Merge pull request #11930 from iwubcode/game_texture_validation
VideoCommon: don't reject game textures which have the wrong size
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commit
74c0519c54
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@ -60,24 +60,28 @@ bool GameTextureAsset::Validate(u32 native_width, u32 native_height) const
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const VideoCommon::CustomTextureData::Level& first_mip = m_data->m_levels[0];
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if (first_mip.width * native_height != first_mip.height * native_width)
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{
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ERROR_LOG_FMT(
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// Note: this feels like this should return an error but
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// for legacy reasons this is only a notice that something *could*
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// go wrong
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WARN_LOG_FMT(
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VIDEO,
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"Invalid custom texture size {}x{} for game texture asset '{}'. The aspect differs "
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"from the native size {}x{}.",
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first_mip.width, first_mip.height, GetAssetId(), native_width, native_height);
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return false;
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}
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// Same deal if the custom texture isn't a multiple of the native size.
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if (native_width != 0 && native_height != 0 &&
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(first_mip.width % native_width || first_mip.height % native_height))
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{
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ERROR_LOG_FMT(
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// Note: this feels like this should return an error but
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// for legacy reasons this is only a notice that something *could*
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// go wrong
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WARN_LOG_FMT(
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VIDEO,
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"Invalid custom texture size {}x{} for game texture asset '{}'. Please use an integer "
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"upscaling factor based on the native size {}x{}.",
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first_mip.width, first_mip.height, GetAssetId(), native_width, native_height);
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return false;
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}
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return true;
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