Merge pull request #12033 from mbc07/ColorCorrectionGUI_fixes
Qt: Color Correction window fixes
This commit is contained in:
commit
2814e4e283
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// Copyright 2018 Dolphin Emulator Project
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.h"
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@ -8,12 +8,14 @@
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QLabel>
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#include <QRadioButton>
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#include "Core/Config/GraphicsSettings.h"
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#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
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#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
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#include "DolphinQt/Config/ConfigControls/ConfigFloatSlider.h"
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#include "DolphinQt/QtUtils/WrapInScrollArea.h"
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#include "VideoCommon/VideoConfig.h"
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@ -29,35 +31,38 @@ ColorCorrectionConfigWindow::ColorCorrectionConfigWindow(QWidget* parent) : QDia
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void ColorCorrectionConfigWindow::Create()
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{
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static const char TR_COLOR_SPACE_CORRECTION_DESCRIPTION[] = QT_TR_NOOP(
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"Converts the colors to the color spaces that GC/Wii were meant to work with to sRGB/Rec.709."
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"<br><br>There's no way of knowing what exact color space games were meant for,"
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"<br>given there were multiple standards and most games didn't acknowledge them,"
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"<br>so it's not correct to assume a format from the game disc region."
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"<br>Just pick the one that looks more natural to you,"
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" or match it with the region the game was developed in."
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"<br><br>HDR output is required to show all the colors from the PAL and NTSC-J color spaces."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_GAME_GAMMA_DESCRIPTION[] =
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QT_TR_NOOP("NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8."
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"<br>None of the two were necessarily followed by games or TVs. 2.35 is a good "
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"generic value for all regions."
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"<br>If a game allows you to chose a gamma value, match it here.");
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"Converts the colors from the color spaces that GC/Wii were meant to work with to "
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"sRGB/Rec.709.<br><br>There's no way of knowing what exact color space games were meant for, "
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"given there were multiple standards and most games didn't acknowledge them, so it's not "
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"correct to assume a format from the game disc region. Just pick the one that looks more "
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"natural to you, or match it with the region the game was developed in.<br><br>HDR output is "
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"required to show all the colors from the PAL and NTSC-J color "
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"spaces.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_GAME_GAMMA_DESCRIPTION[] = QT_TR_NOOP(
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"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the two were "
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"necessarily followed by games or TVs.<br>2.35 is a good generic value for all "
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"regions.<br><br>If a game allows you to chose a gamma value, match it "
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"here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</dolphin_emphasis>");
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static const char TR_GAMMA_CORRECTION_DESCRIPTION[] = QT_TR_NOOP(
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"Converts the gamma from what the game targeted to what your current SDR display targets."
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"<br>Monitors often target sRGB. TVs often target 2.2."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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"Converts the gamma from what the game targeted to what your current SDR display "
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"targets.<br>Monitors often target sRGB. TVs often target 2.2.<br><br><dolphin_emphasis>If "
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"unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_HDR_PAPER_WHITE_NITS_DESCRIPTION[] = QT_TR_NOOP(
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"Controls the base luminance of a paper white surface in nits. Useful for adjusting to "
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"different environmental lighting conditions when using a HDR display.<br><br>HDR output is "
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"required for this setting to take effect.<br><br><dolphin_emphasis>If unsure, leave this at "
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"200.</dolphin_emphasis>");
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// Color Space:
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auto* const color_space_box = new QGroupBox(tr("Color Space"));
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auto* const color_space_layout = new QGridLayout();
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color_space_layout->setVerticalSpacing(7);
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color_space_layout->setColumnStretch(1, 1);
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color_space_box->setLayout(color_space_layout);
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m_correct_color_space =
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new ConfigBool(tr("Correct Color Space"), Config::GFX_CC_CORRECT_COLOR_SPACE);
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color_space_layout->addWidget(m_correct_color_space, 0, 0);
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color_space_layout->addWidget(m_correct_color_space, 0, 0, 1, 2);
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m_correct_color_space->SetDescription(tr(TR_COLOR_SPACE_CORRECTION_DESCRIPTION));
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// "ColorCorrectionRegion"
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tr("PAL (EBU)")};
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m_game_color_space = new ConfigChoice(game_color_space_enum, Config::GFX_CC_GAME_COLOR_SPACE);
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color_space_layout->addWidget(new QLabel(tr("Game Color Space")), 1, 0);
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color_space_layout->addWidget(new QLabel(tr("Game Color Space:")), 1, 0);
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color_space_layout->addWidget(m_game_color_space, 1, 1);
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m_game_color_space->setEnabled(m_correct_color_space->isChecked());
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@ -74,72 +79,85 @@ void ColorCorrectionConfigWindow::Create()
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auto* const gamma_box = new QGroupBox(tr("Gamma"));
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auto* const gamma_layout = new QGridLayout();
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gamma_layout->setVerticalSpacing(7);
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gamma_layout->setColumnStretch(1, 1);
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gamma_box->setLayout(gamma_layout);
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m_game_gamma = new ConfigFloatSlider(Config::GFX_CC_GAME_GAMMA_MIN, Config::GFX_CC_GAME_GAMMA_MAX,
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Config::GFX_CC_GAME_GAMMA, 0.01f);
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gamma_layout->addWidget(new QLabel(tr("Game Gamma")), 0, 0);
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gamma_layout->addWidget(new QLabel(tr("Game Gamma:")), 0, 0);
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gamma_layout->addWidget(m_game_gamma, 0, 1);
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m_game_gamma->SetTitle(tr("Game Gamma"));
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m_game_gamma->SetDescription(tr(TR_GAME_GAMMA_DESCRIPTION));
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m_game_gamma_value = new QLabel();
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gamma_layout->addWidget(m_game_gamma_value, 0, 2);
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m_correct_gamma = new ConfigBool(tr("Correct SDR Gamma"), Config::GFX_CC_CORRECT_GAMMA);
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gamma_layout->addWidget(m_correct_gamma, 1, 0);
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gamma_layout->addWidget(m_correct_gamma, 1, 0, 1, 2);
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m_correct_gamma->SetDescription(tr(TR_GAMMA_CORRECTION_DESCRIPTION));
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m_sdr_display_gamma_srgb =
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new ConfigBool(tr("SDR Display Gamma sRGB"), Config::GFX_CC_SDR_DISPLAY_GAMMA_SRGB);
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gamma_layout->addWidget(m_sdr_display_gamma_srgb, 2, 0);
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auto* const gamma_target_box = new QGroupBox(tr("SDR Display Gamma Target"));
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auto* const gamma_target_layout = new QGridLayout();
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gamma_target_box->setLayout(gamma_target_layout);
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m_sdr_display_target_srgb = new QRadioButton(tr("sRGB"));
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m_sdr_display_target_custom = new QRadioButton(tr("Custom:"));
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m_sdr_display_custom_gamma =
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new ConfigFloatSlider(Config::GFX_CC_DISPLAY_GAMMA_MIN, Config::GFX_CC_DISPLAY_GAMMA_MAX,
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Config::GFX_CC_SDR_DISPLAY_CUSTOM_GAMMA, 0.01f);
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gamma_layout->addWidget(new QLabel(tr("SDR Display Custom Gamma")), 3, 0);
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gamma_layout->addWidget(m_sdr_display_custom_gamma, 3, 1);
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m_sdr_display_custom_gamma_value = new QLabel();
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gamma_layout->addWidget(m_sdr_display_custom_gamma_value, 3, 2);
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m_sdr_display_gamma_srgb->setEnabled(m_correct_gamma->isChecked());
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gamma_target_layout->addWidget(m_sdr_display_target_srgb, 0, 0);
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gamma_target_layout->addWidget(m_sdr_display_target_custom, 1, 0);
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gamma_target_layout->addWidget(m_sdr_display_custom_gamma, 1, 1);
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gamma_target_layout->addWidget(m_sdr_display_custom_gamma_value, 1, 2);
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gamma_layout->addWidget(gamma_target_box, 2, 0, 1, 3);
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m_sdr_display_target_srgb->setEnabled(m_correct_gamma->isChecked());
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m_sdr_display_target_srgb->setChecked(Config::Get(Config::GFX_CC_SDR_DISPLAY_GAMMA_SRGB));
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m_sdr_display_target_custom->setEnabled(m_correct_gamma->isChecked());
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m_sdr_display_target_custom->setChecked(!m_sdr_display_target_srgb->isChecked());
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m_sdr_display_custom_gamma->setEnabled(m_correct_gamma->isChecked() &&
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!m_sdr_display_gamma_srgb->isChecked());
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m_game_gamma_value->setText(QString::asprintf("%f", m_game_gamma->GetValue()));
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m_sdr_display_target_custom->isChecked());
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m_game_gamma_value->setText(QString::asprintf("%.2f", m_game_gamma->GetValue()));
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m_sdr_display_custom_gamma_value->setText(
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QString::asprintf("%f", m_sdr_display_custom_gamma->GetValue()));
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QString::asprintf("%.2f", m_sdr_display_custom_gamma->GetValue()));
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// HDR:
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auto* const hdr_box = new QGroupBox(tr("HDR"));
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auto* const hdr_layout = new QGridLayout();
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hdr_layout->setVerticalSpacing(7);
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hdr_layout->setColumnStretch(1, 1);
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hdr_box->setLayout(hdr_layout);
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m_hdr_paper_white_nits = new ConfigFloatSlider(Config::GFX_CC_HDR_PAPER_WHITE_NITS_MIN,
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Config::GFX_CC_HDR_PAPER_WHITE_NITS_MAX,
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Config::GFX_CC_HDR_PAPER_WHITE_NITS, 1.f);
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hdr_layout->addWidget(new QLabel(tr("HDR Paper White Nits")), 0, 0);
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hdr_layout->addWidget(new QLabel(tr("HDR Paper White Nits:")), 0, 0);
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hdr_layout->addWidget(m_hdr_paper_white_nits, 0, 1);
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m_hdr_paper_white_nits->SetTitle(tr("HDR Paper White Nits"));
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m_hdr_paper_white_nits->SetDescription(tr(TR_HDR_PAPER_WHITE_NITS_DESCRIPTION));
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m_hdr_paper_white_nits_value = new QLabel();
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hdr_layout->addWidget(m_hdr_paper_white_nits_value, 0, 2);
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m_hdr_paper_white_nits_value->setText(
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QString::asprintf("%f", m_hdr_paper_white_nits->GetValue()));
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QString::asprintf("%.0f", m_hdr_paper_white_nits->GetValue()));
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// Other:
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
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auto* layout = new QVBoxLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setAlignment(Qt::AlignTop);
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layout->addWidget(color_space_box);
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layout->addWidget(gamma_box);
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layout->addWidget(hdr_box);
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layout->addStretch();
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layout->addWidget(m_button_box);
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setLayout(layout);
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WrapInScrollArea(this, layout);
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}
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void ColorCorrectionConfigWindow::ConnectWidgets()
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[this] { m_game_color_space->setEnabled(m_correct_color_space->isChecked()); });
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connect(m_game_gamma, &ConfigFloatSlider::valueChanged, this, [this] {
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m_game_gamma_value->setText(QString::asprintf("%f", m_game_gamma->GetValue()));
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m_game_gamma_value->setText(QString::asprintf("%.2f", m_game_gamma->GetValue()));
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});
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connect(m_correct_gamma, &QCheckBox::toggled, this, [this] {
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// For the moment we leave this enabled even when we are outputting in HDR
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// (which means they'd have no influence on the final image),
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// mostly because we don't have a simple way to determine if HDR is engaged from here
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m_sdr_display_gamma_srgb->setEnabled(m_correct_gamma->isChecked());
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m_sdr_display_target_srgb->setEnabled(m_correct_gamma->isChecked());
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m_sdr_display_target_custom->setEnabled(m_correct_gamma->isChecked());
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m_sdr_display_custom_gamma->setEnabled(m_correct_gamma->isChecked() &&
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!m_sdr_display_gamma_srgb->isChecked());
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m_sdr_display_target_custom->isChecked());
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});
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connect(m_sdr_display_gamma_srgb, &QCheckBox::toggled, this, [this] {
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m_sdr_display_custom_gamma->setEnabled(m_correct_gamma->isChecked() &&
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!m_sdr_display_gamma_srgb->isChecked());
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connect(m_sdr_display_target_srgb, &QRadioButton::toggled, this, [this] {
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Config::SetBaseOrCurrent(Config::GFX_CC_SDR_DISPLAY_GAMMA_SRGB,
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m_sdr_display_target_srgb->isChecked());
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m_sdr_display_custom_gamma->setEnabled(!m_sdr_display_target_srgb->isChecked());
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});
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connect(m_sdr_display_custom_gamma, &ConfigFloatSlider::valueChanged, this, [this] {
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m_sdr_display_custom_gamma_value->setText(
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QString::asprintf("%f", m_sdr_display_custom_gamma->GetValue()));
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QString::asprintf("%.2f", m_sdr_display_custom_gamma->GetValue()));
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});
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connect(m_hdr_paper_white_nits, &ConfigFloatSlider::valueChanged, this, [this] {
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m_hdr_paper_white_nits_value->setText(
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QString::asprintf("%f", m_hdr_paper_white_nits->GetValue()));
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QString::asprintf("%.0f", m_hdr_paper_white_nits->GetValue()));
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});
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connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
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// Copyright 2018 Dolphin Emulator Project
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QDialog>
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class QWidget;
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class QLabel;
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class ConfigBool;
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class ConfigChoice;
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class ConfigFloatSlider;
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class QDialogButtonBox;
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class QLabel;
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class QRadioButton;
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class QWidget;
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class ColorCorrectionConfigWindow final : public QDialog
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{
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@ -27,7 +28,8 @@ private:
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ConfigFloatSlider* m_game_gamma;
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QLabel* m_game_gamma_value;
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ConfigBool* m_correct_gamma;
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ConfigBool* m_sdr_display_gamma_srgb;
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QRadioButton* m_sdr_display_target_srgb;
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QRadioButton* m_sdr_display_target_custom;
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ConfigFloatSlider* m_sdr_display_custom_gamma;
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QLabel* m_sdr_display_custom_gamma_value;
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ConfigFloatSlider* m_hdr_paper_white_nits;
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