapping();
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@ -1037,6 +1037,11 @@ void NetPlayDialog::OnGolferChanged(const bool is_golfer, const std::string& gol
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DisplayMessage(tr("%1 is now golfing").arg(QString::fromStdString(golfer_name)), "");
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}
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void NetPlayDialog::OnTtlDetermined(u8 ttl)
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{
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DisplayMessage(tr("Using TTL %1 for probe packet").arg(QString::number(ttl)), "");
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}
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bool NetPlayDialog::IsRecording()
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{
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std::optional<bool> is_recording = RunOnObject(m_record_input_action, &QAction::isChecked);
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@ -71,6 +71,7 @@ public:
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void OnTraversalStateChanged(Common::TraversalClient::State state) override;
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void OnGameStartAborted() override;
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void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
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void OnTtlDetermined(u8 ttl) override;
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void OnIndexAdded(bool success, const std::string error) override;
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void OnIndexRefreshFailed(const std::string error) override;
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